Diku.2546 Posted October 5, 2019 Share Posted October 5, 2019 (edited) ---------- [ WvG ] - World vs Globes - road map to - [ Reboot WvW ] A Serious Step-by-Step Road Map based on a Game Director's Vision to save the WvW game mode by transforming it into WvG To the WvW Community, This is the Game Mode that I envision would be possible. Would you help & support to keep this thread visible & actively updated? Please give credit & reward to author if this idea is ever used. Invitation to assist in development & to alpha/beta test would be a warm welcome to the author. ---------- Bookmark - Link To This Post ---------- https://en-forum.guildwars2.com/discussion/89449/wvg-world-vs-globes/p1 ---------- WvG - TABLE OF CONTENTS & ROADMAP Warning - Applying concepts without implementing the whole design may have negative consequences ---------- CHAPTER 1 - REBOOT WvW Remove World Linking & Implement Changes to WvW https://en-forum.guildwars2.com/discussion/comment/1064947/#Comment_1064947 ---------- CHAPTER 2 - REDESIGN WvW Re-Purpose Server Guesting for WvG & encourage Healthy Competition https://en-forum.guildwars2.com/discussion/comment/1064948/#Comment_1064948 ---------- CHAPTER 3 - NEW GAME MODE & VISION Establish a better Road Map & Vision with World vs Globes https://en-forum.guildwars2.com/discussion/comment/1064949/#Comment_1064949 ---------- CHAPTER 4 - WvG MATCH-UP Globe Raiding of Green & Blue - Weekly Picked by Players https://en-forum.guildwars2.com/discussion/comment/1064950/#Comment_1064950 ---------- CHAPTER 5 - EOTM LOBBY Mist Raiding, WvG Recruitment & Craft-Merchant Vendors https://en-forum.guildwars2.com/discussion/comment/1064951/#Comment_1064951 ---------- CHAPTER 6 - WvG TOURNAMENTS New Match-Up Mechanics based on a Globe Raiding Model https://en-forum.guildwars2.com/discussion/comment/1064956/#Comment_1064956 ---------- CHAPTER 7 - WvG OVERVIEW - Welcome to World vs Globes CHAPTER 8 - WvG FAQ - Frequently Asked Questions & Answers about WvG CHAPTER 9 - WvG LIBRARY - Historic web links related to WvG ---------- CHAPTER 10 - WvG DESIGN - TOPICS Discussion web links related to WvG https://en-forum.guildwars2.com/discussion/comment/1064963/#Comment_1064963 ---------- CHAPTER 11 - WvG BALANCE Discussion web links related to WvG https://en-forum.guildwars2.com/discussion/comment/1064964/#Comment_1064964 ---------- CHAPTER 12 - [ Private - Dev Notes ] - DESIGN A-E CHAPTER 13 - [ Private - Dev Notes ] - DESIGN F-H CHAPTER 14 - [ Private - Dev Notes ] - DESIGN I CHAPTER 15 - [ Private - Dev Notes ] - DESIGN J-K CHAPTER 16 - [ Private - Dev Notes ] - DESIGN L-P CHAPTER 17 - [ Private - Dev Notes ] - DESIGN Q-U CHAPTER 18 - [ Private - Dev Notes ] - DESIGN V-Z ---------- CHAPTER 19 - [ Private - Dev Notes ] - WvG BALANCE CHAPTER 20 - [ Private - Dev Notes ] - GAME-DYNAMICS-REVENUE ---------- TLDR - How to Understand the structure of this posted thread & How to Contribute. The 1st post is actually a Table of Contents that provide links to "Permanent Chapters". Permanent Chapter posts are used to document every aspect of the game mode. These Permanent Chapters are Updated based on this game mode's community feedback. ---------- To fix WvW we need to start with Chapter 1 where we Reboot WvW. Then, we need to work on doing each Chapter in numerical order until we can Host Tournaments found in Chapter 6. The Road Map to fixing WvW Starts with Chapter 1 & will evolve into a new game mode called WvG in Chapter 7. All other posts in this thread is a discussion to help update the Permanent Chapters found in the Table of Contents. ---------- The basic concept is to save WvW by evolving it into WvG. WvG is a game mode where Players are engaged to repeatedly return to GW2 to play in Healthy & Competitive Match-Ups they pick themselves. If you need to be sold on the idea to save WvW - See Chapter 6 - WvG Tournaments. Yours truly, Diku Credibility requires critical insight & time. ---------- #WvG Definition: WvG means Worlds vs Globes #RebootWvW Definition: RebootWvW means Reboot World vs World Edited July 12, 2021 by Diku.2546 1 Link to comment Share on other sites More sharing options...
