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[ WvG ] - World vs Globes - road map to - [ Reboot WvW ]


Diku.2546

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[ WvG ] - World vs Globes - road map to - [ Reboot WvW ]
 
A Serious Step-by-Step Road Map based on a Game Director's Vision to save the WvW game mode by transforming it into WvG
 
To the WvW Community,
 
This is the Game Mode that I envision would be possible.
 
Would you help & support to keep this thread visible & actively updated?
 
Please give credit & reward to author if this idea is ever used.
 
Invitation to assist in development & to alpha/beta test would be a warm welcome to the author.
 
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Bookmark - Link To This Post
 
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https://en-forum.guildwars2.com/discussion/89449/wvg-world-vs-globes/p1
 
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WvG - TABLE OF CONTENTS & ROADMAP
 
Warning - Applying concepts without implementing the whole design may have negative consequences
 
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CHAPTER 1 - REBOOT WvW
 
Remove World Linking & Implement Changes to WvW
 
https://en-forum.guildwars2.com/discussion/comment/1064947/#Comment_1064947
 
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CHAPTER 2 - REDESIGN WvW
 
Re-Purpose Server Guesting for WvG & encourage Healthy Competition
 
https://en-forum.guildwars2.com/discussion/comment/1064948/#Comment_1064948
 
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CHAPTER 3 - NEW GAME MODE & VISION
 
Establish a better Road Map & Vision with World vs Globes
 
https://en-forum.guildwars2.com/discussion/comment/1064949/#Comment_1064949
 
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CHAPTER 4 - WvG MATCH-UP
 
Globe Raiding of Green & Blue - Weekly Picked by Players
 
https://en-forum.guildwars2.com/discussion/comment/1064950/#Comment_1064950
 
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CHAPTER 5 - EOTM LOBBY
 
Mist Raiding, WvG Recruitment & Craft-Merchant Vendors
 
https://en-forum.guildwars2.com/discussion/comment/1064951/#Comment_1064951
 
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CHAPTER 6 - WvG TOURNAMENTS
 
New Match-Up Mechanics based on a Globe Raiding Model
 
https://en-forum.guildwars2.com/discussion/comment/1064956/#Comment_1064956
 
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CHAPTER 7 - WvG OVERVIEW - Welcome to World vs Globes
CHAPTER 8 - WvG FAQ - Frequently Asked Questions & Answers about WvG
CHAPTER 9 - WvG LIBRARY - Historic web links related to WvG
 
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CHAPTER 10 - WvG DESIGN - TOPICS
 
Discussion web links related to WvG
 
https://en-forum.guildwars2.com/discussion/comment/1064963/#Comment_1064963
 
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CHAPTER 11 - WvG BALANCE
 
Discussion web links related to WvG
 
https://en-forum.guildwars2.com/discussion/comment/1064964/#Comment_1064964
 
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CHAPTER 12 - [ Private - Dev Notes ] - DESIGN A-E
CHAPTER 13 - [ Private - Dev Notes ] -  DESIGN F-H
CHAPTER 14 - [ Private - Dev Notes ] -  DESIGN I
CHAPTER 15 - [ Private - Dev Notes ] -  DESIGN J-K
CHAPTER 16 - [ Private - Dev Notes ] -  DESIGN L-P
CHAPTER 17 - [ Private - Dev Notes ] -  DESIGN Q-U
CHAPTER 18 - [ Private - Dev Notes ] -  DESIGN V-Z
 
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CHAPTER 19 - [ Private - Dev Notes ] -  WvG BALANCE
CHAPTER 20 - [ Private - Dev Notes ] -  GAME-DYNAMICS-REVENUE
 
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TLDR - How to Understand the structure of this posted thread & How to Contribute.
 
The 1st post is actually a Table of Contents that provide links to "Permanent Chapters".
 
Permanent Chapter posts are used to document every aspect of the game mode.
 
These Permanent Chapters are Updated based on this game mode's community feedback.
 
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To fix WvW we need to start with Chapter 1 where we Reboot WvW.
 
Then, we need to work on doing each Chapter in numerical order until we can Host Tournaments found in Chapter 6.
 
The Road Map to fixing WvW Starts with Chapter 1 & will evolve into a new game mode called WvG in Chapter 7.
 
All other posts in this thread is a discussion to help update the Permanent Chapters found in the Table of Contents.
 
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The basic concept is to save WvW by evolving it into WvG.
 
WvG is a game mode where Players are engaged to repeatedly return to GW2 to play in Healthy & Competitive Match-Ups they pick themselves.
 
