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What are your thoughts about the incoming nerfs to the Longbow Auto?


anduriell.6280

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@CutesySylveon.8290 said:

@CutesySylveon.8290 said:The amount of animosity coming from some of these ranger mains is ridiculous, as well as some of the doom and gloom statements. The best one had to be calling LB on ranger a bad weapon. You’re really naive if you believe that.

I only use shortbow, longbow is useless and far too slow.

I think I already mentioned that the weapon is not slow in any way shape or form. Rev hammer is slow, necro staff AA is slow. LB for ranger is not slow. Period.

Edit: that was another thread. Let’s look at the weapon then.

AA is faster than Necro and rev, slower than a sb but with nearly twice the range, boo hoo if you believe that slow. It does more than REVENANT AA levels of damage when stacked with buffs, which is ridiculous. Rev hammer AA is ridiculous but at least it’s dumb slow.

2 skill needs no explanation. It’s always been good.

3 skill gives you stealth, meaning you have potential disegage and the ability to reposition for bettter kiting.

4 skill ignores LoS, so you can shoot it inside anything you see while covering a respectable area and slowing people down.

5 skill is a super fast CC that gets stronger the closer you are to someone, giving you better potential to keep someone away from you and kite. It also pairs good with traits like Ancient Seeds and Rapid Fire to lock people down and pew pew to death.

If you really believe this weapon is bad, you’re either lying or just really ignorant.

I'm offended, why did you switch skill 4 and 5?

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@Holland.9351 said:

@CutesySylveon.8290 said:The amount of animosity coming from some of these ranger mains is ridiculous, as well as some of the doom and gloom statements. The best one had to be calling LB on ranger a bad weapon. You’re really naive if you believe that.

I only use shortbow, longbow is useless and far too slow.

I think I already mentioned that the weapon is not slow in any way shape or form. Rev hammer is slow, necro staff AA is slow. LB for ranger is not slow. Period.

Edit: that was another thread. Let’s look at the weapon then.

AA is faster than Necro and rev, slower than a sb but with nearly twice the range, boo hoo if you believe that slow. It does more than REVENANT AA levels of damage when stacked with buffs, which is ridiculous. Rev hammer AA is ridiculous but at least it’s dumb slow.

2 skill needs no explanation. It’s always been good.

3 skill gives you stealth, meaning you have potential disegage and the ability to reposition for bettter kiting.

4 skill ignores LoS, so you can shoot it inside anything you see while covering a respectable area and slowing people down.

5 skill is a super fast CC that gets stronger the closer you are to someone, giving you better potential to keep someone away from you and kite. It also pairs good with traits like Ancient Seeds and Rapid Fire to lock people down and pew pew to death.

If you really believe this weapon is bad, you’re either lying or just really ignorant.

I'm offended, why did you switch skill 4 and 5?

Because they don’t know what they are talking about.

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@Holland.9351 said:

@CutesySylveon.8290 said:The amount of animosity coming from some of these ranger mains is ridiculous, as well as some of the doom and gloom statements. The best one had to be calling LB on ranger a bad weapon. You’re really naive if you believe that.

I only use shortbow, longbow is useless and far too slow.

I think I already mentioned that the weapon is not slow in any way shape or form. Rev hammer is slow, necro staff AA is slow. LB for ranger is not slow. Period.

Edit: that was another thread. Let’s look at the weapon then.

AA is faster than Necro and rev, slower than a sb but with nearly twice the range, boo hoo if you believe that slow. It does more than REVENANT AA levels of damage when stacked with buffs, which is ridiculous. Rev hammer AA is ridiculous but at least it’s dumb slow.

2 skill needs no explanation. It’s always been good.

3 skill gives you stealth, meaning you have potential disegage and the ability to reposition for bettter kiting.

4 skill ignores LoS, so you can shoot it inside anything you see while covering a respectable area and slowing people down.

5 skill is a super fast CC that gets stronger the closer you are to someone, giving you better potential to keep someone away from you and kite. It also pairs good with traits like Ancient Seeds and Rapid Fire to lock people down and pew pew to death.

If you really believe this weapon is bad, you’re either lying or just really ignorant.

I'm offended, why did you switch skill 4 and 5?

I derp sometimes and forget skill orders lol

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@Abyssisis.3971 said:

@CutesySylveon.8290 said:The amount of animosity coming from some of these ranger mains is ridiculous, as well as some of the doom and gloom statements. The best one had to be calling LB on ranger a bad weapon. You’re really naive if you believe that.

I only use shortbow, longbow is useless and far too slow.

I think I already mentioned that the weapon is not slow in any way shape or form. Rev hammer is slow, necro staff AA is slow. LB for ranger is not slow. Period.

Edit: that was another thread. Let’s look at the weapon then.

AA is faster than Necro and rev, slower than a sb but with nearly twice the range, boo hoo if you believe that slow. It does more than REVENANT AA levels of damage when stacked with buffs, which is ridiculous. Rev hammer AA is ridiculous but at least it’s dumb slow.

2 skill needs no explanation. It’s always been good.

3 skill gives you stealth, meaning you have potential disegage and the ability to reposition for bettter kiting.

4 skill ignores LoS, so you can shoot it inside anything you see while covering a respectable area and slowing people down.

5 skill is a super fast CC that gets stronger the closer you are to someone, giving you better potential to keep someone away from you and kite. It also pairs good with traits like Ancient Seeds and Rapid Fire to lock people down and pew pew to death.

If you really believe this weapon is bad, you’re either lying or just really ignorant.

I'm offended, why did you switch skill 4 and 5?

Because they don’t know what they are talking about.

Me forgetting a skill order has nothing to do with what I said. Can you refute any of it?

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@CutesySylveon.8290 said:

4 skill ignores LoS, so you can shoot it inside anything you see while covering a respectable area and slowing people down.

If you really believe this weapon is bad, you’re either lying or just really ignorant.

You are so wrong ... Ranger and Necro are the classes with baddest spells regarding LoS.You can't see this sPVP, usual the terrain is flat there, but in WvW arrows will always miss the target because of LoS. In WvW many times even the terrain looks flat or even you seem to be on a higher elevation than the target, you still miss the hits because of LoS.

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@CutesySylveon.8290 said:

@CutesySylveon.8290 said:The amount of animosity coming from some of these ranger mains is ridiculous, as well as some of the doom and gloom statements. The best one had to be calling LB on ranger a bad weapon. You’re really naive if you believe that.

I only use shortbow, longbow is useless and far too slow.

I think I already mentioned that the weapon is not slow in any way shape or form. Rev hammer is slow, necro staff AA is slow. LB for ranger is not slow. Period.

Edit: that was another thread. Let’s look at the weapon then.

AA is faster than Necro and rev, slower than a sb but with nearly twice the range, boo hoo if you believe that slow. It does more than REVENANT AA levels of damage when stacked with buffs, which is ridiculous. Rev hammer AA is ridiculous but at least it’s dumb slow.

2 skill needs no explanation. It’s always been good.

3 skill gives you stealth, meaning you have potential disegage and the ability to reposition for bettter kiting.

4 skill ignores LoS, so you can shoot it inside anything you see while covering a respectable area and slowing people down.

5 skill is a super fast CC that gets stronger the closer you are to someone, giving you better potential to keep someone away from you and kite. It also pairs good with traits like Ancient Seeds and Rapid Fire to lock people down and pew pew to death.

If you really believe this weapon is bad, you’re either lying or just really ignorant.

Personally found longbow to be niche.. Its great in certain areas but as a condi Soulbeast i have no use for it.

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@CutesySylveon.8290 said:

@CutesySylveon.8290 said:The amount of animosity coming from some of these ranger mains is ridiculous, as well as some of the doom and gloom statements. The best one had to be calling LB on ranger a bad weapon. You’re really naive if you believe that.

I only use shortbow, longbow is useless and far too slow.

I think I already mentioned that the weapon is not slow in any way shape or form. Rev hammer is slow, necro staff AA is slow. LB for ranger is not slow. Period.

Edit: that was another thread. Let’s look at the weapon then.

AA is faster than Necro and rev, slower than a sb but with nearly twice the range, boo hoo if you believe that slow. It does more than REVENANT AA levels of damage when stacked with buffs, which is ridiculous. Rev hammer AA is ridiculous but at least it’s dumb slow.

2 skill needs no explanation. It’s always been good.

3 skill gives you stealth, meaning you have potential disegage and the ability to reposition for bettter kiting.

4 skill ignores LoS, so you can shoot it inside anything you see while covering a respectable area and slowing people down.

5 skill is a super fast CC that gets stronger the closer you are to someone, giving you better potential to keep someone away from you and kite. It also pairs good with traits like Ancient Seeds and Rapid Fire to lock people down and pew pew to death.

If you really believe this weapon is bad, you’re either lying or just really ignorant.

I'm offended, why did you switch skill 4 and 5?

Because they don’t know what they are talking about.

Me forgetting a skill order has nothing to do with what I said. Can you refute any of it?

I’m not saying it lacks utility, but damage wise, it is certainly not the best, especially when it needs to be traited to pierce multiple targets which is baseline for a lot of other weapons with 1200 range. The 600 or so range different in autoattacks can be easily negated by the numerous gap closers, invuns, and reflect. In wvw mounts with 3 evades makes having 1800 range and damage scaling with distance as near useless since longbow rangers are already fighting at close range with damage weaker than a wet noodle damage and with the recent nerfs to melee weapons, it’s just that much harder to fight other classes that are better suited for melee combat.

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Just like what happened to scourges, it's an unnecessary nerf designed to shift "balance" in favor of some dev's favorite other class. Meanwhile, thieves and mesmers are still killing people in the literal blink of an eye. The only thing good that came out of this entire patch was the changes to Scrapper; otherwise, the whole thing needs reverted.

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@Dragonzhunter.8506 said:

4 skill ignores LoS, so you can shoot it inside anything you see while covering a respectable area and slowing people down.

If you really believe this weapon is bad, you’re either lying or just really ignorant.

You are so wrong ... Ranger and Necro are the classes with baddest spells regarding LoS.You can't see this sPVP, usual the terrain is flat there, but in WvW arrows will always miss the target because of LoS. In WvW many times even the terrain looks flat or even you seem to be on a higher elevation than the target, you still miss the hits because of LoS.

Barrage literally ignores any LoS. You can shoot it right over the tower gates to the inside in WvW. What are you talking about? Every range weapon struggles with terrain to an extent, this isn’t something unique to LB or something that makes it bad.

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@Abyssisis.3971 said:

@CutesySylveon.8290 said:The amount of animosity coming from some of these ranger mains is ridiculous, as well as some of the doom and gloom statements. The best one had to be calling LB on ranger a bad weapon. You’re really naive if you believe that.

I only use shortbow, longbow is useless and far too slow.

I think I already mentioned that the weapon is not slow in any way shape or form. Rev hammer is slow, necro staff AA is slow. LB for ranger is not slow. Period.

Edit: that was another thread. Let’s look at the weapon then.

AA is faster than Necro and rev, slower than a sb but with nearly twice the range, boo hoo if you believe that slow. It does more than REVENANT AA levels of damage when stacked with buffs, which is ridiculous. Rev hammer AA is ridiculous but at least it’s dumb slow.

2 skill needs no explanation. It’s always been good.

3 skill gives you stealth, meaning you have potential disegage and the ability to reposition for bettter kiting.

4 skill ignores LoS, so you can shoot it inside anything you see while covering a respectable area and slowing people down.

5 skill is a super fast CC that gets stronger the closer you are to someone, giving you better potential to keep someone away from you and kite. It also pairs good with traits like Ancient Seeds and Rapid Fire to lock people down and pew pew to death.

If you really believe this weapon is bad, you’re either lying or just really ignorant.

I'm offended, why did you switch skill 4 and 5?

Because they don’t know what they are talking about.

Me forgetting a skill order has nothing to do with what I said. Can you refute any of it?

I’m not saying it lacks utility, but damage wise, it is certainly not the best, especially when it needs to be traited to pierce multiple targets which is baseline for a lot of other weapons with 1200 range. The 600 or so range different in autoattacks can be easily negated by the numerous gap closers, invuns, and reflect. In wvw mounts with 3 evades makes having 1800 range and damage scaling with distance as near useless since longbow rangers are already fighting at close range with damage weaker than a wet noodle damage and with the recent nerfs to melee weapons, it’s just that much harder to fight other classes that are better suited for melee combat.

It’s the single longest reaching range weapon besides rifle thief but they have to be stationary to get that range. The damage on it is ridiculous as it is and gets bonkers with buffs from soulbeast. Like I already said, the weapon has numerous ways of helping you kite or straight up push people off of you. It has everything it needs to be a functional range weapon. Compare it to something like Hammer Revenant, which is possibly the WORST range weapon that has only one redeeming factor; damage.