Diku.2546 Posted October 5, 2019 Author Share Posted October 5, 2019 (edited) ---------- CHAPTER 1 ---------- REBOOT WvW - Remove World Linking & Implement Changes to WvW Temporary Solution Until WvG Is Ready To Open 2021.09.25 - This Post Last Updated ---------- Before Reading Further - Please Read This Disclaimer 1. To answer concerns about this thread being convoluted or a necro posting 2. Posts here are meant to notifiy the WvW community that a substantial update has been done to a permanent CHAPTER found in the WvG Table of Contents link below 3. I know it's a lot to ask...but please spend some time reading through these Chapters beginning with Chapter 1 ---------- WvG - Table of Contents https://en-forum.guildwars2.com/discussion/89449/wvg-world-vs-globes/p1 ---------- Prepare To Reboot by Implementing the below Changes to WvW Intention is to revert WvW back to its original ecosystem We need to give WvW a chance to go back to its roots & find the strength to recover - from its real source of power that allowed it to survive all these years without attention - Stable Long-Term Communities When you damage an ecosystem - sometimes the right thing to do is to revert it back to what it was before - and hope nature takes hold & finds its course again ---------- Ideas are like cream, the good ones rise to the top 1. Remove World Linking & Put back the Old WvW ecosystem of Home Servers 2. Remove any penalty to players that choose to Transfer to a New Home Server 3. Monitor Server Population - Servers are Opened & Closed based on Server's Capacity 4. Server Population Count based on a player's active WvW hours - FULL - VERY HIGH - HIGH - MEDIUM 5. Closely Monitor & Adjust, Tweak, or Replace World Server Ranking Mechanics - See [ Chapters on Design ] 6. CRITICAL - Calculate an Average Server Rank based on a moving 12 month period on the 1st of every Month 7. Posted Average Server Rank impacts Server Transfer based on the below 8. Servers with an Average Rank (3 & below) - CLOSED TO TRANSFER - (Range Adjustable) 9. Servers with an Average Rank (6 & below) - IF NOT FULL & OPEN - Allow Transfer for - 6480 gems & X World Ability Points 10. Servers with an Average Rank (9 & below) - IF NOT FULL & OPEN - Allow Transfer for - 1800 gems & X World Ability Points 11. Servers with an Average Rank (12 & below) - IF NOT FULL & OPEN - Allow Transfer for - 500 gems & X World Ability Points 12. Servers with an Average Rank (15 & below) - IF NOT FULL & OPEN - Allow Transfer for - 250 gems & X World Ability Points 13. Servers with an Average Rank (18 & below) - IF NOT FULL & OPEN - Allow Transfer for - 125 gems & X World Ability Points 14. Servers with an Average Rank (Above 18) - IF NOT FULL & OPEN - Allow Transfer for - Free 15. ENEMY TERRITORY - Supply is removed when Player Capture Objectives 16. HOME TERRITORY - Supply is kept when Player Capture Objectives 17. A Server's Final War Score is used to award a weekly WvW Server Rank 18. Any Final War Score that is tied shall be awarded to the "Incumbent" Ranked Server 19. Weekly WvW Match-Ups are based on a Server's WvW Rank with the Top 3 being matched together & progressing in sets of 3 until all servers are matched-up 20. All other WvW mechanics remain in place without any major changes - i.e. - Daily, Skirmish, etc. ---------- Make it easy to create, regroup, and rebuild a Long Term Community using the Bottom Low Server Ranks Make it hard, impossible, & expensive for players to transfer into the Long Term Communities found in the Top Server Ranks WvW should be designed to be an END GAME Content to PvE WvW game mode needs to encourage Long Term Communities to be born, grow, die, and then be re-born again in a perpetual life cycle that re-creates player-based content ---------- Implement - CHAPTER 5 - EOTM LOBBY - Mist Raiding, WvW Recruitment & Craft-Merchant Vendors https://en-forum.guildwars2.com/discussion/comment/1064951/#Comment_1064951 ALL Players MUST enter WvW through EOTM before traveling anywhere else ---------- Allow WvW to revert back to a Server based ecosystem & let it stabilize before implementing WvG to Reboot the game mode ---------- [ #RebootWvW ] Edited September 25, 2021 by Diku.2546 1 Link to comment Share on other sites More sharing options...