If you need to be sold on the idea to save WvW - See Chapter 6 - WvG Tournaments.
 
Yours truly,
Diku
 
Credibility requires critical insight & time.
 
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#WvG
Definition: WvG means Worlds vs Globes
 
#RebootWvW
Definition: RebootWvW means Reboot World vs World
Edited by Diku.2546
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CHAPTER 1

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REBOOT WvW - Remove World Linking & Implement Changes to WvW

Temporary Solution Until WvG Is Ready To Open

2021.09.25 - This Post Last Updated

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Before Reading Further - Please Read This Disclaimer

1.  To answer concerns about this thread being convoluted or a necro posting

2.  Posts here are meant to notifiy the WvW community that a substantial update has been done to a permanent CHAPTER found in the  WvG Table of Contents link below

3.  I know it's a lot to ask...but please spend some time reading through these Chapters beginning with Chapter 1

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WvG - Table of Contents

https://en-forum.guildwars2.com/discussion/89449/wvg-world-vs-globes/p1

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Prepare To Reboot by Implementing the below Changes to WvW

Intention is to revert WvW back to its original ecosystem

We need to give WvW a chance to go back to its roots & find the strength to recover - from its real source of power that allowed it to survive all these years without attention - Stable Long-Term Communities

When you damage an ecosystem - sometimes the right thing to do is to revert it back to what it was before - and hope nature takes hold & finds its course again

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Ideas are like cream, the good ones rise to the top

1.  Remove World Linking & Put back the Old WvW ecosystem of Home Servers

2.  Remove any penalty to players that choose to Transfer to a New Home Server

3.  Monitor Server Population - Servers are Opened & Closed based on Server's Capacity

4.  Server Population Count based on a player's active WvW hours - FULL - VERY HIGH - HIGH - MEDIUM

5.  Closely Monitor & Adjust, Tweak, or Replace World Server Ranking Mechanics - See [ Chapters on Design ]

6.  CRITICAL - Calculate an Average Server Rank based on a moving 12 month period on the 1st of every Month

7.  Posted Average Server Rank impacts Server Transfer based on the below

8.  Servers with an Average Rank (3 & below) - CLOSED TO TRANSFER - (Range Adjustable)

9.  Servers with an Average Rank (6 & below) - IF NOT FULL & OPEN - Allow Transfer for - 6480 gems & X World Ability Points

10. Servers with an Average Rank (9 & below) - IF NOT FULL & OPEN - Allow Transfer for - 1800 gems & X World Ability Points

11. Servers with an Average Rank (12 & below) - IF NOT FULL & OPEN - Allow Transfer for - 500 gems & X World Ability Points

12. Servers with an Average Rank (15 & below) - IF NOT FULL & OPEN - Allow Transfer for - 250 gems & X World Ability Points

13. Servers with an Average Rank (18 & below) - IF NOT FULL & OPEN - Allow Transfer for - 125 gems & X World Ability Points

14. Servers with an Average Rank (Above 18) - IF NOT FULL & OPEN - Allow Transfer for - Free

15. ENEMY TERRITORY - Supply is removed when Player Capture Objectives

16. HOME TERRITORY - Supply is kept when Player Capture Objectives

17. A Server's Final War Score is used to award a weekly WvW Server Rank

18. Any Final War Score that is tied shall be awarded to the "Incumbent" Ranked Server

19. Weekly WvW Match-Ups are based on a Server's WvW Rank with the Top 3 being matched together & progressing in sets of 3 until all servers are matched-up

20. All other WvW mechanics remain in place without any major changes - i.e. - Daily, Skirmish, etc.

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Make it easy to create, regroup, and rebuild a Long Term Community using the Bottom Low Server Ranks

Make it hard, impossible, & expensive for players to transfer into the Long Term Communities found in the Top Server Ranks

WvW should be designed to be an END GAME Content to PvE

WvW game mode needs to encourage Long Term Communities to be born, grow, die, and then be re-born again in a perpetual life cycle that re-creates player-based content

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Implement - CHAPTER 5 - EOTM LOBBY - Mist Raiding, WvW Recruitment & Craft-Merchant Vendors

https://en-forum.guildwars2.com/discussion/comment/1064951/#Comment_1064951

ALL Players MUST enter WvW through EOTM before traveling anywhere else

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Allow WvW to revert back to a Server based ecosystem & let it stabilize before implementing WvG to Reboot the game mode

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[ #RebootWvW ]

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CHAPTER 2

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REDESIGN WvW - Re-Purpose Server Guesting for WvG & encourage Healthy Competition