AA is slow, CoR is busted and holds the weapon up more than anything. Phase Smash breaks the game and doesn’t even work properly half the time. The projectile block is good, but Drop The Hammer is probably the SLOWEST non channeling weapon skill in the game. There’s no way to kite or escape with hammer, you have to hope you kill someone with raw damage, but the skills are so ridiculously slow you have little chance to. Compare any of this to LB ranger and tell me LB is a bad weapon again.

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O> @CutesySylveon.8290 said:

@CutesySylveon.8290 said:The amount of animosity coming from some of these ranger mains is ridiculous, as well as some of the doom and gloom statements. The best one had to be calling LB on ranger a bad weapon. You’re really naive if you believe that.

I only use shortbow, longbow is useless and far too slow.

I think I already mentioned that the weapon is not slow in any way shape or form. Rev hammer is slow, necro staff AA is slow. LB for ranger is not slow. Period.

Edit: that was another thread. Let’s look at the weapon then.

AA is faster than Necro and rev, slower than a sb but with nearly twice the range, boo hoo if you believe that slow. It does more than REVENANT AA levels of damage when stacked with buffs, which is ridiculous. Rev hammer AA is ridiculous but at least it’s dumb slow.

2 skill needs no explanation. It’s always been good.

3 skill gives you stealth, meaning you have potential disegage and the ability to reposition for bettter kiting.

4 skill ignores LoS, so you can shoot it inside anything you see while covering a respectable area and slowing people down.

5 skill is a super fast CC that gets stronger the closer you are to someone, giving you better potential to keep someone away from you and kite. It also pairs good with traits like Ancient Seeds and Rapid Fire to lock people down and pew pew to death.

If you really believe this weapon is bad, you’re either lying or just really ignorant.

I'm offended, why did you switch skill 4 and 5?

Because they don’t know what they are talking about.

Me forgetting a skill order has nothing to do with what I said. Can you refute any of it?

I’m not saying it lacks utility, but damage wise, it is certainly not the best, especially when it needs to be traited to pierce multiple targets which is baseline for a lot of other weapons with 1200 range. The 600 or so range different in autoattacks can be easily negated by the numerous gap closers, invuns, and reflect. In wvw mounts with 3 evades makes having 1800 range and damage scaling with distance as near useless since longbow rangers are already fighting at close range with damage weaker than a wet noodle damage and with the recent nerfs to melee weapons, it’s just that much harder to fight other classes that are better suited for melee combat.

It’s the single longest reaching range weapon besides rifle thief but they have to be stationary to get that range. The damage on it is ridiculous as it is and gets bonkers with buffs from soulbeast. Like I already said, the weapon has numerous ways of helping you kite or straight up push people off of you. It has everything it needs to be a functional range weapon. Compare it to something like Hammer Revenant, which is possibly the WORST range weapon that has only one redeeming factor; damage.

AA is slow, CoR is busted and holds the weapon up more than anything. Phase Smash breaks the game and doesn’t even work properly half the time. The projectile block is good, but Drop The Hammer is probably the SLOWEST non channeling weapon skill in the game. There’s no way to kite or escape with hammer, you have to hope you kill someone with raw damage, but the skills are so ridiculously slow you have little chance to. Compare any of this to LB ranger and tell me LB is a bad weapon again.

Do you even play ranger? Because you seem like you think longbow counters everything with having a long range auto when it doesn’t due to oh idk, every gap closer ever, mounts and every skill that provides stability and oh reveal which counters stealth. On paper it looks great, but in game when playing against other classes that have any amount of the above skills, then you are put on the back foot with having a low damage close range auto or you switch to melee, which again was also nerfed.

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@Abyssisis.3971 said:O> @CutesySylveon.8290 said:

@CutesySylveon.8290 said:The amount of animosity coming from some of these ranger mains is ridiculous, as well as some of the doom and gloom statements. The best one had to be calling LB on ranger a bad weapon. You’re really naive if you believe that.

I only use shortbow, longbow is useless and far too slow.

I think I already mentioned that the weapon is not slow in any way shape or form. Rev hammer is slow, necro staff AA is slow. LB for ranger is not slow. Period.

Edit: that was another thread. Let’s look at the weapon then.

AA is faster than Necro and rev, slower than a sb but with nearly twice the range, boo hoo if you believe that slow. It does more than REVENANT AA levels of damage when stacked with buffs, which is ridiculous. Rev hammer AA is ridiculous but at least it’s dumb slow.

2 skill needs no explanation. It’s always been good.

3 skill gives you stealth, meaning you have potential disegage and the ability to reposition for bettter kiting.

4 skill ignores LoS, so you can shoot it inside anything you see while covering a respectable area and slowing people down.

5 skill is a super fast CC that gets stronger the closer you are to someone, giving you better potential to keep someone away from you and kite. It also pairs good with traits like Ancient Seeds and Rapid Fire to lock people down and pew pew to death.

If you really believe this weapon is bad, you’re either lying or just really ignorant.

I'm offended, why did you switch skill 4 and 5?

Because they don’t know what they are talking about.

Me forgetting a skill order has nothing to do with what I said. Can you refute any of it?

I’m not saying it lacks utility, but damage wise, it is certainly not the best, especially when it needs to be traited to pierce multiple targets which is baseline for a lot of other weapons with 1200 range. The 600 or so range different in autoattacks can be easily negated by the numerous gap closers, invuns, and reflect. In wvw mounts with 3 evades makes having 1800 range and damage scaling with distance as near useless since longbow rangers are already fighting at close range with damage weaker than a wet noodle damage and with the recent nerfs to melee weapons, it’s just that much harder to fight other classes that are better suited for melee combat.

It’s the single longest reaching range weapon besides rifle thief but they have to be stationary to get that range. The damage on it is ridiculous as it is and gets bonkers with buffs from soulbeast. Like I already said, the weapon has numerous ways of helping you kite or straight up push people off of you. It has everything it needs to be a functional range weapon. Compare it to something like Hammer Revenant, which is possibly the WORST range weapon that has only one redeeming factor; damage.

AA is slow, CoR is busted and holds the weapon up more than anything. Phase Smash breaks the game and doesn’t even work properly half the time. The projectile block is good, but Drop The Hammer is probably the SLOWEST non channeling weapon skill in the game. There’s no way to kite or escape with hammer, you have to hope you kill someone with raw damage, but the skills are so ridiculously slow you have little chance to. Compare any of this to LB ranger and tell me LB is a bad weapon again.

Do you even play ranger? Because you seem like you think longbow counters everything with having a long range auto when it doesn’t due to oh idk, every gap closer ever, mounts and every skill that provides stability and oh reveal which counters stealth. On paper it looks great, but in game when playing against other classes that have any amount of the above skills, then you are put on the back foot with having a low damage close range auto or you switch to melee, which again was also nerfed.

With its range and dps even when enemy uses gap closers u can push back rapid fire and good chance down them and if they have block or stability up u at least have a significant chunk of their hp gone and slb/ranger is also very good at melee so.

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@Psycoprophet.8107 said:

@CutesySylveon.8290 said:The amount of animosity coming from some of these ranger mains is ridiculous, as well as some of the doom and gloom statements. The best one had to be calling LB on ranger a bad weapon. You’re really naive if you believe that.

I only use shortbow, longbow is useless and far too slow.

I think I already mentioned that the weapon is not slow in any way shape or form. Rev hammer is slow, necro staff AA is slow. LB for ranger is not slow. Period.

Edit: that was another thread. Let’s look at the weapon then.

AA is faster than Necro and rev, slower than a sb but with nearly twice the range, boo hoo if you believe that slow. It does more than REVENANT AA levels of damage when stacked with buffs, which is ridiculous. Rev hammer AA is ridiculous but at least it’s dumb slow.

2 skill needs no explanation. It’s always been good.

3 skill gives you stealth, meaning you have potential disegage and the ability to reposition for bettter kiting.

4 skill ignores LoS, so you can shoot it inside anything you see while covering a respectable area and slowing people down.

5 skill is a super fast CC that gets stronger the closer you are to someone, giving you better potential to keep someone away from you and kite. It also pairs good with traits like Ancient Seeds and Rapid Fire to lock people down and pew pew to death.

If you really believe this weapon is bad, you’re either lying or just really ignorant.

I'm offended, why did you switch skill 4 and 5?

Because they don’t know what they are talking about.

Me forgetting a skill order has nothing to do with what I said. Can you refute any of it?

I’m not saying it lacks utility, but damage wise, it is certainly not the best, especially when it needs to be traited to pierce multiple targets which is baseline for a lot of other weapons with 1200 range. The 600 or so range different in autoattacks can be easily negated by the numerous gap closers, invuns, and reflect. In wvw mounts with 3 evades makes having 1800 range and damage scaling with distance as near useless since longbow rangers are already fighting at close range with damage weaker than a wet noodle damage and with the recent nerfs to melee weapons, it’s just that much harder to fight other classes that are better suited for melee combat.

It’s the single longest reaching range weapon besides rifle thief but they have to be stationary to get that range. The damage on it is ridiculous as it is and gets bonkers with buffs from soulbeast. Like I already said, the weapon has numerous ways of helping you kite or straight up push people off of you. It has everything it needs to be a functional range weapon. Compare it to something like Hammer Revenant, which is possibly the WORST range weapon that has only one redeeming factor; damage.

AA is slow, CoR is busted and holds the weapon up more than anything. Phase Smash breaks the game and doesn’t even work properly half the time. The projectile block is good, but Drop The Hammer is probably the SLOWEST non channeling weapon skill in the game. There’s no way to kite or escape with hammer, you have to hope you kill someone with raw damage, but the skills are so ridiculously slow you have little chance to. Compare any of this to LB ranger and tell me LB is a bad weapon again.

Do you even play ranger? Because you seem like you think longbow counters everything with having a long range auto when it doesn’t due to oh idk, every gap closer ever, mounts and every skill that provides stability and oh reveal which counters stealth. On paper it looks great, but in game when playing against other classes that have any amount of the above skills, then you are put on the back foot with having a low damage close range auto or you switch to melee, which again was also nerfed.

With its range and dps even when enemy uses gap closers u can push back rapid fire and good chance down them and if they have block or stability up u at least have a significant chunk of their hp gone and slb/ranger is also very good at melee so.

Sure, it can happen if they run up to you on foot, but in wvw with mounts, having longer ranged autos doesn’t help since mounts can dodge 3 times right up to your face and even if you pbs them, they are close enough to engage with their autos and other skills and at this range ranger auto attack is on the low side of things.

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@Abyssisis.3971 said:

@CutesySylveon.8290 said:The amount of animosity coming from some of these ranger mains is ridiculous, as well as some of the doom and gloom statements. The best one had to be calling LB on ranger a bad weapon. You’re really naive if you believe that.

I only use shortbow, longbow is useless and far too slow.

I think I already mentioned that the weapon is not slow in any way shape or form. Rev hammer is slow, necro staff AA is slow. LB for ranger is not slow. Period.

Edit: that was another thread. Let’s look at the weapon then.

AA is faster than Necro and rev, slower than a sb but with nearly twice the range, boo hoo if you believe that slow. It does more than REVENANT AA levels of damage when stacked with buffs, which is ridiculous. Rev hammer AA is ridiculous but at least it’s dumb slow.

2 skill needs no explanation. It’s always been good.

3 skill gives you stealth, meaning you have potential disegage and the ability to reposition for bettter kiting.

4 skill ignores LoS, so you can shoot it inside anything you see while covering a respectable area and slowing people down.

5 skill is a super fast CC that gets stronger the closer you are to someone, giving you better potential to keep someone away from you and kite. It also pairs good with traits like Ancient Seeds and Rapid Fire to lock people down and pew pew to death.

If you really believe this weapon is bad, you’re either lying or just really ignorant.

I'm offended, why did you switch skill 4 and 5?

Because they don’t know what they are talking about.

Me forgetting a skill order has nothing to do with what I said. Can you refute any of it?

I’m not saying it lacks utility, but damage wise, it is certainly not the best, especially when it needs to be traited to pierce multiple targets which is baseline for a lot of other weapons with 1200 range. The 600 or so range different in autoattacks can be easily negated by the numerous gap closers, invuns, and reflect. In wvw mounts with 3 evades makes having 1800 range and damage scaling with distance as near useless since longbow rangers are already fighting at close range with damage weaker than a wet noodle damage and with the recent nerfs to melee weapons, it’s just that much harder to fight other classes that are better suited for melee combat.

