I figured there'd be a catch with the way Gaze of Darkness works as it initially sounded like a big buff to the reveal range, in fact, most rev players thought that buff was unnecessary.
Of course, we log in the game and find that lo and behold, it's actually probably the biggest nerf the skill could have had. In all three gamemodes, if your enemy is NOT stealthed but is within range of Gaze of Darkness, what happens to your enemy?
No vuln, no blind, no reveal. No way to blind a big attack in melee range vs a class like warrior, guardian, elementalist, necromancer, or another revenant. No way to preemptively reveal a target to prevent them from stealthing. You made this skill another Detection Pulse... except heralds HAVE to take it, and no one has ever complained about this skill being overpowered. It's worked this way for 4 years.
Congratulations, this consume skill is now completely worthless against 5 of the 9 professions in this video game.
Simply revert it, please. For the sake of every herald player in the whole game.
Edit: So in the patch notes, it says this change is aimed at WvW. Countering the perma stealth builds that plague WvW... oh wait, there's only one of those: deadeye. And it's only prevalent in roaming, not showing up in PvP at any decent skill level. In addition, herald was better against deadeye BEFORE this patch. Good heralds use this skill PREEMPTIVELY in addition to reactively. Now the class has a grand total of one blind. On the staff. After a block channel. In which you need to be facing your opponent in incredibly close range just to land a blind. Using the skill preemptively can let you get your siphons and extra damage from vulnerability, it can prevent a thief from stealthing, it can blind a big hit coming in.
Does herald (especially in PvP) need even more of its pressure and defensive ability revoked at the same time? This class does not need a lower skill cap in addition to being objectively worse.
I hope the Balance Team can see that this change has made Gaze of Darkness:
100% worthless in PvE.
99% worthless in PvP.
95% worthless in WvW.
If this is a bug, fine, that's understandable. If this is intended behavior, we implore you to take a look at how a seemingly innocuous change has completely gutted this ability.
edit: THANK YOU SIR
good lord i am absolute trash at this video game