2021.09.26 - This Post Last Updated

---------------------

Before Reading Further - Please Read This Disclaimer

1.  To answer concerns about this thread being convoluted or a necro posting

2.  Posts here are meant to notifiy the WvW community that a substantial update has been done to a permanent CHAPTER found in the  WvG Table of Contents link below

3.  I know it's a lot to ask...but please spend some time reading through these Chapters beginning with Chapter 1

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*WvG - Table of Contents*

https://en-forum.guildwars2.com/discussion/89449/wvg-world-vs-globes/p1

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Player Driven, but Anet Controlled Match-Ups help to encourage Healthy Competition

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STEPS TO RE-DESIGN - WvW Into WvG

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1.   Put current WvW game mode into Maintenance - No Changes Allowed

2.   Re-Focus Development Team's Direction - See [ Chapter 3 - New Game Mode & Vision ]

3.   Create a Parallel WvG game mode

4.   Develop WvG to replace WvW in the steps outlined in Chapter 2

5.   Long-term goal is to preserve ALL Server Team Identities & Communities

6.   Initially Create 4 Globes for this New WvG game mode to Test & Develop "Proof of Concept"

7.   Remove ALL Design Mechanics from the Base maps that WvW uses & Re-Purpose them for WvG

8.   Next, Layer back Design Mechanics as needed for these New WvG Globes - See [ Chapter 7 - WvG Overview ]

9.   Use of Globe Raiding is critical to creating Match-Ups Players weekly pick themselves

10. Later Create More WvG Globes to replace ALL existing servers after Confirming "Proof of Concept"

11. New WvG game mode is "slowly" beta tested during "weekend events" where WvW is turned off

12. New WvG game mode eventually swapped in to replace Old WvW

13. Old WvW is then allowed to gracefully fade away

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REDESIGN WvW - PHASE 1 of 3 - Build 4 Beta WvG Based Globes - Not Connected to WvW

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A)   Build 4 Beta WvG Based Globes - See list of Objectives, Services, Feedback & Reward Player, Feedback & Reward Server to include

        1.   NA1 = North America 1 - [ Name Changeable to a WvW Server ]

        2.   NA2 = North America 2 - [ Name Changeable to a WvW Server ]

        3.   NA3 = North America 3 - [ Name Changeable to a WvW Server ]

        4.   NA4 = North America 4 - [ Name Changeable to a WvW Server ]

        5.   Other Regions for NA / EU / AS = Future Asia Zone not listed to be added later

        Objectives

        1.   Sentry

        2.   Camp

        4.   Tower

        5.   Keep

        6.   Stone Mist Castle

        7.   Other components not listed to be added later

        Defense

        1.   Other components not listed to be added later

        Offense

        1.   Other components not listed to be added later

        Supply

        1.   Other components not listed to be added later

        Services

        1.  Craft Vendors - Available only in Armistice Bastion

        2.  Bank

        3.  Black Lion Trader

        4.  Mechant - Laurel

        5.  Mechant - Outfitter

        6.  Repair - Arcane Agent

        7.  Armor Master

        8.  Weapon Master

        9.   Other components not listed to be added later

        Score & Rank Server

        1.   Other components not listed to be added later

        Score & Rank Player

        1.   Other components not listed to be added later

        Feedback & Reward Server

        1.   Other components not listed to be added later

        Feedback & Reward Player

        1.   Player's Heads Up Display - During the Match-Up players are shown the top (3) highest scoring enemies raiding their Home Server's Globe in a random order

        2.   Other components not listed to be added later

        Events-PvE-&-WvG

        1.   Daily Mists Guard Killer

        2.   Daily WvW Big Spender

        3.   Daily WvW Camp Capturer

        4.   Daily WvW Caravan Disruptor

        5.   Daily WvW Invasion Defender

        6.   Daily WvW Keep Capturer

        7.   Daily WvW Land Claimer

        8.   Daily WvW Objective Defender

        9.   Daily WvW Tower Capturer

        10. Daily WvW World Ranker

        11. Other components not listed to be added later

        Anti-Trolling Buffs & Counter Weights

        1. Other components not listed to be added later

B)    Assign each Beta WvG Globe to own all 6 Base Maps of WvW

        NA1 = RED / GREEN / BLUE / EBG / OS / EoTM

        NA2 = RED / GREEN / BLUE / EBG / OS / EoTM

        NA3 = RED / GREEN / BLUE / EBG / OS / EoTM

        NA4 = RED / GREEN / BLUE / EBG / OS / EoTM

C)   Modify WayPoints on these WvG Based Globes for Players to Use New Globe Raiding mechanic to visit their Home & Chosen Enemy Globes