It’s the single longest reaching range weapon besides rifle thief but they have to be stationary to get that range. The damage on it is ridiculous as it is and gets bonkers with buffs from soulbeast. Like I already said, the weapon has numerous ways of helping you kite or straight up push people off of you. It has everything it needs to be a functional range weapon. Compare it to something like Hammer Revenant, which is possibly the WORST range weapon that has only one redeeming factor; damage.

AA is slow, CoR is busted and holds the weapon up more than anything. Phase Smash breaks the game and doesn’t even work properly half the time. The projectile block is good, but Drop The Hammer is probably the SLOWEST non channeling weapon skill in the game. There’s no way to kite or escape with hammer, you have to hope you kill someone with raw damage, but the skills are so ridiculously slow you have little chance to. Compare any of this to LB ranger and tell me LB is a bad weapon again.

Do you even play ranger? Because you seem like you think longbow counters everything with having a long range auto when it doesn’t due to oh idk, every gap closer ever, mounts and every skill that provides stability and oh reveal which counters stealth. On paper it looks great, but in game when playing against other classes that have any amount of the above skills, then you are put on the back foot with having a low damage close range auto or you switch to melee, which again was also nerfed.

With its range and dps even when enemy uses gap closers u can push back rapid fire and good chance down them and if they have block or stability up u at least have a significant chunk of their hp gone and slb/ranger is also very good at melee so.

Sure, it can happen if they run up to you on foot, but in wvw with mounts, having longer ranged autos doesn’t help since mounts can dodge 3 times right up to your face and even if you pbs them, they are close enough to engage with their autos and other skills and at this range ranger auto attack is on the low side of things.

Do you spend every waking moment in a fight immobilized?? You are aware you’re not supposed to stand still and hope you can burst someone to death before they reach you? You’re supposed to reposition and play around with terrain and other skills, like the stealth ability on LB itself. If someone has endless gap closers, reveals, etc etc, congratulations that’s called being countered, and every build has some counter. LB has all the tools it needs to be effective and they work in good conjunction with one another. If YOU can’t make them work, that’s a YOU problem.

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@Abyssisis.3971 said:

@CutesySylveon.8290 said:The amount of animosity coming from some of these ranger mains is ridiculous, as well as some of the doom and gloom statements. The best one had to be calling LB on ranger a bad weapon. You’re really naive if you believe that.

I only use shortbow, longbow is useless and far too slow.

I think I already mentioned that the weapon is not slow in any way shape or form. Rev hammer is slow, necro staff AA is slow. LB for ranger is not slow. Period.

Edit: that was another thread. Let’s look at the weapon then.

AA is faster than Necro and rev, slower than a sb but with nearly twice the range, boo hoo if you believe that slow. It does more than REVENANT AA levels of damage when stacked with buffs, which is ridiculous. Rev hammer AA is ridiculous but at least it’s dumb slow.

2 skill needs no explanation. It’s always been good.

3 skill gives you stealth, meaning you have potential disegage and the ability to reposition for bettter kiting.

4 skill ignores LoS, so you can shoot it inside anything you see while covering a respectable area and slowing people down.

5 skill is a super fast CC that gets stronger the closer you are to someone, giving you better potential to keep someone away from you and kite. It also pairs good with traits like Ancient Seeds and Rapid Fire to lock people down and pew pew to death.

If you really believe this weapon is bad, you’re either lying or just really ignorant.

I'm offended, why did you switch skill 4 and 5?

Because they don’t know what they are talking about.

Me forgetting a skill order has nothing to do with what I said. Can you refute any of it?

I’m not saying it lacks utility, but damage wise, it is certainly not the best, especially when it needs to be traited to pierce multiple targets which is baseline for a lot of other weapons with 1200 range. The 600 or so range different in autoattacks can be easily negated by the numerous gap closers, invuns, and reflect. In wvw mounts with 3 evades makes having 1800 range and damage scaling with distance as near useless since longbow rangers are already fighting at close range with damage weaker than a wet noodle damage and with the recent nerfs to melee weapons, it’s just that much harder to fight other classes that are better suited for melee combat.

It’s the single longest reaching range weapon besides rifle thief but they have to be stationary to get that range. The damage on it is ridiculous as it is and gets bonkers with buffs from soulbeast. Like I already said, the weapon has numerous ways of helping you kite or straight up push people off of you. It has everything it needs to be a functional range weapon. Compare it to something like Hammer Revenant, which is possibly the WORST range weapon that has only one redeeming factor; damage.

AA is slow, CoR is busted and holds the weapon up more than anything. Phase Smash breaks the game and doesn’t even work properly half the time. The projectile block is good, but Drop The Hammer is probably the SLOWEST non channeling weapon skill in the game. There’s no way to kite or escape with hammer, you have to hope you kill someone with raw damage, but the skills are so ridiculously slow you have little chance to. Compare any of this to LB ranger and tell me LB is a bad weapon again.

Do you even play ranger? Because you seem like you think longbow counters everything with having a long range auto when it doesn’t due to oh idk, every gap closer ever, mounts and every skill that provides stability and oh reveal which counters stealth. On paper it looks great, but in game when playing against other classes that have any amount of the above skills, then you are put on the back foot with having a low damage close range auto or you switch to melee, which again was also nerfed.

With its range and dps even when enemy uses gap closers u can push back rapid fire and good chance down them and if they have block or stability up u at least have a significant chunk of their hp gone and slb/ranger is also very good at melee so.

Sure, it can happen if they run up to you on foot, but in wvw with mounts, having longer ranged autos doesn’t help since mounts can dodge 3 times right up to your face and even if you pbs them, they are close enough to engage with their autos and other skills and at this range ranger auto attack is on the low side of things.

Lb has good melee range options like push back rapid combo or invis switch to gs and maul etc. Dont forget ranger esp slb is great melee fighter. Ur acting as if slb is garbage in melee and once they reach u ur dead meat and that should not be the case. Slb is amazing at range AND melee

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@CutesySylveon.8290 said:

4 skill ignores LoS, so you can shoot it inside anything you see while covering a respectable area and slowing people down.

If you really believe this weapon is bad, you’re either lying or just really ignorant.

You are so wrong ... Ranger and Necro are the classes with baddest spells regarding LoS.You can't see this sPVP, usual the terrain is flat there, but in WvW arrows will always miss the target because of LoS. In WvW many times even the terrain looks flat or even you seem to be on a higher elevation than the target, you still miss the hits because of LoS.

Barrage literally ignores any LoS. You can shoot it right over the tower gates to the inside in WvW. What are you talking about? Every range weapon struggles with terrain to an extent, this isn’t something unique to LB or something that makes it bad.

This thread wasn't about AA? One single skill Barrage doesn't define a weapon. Barrage is far to be the best skill on LB. So, all 4 other skills of LB, are straight related to LoS. As I said, in many situations on WvW maps, even other spells from other classes can hit the enemy in front of them, we Rangers, are missing the hits because of LoS. Barrage can't be add in this discussion, because is not a straight skill, it is totally different, as it is Meteor Shower of Elementalist.

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@CutesySylveon.8290 said:

It’s the single longest reaching range weapon besides rifle thief but they have to be stationary to get that range. The damage on it is ridiculous as it is and gets bonkers with buffs from soulbeast. Like I already said, the weapon has numerous ways of helping you kite or straight up push people off of you. It has everything it needs to be a functional range weapon. Compare it to something like Hammer Revenant, which is possibly the WORST range weapon that has only one redeeming factor; damage.

The problem is the Soulbeast. Core rangers can't do nearly as much without all the adders they get.

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@Jarl.8607 said:

It’s the single longest reaching range weapon besides rifle thief but they have to be stationary to get that range. The damage on it is ridiculous as it is and gets bonkers with buffs from soulbeast. Like I already said, the weapon has numerous ways of helping you kite or straight up push people off of you. It has everything it needs to be a functional range weapon. Compare it to something like Hammer Revenant, which is possibly the WORST range weapon that has only one redeeming factor; damage.

The problem is the Soulbeast. Core rangers can't do nearly as much without all the adders they get.

I believe that was to account for ex smokescale added dps,knockdowns etc. Imagine ranger had damage etc even with other classes would the pet not make it op whether or not the pet ai is reliable? It is free dps and cc otherwise no?

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@Psycoprophet.8107 said:

@CutesySylveon.8290 said:The amount of animosity coming from some of these ranger mains is ridiculous, as well as some of the doom and gloom statements. The best one had to be calling LB on ranger a bad weapon. You’re really naive if you believe that.

I only use shortbow, longbow is useless and far too slow.

I think I already mentioned that the weapon is not slow in any way shape or form. Rev hammer is slow, necro staff AA is slow. LB for ranger is not slow. Period.

Edit: that was another thread. Let’s look at the weapon then.

AA is faster than Necro and rev, slower than a sb but with nearly twice the range, boo hoo if you believe that slow. It does more than REVENANT AA levels of damage when stacked with buffs, which is ridiculous. Rev hammer AA is ridiculous but at least it’s dumb slow.

2 skill needs no explanation. It’s always been good.

3 skill gives you stealth, meaning you have potential disegage and the ability to reposition for bettter kiting.

4 skill ignores LoS, so you can shoot it inside anything you see while covering a respectable area and slowing people down.

5 skill is a super fast CC that gets stronger the closer you are to someone, giving you better potential to keep someone away from you and kite. It also pairs good with traits like Ancient Seeds and Rapid Fire to lock people down and pew pew to death.

If you really believe this weapon is bad, you’re either lying or just really ignorant.

I'm offended, why did you switch skill 4 and 5?

Because they don’t know what they are talking about.

Me forgetting a skill order has nothing to do with what I said. Can you refute any of it?

I’m not saying it lacks utility, but damage wise, it is certainly not the best, especially when it needs to be traited to pierce multiple targets which is baseline for a lot of other weapons with 1200 range. The 600 or so range different in autoattacks can be easily negated by the numerous gap closers, invuns, and reflect. In wvw mounts with 3 evades makes having 1800 range and damage scaling with distance as near useless since longbow rangers are already fighting at close range with damage weaker than a wet noodle damage and with the recent nerfs to melee weapons, it’s just that much harder to fight other classes that are better suited for melee combat.

It’s the single longest reaching range weapon besides rifle thief but they have to be stationary to get that range. The damage on it is ridiculous as it is and gets bonkers with buffs from soulbeast. Like I already said, the weapon has numerous ways of helping you kite or straight up push people off of you. It has everything it needs to be a functional range weapon. Compare it to something like Hammer Revenant, which is possibly the WORST range weapon that has only one redeeming factor; damage.

AA is slow, CoR is busted and holds the weapon up more than anything. Phase Smash breaks the game and doesn’t even work properly half the time. The projectile block is good, but Drop The Hammer is probably the SLOWEST non channeling weapon skill in the game. There’s no way to kite or escape with hammer, you have to hope you kill someone with raw damage, but the skills are so ridiculously slow you have little chance to. Compare any of this to LB ranger and tell me LB is a bad weapon again.

Do you even play ranger? Because you seem like you think longbow counters everything with having a long range auto when it doesn’t due to oh idk, every gap closer ever, mounts and every skill that provides stability and oh reveal which counters stealth. On paper it looks great, but in game when playing against other classes that have any amount of the above skills, then you are put on the back foot with having a low damage close range auto or you switch to melee, which again was also nerfed.

With its range and dps even when enemy uses gap closers u can push back rapid fire and good chance down them and if they have block or stability up u at least have a significant chunk of their hp gone and slb/ranger is also very good at melee so.

Sure, it can happen if they run up to you on foot, but in wvw with mounts, having longer ranged autos doesn’t help since mounts can dodge 3 times right up to your face and even if you pbs them, they are close enough to engage with their autos and other skills and at this range ranger auto attack is on the low side of things.

Lb has good melee range options like push back rapid combo or invis switch to gs and maul etc. Dont forget ranger esp slb is great melee fighter. Ur acting as if slb is garbage in melee and once they reach u ur dead meat and that should not be the case. Slb is amazing at range AND melee

LB is trash for medium and close combat. That's why they should keep AA damage like it was before. You don't nerf a weapon for it is range, just because in melee you can use another one. Period. You must take in consideration the medium and melee damage that weapon does too. If you decrease range damage, balance the medium and close damage.Now with the nerf of GS too, the combo LB+GS get a big,biG,bIG, BIG nerf. Practically they diminished the range damage and also the medium/melee combat and sustainability for LB+GS build. I don't know any other class who get nerf on 2 weapons of a build.

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@Dragonzhunter.8506 said:

@CutesySylveon.8290 said:The amount of animosity coming from some of these ranger mains is ridiculous, as well as some of the doom and gloom statements. The best one had to be calling LB on ranger a bad weapon. You’re really naive if you believe that.

I only use shortbow, longbow is useless and far too slow.