Diku.2546 Posted October 5, 2019 Author Share Posted October 5, 2019 (edited) --------------------- CHAPTER 2 --------------------- REDESIGN WvW - Re-Purpose Server Guesting for WvG & encourage Healthy Competition 2021.09.26 - This Post Last Updated --------------------- Before Reading Further - Please Read This Disclaimer 1. To answer concerns about this thread being convoluted or a necro posting 2. Posts here are meant to notifiy the WvW community that a substantial update has been done to a permanent CHAPTER found in the WvG Table of Contents link below 3. I know it's a lot to ask...but please spend some time reading through these Chapters beginning with Chapter 1 --------------------- *WvG - Table of Contents* https://en-forum.guildwars2.com/discussion/89449/wvg-world-vs-globes/p1 --------------------- Player Driven, but Anet Controlled Match-Ups help to encourage Healthy Competition --------------------- STEPS TO RE-DESIGN - WvW Into WvG --------------------- 1. Put current WvW game mode into Maintenance - No Changes Allowed 2. Re-Focus Development Team's Direction - See [ Chapter 3 - New Game Mode & Vision ] 3. Create a Parallel WvG game mode 4. Develop WvG to replace WvW in the steps outlined in Chapter 2 5. Long-term goal is to preserve ALL Server Team Identities & Communities 6. Initially Create 4 Globes for this New WvG game mode to Test & Develop "Proof of Concept" 7. Remove ALL Design Mechanics from the Base maps that WvW uses & Re-Purpose them for WvG 8. Next, Layer back Design Mechanics as needed for these New WvG Globes - See [ Chapter 7 - WvG Overview ] 9. Use of Globe Raiding is critical to creating Match-Ups Players weekly pick themselves 10. Later Create More WvG Globes to replace ALL existing servers after Confirming "Proof of Concept" 11. New WvG game mode is "slowly" beta tested during "weekend events" where WvW is turned off 12. New WvG game mode eventually swapped in to replace Old WvW 13. Old WvW is then allowed to gracefully fade away --------------------- REDESIGN WvW - PHASE 1 of 3 - Build 4 Beta WvG Based Globes - Not Connected to WvW --------------------- A) Build 4 Beta WvG Based Globes - See list of Objectives, Services, Feedback & Reward Player, Feedback & Reward Server to include 1. NA1 = North America 1 - [ Name Changeable to a WvW Server ] 2. NA2 = North America 2 - [ Name Changeable to a WvW Server ] 3. NA3 = North America 3 - [ Name Changeable to a WvW Server ] 4. NA4 = North America 4 - [ Name Changeable to a WvW Server ] 5. Other Regions for NA / EU / AS = Future Asia Zone not listed to be added later Objectives 1. Sentry 2. Camp 4. Tower 5. Keep 6. Stone Mist Castle 7. Other components not listed to be added later Defense 1. Other components not listed to be added later Offense 1. Other components not listed to be added later Supply 1. Other components not listed to be added later Services 1. Craft Vendors - Available only in Armistice Bastion 2. Bank 3. Black Lion Trader 4. Mechant - Laurel 5. Mechant - Outfitter 6. Repair - Arcane Agent 7. Armor Master 8. Weapon Master 9. Other components not listed to be added later Score & Rank Server 1. Other components not listed to be added later Score & Rank Player 1. Other components not listed to be added later Feedback & Reward Server 1. Other components not listed to be added later Feedback & Reward Player 1. Player's Heads Up Display - During the Match-Up players are shown the top (3) highest scoring enemies raiding their Home Server's Globe in a random order 2. Other components not listed to be added later Events-PvE-&-WvG 1. Daily Mists Guard Killer 2. Daily WvW Big Spender 3. Daily WvW Camp Capturer 4. Daily WvW Caravan Disruptor 5. Daily WvW Invasion Defender 6. Daily WvW Keep Capturer 7. Daily WvW Land Claimer 8. Daily WvW Objective Defender 9. Daily WvW Tower Capturer 10. Daily WvW World Ranker 11. Other components not listed to be added later Anti-Trolling Buffs & Counter Weights 1. Other components not listed to be added later B) Assign each Beta WvG Globe to own all 6 Base Maps of WvW NA1 = RED / GREEN / BLUE / EBG / OS / EoTM NA2 = RED / GREEN / BLUE / EBG / OS / EoTM NA3 = RED / GREEN / BLUE / EBG / OS / EoTM NA4 = RED / GREEN / BLUE / EBG / OS / EoTM C) Modify WayPoints on these WvG Based Globes for Players to Use New Globe Raiding mechanic to visit their Home & Chosen Enemy Globes RED = Player can only use on their Home WvG Globe GREEN = Player's 1st Enemy WvG Globe Choice