        RED = Player can only use on their Home WvG Globe

        GREEN = Player's 1st Enemy WvG Globe Choice

        BLUE = Player's 2nd Enemy WvG Globe Choice

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REDESIGN WvW - PHASE 2 of 3 - Open 4 Beta WvG Based Globes for players to pick as their Home Globe To Test - Not Connected to WvW

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A)   First Globe that fills up is Ranked #1 and then increasing in numerical order - Players will use the Normal Server Guesting Feature to select their Home Globe

B)   Globe maximum population level for Beta is set to [ xxxx ] & once reached will cause a Globe's Server Status to change to [ FULL ] & Not Allow Players to Join

C)  Match-Ups can begin as soon as players begin to visit any of the 2 Enemy Globes that they picked for the week to fight on

D)  Players are only [ REWARDED ] for attacking any Higher Ranked Globe than their Home Globe using the New Globe Raiding Mechanic

E)  Players on the #1 Ranked Globe only get [ REWARDED ] for defending their Home Globe, but the reward is [ DOUBLE ]

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REDESIGN WvW - PHASE 3 of 3 - Repeat Phase 1  & 2 Until there are enough Globes for all Regions - NA / EU / AS - Not Connected to WvW

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A)   Keep repeating & adding more globes, objectives, services, and events

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Being Ranked #1 needs to be earned & will come at a cost with this New Match-Up Design

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Edited by Diku.2546
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CHAPTER 3


NEW GAME MODE & VISION - Establish a better Road Map & Vision with World vs Globes

2021.01.31 - This Post Last Updated


WvG - Table of Contentshttps://en-forum.guildwars2.com/discussion/89449/wvg-world-vs-globes/p1


A New Game mode that builds upon the Old Foundations of WvW To Transform it into WvG

WvG needs to be all about that Friday Reset where everybody rushes home to grab their favorite drink & snack…to blow off a week's worth of steam & to be someplace where everybody knows your name.


ROAD MAP - Where Do We Want To Take WvG?

WvG needs to first tackle the Top 3 Problems that WvW could never solve


  1. WvG needs to embrace that Server stacking is a natural part of this game mode & choose to refocus this raw power into creating Healthy Competitive Match-Ups that values the "sacrifices" that players make for their Home Server
  2. WvG needs to allow Friends & Family to play together even though they're from different Servers
  3. WvG needs to allow Off-peak capping, but let players to work out a solution themselves

VISION - What Do We Want WvG to Be?

WvG needs to encourage & nuture 3 Fundamental Concepts - Simple as A, B, and C


A ) World Server based War that can exponentially scale to Epically Global Proportions

  1. Create a WvG ecosystem that uses the natural differrences between Server Ranks to create niches for Long-Term Communities to develop their own unique preferences - i.e. [ Language, Time Zone, and Play Styles ]
  2. Map Access Mechanics are carefully used to expand or contract Capacity to create the right amount of space needed to encourage an exciting Theater of War at the various Levels within the WvG Server Rank ecosystem
  3. IF Demand is High enough - New Servers can be added to the War with an equal opportunity to increase their Rank through Healthy Competition that allows ALL Servers to Raid any #1 Ranked WvG Servers from available Regions - [ EU, NA, ASIA ]

B ) Game Mode that naturally nurtures Long Term Communities

  1. It's expected that All Communities wiil have a life cycle that involves being Born, Growing Up, Dying, and then being Re-Born again
  2. All Worlds should be able to increase their WvG Home Rank themselves, or through Players Creating Local or International Alliances with other Enemy Worlds by teaming up & Raiding a Common Enemy
  3. Worlds that have a declining population level are allowed to survive as they drop down in WvG Rank & away from being a Target for Lower Ranked Servers to Raid

C ) War between Worlds should typically have no borders, but should have limitations to reduce or prevent un-fair matches

  1. Players are given the ability to raid any World, but are Rewarded Only for raiding Equal or Higher Ranked Enemy Servers
  2. Players are given the ability to team up & play together with friends that have moved to other Enemy Worlds
  3. Core Base Map Mechanics naturally scales & adjusts to reduce or prevent un-fair matches from happening

Next up….WvG Raids - How Does this New Weekly Match-Up Model Work?


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CHAPTER 4


WvG MATCH-UP - Globe Raiding of Green & Blue - Weekly Picked by Players

2021.01.31 - This Post Last Updated


WvG - Table of Contentshttps://en-forum.guildwars2.com/discussion/89449/wvg-world-vs-globes/p1


Original Base Concept 1 of 2 - See -CHAPTER 1 - REBOOT WvWOriginal Base Concept 2 of 2 - See - CHAPTER 2 - REDESIGN WvW


What are you fighting for?