I think I already mentioned that the weapon is not slow in any way shape or form. Rev hammer is slow, necro staff AA is slow. LB for ranger is not slow. Period.

Edit: that was another thread. Let’s look at the weapon then.

AA is faster than Necro and rev, slower than a sb but with nearly twice the range, boo hoo if you believe that slow. It does more than REVENANT AA levels of damage when stacked with buffs, which is ridiculous. Rev hammer AA is ridiculous but at least it’s dumb slow.

2 skill needs no explanation. It’s always been good.

3 skill gives you stealth, meaning you have potential disegage and the ability to reposition for bettter kiting.

4 skill ignores LoS, so you can shoot it inside anything you see while covering a respectable area and slowing people down.

5 skill is a super fast CC that gets stronger the closer you are to someone, giving you better potential to keep someone away from you and kite. It also pairs good with traits like Ancient Seeds and Rapid Fire to lock people down and pew pew to death.

If you really believe this weapon is bad, you’re either lying or just really ignorant.

I'm offended, why did you switch skill 4 and 5?

Because they don’t know what they are talking about.

Me forgetting a skill order has nothing to do with what I said. Can you refute any of it?

I’m not saying it lacks utility, but damage wise, it is certainly not the best, especially when it needs to be traited to pierce multiple targets which is baseline for a lot of other weapons with 1200 range. The 600 or so range different in autoattacks can be easily negated by the numerous gap closers, invuns, and reflect. In wvw mounts with 3 evades makes having 1800 range and damage scaling with distance as near useless since longbow rangers are already fighting at close range with damage weaker than a wet noodle damage and with the recent nerfs to melee weapons, it’s just that much harder to fight other classes that are better suited for melee combat.

It’s the single longest reaching range weapon besides rifle thief but they have to be stationary to get that range. The damage on it is ridiculous as it is and gets bonkers with buffs from soulbeast. Like I already said, the weapon has numerous ways of helping you kite or straight up push people off of you. It has everything it needs to be a functional range weapon. Compare it to something like Hammer Revenant, which is possibly the WORST range weapon that has only one redeeming factor; damage.

AA is slow, CoR is busted and holds the weapon up more than anything. Phase Smash breaks the game and doesn’t even work properly half the time. The projectile block is good, but Drop The Hammer is probably the SLOWEST non channeling weapon skill in the game. There’s no way to kite or escape with hammer, you have to hope you kill someone with raw damage, but the skills are so ridiculously slow you have little chance to. Compare any of this to LB ranger and tell me LB is a bad weapon again.

Do you even play ranger? Because you seem like you think longbow counters everything with having a long range auto when it doesn’t due to oh idk, every gap closer ever, mounts and every skill that provides stability and oh reveal which counters stealth. On paper it looks great, but in game when playing against other classes that have any amount of the above skills, then you are put on the back foot with having a low damage close range auto or you switch to melee, which again was also nerfed.

With its range and dps even when enemy uses gap closers u can push back rapid fire and good chance down them and if they have block or stability up u at least have a significant chunk of their hp gone and slb/ranger is also very good at melee so.

Sure, it can happen if they run up to you on foot, but in wvw with mounts, having longer ranged autos doesn’t help since mounts can dodge 3 times right up to your face and even if you pbs them, they are close enough to engage with their autos and other skills and at this range ranger auto attack is on the low side of things.

Lb has good melee range options like push back rapid combo or invis switch to gs and maul etc. Dont forget ranger esp slb is great melee fighter. Ur acting as if slb is garbage in melee and once they reach u ur dead meat and that should not be the case. Slb is amazing at range AND melee

LB is trash for medium and close combat. That's why they should keep AA damage like it was before. You don't nerf a weapon for it is range, just because in melee you can use another one. Period. You must take in consideration the medium and melee damage that weapon does too. If you decrease range damage, balance the medium and close damage.Now with the nerf of GS too, the combo LB+GS get a big,biG,bIG, BIG nerf. Practically they diminished the range damage and also the medium/melee combat and sustainability for LB+GS build. I don't know any other class who get nerf on 2 weapons of a build.

I understand lb is beat at range but it can be useful medium range due to the skills I mentioned which is better than not at all. The fact that it's designed to be a ranged weapon dies not mean it should do the same damage at 1800+ range as a melee weapon due to the fact it's free dps that can be dealt far out of other classes range putting the ranger at a far safer position. Things like that have to be considered so we don't have low skilled players not needing to improve with the class due to being able to just run around and pew pew pew pew other classes to death from out of range and would make +1 super easy not that it's not really easy to +1 with lb now lol

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@CutesySylveon.8290 said:

@CutesySylveon.8290 said:The amount of animosity coming from some of these ranger mains is ridiculous, as well as some of the doom and gloom statements. The best one had to be calling LB on ranger a bad weapon. You’re really naive if you believe that.

I only use shortbow, longbow is useless and far too slow.

I think I already mentioned that the weapon is not slow in any way shape or form. Rev hammer is slow, necro staff AA is slow. LB for ranger is not slow. Period.

Edit: that was another thread. Let’s look at the weapon then.

AA is faster than Necro and rev, slower than a sb but with nearly twice the range, boo hoo if you believe that slow. It does more than REVENANT AA levels of damage when stacked with buffs, which is ridiculous. Rev hammer AA is ridiculous but at least it’s dumb slow.

2 skill needs no explanation. It’s always been good.

3 skill gives you stealth, meaning you have potential disegage and the ability to reposition for bettter kiting.

4 skill ignores LoS, so you can shoot it inside anything you see while covering a respectable area and slowing people down.

5 skill is a super fast CC that gets stronger the closer you are to someone, giving you better potential to keep someone away from you and kite. It also pairs good with traits like Ancient Seeds and Rapid Fire to lock people down and pew pew to death.

If you really believe this weapon is bad, you’re either lying or just really ignorant.

I'm offended, why did you switch skill 4 and 5?

Because they don’t know what they are talking about.

Me forgetting a skill order has nothing to do with what I said. Can you refute any of it?

I’m not saying it lacks utility, but damage wise, it is certainly not the best, especially when it needs to be traited to pierce multiple targets which is baseline for a lot of other weapons with 1200 range. The 600 or so range different in autoattacks can be easily negated by the numerous gap closers, invuns, and reflect. In wvw mounts with 3 evades makes having 1800 range and damage scaling with distance as near useless since longbow rangers are already fighting at close range with damage weaker than a wet noodle damage and with the recent nerfs to melee weapons, it’s just that much harder to fight other classes that are better suited for melee combat.

It’s the single longest reaching range weapon besides rifle thief but they have to be stationary to get that range. The damage on it is ridiculous as it is and gets bonkers with buffs from soulbeast. Like I already said, the weapon has numerous ways of helping you kite or straight up push people off of you. It has everything it needs to be a functional range weapon. Compare it to something like Hammer Revenant, which is possibly the WORST range weapon that has only one redeeming factor; damage.

AA is slow, CoR is busted and holds the weapon up more than anything. Phase Smash breaks the game and doesn’t even work properly half the time. The projectile block is good, but Drop The Hammer is probably the SLOWEST non channeling weapon skill in the game. There’s no way to kite or escape with hammer, you have to hope you kill someone with raw damage, but the skills are so ridiculously slow you have little chance to. Compare any of this to LB ranger and tell me LB is a bad weapon again.

Do you even play ranger? Because you seem like you think longbow counters everything with having a long range auto when it doesn’t due to oh idk, every gap closer ever, mounts and every skill that provides stability and oh reveal which counters stealth. On paper it looks great, but in game when playing against other classes that have any amount of the above skills, then you are put on the back foot with having a low damage close range auto or you switch to melee, which again was also nerfed.

With its range and dps even when enemy uses gap closers u can push back rapid fire and good chance down them and if they have block or stability up u at least have a significant chunk of their hp gone and slb/ranger is also very good at melee so.

Sure, it can happen if they run up to you on foot, but in wvw with mounts, having longer ranged autos doesn’t help since mounts can dodge 3 times right up to your face and even if you pbs them, they are close enough to engage with their autos and other skills and at this range ranger auto attack is on the low side of things.

Do you spend every waking moment in a fight immobilized?? You are aware you’re not supposed to stand still and hope you can burst someone to death before they reach you? You’re supposed to reposition and play around with terrain and other skills, like the stealth ability on LB itself. If someone has endless gap closers, reveals, etc etc, congratulations that’s called being countered, and every build has some counter. LB has all the tools it needs to be effective and they work in good conjunction with one another. If YOU can’t make them work, that’s a YOU problem.

Of course not and while I’m doing that, enemies are using their skills and abilities to counter what I’m doing, as is what happens in a fight which is what you seem to ignore when talking about how great the long bow is and how ridiculous the damage is, when in fact it’s not. The weapon has good utility, but that’s pretty much is.> @Psycoprophet.8107 said:

@CutesySylveon.8290 said:The amount of animosity coming from some of these ranger mains is ridiculous, as well as some of the doom and gloom statements. The best one had to be calling LB on ranger a bad weapon. You’re really naive if you believe that.

I only use shortbow, longbow is useless and far too slow.

I think I already mentioned that the weapon is not slow in any way shape or form. Rev hammer is slow, necro staff AA is slow. LB for ranger is not slow. Period.

Edit: that was another thread. Let’s look at the weapon then.

AA is faster than Necro and rev, slower than a sb but with nearly twice the range, boo hoo if you believe that slow. It does more than REVENANT AA levels of damage when stacked with buffs, which is ridiculous. Rev hammer AA is ridiculous but at least it’s dumb slow.

2 skill needs no explanation. It’s always been good.

3 skill gives you stealth, meaning you have potential disegage and the ability to reposition for bettter kiting.

4 skill ignores LoS, so you can shoot it inside anything you see while covering a respectable area and slowing people down.

5 skill is a super fast CC that gets stronger the closer you are to someone, giving you better potential to keep someone away from you and kite. It also pairs good with traits like Ancient Seeds and Rapid Fire to lock people down and pew pew to death.

If you really believe this weapon is bad, you’re either lying or just really ignorant.

I'm offended, why did you switch skill 4 and 5?

Because they don’t know what they are talking about.

Me forgetting a skill order has nothing to do with what I said. Can you refute any of it?

I’m not saying it lacks utility, but damage wise, it is certainly not the best, especially when it needs to be traited to pierce multiple targets which is baseline for a lot of other weapons with 1200 range. The 600 or so range different in autoattacks can be easily negated by the numerous gap closers, invuns, and reflect. In wvw mounts with 3 evades makes having 1800 range and damage scaling with distance as near useless since longbow rangers are already fighting at close range with damage weaker than a wet noodle damage and with the recent nerfs to melee weapons, it’s just that much harder to fight other classes that are better suited for melee combat.

It’s the single longest reaching range weapon besides rifle thief but they have to be stationary to get that range. The damage on it is ridiculous as it is and gets bonkers with buffs from soulbeast. Like I already said, the weapon has numerous ways of helping you kite or straight up push people off of you. It has everything it needs to be a functional range weapon. Compare it to something like Hammer Revenant, which is possibly the WORST range weapon that has only one redeeming factor; damage.

AA is slow, CoR is busted and holds the weapon up more than anything. Phase Smash breaks the game and doesn’t even work properly half the time. The projectile block is good, but Drop The Hammer is probably the SLOWEST non channeling weapon skill in the game. There’s no way to kite or escape with hammer, you have to hope you kill someone with raw damage, but the skills are so ridiculously slow you have little chance to. Compare any of this to LB ranger and tell me LB is a bad weapon again.

Do you even play ranger? Because you seem like you think longbow counters everything with having a long range auto when it doesn’t due to oh idk, every gap closer ever, mounts and every skill that provides stability and oh reveal which counters stealth. On paper it looks great, but in game when playing against other classes that have any amount of the above skills, then you are put on the back foot with having a low damage close range auto or you switch to melee, which again was also nerfed.

With its range and dps even when enemy uses gap closers u can push back rapid fire and good chance down them and if they have block or stability up u at least have a significant chunk of their hp gone and slb/ranger is also very good at melee so.

Sure, it can happen if they run up to you on foot, but in wvw with mounts, having longer ranged autos doesn’t help since mounts can dodge 3 times right up to your face and even if you pbs them, they are close enough to engage with their autos and other skills and at this range ranger auto attack is on the low side of things.

Lb has good melee range options like push back rapid combo or invis switch to gs and maul etc. Dont forget ranger esp slb is great melee fighter. Ur acting as if slb is garbage in melee and once they reach u ur dead meat and that should not be the case. Slb is amazing at range AND melee

No I’m not, I’m saying it’s not as suited for melee combat as other classes especially with the nerfs gs/sword just received.> @Psycoprophet.8107 said:

@CutesySylveon.8290 said:The amount of animosity coming from some of these ranger mains is ridiculous, as well as some of the doom and gloom statements. The best one had to be calling LB on ranger a bad weapon. You’re really naive if you believe that.