BLUE = Player's 2nd Enemy WvG Globe Choice --------------------- REDESIGN WvW - PHASE 2 of 3 - Open 4 Beta WvG Based Globes for players to pick as their Home Globe To Test - Not Connected to WvW --------------------- A) First Globe that fills up is Ranked #1 and then increasing in numerical order - Players will use the Normal Server Guesting Feature to select their Home Globe B) Globe maximum population level for Beta is set to [ xxxx ] & once reached will cause a Globe's Server Status to change to [ FULL ] & Not Allow Players to Join C) Match-Ups can begin as soon as players begin to visit any of the 2 Enemy Globes that they picked for the week to fight on D) Players are only [ REWARDED ] for attacking any Higher Ranked Globe than their Home Globe using the New Globe Raiding Mechanic E) Players on the #1 Ranked Globe only get [ REWARDED ] for defending their Home Globe, but the reward is [ DOUBLE ] --------------------- REDESIGN WvW - PHASE 3 of 3 - Repeat Phase 1 & 2 Until there are enough Globes for all Regions - NA / EU / AS - Not Connected to WvW --------------------- A) Keep repeating & adding more globes, objectives, services, and events --------------------- Being Ranked #1 needs to be earned & will come at a cost with this New Match-Up Design --------------------- Edited September 26, 2021 by Diku.2546 1 Link to comment Share on other sites More sharing options...
Diku.2546 Posted October 5, 2019 Author Share Posted October 5, 2019 CHAPTER 3NEW GAME MODE & VISION - Establish a better Road Map & Vision with World vs Globes2021.01.31 - This Post Last UpdatedWvG - Table of Contentshttps://en-forum.guildwars2.com/discussion/89449/wvg-world-vs-globes/p1A New Game mode that builds upon the Old Foundations of WvW To Transform it into WvGWvG needs to be all about that Friday Reset where everybody rushes home to grab their favorite drink & snack…to blow off a week's worth of steam & to be someplace where everybody knows your name.ROAD MAP - Where Do We Want To Take WvG?WvG needs to first tackle the Top 3 Problems that WvW could never solveWvG needs to embrace that Server stacking is a natural part of this game mode & choose to refocus this raw power into creating Healthy Competitive Match-Ups that values the "sacrifices" that players make for their Home ServerWvG needs to allow Friends & Family to play together even though they're from different ServersWvG needs to allow Off-peak capping, but let players to work out a solution themselvesVISION - What Do We Want WvG to Be?WvG needs to encourage & nuture 3 Fundamental Concepts - Simple as A, B, and CA ) World Server based War that can exponentially scale to Epically Global ProportionsCreate a WvG ecosystem that uses the natural differrences between Server Ranks to create niches for Long-Term Communities to develop their own unique preferences - i.e. [ Language, Time Zone, and Play Styles ]Map Access Mechanics are carefully used to expand or contract Capacity to create the right amount of space needed to encourage an exciting Theater of War at the various Levels within the WvG Server Rank ecosystemIF Demand is High enough - New Servers can be added to the War with an equal opportunity to increase their Rank through Healthy Competition that allows ALL Servers to Raid any #1 Ranked WvG Servers from available Regions - [ EU, NA, ASIA ]B ) Game Mode that naturally nurtures Long Term CommunitiesIt's expected that All Communities wiil have a life cycle that involves being Born, Growing Up, Dying, and then being Re-Born againAll Worlds should be able to increase their WvG Home Rank themselves, or through Players Creating Local or International Alliances with other Enemy Worlds by teaming up & Raiding a Common EnemyWorlds that have a declining population level are allowed to survive as they drop down in WvG Rank & away from being a Target for Lower Ranked Servers to RaidC ) War between Worlds should typically have no borders, but should have limitations to reduce or prevent un-fair matchesPlayers are given the ability to raid any World, but are Rewarded Only for raiding Equal or Higher Ranked Enemy ServersPlayers are given the ability to team up & play together with friends that have moved to other Enemy WorldsCore Base Map Mechanics naturally scales & adjusts to reduce or prevent un-fair matches from happeningNext up….WvG Raids - How Does this New Weekly Match-Up Model Work? 1 Link to comment Share on other sites More sharing options...
