Hi friends, i have no idea where to begin, however 2 things come to mind when talking about chronomancer:
First is the wells, the Utility skills of the elite spec Chronomancer has 3/6 valid skills and 1/6 functional skill, the valid skills are (Well of Action, Well of Recall and Gravity Well), while the functional skills goes to the gravity well. Now after pointing these out i would state why the others are not valid by simply saying mantras and other skills perform better than the other wells. i will also state that the WoA and WoR are not functional because of the need to stay on it to get the boons-which is why you have these skills in your utlity slots to begin with-. and finally because the gravity well does CC effect, it keeps the enemies inside and damage them which is why i could say its valid and functional, whilst the other wells can't keep the enemies nor allies inside the wells to give boons or inflict damage or non-damage condition to others which made them non-functional skills.
and by adding one extra info to your knowledge base, there are three(3) classes in the whole game which actually have wells in their skills (necromancer, chronomancer and scrapper) and the chronomancer skills are the only skills that cannot be used underwater. you can study how wells works in each character and by that time you will see which skills are most useless.
Second, the F1-F4 resources . Now speaking of mesmer clones, by shattering them they start to find the shortest path to navigate to the enemy, they don't teleport in which they could take long time to go the the enemy specially when fighting shadow stepping class (like thief) in which they can shadow step to locations which in fact could be of a distance 3000+ if you navigate through out the ground mesh and while they move toward the enemy they will get destroyed by one of the following (clone out of range, clone died, clone got replaced, clone shattered), by looking at this then you will end up to have 1/4 chance to get your clones shattered in most cases. now in chrono add this to the ability to use F1-F4... do you see how this is broken ? you can't use F1-F4 because 1/4 you can activate the skills and when you activate the skills you won't get the boons and damage the enemy unless they shatter at them. and if we all accept this , don't you think, F1-F4 should have almost no CD,or even by going chrono, then you should have 3+ clones ??
in comparisons with other classes, i managed to imagine how would this look like if this affect other classes.
Warrior (Actual): Gaining adrenaline when basically hitting and swapping weapons.
Warrior (Nerf applied): lose 10% adrenaline per hit (or similar).
Guardian (Actual): F1-F3 ready to use anytime.
Guardian(Nerf applied): gain charging points in which you stack them by applying symbol skills whilst in combat, then consume 1 charge point when using F1-F3, they also maintain their CD.
Revenent (Actual): have 50% energy in none combat mode and 100% in combat.
Revenent(Nerf applied): have 50% energy in none combat mode and 100% in combat, however lose 10% of energy when you get hit.
Engineer (Actual): can use belt skills anytime.
Engineer(Nerf applied): belt skills cannot be used out of combat and starts with its CD.
Ranger (Actual): have active pet and ready to deploy pet (swapping).
Ranger(Nerf applied): have only one pet and can't swap pets (meaning if it dies > it will act as mini until it revives).
Thief (Actual): Initiatives are ready to use anytime and regenerate automatically.
Thief(Nerf applied): Initiatives reset to 5 out of combat and cannot be generated automatically however it get generated by using utility skills, stealing also consume initiatives.
Necromancer (Actual): gather life-force anytime. and gathered when someone near dies.
Necromancer(Nerf applied): gather life-force in combat only and can only be gathered when using some type of skills.
Elementalist (Actual): swapping elements 5 secs CD.
Elementalist(Nerf applied): you can't swap elements outside of combat and each element has its CD, like 10, 20, 25 and 60.
Mesmer (Actual): nerfed
Mesmer(Nerf applied): nerfed too much...
Now of course these are all fail balancing if these were to be applied. however, i see it very similar to what happened to chronomancer.
Leave your thoughts here i will read it and happily respond to it every week