I only use shortbow, longbow is useless and far too slow.

I think I already mentioned that the weapon is not slow in any way shape or form. Rev hammer is slow, necro staff AA is slow. LB for ranger is not slow. Period.

Edit: that was another thread. Let’s look at the weapon then.

AA is faster than Necro and rev, slower than a sb but with nearly twice the range, boo hoo if you believe that slow. It does more than REVENANT AA levels of damage when stacked with buffs, which is ridiculous. Rev hammer AA is ridiculous but at least it’s dumb slow.

2 skill needs no explanation. It’s always been good.

3 skill gives you stealth, meaning you have potential disegage and the ability to reposition for bettter kiting.

4 skill ignores LoS, so you can shoot it inside anything you see while covering a respectable area and slowing people down.

5 skill is a super fast CC that gets stronger the closer you are to someone, giving you better potential to keep someone away from you and kite. It also pairs good with traits like Ancient Seeds and Rapid Fire to lock people down and pew pew to death.

If you really believe this weapon is bad, you’re either lying or just really ignorant.

I'm offended, why did you switch skill 4 and 5?

Because they don’t know what they are talking about.

Me forgetting a skill order has nothing to do with what I said. Can you refute any of it?

I’m not saying it lacks utility, but damage wise, it is certainly not the best, especially when it needs to be traited to pierce multiple targets which is baseline for a lot of other weapons with 1200 range. The 600 or so range different in autoattacks can be easily negated by the numerous gap closers, invuns, and reflect. In wvw mounts with 3 evades makes having 1800 range and damage scaling with distance as near useless since longbow rangers are already fighting at close range with damage weaker than a wet noodle damage and with the recent nerfs to melee weapons, it’s just that much harder to fight other classes that are better suited for melee combat.

It’s the single longest reaching range weapon besides rifle thief but they have to be stationary to get that range. The damage on it is ridiculous as it is and gets bonkers with buffs from soulbeast. Like I already said, the weapon has numerous ways of helping you kite or straight up push people off of you. It has everything it needs to be a functional range weapon. Compare it to something like Hammer Revenant, which is possibly the WORST range weapon that has only one redeeming factor; damage.

AA is slow, CoR is busted and holds the weapon up more than anything. Phase Smash breaks the game and doesn’t even work properly half the time. The projectile block is good, but Drop The Hammer is probably the SLOWEST non channeling weapon skill in the game. There’s no way to kite or escape with hammer, you have to hope you kill someone with raw damage, but the skills are so ridiculously slow you have little chance to. Compare any of this to LB ranger and tell me LB is a bad weapon again.

Do you even play ranger? Because you seem like you think longbow counters everything with having a long range auto when it doesn’t due to oh idk, every gap closer ever, mounts and every skill that provides stability and oh reveal which counters stealth. On paper it looks great, but in game when playing against other classes that have any amount of the above skills, then you are put on the back foot with having a low damage close range auto or you switch to melee, which again was also nerfed.

With its range and dps even when enemy uses gap closers u can push back rapid fire and good chance down them and if they have block or stability up u at least have a significant chunk of their hp gone and slb/ranger is also very good at melee so.

Sure, it can happen if they run up to you on foot, but in wvw with mounts, having longer ranged autos doesn’t help since mounts can dodge 3 times right up to your face and even if you pbs them, they are close enough to engage with their autos and other skills and at this range ranger auto attack is on the low side of things.

Lb has good melee range options like push back rapid combo or invis switch to gs and maul etc. Dont forget ranger esp slb is great melee fighter. Ur acting as if slb is garbage in melee and once they reach u ur dead meat and that should not be the case. Slb is amazing at range AND melee

LB is trash for medium and close combat. That's why they should keep AA damage like it was before. You don't nerf a weapon for it is range, just because in melee you can use another one. Period. You must take in consideration the medium and melee damage that weapon does too. If you decrease range damage, balance the medium and close damage.Now with the nerf of GS too, the combo LB+GS get a big,biG,bIG, BIG nerf. Practically they diminished the range damage and also the medium/melee combat and sustainability for LB+GS build. I don't know any other class who get nerf on 2 weapons of a build.

I understand lb is beat at range but it can be useful medium range due to the skills I mentioned which is better than not at all. The fact that it's designed to be a ranged weapon dies not mean it should do the same damage at 1800+ range as a melee weapon due to the fact it's free dps that can be dealt far out of other classes range putting the ranger at a far safer position. Things like that have to be considered so we don't have low skilled players not needing to improve with the class due to being able to just run around and pew pew pew pew other classes to death from out of range and would make +1 super easy not that it's not really easy to +1 with lb now lol

If all weapons had the same attack speed, then yes, longbow doing the same damage than melee weapons would be massively overpowered, but melee weapons have a higher attack speed, thus dps is a lot higher with melee weapons than it is with a longbow attacking at 1800 range.

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@Abyssisis.3971 said:

@CutesySylveon.8290 said:The amount of animosity coming from some of these ranger mains is ridiculous, as well as some of the doom and gloom statements. The best one had to be calling LB on ranger a bad weapon. You’re really naive if you believe that.

I only use shortbow, longbow is useless and far too slow.

I think I already mentioned that the weapon is not slow in any way shape or form. Rev hammer is slow, necro staff AA is slow. LB for ranger is not slow. Period.

Edit: that was another thread. Let’s look at the weapon then.

AA is faster than Necro and rev, slower than a sb but with nearly twice the range, boo hoo if you believe that slow. It does more than REVENANT AA levels of damage when stacked with buffs, which is ridiculous. Rev hammer AA is ridiculous but at least it’s dumb slow.

2 skill needs no explanation. It’s always been good.

3 skill gives you stealth, meaning you have potential disegage and the ability to reposition for bettter kiting.

4 skill ignores LoS, so you can shoot it inside anything you see while covering a respectable area and slowing people down.

5 skill is a super fast CC that gets stronger the closer you are to someone, giving you better potential to keep someone away from you and kite. It also pairs good with traits like Ancient Seeds and Rapid Fire to lock people down and pew pew to death.

If you really believe this weapon is bad, you’re either lying or just really ignorant.

I'm offended, why did you switch skill 4 and 5?

Because they don’t know what they are talking about.

Me forgetting a skill order has nothing to do with what I said. Can you refute any of it?

I’m not saying it lacks utility, but damage wise, it is certainly not the best, especially when it needs to be traited to pierce multiple targets which is baseline for a lot of other weapons with 1200 range. The 600 or so range different in autoattacks can be easily negated by the numerous gap closers, invuns, and reflect. In wvw mounts with 3 evades makes having 1800 range and damage scaling with distance as near useless since longbow rangers are already fighting at close range with damage weaker than a wet noodle damage and with the recent nerfs to melee weapons, it’s just that much harder to fight other classes that are better suited for melee combat.

It’s the single longest reaching range weapon besides rifle thief but they have to be stationary to get that range. The damage on it is ridiculous as it is and gets bonkers with buffs from soulbeast. Like I already said, the weapon has numerous ways of helping you kite or straight up push people off of you. It has everything it needs to be a functional range weapon. Compare it to something like Hammer Revenant, which is possibly the WORST range weapon that has only one redeeming factor; damage.

AA is slow, CoR is busted and holds the weapon up more than anything. Phase Smash breaks the game and doesn’t even work properly half the time. The projectile block is good, but Drop The Hammer is probably the SLOWEST non channeling weapon skill in the game. There’s no way to kite or escape with hammer, you have to hope you kill someone with raw damage, but the skills are so ridiculously slow you have little chance to. Compare any of this to LB ranger and tell me LB is a bad weapon again.

Do you even play ranger? Because you seem like you think longbow counters everything with having a long range auto when it doesn’t due to oh idk, every gap closer ever, mounts and every skill that provides stability and oh reveal which counters stealth. On paper it looks great, but in game when playing against other classes that have any amount of the above skills, then you are put on the back foot with having a low damage close range auto or you switch to melee, which again was also nerfed.

With its range and dps even when enemy uses gap closers u can push back rapid fire and good chance down them and if they have block or stability up u at least have a significant chunk of their hp gone and slb/ranger is also very good at melee so.

Sure, it can happen if they run up to you on foot, but in wvw with mounts, having longer ranged autos doesn’t help since mounts can dodge 3 times right up to your face and even if you pbs them, they are close enough to engage with their autos and other skills and at this range ranger auto attack is on the low side of things.

Do you spend every waking moment in a fight immobilized?? You are aware you’re not supposed to stand still and hope you can burst someone to death before they reach you? You’re supposed to reposition and play around with terrain and other skills, like the stealth ability on LB itself. If someone has endless gap closers, reveals, etc etc, congratulations that’s called being countered, and every build has some counter. LB has all the tools it needs to be effective and they work in good conjunction with one another. If YOU can’t make them work, that’s a YOU problem.

Of course not and while I’m doing that, enemies are using their skills and abilities to counter what I’m doing, as is what happens in a fight which is what you seem to ignore when talking about how great the long bow is and how ridiculous the damage is, when in fact it’s not. The weapon has good utility, but that’s pretty much is.> @Psycoprophet.8107 said:

@CutesySylveon.8290 said:The amount of animosity coming from some of these ranger mains is ridiculous, as well as some of the doom and gloom statements. The best one had to be calling LB on ranger a bad weapon. You’re really naive if you believe that.

I only use shortbow, longbow is useless and far too slow.

I think I already mentioned that the weapon is not slow in any way shape or form. Rev hammer is slow, necro staff AA is slow. LB for ranger is not slow. Period.

Edit: that was another thread. Let’s look at the weapon then.

AA is faster than Necro and rev, slower than a sb but with nearly twice the range, boo hoo if you believe that slow. It does more than REVENANT AA levels of damage when stacked with buffs, which is ridiculous. Rev hammer AA is ridiculous but at least it’s dumb slow.

2 skill needs no explanation. It’s always been good.

3 skill gives you stealth, meaning you have potential disegage and the ability to reposition for bettter kiting.

4 skill ignores LoS, so you can shoot it inside anything you see while covering a respectable area and slowing people down.

5 skill is a super fast CC that gets stronger the closer you are to someone, giving you better potential to keep someone away from you and kite. It also pairs good with traits like Ancient Seeds and Rapid Fire to lock people down and pew pew to death.

If you really believe this weapon is bad, you’re either lying or just really ignorant.

I'm offended, why did you switch skill 4 and 5?

Because they don’t know what they are talking about.

Me forgetting a skill order has nothing to do with what I said. Can you refute any of it?

I’m not saying it lacks utility, but damage wise, it is certainly not the best, especially when it needs to be traited to pierce multiple targets which is baseline for a lot of other weapons with 1200 range. The 600 or so range different in autoattacks can be easily negated by the numerous gap closers, invuns, and reflect. In wvw mounts with 3 evades makes having 1800 range and damage scaling with distance as near useless since longbow rangers are already fighting at close range with damage weaker than a wet noodle damage and with the recent nerfs to melee weapons, it’s just that much harder to fight other classes that are better suited for melee combat.

It’s the single longest reaching range weapon besides rifle thief but they have to be stationary to get that range. The damage on it is ridiculous as it is and gets bonkers with buffs from soulbeast. Like I already said, the weapon has numerous ways of helping you kite or straight up push people off of you. It has everything it needs to be a functional range weapon. Compare it to something like Hammer Revenant, which is possibly the WORST range weapon that has only one redeeming factor; damage.

AA is slow, CoR is busted and holds the weapon up more than anything. Phase Smash breaks the game and doesn’t even work properly half the time. The projectile block is good, but Drop The Hammer is probably the SLOWEST non channeling weapon skill in the game. There’s no way to kite or escape with hammer, you have to hope you kill someone with raw damage, but the skills are so ridiculously slow you have little chance to. Compare any of this to LB ranger and tell me LB is a bad weapon again.

Do you even play ranger? Because you seem like you think longbow counters everything with having a long range auto when it doesn’t due to oh idk, every gap closer ever, mounts and every skill that provides stability and oh reveal which counters stealth. On paper it looks great, but in game when playing against other classes that have any amount of the above skills, then you are put on the back foot with having a low damage close range auto or you switch to melee, which again was also nerfed.

With its range and dps even when enemy uses gap closers u can push back rapid fire and good chance down them and if they have block or stability up u at least have a significant chunk of their hp gone and slb/ranger is also very good at melee so.

Sure, it can happen if they run up to you on foot, but in wvw with mounts, having longer ranged autos doesn’t help since mounts can dodge 3 times right up to your face and even if you pbs them, they are close enough to engage with their autos and other skills and at this range ranger auto attack is on the low side of things.