Diku.2546 Posted October 5, 2019 Author Share Posted October 5, 2019 CHAPTER 4WvG MATCH-UP - Globe Raiding of Green & Blue - Weekly Picked by Players2021.01.31 - This Post Last UpdatedWvG - Table of Contentshttps://en-forum.guildwars2.com/discussion/89449/wvg-world-vs-globes/p1Original Base Concept 1 of 2 - See -CHAPTER 1 - REBOOT WvWOriginal Base Concept 2 of 2 - See - CHAPTER 2 - REDESIGN WvWWhat are you fighting for?If you're not here to fight & sacrifice for your Home World Server - Go find another thread to read - WvG isn't for youIf you hear the calling & share the passion…Imagine - RAID TEAM! - Stand Up - [ pause ] - Prepare to Engage! - [ pause ] - Step ForwardStep 1 - WvG - Ranking of World ServersCalculate an Average Server Rank for each World Server based on a moving 12 month period on the 1st of every Monthi.e. - Server A - Consecutively Ranked 3 for 12 months = (3 x 12) / 12 = Average Rank is [ 3.000 ]i.e - Server A - Consecutively Ranked 3 for 11 months & 4 for 1 month = ( (3 x 11) + 4 ) / 12 = Average Rank is [ 3.083 ]Step 2 - WvG - Scoring of World ServersAdjustable Parameters related to [ Rank ] Updates on the [ 1st of every Month ] & [ Reset Friday ]A Server's Rank is based on the Total Points earned by players that picked it to be their Home World Server to DefendCalculate & Post ALL Server's Total Points earned by players for that week every Friday at [ xx:xxx ] - aka Reset FridayPlayers ARE NOT directly shown their Server's Total PointsPlayers are in-directly shown the top (3) highest scoring enemies raiding their Home Server in a random "circling" orderPlayers earn points by Opening WvG Reward Chests that appear after flipping "Capture Rings" at various WvG location objectives"Capture Rings" spawn WvG Reward Chests after players flip them for (x minutes) & remains active to let players collect their Points & Rewards for themselves & their Home Server"Capture Rings" may reset to "Not Captured" for some WvG location objectives to allow it to be "Re-Captured" by Home Defenders or Enemy RaidersServers are numerically Ranked based on the Total Points earned by their Home DefendersAny tie in Rank is decided by Seniority at the time a tie is calculatedStep 3 - WvG - Raiding of Enemy GlobesAdjustable Parameters related to [ Raiding ] Updates based on the [ New Rank & New Score ] of World ServersPlayers are Rewarded ONLY when they defend their Home Server or Raid an Enemy "Globe" that's "Ranked Higher or Equal to" their Home ServerReward Exception - Players on a #1 Ranked WvG are Rewarded 2x for DEFENDINGReward Exception - Players on a #1 Ranked WvG are Rewarded 1x for RAIDING Enemy "Globes" - Average Rank 3 or below - (Rank Adjustable)WvG has a total of 51 Globes - Players are required to pick a single Globe to be their Home World Server to Defend from a list of 24 NA or 27 EU GlobesEach Globe can contain ( 1 - 4 ) maps. High Ranked Servers are given 4 maps to defend while Low Ranked Servers are given 1 map to defend - (Numbers Adjustable)Adjusting the number of maps within a Globe helps to increase or decrease "seat" capacity of a Globe to host more or less players that are battling insideMaximum Globe "Seat" Capacity is set by ANetSeats are Reserved based on the following - [ Home Team - 45% ] / [ Enemy Raider = 40 %] / [ Referee = 15% ] - (Percents Adjustable)Players queue to wait for an open "seat" to enter a GlobePlayers can choose fight in EOTM while waiting in queuePlayers create their own Weekly Match-Ups by picking ANY (2) enemy Globes to Raid using a Re-Purposed Player's 1st Enemy Globe Choice is set to Green & 2nd Choice is set to BlueMap Way Points are re-designed for usage as follows - [ RED = Home Server ] while [ GREEN/BLUE = Enemy Raiders ]Step 4 - WvG - Transferring of World ServersAdjustable Parameters related to [ Transferring ] Updates based on the [ New Rank & New Score ] of World ServersWorld Servers are Not Linked, but can coordinate their attacks by jointly Raiding against a "Common Enemy Globe"Players are not penalized if they choose to Transfer to a New Home Server, but they are restricted by the below conditionsServers are Opened & Closed based on World Server's Capacity Set by ANet - (Capacity Adjustable)Server Population Count based on a player's active WvW hours - FULL - VERY HIGH - HIGH - MEDIUMMonthly Average Server Rank impacts Server Transfers based on the belowServers with an Average Rank (3 & below) - CLOSED TO TRANSFER - (Range Adjustable)Servers with an Average Rank (6 & below) - IF NOT FULL & OPEN - Allow Transfer for - 6480 gems & 2k WXP Upgrade PointsServers with an Average Rank (9 & below) - IF NOT FULL & OPEN - Allow Transfer for - 1800 gems & 1k WXP Upgrade PointsServers with an Average Rank (12 & below) - IF NOT FULL & OPEN - Allow Transfer for - 500 gems & 500 WXP Upgrade PointsServers with an Average Rank (15 & below) - IF NOT FULL & OPEN - Allow Transfer for - 250 gems & 250 WXP Upgrade PointsServers with an Average Rank (18 & below) - IF NOT FULL & OPEN - Allow Transfer for - 125 gems & 125 WXP Upgrade PointsServers with an Average Rank (Above 18) - IF NOT FULL & OPEN - Allow Transfer for - FreeStep 5 - WvG - Counter-WeightsRemove Supply when Player Capture Objectives on an Enemy BL, or EBG Enemy TerritoryKeep Supply when Player Capture Objectives on their Home BL, or EBG Home TerritoryNext up….EOTM LOBBY - Where All Roads go through a Lobby Before Entering WvG 1 Link to comment Share on other sites More sharing options...