If you're not here to fight & sacrifice for your Home World Server - Go find another thread to read - WvG isn't for you

If you hear the calling & share the passion…Imagine - RAID TEAM! - Stand Up - [ pause ] - Prepare to Engage! - [ pause ] - Step Forward


Step 1 - WvG - Ranking of World Servers

Calculate an Average Server Rank for each World Server based on a moving 12 month period on the 1st of every Month

i.e. - Server A - Consecutively Ranked 3 for 12 months = (3 x 12) / 12 = Average Rank is [ 3.000 ]

i.e - Server A - Consecutively Ranked 3 for 11 months & 4 for 1 month = ( (3 x 11) + 4 ) / 12 = Average Rank is [ 3.083 ]

Step 2 - WvG - Scoring of World Servers

  1. Adjustable Parameters related to [ Rank ] Updates on the [ 1st of every Month ] & [ Reset Friday ]
  2. A Server's Rank is based on the Total Points earned by players that picked it to be their Home World Server to Defend
  3. Calculate & Post ALL Server's Total Points earned by players for that week every Friday at [ xx:xxx ] - aka Reset Friday
  4. Players ARE NOT directly shown their Server's Total Points
  5. Players are in-directly shown the top (3) highest scoring enemies raiding their Home Server in a random "circling" order
  6. Players earn points by Opening WvG Reward Chests that appear after flipping "Capture Rings" at various WvG location objectives
  7. "Capture Rings" spawn WvG Reward Chests after players flip them for (x minutes) & remains active to let players collect their Points & Rewards for themselves & their Home Server
  8. "Capture Rings" may reset to "Not Captured" for some WvG location objectives to allow it to be "Re-Captured" by Home Defenders or Enemy Raiders
  9. Servers are numerically Ranked based on the Total Points earned by their Home Defenders
  10. Any tie in Rank is decided by Seniority at the time a tie is calculated

Step 3 - WvG - Raiding of Enemy Globes

  1. Adjustable Parameters related to [ Raiding ] Updates based on the [ New Rank & New Score ] of World Servers
  2. Players are Rewarded ONLY when they defend their Home Server or Raid an Enemy "Globe" that's "Ranked Higher or Equal to" their Home Server
  3. Reward Exception - Players on a #1 Ranked WvG are Rewarded 2x for DEFENDING
  4. Reward Exception - Players on a #1 Ranked WvG are Rewarded 1x for RAIDING Enemy "Globes" - Average Rank 3 or below - (Rank Adjustable)
  5. WvG has a total of 51 Globes - Players are required to pick a single Globe to be their Home World Server to Defend from a list of 24 NA or 27 EU Globes
  6. Each Globe can contain ( 1 - 4 ) maps. High Ranked Servers are given 4 maps to defend while Low Ranked Servers are given 1 map to defend - (Numbers Adjustable)
  7. Adjusting the number of maps within a Globe helps to increase or decrease "seat" capacity of a Globe to host more or less players that are battling inside
  8. Maximum Globe "Seat" Capacity is set by ANet
  9. Seats are Reserved based on the following - [ Home Team - 45% ] / [ Enemy Raider = 40 %] / [ Referee = 15% ] - (Percents Adjustable)
  10. Players queue to wait for an open "seat" to enter a Globe
  11. Players can choose fight in EOTM while waiting in queue
  12. Players create their own Weekly Match-Ups by picking ANY (2) enemy Globes to Raid using a Re-Purposed
  13. Player's 1st Enemy Globe Choice is set to Green & 2nd Choice is set to Blue
  14. Map Way Points are re-designed for usage as follows - [ RED = Home Server ] while [ GREEN/BLUE = Enemy Raiders ]