Lb has good melee range options like push back rapid combo or invis switch to gs and maul etc. Dont forget ranger esp slb is great melee fighter. Ur acting as if slb is garbage in melee and once they reach u ur dead meat and that should not be the case. Slb is amazing at range AND melee

No I’m not, I’m saying it’s not as suited for melee combat as other classes especially with the nerfs gs/sword just received.> @Psycoprophet.8107 said:

@CutesySylveon.8290 said:The amount of animosity coming from some of these ranger mains is ridiculous, as well as some of the doom and gloom statements. The best one had to be calling LB on ranger a bad weapon. You’re really naive if you believe that.

I only use shortbow, longbow is useless and far too slow.

I think I already mentioned that the weapon is not slow in any way shape or form. Rev hammer is slow, necro staff AA is slow. LB for ranger is not slow. Period.

Edit: that was another thread. Let’s look at the weapon then.

AA is faster than Necro and rev, slower than a sb but with nearly twice the range, boo hoo if you believe that slow. It does more than REVENANT AA levels of damage when stacked with buffs, which is ridiculous. Rev hammer AA is ridiculous but at least it’s dumb slow.

2 skill needs no explanation. It’s always been good.

3 skill gives you stealth, meaning you have potential disegage and the ability to reposition for bettter kiting.

4 skill ignores LoS, so you can shoot it inside anything you see while covering a respectable area and slowing people down.

5 skill is a super fast CC that gets stronger the closer you are to someone, giving you better potential to keep someone away from you and kite. It also pairs good with traits like Ancient Seeds and Rapid Fire to lock people down and pew pew to death.

If you really believe this weapon is bad, you’re either lying or just really ignorant.

I'm offended, why did you switch skill 4 and 5?

Because they don’t know what they are talking about.

Me forgetting a skill order has nothing to do with what I said. Can you refute any of it?

I’m not saying it lacks utility, but damage wise, it is certainly not the best, especially when it needs to be traited to pierce multiple targets which is baseline for a lot of other weapons with 1200 range. The 600 or so range different in autoattacks can be easily negated by the numerous gap closers, invuns, and reflect. In wvw mounts with 3 evades makes having 1800 range and damage scaling with distance as near useless since longbow rangers are already fighting at close range with damage weaker than a wet noodle damage and with the recent nerfs to melee weapons, it’s just that much harder to fight other classes that are better suited for melee combat.

It’s the single longest reaching range weapon besides rifle thief but they have to be stationary to get that range. The damage on it is ridiculous as it is and gets bonkers with buffs from soulbeast. Like I already said, the weapon has numerous ways of helping you kite or straight up push people off of you. It has everything it needs to be a functional range weapon. Compare it to something like Hammer Revenant, which is possibly the WORST range weapon that has only one redeeming factor; damage.

AA is slow, CoR is busted and holds the weapon up more than anything. Phase Smash breaks the game and doesn’t even work properly half the time. The projectile block is good, but Drop The Hammer is probably the SLOWEST non channeling weapon skill in the game. There’s no way to kite or escape with hammer, you have to hope you kill someone with raw damage, but the skills are so ridiculously slow you have little chance to. Compare any of this to LB ranger and tell me LB is a bad weapon again.

Do you even play ranger? Because you seem like you think longbow counters everything with having a long range auto when it doesn’t due to oh idk, every gap closer ever, mounts and every skill that provides stability and oh reveal which counters stealth. On paper it looks great, but in game when playing against other classes that have any amount of the above skills, then you are put on the back foot with having a low damage close range auto or you switch to melee, which again was also nerfed.

With its range and dps even when enemy uses gap closers u can push back rapid fire and good chance down them and if they have block or stability up u at least have a significant chunk of their hp gone and slb/ranger is also very good at melee so.

Sure, it can happen if they run up to you on foot, but in wvw with mounts, having longer ranged autos doesn’t help since mounts can dodge 3 times right up to your face and even if you pbs them, they are close enough to engage with their autos and other skills and at this range ranger auto attack is on the low side of things.

Lb has good melee range options like push back rapid combo or invis switch to gs and maul etc. Dont forget ranger esp slb is great melee fighter. Ur acting as if slb is garbage in melee and once they reach u ur dead meat and that should not be the case. Slb is amazing at range AND melee

LB is trash for medium and close combat. That's why they should keep AA damage like it was before. You don't nerf a weapon for it is range, just because in melee you can use another one. Period. You must take in consideration the medium and melee damage that weapon does too. If you decrease range damage, balance the medium and close damage.Now with the nerf of GS too, the combo LB+GS get a big,biG,bIG, BIG nerf. Practically they diminished the range damage and also the medium/melee combat and sustainability for LB+GS build. I don't know any other class who get nerf on 2 weapons of a build.

I understand lb is beat at range but it can be useful medium range due to the skills I mentioned which is better than not at all. The fact that it's designed to be a ranged weapon dies not mean it should do the same damage at 1800+ range as a melee weapon due to the fact it's free dps that can be dealt far out of other classes range putting the ranger at a far safer position. Things like that have to be considered so we don't have low skilled players not needing to improve with the class due to being able to just run around and pew pew pew pew other classes to death from out of range and would make +1 super easy not that it's not really easy to +1 with lb now lol

If all weapons had the same attack speed, then yes, longbow doing the same damage than melee weapons would be massively overpowered, but melee weapons have a higher attack speed, thus dps is a lot higher with melee weapons than it is with a longbow attacking at 1800 range.

Um lb auto attack pretty fast and rapid fires CD isnt very long imo

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@Psycoprophet.8107 said:

@CutesySylveon.8290 said:The amount of animosity coming from some of these ranger mains is ridiculous, as well as some of the doom and gloom statements. The best one had to be calling LB on ranger a bad weapon. You’re really naive if you believe that.

I only use shortbow, longbow is useless and far too slow.

I think I already mentioned that the weapon is not slow in any way shape or form. Rev hammer is slow, necro staff AA is slow. LB for ranger is not slow. Period.

Edit: that was another thread. Let’s look at the weapon then.

AA is faster than Necro and rev, slower than a sb but with nearly twice the range, boo hoo if you believe that slow. It does more than REVENANT AA levels of damage when stacked with buffs, which is ridiculous. Rev hammer AA is ridiculous but at least it’s dumb slow.

2 skill needs no explanation. It’s always been good.

3 skill gives you stealth, meaning you have potential disegage and the ability to reposition for bettter kiting.

4 skill ignores LoS, so you can shoot it inside anything you see while covering a respectable area and slowing people down.

5 skill is a super fast CC that gets stronger the closer you are to someone, giving you better potential to keep someone away from you and kite. It also pairs good with traits like Ancient Seeds and Rapid Fire to lock people down and pew pew to death.

If you really believe this weapon is bad, you’re either lying or just really ignorant.

I'm offended, why did you switch skill 4 and 5?

Because they don’t know what they are talking about.

Me forgetting a skill order has nothing to do with what I said. Can you refute any of it?

I’m not saying it lacks utility, but damage wise, it is certainly not the best, especially when it needs to be traited to pierce multiple targets which is baseline for a lot of other weapons with 1200 range. The 600 or so range different in autoattacks can be easily negated by the numerous gap closers, invuns, and reflect. In wvw mounts with 3 evades makes having 1800 range and damage scaling with distance as near useless since longbow rangers are already fighting at close range with damage weaker than a wet noodle damage and with the recent nerfs to melee weapons, it’s just that much harder to fight other classes that are better suited for melee combat.

It’s the single longest reaching range weapon besides rifle thief but they have to be stationary to get that range. The damage on it is ridiculous as it is and gets bonkers with buffs from soulbeast. Like I already said, the weapon has numerous ways of helping you kite or straight up push people off of you. It has everything it needs to be a functional range weapon. Compare it to something like Hammer Revenant, which is possibly the WORST range weapon that has only one redeeming factor; damage.

AA is slow, CoR is busted and holds the weapon up more than anything. Phase Smash breaks the game and doesn’t even work properly half the time. The projectile block is good, but Drop The Hammer is probably the SLOWEST non channeling weapon skill in the game. There’s no way to kite or escape with hammer, you have to hope you kill someone with raw damage, but the skills are so ridiculously slow you have little chance to. Compare any of this to LB ranger and tell me LB is a bad weapon again.

Do you even play ranger? Because you seem like you think longbow counters everything with having a long range auto when it doesn’t due to oh idk, every gap closer ever, mounts and every skill that provides stability and oh reveal which counters stealth. On paper it looks great, but in game when playing against other classes that have any amount of the above skills, then you are put on the back foot with having a low damage close range auto or you switch to melee, which again was also nerfed.

With its range and dps even when enemy uses gap closers u can push back rapid fire and good chance down them and if they have block or stability up u at least have a significant chunk of their hp gone and slb/ranger is also very good at melee so.

Sure, it can happen if they run up to you on foot, but in wvw with mounts, having longer ranged autos doesn’t help since mounts can dodge 3 times right up to your face and even if you pbs them, they are close enough to engage with their autos and other skills and at this range ranger auto attack is on the low side of things.

Lb has good melee range options like push back rapid combo or invis switch to gs and maul etc. Dont forget ranger esp slb is great melee fighter. Ur acting as if slb is garbage in melee and once they reach u ur dead meat and that should not be the case. Slb is amazing at range AND melee

LB is trash for medium and close combat. That's why they should keep AA damage like it was before. You don't nerf a weapon for it is range, just because in melee you can use another one. Period. You must take in consideration the medium and melee damage that weapon does too. If you decrease range damage, balance the medium and close damage.Now with the nerf of GS too, the combo LB+GS get a big,biG,bIG, BIG nerf. Practically they diminished the range damage and also the medium/melee combat and sustainability for LB+GS build. I don't know any other class who get nerf on 2 weapons of a build.

I understand lb is beat at range but it can be useful medium range due to the skills I mentioned which is better than not at all. The fact that it's designed to be a ranged weapon dies not mean it should do the same damage at 1800+ range as a melee weapon due to the fact it's free dps that can be dealt far out of other classes range putting the ranger at a far safer position. Things like that have to be considered so we don't have low skilled players not needing to improve with the class due to being able to just run around and pew pew pew pew other classes to death from out of range and would make +1 super easy not that it's not really easy to +1 with lb now lol

LB is not a support weapon as Sword, Warhorn or Dagger. It was designed to be a damage weapon. That's why LB shined at range and paled at medium/close distance. That's why for medium/close combat was given to us Axe, GS, Shortbow (well this last weapon it is still somewhere to nowhere). The fact they nerfed LB range damage, the only 1500 Ranger weapon and also they nerfed the GS weapon (which was the best solution combined with LB) they made Ranger not a ranger class anymore. LB AA was the last weapon to chase Thieves and Mesmers. Now, they took the only range weapon who could compete with Thiefs one of the Ranger's biggest enemy.The Ranger is not the only class who can pew pew other class from distance, thieves can, a warrior with rifle can. Remember that many classes now can diminish in 1 sec the distance between a LB Ranger and them. It is not like LB is ultimate weapon. LB is good when you are starting the fight first, othwerise you can't do much vs many classes. This was the spot where GS cames. Medium/Close combat. But now they nerfed them both.

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@Psycoprophet.8107 said:

@CutesySylveon.8290 said:The amount of animosity coming from some of these ranger mains is ridiculous, as well as some of the doom and gloom statements. The best one had to be calling LB on ranger a bad weapon. You’re really naive if you believe that.

I only use shortbow, longbow is useless and far too slow.

I think I already mentioned that the weapon is not slow in any way shape or form. Rev hammer is slow, necro staff AA is slow. LB for ranger is not slow. Period.

Edit: that was another thread. Let’s look at the weapon then.

AA is faster than Necro and rev, slower than a sb but with nearly twice the range, boo hoo if you believe that slow. It does more than REVENANT AA levels of damage when stacked with buffs, which is ridiculous. Rev hammer AA is ridiculous but at least it’s dumb slow.

2 skill needs no explanation. It’s always been good.

3 skill gives you stealth, meaning you have potential disegage and the ability to reposition for bettter kiting.

4 skill ignores LoS, so you can shoot it inside anything you see while covering a respectable area and slowing people down.

5 skill is a super fast CC that gets stronger the closer you are to someone, giving you better potential to keep someone away from you and kite. It also pairs good with traits like Ancient Seeds and Rapid Fire to lock people down and pew pew to death.

If you really believe this weapon is bad, you’re either lying or just really ignorant.

I'm offended, why did you switch skill 4 and 5?

Because they don’t know what they are talking about.

Me forgetting a skill order has nothing to do with what I said. Can you refute any of it?

