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Next Thief Elite: Arcane Trickster


BrokenGlass.9356

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The thief fully unlocks thier understanding of shadow magics, and uses them to augment, rather than replace thier capabilities. Wielding shadow magics or weapons fluidly in either hand allows the Arcane trickster to have more options. With the new Obtennebration skills, you get new ways to interact with the stealth mechanic, as they will have different effects when cast in stealth, or when out of stealth, and the out of stealth effects will be stronger when revealed. With the profession focused around three concepts, which will be reflected in the trait lines, the Arcane Trickster will be adaptable to many gear sets and builds.

  1. Party support. Using shadow magics from your offhand, and new utilities called 'Obtennebration skills' to support in ways thief currently cannot. And through changes to the 'revealed' mechanic, described later, called 'Tenbrious Mists'.
  2. Cause long range large area of effect condition damage with main hand shadow magics.
  3. Self sustain, to enhance the 1v1 pvp capabilities. Though these sustain abilities are selfish in nature, and are designed around absorbing damage rather than avoiding it.

Shadow Magic: All Shadow magic (except the 3 paired with with an offhand and Stealth Attack skills) have long cast times, and regains initiative while casting. All Shadow Magics have cool downs, because they recover inititave resources. (except the stealth skill. Which neither costs, nor recovers initiative. And the magic/offhand skills, which cost inititave, like weapon skills.) When using a weapon in the main hand, and Shadow magic in the off hand, the existing "single weapon 3 skill" will be used. (buff these when releasing the elite spec.)-1. Shadow Lightning, channel arcs of black lightning from your fingertips in a long line, striking enemies along its length and applying vulnerability, and dealing medium damage. (worst rate of initiative return) cool down 1sec longer than the channel.-1a. Shadow Magic Stealth Attack- Abyssal Bolt, Strike a foe with an explosive bolt of shadow lightning, dealing very high single target damage if the foe struck is below 50% health. (medium damage above 50%) also apply confusion in an area around your target, and around yourself. Apply more confusion the lower the target's health is. Using this attack within 2 sec of entering stealth will not break stealth. (but will produce a VIBRANTLY BLACK trail for a second behind your thief like 'spectral walk' which will fade out over 2 sec.)-2. Blazing Abyss, channel pulsing low damage and high burning on an area. Medium CD, 900 range.-3. Depends on which off hand is equipped. Does not recover inititave.Magic/Magic- Overcharge Abyssal Plasma. Long cool down. AoE up to 5 targets, gain long duration of every boon except alacrity. (with 100% boon duration this should just barely not keep 100% uptime.)Magic/Pistol- Darkstep, shadowstep 600 range, ground target. Enemies within 300 are pulled to where you were, if any enemies are standing inside the area you left, flip over skill to 'Tenbrious Arms' - pulsing immobilize and burning around where you were standing when cast, fire field, for 3 pulses over 1.5 sec.Magic/Dagger- Abyss Edge, evade into the shadows, and stab with your dagger, pulsing multiple times applying random conditions and low damage with each pulse. Slow, confuse or bleed. 10 pulses in 1.5sec Short duration conditions. (like reaper's greatsword 3)Magic/Sword- Shade Ward- slash the air creating a rend in light that destroys projectiles, and reduces front facing damage by 50% for three seconds(does not stack with protection). Flips to Shade Burst, AoE Aegis, fury and vigor, blast finisher.-4. Shadow Plasma, short channel, pulsing quickness to allies, might and blast finishers. 3 pulses.-5. Abyssal Cloak, short channel, small AoE pulsing boon steal and granting the stolen boons to allies, and cures 1 condition per pulse. Apply Tennabris Mists with each pulse. The last pulse leaves a 3 sec water field that applies regeneration.

Off Hand Sword-4. Lightning Strike- Stab with your sword so fast, it may as well have been lightning. Very low damage, Very low inititave cost. Apply 2sec AoE quickness.-5. Skyslash- leap forward, slashing out around you in a circle. Medium damage, leap finisher. Steal a boon from your target and give it to allies. Half second evade, Applies cripple. If the target is already crippled, applies slow instead , if the target is already slowed, applies confusion instead.

Obtennebration Skills.Heal- Mage Armor / (Shield) --if stealthed, Heal for 7k and a water field that applies 1k barrier in 3 pulses over 2 sec to allies but not yourself.Shield-- if not stealthed Heal for 3.5 k and block for 2 sec.if revealed Heal for 4.75k and reflect projectiles while blocking for 3 sec.