Diku.2546 Posted October 5, 2019 Author Share Posted October 5, 2019 (edited) ---------- CHAPTER 5 ---------- MIST LOBBY - Mist Raiding, WvG Recruitment & Craft-Merchant Vendors 2021.07.11 - This Post Last Updated Bookmark - Link To Source Post https://en-forum.guildwars2.com/discussion/comment/1064951/#Comment_1064951 ---------- Before Reading Further - Please Read This Disclaimer 1. To answer concerns about this thread being convoluted 2. I frequently Update & Change content to this planned Road Map & Vision to reflect this WvW Community's feedback 3. The WvG Table of Contents link below helps to provide the most up-to-date details without having to search through multiple posts 4. It's critical that you read & understand all the concepts found in the Chapter links in the WvG Table of Contents 5. I know it's a lot to ask...but please spend some time reading through these Chapters beginning with Chapter 1 6. Sorry in advance if the author isn't prompt in addressing your concerns ---------- WvG - Table of Contents https://en-forum.guildwars2.com/discussion/89449/wvg-world-vs-globes/p1 ---------- Any Grand place needs an area where people can meet & gather to socialize Mist Lobby provides 3 major functions to support WvG 1st - Waiting Room to Enter Main WvG Game Mode 2nd - Allow PvE Player to become familiar with PvP Combat 3rd - Allow Guilds to Recruit in a common area ---------- Mist Lobby Layout has 4 Major Areas that players can visit to access specific game mode Way Points [ Area 1 of 4 ] - WvW - Word vs World Place that links all Mega World Servers together Also, Serves as Over-Flow Maps to WvG Players are dynamically assigned a World to fight for in an ongoing Battle between 3 different Universal Worlds wvw map - WP - World 1 - ORANGE wvw map - WP - World 2 - YELLOW wvw map - WP - World 3 - PINK [ Area - 2 of 4 ] - WvG - World vs Globes Place that links all Players to their Chosen Home Globe Waypoints allow players to enter their Home Globe to Defend & 2 Enemy Globes to Fight Against wvg map - WP - Home Globe - RED wvg map - WP - Enemy Globe 1 - GREEN wvg map - WP - Enemy Globe 2 - BLUE [ Area - 3 of 4 ] - GvG - Guild vs Guild Place that links all Players to Guild Arenas Waypoints allow players to enter waiting rooms to fight or spectate in Guild Arenas based on squad size gvg map - WP - 10 vs 10 / x Spectators - WHITE gvg map - WP - 20 vs 20 / x Spectators - PURPLE gvg map - WP - 40 vs 40 / x Spectators - BLACK gvg map - WP - Obsidian Sanctum - BROWN Note - Colors are loosely based on martial arts belt ranks ---------- [ Area - 4 of 4 ] - EOTM - Craft-Merchant Vendors 1. Craft Vendors - Available only in Armistice Bastion 2. Bank 3. Black Lion Trader 4. Mechant - Laurel 5. Mechant - Outfitter 6. Repair - Arcane Agent 7. Armor Master 8. Weapon Master Note - See - Starter area (Enemy Borderlands) https://wiki.guildwars2.com/wiki/Alpine_Borderlands#Services ---------- WvW - REBOOT VERSION - EDGE OF THE MISTS - Mist Raiding while Rebooting WvW 1. ALL Players MUST enter WvW through EOTM before traveling anywhere else 2. Edge of the Mists - Way Point Colors are - [ RED / GREEN / BLUE ] 3. Players that enter EOTM are automatically placed on the Color Team that their Home Server is assigned 4. Players battle each other over EOTM Objectives 5. Way Points have 5 Portals that Link to - [ RED / GREEN / BLUE / OBSIDIAN SANCTUM / LIONS ARCH ] 6. Personal Reward for EOTM - loot drops, badges of honor, karma and coin 7. Personal Reward for EOTM - world experience 8. Personal Reward for EOTM - unique Edge of the Mists (achievements) 9. Personal Reward for EOTM - WvW daily achievements 10. Personal Reward Exception - Edge of the Mists progress does not count towards Skirmish reward tracks 11. Keep Links intact between WvW & Edge of the Mists - i.e. - EOTM Supply Drop Note - Based on a Player's Total WvW Earned Points while fighting on Home & Enemy Servers for the