I’m not saying it lacks utility, but damage wise, it is certainly not the best, especially when it needs to be traited to pierce multiple targets which is baseline for a lot of other weapons with 1200 range. The 600 or so range different in autoattacks can be easily negated by the numerous gap closers, invuns, and reflect. In wvw mounts with 3 evades makes having 1800 range and damage scaling with distance as near useless since longbow rangers are already fighting at close range with damage weaker than a wet noodle damage and with the recent nerfs to melee weapons, it’s just that much harder to fight other classes that are better suited for melee combat.

It’s the single longest reaching range weapon besides rifle thief but they have to be stationary to get that range. The damage on it is ridiculous as it is and gets bonkers with buffs from soulbeast. Like I already said, the weapon has numerous ways of helping you kite or straight up push people off of you. It has everything it needs to be a functional range weapon. Compare it to something like Hammer Revenant, which is possibly the WORST range weapon that has only one redeeming factor; damage.

AA is slow, CoR is busted and holds the weapon up more than anything. Phase Smash breaks the game and doesn’t even work properly half the time. The projectile block is good, but Drop The Hammer is probably the SLOWEST non channeling weapon skill in the game. There’s no way to kite or escape with hammer, you have to hope you kill someone with raw damage, but the skills are so ridiculously slow you have little chance to. Compare any of this to LB ranger and tell me LB is a bad weapon again.

Do you even play ranger? Because you seem like you think longbow counters everything with having a long range auto when it doesn’t due to oh idk, every gap closer ever, mounts and every skill that provides stability and oh reveal which counters stealth. On paper it looks great, but in game when playing against other classes that have any amount of the above skills, then you are put on the back foot with having a low damage close range auto or you switch to melee, which again was also nerfed.

With its range and dps even when enemy uses gap closers u can push back rapid fire and good chance down them and if they have block or stability up u at least have a significant chunk of their hp gone and slb/ranger is also very good at melee so.

Sure, it can happen if they run up to you on foot, but in wvw with mounts, having longer ranged autos doesn’t help since mounts can dodge 3 times right up to your face and even if you pbs them, they are close enough to engage with their autos and other skills and at this range ranger auto attack is on the low side of things.

Do you spend every waking moment in a fight immobilized?? You are aware you’re not supposed to stand still and hope you can burst someone to death before they reach you? You’re supposed to reposition and play around with terrain and other skills, like the stealth ability on LB itself. If someone has endless gap closers, reveals, etc etc, congratulations that’s called being countered, and every build has some counter. LB has all the tools it needs to be effective and they work in good conjunction with one another. If YOU can’t make them work, that’s a YOU problem.

Of course not and while I’m doing that, enemies are using their skills and abilities to counter what I’m doing, as is what happens in a fight which is what you seem to ignore when talking about how great the long bow is and how ridiculous the damage is, when in fact it’s not. The weapon has good utility, but that’s pretty much is.> @Psycoprophet.8107 said:

@CutesySylveon.8290 said:The amount of animosity coming from some of these ranger mains is ridiculous, as well as some of the doom and gloom statements. The best one had to be calling LB on ranger a bad weapon. You’re really naive if you believe that.

I only use shortbow, longbow is useless and far too slow.

I think I already mentioned that the weapon is not slow in any way shape or form. Rev hammer is slow, necro staff AA is slow. LB for ranger is not slow. Period.

Edit: that was another thread. Let’s look at the weapon then.

AA is faster than Necro and rev, slower than a sb but with nearly twice the range, boo hoo if you believe that slow. It does more than REVENANT AA levels of damage when stacked with buffs, which is ridiculous. Rev hammer AA is ridiculous but at least it’s dumb slow.

2 skill needs no explanation. It’s always been good.

3 skill gives you stealth, meaning you have potential disegage and the ability to reposition for bettter kiting.

4 skill ignores LoS, so you can shoot it inside anything you see while covering a respectable area and slowing people down.

5 skill is a super fast CC that gets stronger the closer you are to someone, giving you better potential to keep someone away from you and kite. It also pairs good with traits like Ancient Seeds and Rapid Fire to lock people down and pew pew to death.

If you really believe this weapon is bad, you’re either lying or just really ignorant.

I'm offended, why did you switch skill 4 and 5?

Because they don’t know what they are talking about.

Me forgetting a skill order has nothing to do with what I said. Can you refute any of it?

I’m not saying it lacks utility, but damage wise, it is certainly not the best, especially when it needs to be traited to pierce multiple targets which is baseline for a lot of other weapons with 1200 range. The 600 or so range different in autoattacks can be easily negated by the numerous gap closers, invuns, and reflect. In wvw mounts with 3 evades makes having 1800 range and damage scaling with distance as near useless since longbow rangers are already fighting at close range with damage weaker than a wet noodle damage and with the recent nerfs to melee weapons, it’s just that much harder to fight other classes that are better suited for melee combat.

It’s the single longest reaching range weapon besides rifle thief but they have to be stationary to get that range. The damage on it is ridiculous as it is and gets bonkers with buffs from soulbeast. Like I already said, the weapon has numerous ways of helping you kite or straight up push people off of you. It has everything it needs to be a functional range weapon. Compare it to something like Hammer Revenant, which is possibly the WORST range weapon that has only one redeeming factor; damage.

AA is slow, CoR is busted and holds the weapon up more than anything. Phase Smash breaks the game and doesn’t even work properly half the time. The projectile block is good, but Drop The Hammer is probably the SLOWEST non channeling weapon skill in the game. There’s no way to kite or escape with hammer, you have to hope you kill someone with raw damage, but the skills are so ridiculously slow you have little chance to. Compare any of this to LB ranger and tell me LB is a bad weapon again.

Do you even play ranger? Because you seem like you think longbow counters everything with having a long range auto when it doesn’t due to oh idk, every gap closer ever, mounts and every skill that provides stability and oh reveal which counters stealth. On paper it looks great, but in game when playing against other classes that have any amount of the above skills, then you are put on the back foot with having a low damage close range auto or you switch to melee, which again was also nerfed.

With its range and dps even when enemy uses gap closers u can push back rapid fire and good chance down them and if they have block or stability up u at least have a significant chunk of their hp gone and slb/ranger is also very good at melee so.

Sure, it can happen if they run up to you on foot, but in wvw with mounts, having longer ranged autos doesn’t help since mounts can dodge 3 times right up to your face and even if you pbs them, they are close enough to engage with their autos and other skills and at this range ranger auto attack is on the low side of things.

Lb has good melee range options like push back rapid combo or invis switch to gs and maul etc. Dont forget ranger esp slb is great melee fighter. Ur acting as if slb is garbage in melee and once they reach u ur dead meat and that should not be the case. Slb is amazing at range AND melee

No I’m not, I’m saying it’s not as suited for melee combat as other classes especially with the nerfs gs/sword just received.> @Psycoprophet.8107 said:

@CutesySylveon.8290 said:The amount of animosity coming from some of these ranger mains is ridiculous, as well as some of the doom and gloom statements. The best one had to be calling LB on ranger a bad weapon. You’re really naive if you believe that.

I only use shortbow, longbow is useless and far too slow.

I think I already mentioned that the weapon is not slow in any way shape or form. Rev hammer is slow, necro staff AA is slow. LB for ranger is not slow. Period.

Edit: that was another thread. Let’s look at the weapon then.

AA is faster than Necro and rev, slower than a sb but with nearly twice the range, boo hoo if you believe that slow. It does more than REVENANT AA levels of damage when stacked with buffs, which is ridiculous. Rev hammer AA is ridiculous but at least it’s dumb slow.

2 skill needs no explanation. It’s always been good.

3 skill gives you stealth, meaning you have potential disegage and the ability to reposition for bettter kiting.

4 skill ignores LoS, so you can shoot it inside anything you see while covering a respectable area and slowing people down.

5 skill is a super fast CC that gets stronger the closer you are to someone, giving you better potential to keep someone away from you and kite. It also pairs good with traits like Ancient Seeds and Rapid Fire to lock people down and pew pew to death.

If you really believe this weapon is bad, you’re either lying or just really ignorant.

I'm offended, why did you switch skill 4 and 5?

Because they don’t know what they are talking about.

Me forgetting a skill order has nothing to do with what I said. Can you refute any of it?

I’m not saying it lacks utility, but damage wise, it is certainly not the best, especially when it needs to be traited to pierce multiple targets which is baseline for a lot of other weapons with 1200 range. The 600 or so range different in autoattacks can be easily negated by the numerous gap closers, invuns, and reflect. In wvw mounts with 3 evades makes having 1800 range and damage scaling with distance as near useless since longbow rangers are already fighting at close range with damage weaker than a wet noodle damage and with the recent nerfs to melee weapons, it’s just that much harder to fight other classes that are better suited for melee combat.

It’s the single longest reaching range weapon besides rifle thief but they have to be stationary to get that range. The damage on it is ridiculous as it is and gets bonkers with buffs from soulbeast. Like I already said, the weapon has numerous ways of helping you kite or straight up push people off of you. It has everything it needs to be a functional range weapon. Compare it to something like Hammer Revenant, which is possibly the WORST range weapon that has only one redeeming factor; damage.

AA is slow, CoR is busted and holds the weapon up more than anything. Phase Smash breaks the game and doesn’t even work properly half the time. The projectile block is good, but Drop The Hammer is probably the SLOWEST non channeling weapon skill in the game. There’s no way to kite or escape with hammer, you have to hope you kill someone with raw damage, but the skills are so ridiculously slow you have little chance to. Compare any of this to LB ranger and tell me LB is a bad weapon again.

Do you even play ranger? Because you seem like you think longbow counters everything with having a long range auto when it doesn’t due to oh idk, every gap closer ever, mounts and every skill that provides stability and oh reveal which counters stealth. On paper it looks great, but in game when playing against other classes that have any amount of the above skills, then you are put on the back foot with having a low damage close range auto or you switch to melee, which again was also nerfed.

With its range and dps even when enemy uses gap closers u can push back rapid fire and good chance down them and if they have block or stability up u at least have a significant chunk of their hp gone and slb/ranger is also very good at melee so.

Sure, it can happen if they run up to you on foot, but in wvw with mounts, having longer ranged autos doesn’t help since mounts can dodge 3 times right up to your face and even if you pbs them, they are close enough to engage with their autos and other skills and at this range ranger auto attack is on the low side of things.

Lb has good melee range options like push back rapid combo or invis switch to gs and maul etc. Dont forget ranger esp slb is great melee fighter. Ur acting as if slb is garbage in melee and once they reach u ur dead meat and that should not be the case. Slb is amazing at range AND melee

LB is trash for medium and close combat. That's why they should keep AA damage like it was before. You don't nerf a weapon for it is range, just because in melee you can use another one. Period. You must take in consideration the medium and melee damage that weapon does too. If you decrease range damage, balance the medium and close damage.Now with the nerf of GS too, the combo LB+GS get a big,biG,bIG, BIG nerf. Practically they diminished the range damage and also the medium/melee combat and sustainability for LB+GS build. I don't know any other class who get nerf on 2 weapons of a build.

I understand lb is beat at range but it can be useful medium range due to the skills I mentioned which is better than not at all. The fact that it's designed to be a ranged weapon dies not mean it should do the same damage at 1800+ range as a melee weapon due to the fact it's free dps that can be dealt far out of other classes range putting the ranger at a far safer position. Things like that have to be considered so we don't have low skilled players not needing to improve with the class due to being able to just run around and pew pew pew pew other classes to death from out of range and would make +1 super easy not that it's not really easy to +1 with lb now lol

If all weapons had the same attack speed, then yes, longbow doing the same damage than melee weapons would be massively overpowered, but melee weapons have a higher attack speed, thus dps is a lot higher with melee weapons than it is with a longbow attacking at 1800 range.

Um lb auto attack pretty fast and rapid fires CD isnt very long imo

1 shot per second compared to melee autoattacks ranging between 1/4 to 1/2 seconds hits

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@Abyssisis.3971 said:

@CutesySylveon.8290 said:The amount of animosity coming from some of these ranger mains is ridiculous, as well as some of the doom and gloom statements. The best one had to be calling LB on ranger a bad weapon. You’re really naive if you believe that.

I only use shortbow, longbow is useless and far too slow.

I think I already mentioned that the weapon is not slow in any way shape or form. Rev hammer is slow, necro staff AA is slow. LB for ranger is not slow. Period.

Edit: that was another thread. Let’s look at the weapon then.

AA is faster than Necro and rev, slower than a sb but with nearly twice the range, boo hoo if you believe that slow. It does more than REVENANT AA levels of damage when stacked with buffs, which is ridiculous. Rev hammer AA is ridiculous but at least it’s dumb slow.