Step 4 - WvG - Transferring of World Servers

  1. Adjustable Parameters related to [ Transferring ] Updates based on the [ New Rank & New Score ] of World Servers
  2. World Servers are Not Linked, but can coordinate their attacks by jointly Raiding against a "Common Enemy Globe"
  3. Players are not penalized if they choose to Transfer to a New Home Server, but they are restricted by the below conditions
  4. Servers are Opened & Closed based on World Server's Capacity Set by ANet - (Capacity Adjustable)
  5. Server Population Count based on a player's active WvW hours - FULL - VERY HIGH - HIGH - MEDIUM
  6. Monthly Average Server Rank impacts Server Transfers based on the below
  7. Servers with an Average Rank (3 & below) - CLOSED TO TRANSFER - (Range Adjustable)
  8. Servers with an Average Rank (6 & below) - IF NOT FULL & OPEN - Allow Transfer for - 6480 gems & 2k WXP Upgrade Points
  9. Servers with an Average Rank (9 & below) - IF NOT FULL & OPEN - Allow Transfer for - 1800 gems & 1k WXP Upgrade Points
  10. Servers with an Average Rank (12 & below) - IF NOT FULL & OPEN - Allow Transfer for - 500 gems & 500 WXP Upgrade Points
  11. Servers with an Average Rank (15 & below) - IF NOT FULL & OPEN - Allow Transfer for - 250 gems & 250 WXP Upgrade Points
  12. Servers with an Average Rank (18 & below) - IF NOT FULL & OPEN - Allow Transfer for - 125 gems & 125 WXP Upgrade Points
  13. Servers with an Average Rank (Above 18) - IF NOT FULL & OPEN - Allow Transfer for - Free

Step 5 - WvG - Counter-Weights

  1. Remove Supply when Player Capture Objectives on an Enemy BL, or EBG Enemy Territory
  2. Keep Supply when Player Capture Objectives on their Home BL, or EBG Home Territory

Next up….EOTM LOBBY - Where All Roads go through a Lobby Before Entering WvG


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CHAPTER 5
 
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MIST LOBBY - Mist Raiding, WvG Recruitment & Craft-Merchant Vendors
 
2021.07.11 - This Post Last Updated
 
Bookmark - Link To Source Post
 
https://en-forum.guildwars2.com/discussion/comment/1064951/#Comment_1064951
 
----------
 
Before Reading Further - Please Read This Disclaimer
1. To answer concerns about this thread being convoluted
2. I frequently Update & Change content to this planned Road Map & Vision to reflect this WvW Community's feedback
3. The WvG Table of Contents link below helps to provide the most up-to-date details without having to search through multiple posts
4. It's critical that you read & understand all the concepts found in the Chapter links in the WvG Table of Contents
5. I know it's a lot to ask...but please spend some time reading through these Chapters beginning with Chapter 1
6. Sorry in advance if the author isn't prompt in addressing your concerns
 
----------
 
WvG - Table of Contents
 
https://en-forum.guildwars2.com/discussion/89449/wvg-world-vs-globes/p1
 
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Any Grand place needs an area where people can meet & gather to socialize
 
Mist Lobby provides 3 major functions to support WvG
 
1st -  Waiting Room to Enter Main WvG Game Mode
2nd -  Allow PvE Player to become familiar with PvP Combat
3rd -  Allow Guilds to Recruit in a common area
 
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Mist Lobby Layout has 4 Major Areas that players can visit to access specific game mode Way Points
 
[ Area 1 of 4 ] - WvW - Word vs World
Place that links all Mega World Servers together
Also, Serves as Over-Flow Maps to WvG

Players are dynamically assigned a World to fight for in an ongoing Battle between 3 different Universal Worlds

 
wvw map - WP - World 1 - ORANGE
wvw map - WP - World 2 - YELLOW
wvw map - WP - World 3 - PINK
 
[ Area - 2 of 4 ] - WvG - World vs Globes
Place that links all Players to their Chosen Home Globe
Waypoints allow players to enter their Home Globe to Defend & 2 Enemy Globes to Fight Against
 
wvg map - WP - Home Globe - RED
wvg map - WP - Enemy Globe 1 - GREEN
wvg map - WP - Enemy Globe 2 - BLUE
 
[ Area - 3 of 4 ] - GvG - Guild vs Guild
Place that links all Players to Guild Arenas
Waypoints allow players to enter waiting rooms to fight or spectate in Guild Arenas based on squad size
 
gvg map - WP - 10  vs 10 / x Spectators - WHITE
gvg map - WP - 20  vs 20 / x Spectators - PURPLE
gvg map - WP - 40  vs 40 / x Spectators - BLACK
gvg map - WP - Obsidian Sanctum - BROWN
 
Note - Colors are loosely based on martial arts belt ranks
 
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[ Area - 4 of 4 ] - EOTM - Craft-Merchant Vendors
 
1.  Craft Vendors - Available only in Armistice Bastion
2.  Bank
3.  Black Lion Trader
4.  Mechant - Laurel
5.  Mechant - Outfitter
6.  Repair - Arcane Agent
7.  Armor Master
8.  Weapon Master
 