week https://wiki.guildwars2.com/wiki/Skirmish_reward_track ---------- WvG - GAME MODE VERSION - EDGE OF THE MISTS - Mist Raiding after WvG Is Launched 1. ALL Players MUST enter WvG through EOTM before traveling anywhere else 2. Edge of the Mists - Way Point Colors are - [ ORANGE / YELLOW / PINK ] 3. Players that enter EOTM are automatically placed on the Color Team that has the lowest score for EOTM 4. Players battle each other over EOTM Objectives 5. Way Points have 5 Portals that Link to - [ RED Home / GREEN Globe / BLUE Globe / OBSIDIAN SANCTUM / LIONS ARCH ] 6. Personal Reward for EOTM - loot drops, badges of honor, karma and coin 7. Personal Reward for EOTM - world experience 8. Personal Reward for EOTM - unique Edge of the Mists (achievements) 9. Personal Reward for EOTM - WvW daily achievements 10. Personal Reward Exception - Edge of the Mists progress does not count towards Skirmish reward tracks 11. Remove All Links between WvW & Edge of the Mists - i.e. - EOTM Supply Drop Note - Based on a Player's Total WvG Earned Points while fighting on Home & Enemy Globes for the week https://wiki.guildwars2.com/wiki/Skirmish_reward_track ---------- EOTM - WvG Recruitment - Regions - [ EU / NA / ASIA ] 1. Common Areas at each Way Point welcomes players from ALL Servers based on their Region 2. Map or Recruiting Channel allows players to broadacst messages to players from ALL Servers based on their Region 3. Provide Services that attact PvE Players to visit WvG ---------- Next Up…WvG Tournaments - Gives Meaning & Purpose Behind Being the #1 Ranked WvG Server for your Region ---------- Edited July 11, 2021 by Diku.2546 1 Link to comment Share on other sites More sharing options...
Diku.2546 Posted October 5, 2019 Author Share Posted October 5, 2019 CHAPTER 6WvG TOURNAMENTS - Using New Match-Up Mechanics based on a Globe Raiding Model2021.01.31 - This Post Last UpdatedWvG - Table of Contentshttps://en-forum.guildwars2.com/discussion/89449/wvg-world-vs-globes/p1WvG is designed to be an END GAME Content to PvEPlayers are engaged to repeatedly return to GW2 to play in Healthy & Competitive Match-Ups they pick themselvesWvG Tournaments gives Meaning & Purpose behind being the #1 Ranked WvG Server for their Region - [ EU, NA, ASIA ]Tournament Burn Out concerns MUST be recognized as Un-Healthly to the game mode & mechanics need to be carefully designed to reduce its impact upon playersWe're losing on this crucial opportunity to save a game mode that's ignorantly being thrown out because it's not considered valuable to ANetPlease help & offer feedback to this thread to keep it visible if you love this game modeWe seriously need to remind ANet of their promise to create & deliver on a better Road Map & Vision for WvW WvG League Titles Defined[ Gold ] - Highest Scoring Server within their Region for the Month[ Platinum ] - Highest Scoring Server within their Region based on an Annual WvG Champion EventWvG Regions - [ EU, NA, ASIA ]WvG Game Mode Sportsmanship DefinedDefinition Example:https://operations.nfl.com/football-ops/league-governance/the-competition-committees-position-on-sportsmanshipSportsmanship MUST be an intrinsic aspect of WvG that encourages Healthy Competition that is "Wholesome" for the playersWvG Tournaments DefinedMatch-Ups are based on a New Globe Raiding Model (click link) - Designed to encourage Healthy & Competitive Battles[ Reset Friday - Weekly ]Calculate & Post ALL Server's Total Points earned by players for that week every Friday at [ xx:xxx ] - aka Reset FridayPlayers ARE NOT directly shown their Server's Total PointsPlayers are in-directly shown the top (3) highest scoring enemies raiding their Home Server in a random "circling" order[ Gold League - 1st Day of the Month ]Awarded on the 1st day of each Month for available Regions - [ EU, NA, ASIA ]Calculate ALL Server's Total Points earned by players from the previous monthAward Gold Rank to