Cat's Grace / (True Strike) -- if stealthed pulse 10 stacks stealth and swiftness.True strike--if not stealthed Fury and 180 precision for 20 sec.if revealed Fury, 180 precision, and 180 ferocity for 20 sec and quickness for 10 sec.

Power Word: Kill / (Owl's Wisdom) -- If Stealthed mark a target, that target takes +30% additional damage from the next 3 strikes of each friendly player within range. Long cool down.Owl's Wisdom-- If not stealthed AoE reveal and vigor.if revealed larger AoE reveal, vigor, and aegis.

Bull's Strength / (Wind Wall) -- if stealthed AoE 10 stacks of might, and +180 power and +180 condition damage for 20 sec.Wind Wall-- if not stealthed thin wall area effect, short range launch, any enemies who enter the area. 4 secif revealed medium range launch, blind and slow.

Magic Missile / (Acid Arrow) -- if stealthed fire three bolts of shadow each dealing low damage and burning. 900 range. This move has 100% crit chance. If cast without a target selected, it will hit enemies in stealth inside 300 range, but will not reveal them. If there are multiple enemies, the missiles will each hit a random stealthed target. ("I magic missile the darkness!" "What?" "It says here you always hit...")Acid Arrow-- if not stealthed fire 2 bolts, each does low damage, with +50% crit chance. Each bolt applies poison and vulnerability.if revealed same as above, with ammo 2.

Elite, One With the Void / (Speed of Darkness) if stealthed instantly refresh the cool downs in shadow magic, and evade for 3 sec.Speed of Darkness- if not stealthed refill 2 inititave per sec for 4 sec.if revealed refill 4 inititave per sec for 4 sec.

Traits

Minor-- loose access to steal and stolen skills. Gain 'Draw/Holster Mainhand' f1 9 sec CD(put away main hand weapon and use magic for main hand skills) 'Quickdraw/ Quick Holster' f2 18sec CD(automatically draw both weapons. Then the skill flips, automatically holster both weapons. Traits that trigger on steal, now trigger on Quickdraw/Quick holster) And 'Draw/Holster Offhand' f3 9sec CD (automatically holster offhand weapon, and reveal the main hand 3 skill) When holstered, gain access to Shadow Magic weapon skills. Gain access to offhand sword.

  1. Shadow Control- Reduce the cool down of Obtennebration skills, and stat bonuses applied by them are doubled.
  2. Burning Plasma- Shadow Magics have a 50% chance to burn on hit.
  3. Greased Lightning- remove 1 movement impairing condition when using Shadow Magics skills.

Adept-- +180 concentration. applying stealth to a target with Revealed, or Tennabris Mists, grants them 5 (3, 5sec stacks... 1, 4sec stack... and 1, 3sec stack) stacks of 'Tennabris Mists'. Each stack of Tennabris Mists grants +.5% outgoing damage and +1% outgoing condition damage, and a .5% chance to evade incoming attacks. Max stacks 25. Tennabris Mists is affected by the concentration stat, and traits that effect revealed. Targets with Tennabris Mists count as being in stealth for the purposes of traits.

  1. Abyssal Mending- Gain concentration based on healing power. The base duration of Tennabris Mists is extended 2 sec.
  2. Shadows of Corruption- Condition damage is increased by 120 while wielding shadow magic in your main hand. Main hand shadow magics cool downs are decreased. Inititave gain from these skill is also decreased.
  3. Arcane Marshall- Gain 2000 barrier when Revealed.

Grandmaster-- Gain 2 initiative when you grant quicknes to others. (5 sec internal cool down) Reduce the cool down of shadow magics by 1 sec, when you grant quickness to yourself. (3 sec internal cool down)

  1. Hardened Shadows- Grant a 1500 barrier range 300 when using shadow magics from your offhand. The cool down of offhand shadow magics is decreased. Inititave gain from these skills is also decreased.
  2. Abyssal Terror- fear foes for .5sec when Quick Holstering or Quick Drawing your weapons. Apply Burning, and Torment to feared foes. The cool down on Quickdraw and Quick holster becomes 9 sec down from 18sec.
  3. Tenebris Form- Tenebris Mists is no longer applied to you. Instead gain Tenebris Form. Tenebris Form- reduce incoming damage by 1% per stack and incoming condition damage by 2% per stack. 1% chance to block incoming attacks per stack. Max 25 stacks.
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