Note - See - Starter area (Enemy Borderlands)
 
https://wiki.guildwars2.com/wiki/Alpine_Borderlands#Services
 
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WvW - REBOOT VERSION - EDGE OF THE MISTS - Mist Raiding while Rebooting WvW
 
1.  ALL Players MUST enter WvW through EOTM before traveling anywhere else
2.  Edge of the Mists - Way Point Colors are - [ RED / GREEN / BLUE  ]
3.  Players that enter EOTM are automatically placed on the Color Team that their Home Server is assigned
4.  Players battle each other over EOTM Objectives
5.  Way Points have 5 Portals that Link to - [ RED / GREEN / BLUE / OBSIDIAN SANCTUM / LIONS ARCH ]
6.  Personal Reward for EOTM - loot drops, badges of honor, karma and coin
7.  Personal Reward for EOTM  - world experience
8.  Personal Reward for EOTM  - unique Edge of the Mists (achievements)
9.  Personal Reward for EOTM  - WvW daily achievements
10. Personal Reward Exception - Edge of the Mists progress does not count towards Skirmish reward tracks
11. Keep Links intact between WvW & Edge of the Mists - i.e. - EOTM Supply Drop
 
Note - Based on a Player's Total WvW Earned Points while fighting on Home & Enemy Servers for the week
 
https://wiki.guildwars2.com/wiki/Skirmish_reward_track
 
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WvG - GAME MODE VERSION - EDGE OF THE MISTS - Mist Raiding after WvG Is Launched
 
1.  ALL Players MUST enter WvG through EOTM before traveling anywhere else
2.  Edge of the Mists - Way Point Colors are - [ ORANGE / YELLOW / PINK  ]
3.  Players that enter EOTM are automatically placed on the Color Team that has the lowest score for EOTM
4.  Players battle each other over EOTM Objectives
5.  Way Points have 5 Portals that Link to - [ RED Home / GREEN Globe / BLUE Globe / OBSIDIAN SANCTUM / LIONS ARCH ]
6.  Personal Reward for EOTM - loot drops, badges of honor, karma and coin
7.  Personal Reward for EOTM  - world experience
8.  Personal Reward for EOTM  - unique Edge of the Mists (achievements)
9.  Personal Reward for EOTM  - WvW daily achievements
10. Personal Reward Exception - Edge of the Mists progress does not count towards Skirmish reward tracks
11. Remove All Links between WvW & Edge of the Mists - i.e. - EOTM Supply Drop
 
Note - Based on a Player's Total WvG Earned Points while fighting on Home & Enemy Globes for the week
 
https://wiki.guildwars2.com/wiki/Skirmish_reward_track
 
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EOTM - WvG Recruitment - Regions - [ EU / NA / ASIA ]
 
1.  Common Areas at each Way Point welcomes players from ALL Servers based on their Region
2.  Map or Recruiting Channel allows players to broadacst messages to players from ALL Servers based on their Region
3.  Provide Services that attact PvE Players to visit WvG
 
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Next Up…WvG Tournaments - Gives Meaning & Purpose Behind Being the #1 Ranked WvG Server for your Region
 
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Edited by Diku.2546
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CHAPTER 6


WvG TOURNAMENTS - Using New Match-Up Mechanics based on a Globe Raiding Model

2021.01.31 - This Post Last Updated


WvG - Table of Contentshttps://en-forum.guildwars2.com/discussion/89449/wvg-world-vs-globes/p1


WvG is designed to be an END GAME Content to PvE

Players are engaged to repeatedly return to GW2 to play in Healthy & Competitive Match-Ups they pick themselves

WvG Tournaments gives Meaning & Purpose behind being the #1 Ranked WvG Server for their Region - [ EU, NA, ASIA ]

Tournament Burn Out concerns MUST be recognized as Un-Healthly to the game mode & mechanics need to be carefully designed to reduce its impact upon players


We're losing on this crucial opportunity to save a game mode that's ignorantly being thrown out because it's not considered valuable to ANet

Please help & offer feedback to this thread to keep it visible if you love this game mode

We seriously need to remind ANet of their promise to create & deliver on a better Road Map & Vision for WvW


WvG League Titles Defined


[ Gold ] - Highest Scoring Server within their Region for the Month

[ Platinum ] - Highest Scoring Server within their Region based on an Annual WvG Champion Event

WvG Regions - [ EU, NA, ASIA ]


WvG Game Mode Sportsmanship Defined


Definition Example:

https://operations.nfl.com/football-ops/league-governance/the-competition-committees-position-on-sportsmanship

Sportsmanship MUST be an intrinsic aspect of WvG that encourages Healthy Competition that is "Wholesome" for the players


