So with the new balance patch 2 slow traits for Chrono will be nerfed.
Lost Time: Cast Lost Time when you disable a foe (damage + 3s slow) NO ICD.
Delayed Reactions: Interrupting a foe slows them and grants you alacrity. (3s IDC against defiant foes only)
These two traits get thrown into the mixer and the worst of both is coming out missing important synergies.
The new version of Delayed reactions: Slow enemies you hit with control effects. 3s slow. 3s ICD per target.
This trait is essentially a crippled version of Lost Time. The damage is gone and it now has an ICD meaning that you can no longer stack up Slow using F3 or gWell.
New Lost Time: Slowing a foe grants you alacrity for 3s. 3s ICD.
This really made me laugh. We just got a GRANDMASTER trait that allows us to gain alacrity for 3s when we slow someone. Slow access is on: F3, Delayed Reactions, Time Warp, Well of Action and Arcane Thievery. ONLY ONE of these skills is able to trigger the alacrity gain more than once.
This essentially is a GM trait that says: The following skills give you 3s of alacrity. F3, Well of Action, Arcane Thievery, Shield 4. Time Warp grants 6s of alacrity.
I am sorry but this is kitten.
Imagine running both traits old and new and we don't interrupt we just CC, alright?
F3 (3 illusions)
Mantra of Distraction
NOW: If any of the CCs that I listed above had been an interrupt we would have gotten 3s alacrity AND 3s slow on top (only the old one). Any questions?