2 skill needs no explanation. It’s always been good.

3 skill gives you stealth, meaning you have potential disegage and the ability to reposition for bettter kiting.

4 skill ignores LoS, so you can shoot it inside anything you see while covering a respectable area and slowing people down.

5 skill is a super fast CC that gets stronger the closer you are to someone, giving you better potential to keep someone away from you and kite. It also pairs good with traits like Ancient Seeds and Rapid Fire to lock people down and pew pew to death.

If you really believe this weapon is bad, you’re either lying or just really ignorant.

I'm offended, why did you switch skill 4 and 5?

Because they don’t know what they are talking about.

Me forgetting a skill order has nothing to do with what I said. Can you refute any of it?

I’m not saying it lacks utility, but damage wise, it is certainly not the best, especially when it needs to be traited to pierce multiple targets which is baseline for a lot of other weapons with 1200 range. The 600 or so range different in autoattacks can be easily negated by the numerous gap closers, invuns, and reflect. In wvw mounts with 3 evades makes having 1800 range and damage scaling with distance as near useless since longbow rangers are already fighting at close range with damage weaker than a wet noodle damage and with the recent nerfs to melee weapons, it’s just that much harder to fight other classes that are better suited for melee combat.

It’s the single longest reaching range weapon besides rifle thief but they have to be stationary to get that range. The damage on it is ridiculous as it is and gets bonkers with buffs from soulbeast. Like I already said, the weapon has numerous ways of helping you kite or straight up push people off of you. It has everything it needs to be a functional range weapon. Compare it to something like Hammer Revenant, which is possibly the WORST range weapon that has only one redeeming factor; damage.

AA is slow, CoR is busted and holds the weapon up more than anything. Phase Smash breaks the game and doesn’t even work properly half the time. The projectile block is good, but Drop The Hammer is probably the SLOWEST non channeling weapon skill in the game. There’s no way to kite or escape with hammer, you have to hope you kill someone with raw damage, but the skills are so ridiculously slow you have little chance to. Compare any of this to LB ranger and tell me LB is a bad weapon again.

Do you even play ranger? Because you seem like you think longbow counters everything with having a long range auto when it doesn’t due to oh idk, every gap closer ever, mounts and every skill that provides stability and oh reveal which counters stealth. On paper it looks great, but in game when playing against other classes that have any amount of the above skills, then you are put on the back foot with having a low damage close range auto or you switch to melee, which again was also nerfed.

With its range and dps even when enemy uses gap closers u can push back rapid fire and good chance down them and if they have block or stability up u at least have a significant chunk of their hp gone and slb/ranger is also very good at melee so.

Sure, it can happen if they run up to you on foot, but in wvw with mounts, having longer ranged autos doesn’t help since mounts can dodge 3 times right up to your face and even if you pbs them, they are close enough to engage with their autos and other skills and at this range ranger auto attack is on the low side of things.

Do you spend every waking moment in a fight immobilized?? You are aware you’re not supposed to stand still and hope you can burst someone to death before they reach you? You’re supposed to reposition and play around with terrain and other skills, like the stealth ability on LB itself. If someone has endless gap closers, reveals, etc etc, congratulations that’s called being countered, and every build has some counter. LB has all the tools it needs to be effective and they work in good conjunction with one another. If YOU can’t make them work, that’s a YOU problem.

Of course not and while I’m doing that, enemies are using their skills and abilities to counter what I’m doing, as is what happens in a fight which is what you seem to ignore when talking about how great the long bow is and how ridiculous the damage is, when in fact it’s not. The weapon has good utility, but that’s pretty much is.> @Psycoprophet.8107 said:

@CutesySylveon.8290 said:The amount of animosity coming from some of these ranger mains is ridiculous, as well as some of the doom and gloom statements. The best one had to be calling LB on ranger a bad weapon. You’re really naive if you believe that.

I only use shortbow, longbow is useless and far too slow.

I think I already mentioned that the weapon is not slow in any way shape or form. Rev hammer is slow, necro staff AA is slow. LB for ranger is not slow. Period.

Edit: that was another thread. Let’s look at the weapon then.

AA is faster than Necro and rev, slower than a sb but with nearly twice the range, boo hoo if you believe that slow. It does more than REVENANT AA levels of damage when stacked with buffs, which is ridiculous. Rev hammer AA is ridiculous but at least it’s dumb slow.

2 skill needs no explanation. It’s always been good.

3 skill gives you stealth, meaning you have potential disegage and the ability to reposition for bettter kiting.

4 skill ignores LoS, so you can shoot it inside anything you see while covering a respectable area and slowing people down.

5 skill is a super fast CC that gets stronger the closer you are to someone, giving you better potential to keep someone away from you and kite. It also pairs good with traits like Ancient Seeds and Rapid Fire to lock people down and pew pew to death.

If you really believe this weapon is bad, you’re either lying or just really ignorant.

I'm offended, why did you switch skill 4 and 5?

Because they don’t know what they are talking about.

Me forgetting a skill order has nothing to do with what I said. Can you refute any of it?

I’m not saying it lacks utility, but damage wise, it is certainly not the best, especially when it needs to be traited to pierce multiple targets which is baseline for a lot of other weapons with 1200 range. The 600 or so range different in autoattacks can be easily negated by the numerous gap closers, invuns, and reflect. In wvw mounts with 3 evades makes having 1800 range and damage scaling with distance as near useless since longbow rangers are already fighting at close range with damage weaker than a wet noodle damage and with the recent nerfs to melee weapons, it’s just that much harder to fight other classes that are better suited for melee combat.

It’s the single longest reaching range weapon besides rifle thief but they have to be stationary to get that range. The damage on it is ridiculous as it is and gets bonkers with buffs from soulbeast. Like I already said, the weapon has numerous ways of helping you kite or straight up push people off of you. It has everything it needs to be a functional range weapon. Compare it to something like Hammer Revenant, which is possibly the WORST range weapon that has only one redeeming factor; damage.

AA is slow, CoR is busted and holds the weapon up more than anything. Phase Smash breaks the game and doesn’t even work properly half the time. The projectile block is good, but Drop The Hammer is probably the SLOWEST non channeling weapon skill in the game. There’s no way to kite or escape with hammer, you have to hope you kill someone with raw damage, but the skills are so ridiculously slow you have little chance to. Compare any of this to LB ranger and tell me LB is a bad weapon again.

Do you even play ranger? Because you seem like you think longbow counters everything with having a long range auto when it doesn’t due to oh idk, every gap closer ever, mounts and every skill that provides stability and oh reveal which counters stealth. On paper it looks great, but in game when playing against other classes that have any amount of the above skills, then you are put on the back foot with having a low damage close range auto or you switch to melee, which again was also nerfed.

With its range and dps even when enemy uses gap closers u can push back rapid fire and good chance down them and if they have block or stability up u at least have a significant chunk of their hp gone and slb/ranger is also very good at melee so.

Sure, it can happen if they run up to you on foot, but in wvw with mounts, having longer ranged autos doesn’t help since mounts can dodge 3 times right up to your face and even if you pbs them, they are close enough to engage with their autos and other skills and at this range ranger auto attack is on the low side of things.

Lb has good melee range options like push back rapid combo or invis switch to gs and maul etc. Dont forget ranger esp slb is great melee fighter. Ur acting as if slb is garbage in melee and once they reach u ur dead meat and that should not be the case. Slb is amazing at range AND melee

No I’m not, I’m saying it’s not as suited for melee combat as other classes especially with the nerfs gs/sword just received.> @Psycoprophet.8107 said:

@CutesySylveon.8290 said:The amount of animosity coming from some of these ranger mains is ridiculous, as well as some of the doom and gloom statements. The best one had to be calling LB on ranger a bad weapon. You’re really naive if you believe that.

I only use shortbow, longbow is useless and far too slow.

I think I already mentioned that the weapon is not slow in any way shape or form. Rev hammer is slow, necro staff AA is slow. LB for ranger is not slow. Period.

Edit: that was another thread. Let’s look at the weapon then.

AA is faster than Necro and rev, slower than a sb but with nearly twice the range, boo hoo if you believe that slow. It does more than REVENANT AA levels of damage when stacked with buffs, which is ridiculous. Rev hammer AA is ridiculous but at least it’s dumb slow.

2 skill needs no explanation. It’s always been good.

3 skill gives you stealth, meaning you have potential disegage and the ability to reposition for bettter kiting.

4 skill ignores LoS, so you can shoot it inside anything you see while covering a respectable area and slowing people down.

5 skill is a super fast CC that gets stronger the closer you are to someone, giving you better potential to keep someone away from you and kite. It also pairs good with traits like Ancient Seeds and Rapid Fire to lock people down and pew pew to death.

If you really believe this weapon is bad, you’re either lying or just really ignorant.

I'm offended, why did you switch skill 4 and 5?

Because they don’t know what they are talking about.

Me forgetting a skill order has nothing to do with what I said. Can you refute any of it?

I’m not saying it lacks utility, but damage wise, it is certainly not the best, especially when it needs to be traited to pierce multiple targets which is baseline for a lot of other weapons with 1200 range. The 600 or so range different in autoattacks can be easily negated by the numerous gap closers, invuns, and reflect. In wvw mounts with 3 evades makes having 1800 range and damage scaling with distance as near useless since longbow rangers are already fighting at close range with damage weaker than a wet noodle damage and with the recent nerfs to melee weapons, it’s just that much harder to fight other classes that are better suited for melee combat.

It’s the single longest reaching range weapon besides rifle thief but they have to be stationary to get that range. The damage on it is ridiculous as it is and gets bonkers with buffs from soulbeast. Like I already said, the weapon has numerous ways of helping you kite or straight up push people off of you. It has everything it needs to be a functional range weapon. Compare it to something like Hammer Revenant, which is possibly the WORST range weapon that has only one redeeming factor; damage.

AA is slow, CoR is busted and holds the weapon up more than anything. Phase Smash breaks the game and doesn’t even work properly half the time. The projectile block is good, but Drop The Hammer is probably the SLOWEST non channeling weapon skill in the game. There’s no way to kite or escape with hammer, you have to hope you kill someone with raw damage, but the skills are so ridiculously slow you have little chance to. Compare any of this to LB ranger and tell me LB is a bad weapon again.

Do you even play ranger? Because you seem like you think longbow counters everything with having a long range auto when it doesn’t due to oh idk, every gap closer ever, mounts and every skill that provides stability and oh reveal which counters stealth. On paper it looks great, but in game when playing against other classes that have any amount of the above skills, then you are put on the back foot with having a low damage close range auto or you switch to melee, which again was also nerfed.

With its range and dps even when enemy uses gap closers u can push back rapid fire and good chance down them and if they have block or stability up u at least have a significant chunk of their hp gone and slb/ranger is also very good at melee so.

Sure, it can happen if they run up to you on foot, but in wvw with mounts, having longer ranged autos doesn’t help since mounts can dodge 3 times right up to your face and even if you pbs them, they are close enough to engage with their autos and other skills and at this range ranger auto attack is on the low side of things.

Lb has good melee range options like push back rapid combo or invis switch to gs and maul etc. Dont forget ranger esp slb is great melee fighter. Ur acting as if slb is garbage in melee and once they reach u ur dead meat and that should not be the case. Slb is amazing at range AND melee

LB is trash for medium and close combat. That's why they should keep AA damage like it was before. You don't nerf a weapon for it is range, just because in melee you can use another one. Period. You must take in consideration the medium and melee damage that weapon does too. If you decrease range damage, balance the medium and close damage.Now with the nerf of GS too, the combo LB+GS get a big,biG,bIG, BIG nerf. Practically they diminished the range damage and also the medium/melee combat and sustainability for LB+GS build. I don't know any other class who get nerf on 2 weapons of a build.

I understand lb is beat at range but it can be useful medium range due to the skills I mentioned which is better than not at all. The fact that it's designed to be a ranged weapon dies not mean it should do the same damage at 1800+ range as a melee weapon due to the fact it's free dps that can be dealt far out of other classes range putting the ranger at a far safer position. Things like that have to be considered so we don't have low skilled players not needing to improve with the class due to being able to just run around and pew pew pew pew other classes to death from out of range and would make +1 super easy not that it's not really easy to +1 with lb now lol

If all weapons had the same attack speed, then yes, longbow doing the same damage than melee weapons would be massively overpowered, but melee weapons have a higher attack speed, thus dps is a lot higher with melee weapons than it is with a longbow attacking at 1800 range.

Um lb auto attack pretty fast and rapid fires CD isnt very long imo

1 shot per second compared to melee autoattacks ranging between 1/4 to 1/2 seconds hits

At the safety and convenience of 1800+ range seems fair to me

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