WvG Tournaments Defined

Match-Ups are based on a New Globe Raiding Model (click link) - Designed to encourage Healthy & Competitive Battles


[ Reset Friday - Weekly ]

  1. Calculate & Post ALL Server's Total Points earned by players for that week every Friday at [ xx:xxx ] - aka Reset Friday
  2. Players ARE NOT directly shown their Server's Total Points
  3. Players are in-directly shown the top (3) highest scoring enemies raiding their Home Server in a random "circling" order

[ Gold League - 1st Day of the Month ]

  1. Awarded on the 1st day of each Month for available Regions - [ EU, NA, ASIA ]
  2. Calculate ALL Server's Total Points earned by players from the previous month
  3. Award Gold Rank to Highest scoring Server for each Region - [ EU, NA, ASIA ]
  4. Any Server that Earns a [ Gold League Title ] in a given year will be invited to attend an Annual [ Platinum League Event ]

[ Platinum League - WvG Champion Event - Launches Oct 15th Annually ]

  1. Only [ Gold League Rank ] Servers are allowed to Raid each other during the Event
  2. Event occurs over a 1-2 Week(s) period - [ Adjustable based on Player Burn Out Feedback ]
  3. Calculate ALL Server's Total Points earned by players at the end of the Event
  4. Award Platinum Rank to Highest scoring Server for each Region - [ EU, NA, ASIA ]
  5. [ NOV 1ST ] - Resume earning Normal WvG Points for [ Dec ] Gold League Title Award for the next WvG Championship Event

Platinum League - WvG Champion Event Defined


1st Week - Launches In-Game Only

Last Week - In-Game & In-Person


Platinum League - WvG Champion In-Person Event Defined


  1. In-Game participation continues
  2. In-Person participation at an approved Event Conference "Stadium" begins
  3. Access into the Event Conference "Stadium" based on a "Credit Card"
  4. Televised Coverage - Plantinum League Event - Friday Reset - 1-3 Hours - Providing In-Game Play by Play Battles between Servers with no reference to Ranking - Focus & Attention will be on Notable Guilds that are Battling for their World Server
  5. In-Person Event Conference activities may include but not limited to GW2 Mechandise Booths for Spectator Fans, Server Communities, Corporate Sponsors, etc.
  6. Security will need to be carefully planned to ensure the Event is safe & fun filled
  7. Rivalry between Servers need to carefully monitored & Healthy Competition & Proper Sportsmanship MUST be guiding principles of this sponsored Game mode Event
  8. [ Gold League Title ] Servers are allocated a reserved area with limited seating for In-Game participation & for Supporting Spectator Fans
  9. Players are required to bring their own equipment
  10. Onsite ANet sanctioned Referees closely monitor Players for cheating
  11. At the end of the Event - WvG Champions are announced for each Region - [ EU, NA, ASIA ]
  12. [ WvG Champions ] - In-Person Reward - T-Shirt with Year's WvG Champion Logo before leaving the Event
  13. [ WvG Champions ] - In-Game Reward - Back-Pack skin with Year's WvG Champion Logo

Next Up - OverView of WvG - Presents just how complex an ecosystem this game mode really is


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CHAPTER 10 - WvG DESIGN - TOPICS - Discussion web links related to WvG

2021.02.08 - This Post Last Updated


WvG - Table of Contentshttps://en-forum.guildwars2.com/discussion/89449/wvg-world-vs-globes/p1


Candidate Reference Posts Under Consideration - File Pending into a Specific Design Chapter


The Toxicity is Crazy2021.02.04https://en-forum.guildwars2.com/discussion/122991/the-toxicity-is-crazy/p1Dev note - Critical need to reduce toxic behavior & encourage positive sportsmanship

A New Player "Welcome Package" Achievement2019.10.25https://en-forum.guildwars2.com/discussion/comment/1081342/#Comment_1081342/p1

Environmental Effects2019.10.25https://en-forum.guildwars2.com/discussion/comment/1081479/#Comment_1081479/p1


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CHAPTER 11 - WvG BALANCE - TOPICS - Discussion web links related to WvG

2021.02.15 - This Post Last Updated


WvG - Table of Contentshttps://en-forum.guildwars2.com/discussion/89449/wvg-world-vs-globes/p1


Candidate Reference Posts Under Consideration - File Pending into a Specific Balance Chapter


Let's Talk About WvW Balance2019.10.23https://en-forum.guildwars2.com/discussion/90774/lets-talk-about-wvw-balance/p1

Updates from the Systems Team2019.10.23https://www.guildwars2.com/en/news/updates-from-the-systems-team


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