Highest scoring Server for each Region - [ EU, NA, ASIA ]Any Server that Earns a [ Gold League Title ] in a given year will be invited to attend an Annual [ Platinum League Event ][ Platinum League - WvG Champion Event - Launches Oct 15th Annually ]Only [ Gold League Rank ] Servers are allowed to Raid each other during the EventEvent occurs over a 1-2 Week(s) period - [ Adjustable based on Player Burn Out Feedback ]Calculate ALL Server's Total Points earned by players at the end of the EventAward Platinum Rank to Highest scoring Server for each Region - [ EU, NA, ASIA ][ NOV 1ST ] - Resume earning Normal WvG Points for [ Dec ] Gold League Title Award for the next WvG Championship EventPlatinum League - WvG Champion Event Defined1st Week - Launches In-Game OnlyLast Week - In-Game & In-PersonPlatinum League - WvG Champion In-Person Event DefinedIn-Game participation continuesIn-Person participation at an approved Event Conference "Stadium" beginsAccess into the Event Conference "Stadium" based on a "Credit Card"Televised Coverage - Plantinum League Event - Friday Reset - 1-3 Hours - Providing In-Game Play by Play Battles between Servers with no reference to Ranking - Focus & Attention will be on Notable Guilds that are Battling for their World ServerIn-Person Event Conference activities may include but not limited to GW2 Mechandise Booths for Spectator Fans, Server Communities, Corporate Sponsors, etc.Security will need to be carefully planned to ensure the Event is safe & fun filledRivalry between Servers need to carefully monitored & Healthy Competition & Proper Sportsmanship MUST be guiding principles of this sponsored Game mode Event[ Gold League Title ] Servers are allocated a reserved area with limited seating for In-Game participation & for Supporting Spectator FansPlayers are required to bring their own equipmentOnsite ANet sanctioned Referees closely monitor Players for cheatingAt the end of the Event - WvG Champions are announced for each Region - [ EU, NA, ASIA ][ WvG Champions ] - In-Person Reward - T-Shirt with Year's WvG Champion Logo before leaving the Event[ WvG Champions ] - In-Game Reward - Back-Pack skin with Year's WvG Champion LogoNext Up - OverView of WvG - Presents just how complex an ecosystem this game mode really is 1 Link to comment Share on other sites More sharing options...
Diku.2546 Posted October 5, 2019 Author Share Posted October 5, 2019 CHAPTER 7 - WvG OVERVIEW - Welcome to World vs GlobesScheduled to Post on - To Be AnnouncedWvG - Table of Contentshttps://en-forum.guildwars2.com/discussion/89449/wvg-world-vs-globes/p1 1 Link to comment Share on other sites More sharing options...
Diku.2546 Posted October 5, 2019 Author Share Posted October 5, 2019 CHAPTER 8 - WvG FAQ - Frequently Asked Questions & Answers about WvGScheduled to Post on - To Be AnnouncedWvG - Table of Contentshttps://en-forum.guildwars2.com/discussion/89449/wvg-world-vs-globes/p1 1 Link to comment Share on other sites More sharing options...
Diku.2546 Posted October 5, 2019 Author Share Posted October 5, 2019 TBA - RESERVED 1 Link to comment Share on other sites More sharing options...
Diku.2546 Posted October 5, 2019 Author Share Posted October 5, 2019 CHAPTER 9 - WvG LIBRARY - Historic web links related to WvGScheduled to Post on - To Be AnnouncedWvG - Table of Contentshttps://en-forum.guildwars2.com/discussion/89449/wvg-world-vs-globes/p1 1 Link to comment Share on other sites More sharing options...
Diku.2546 Posted October 5, 2019 Author Share Posted October 5, 2019 CHAPTER 10 - WvG DESIGN - TOPICS - Discussion web links related to WvG2021.02.08 - This Post Last UpdatedWvG - Table of Contentshttps://en-forum.guildwars2.com/discussion/89449/wvg-world-vs-globes/p1Candidate Reference Posts Under Consideration - File Pending into a Specific Design ChapterThe Toxicity is Crazy2021.02.04https://en-forum.guildwars2.com/discussion/122991/the-toxicity-is-crazy/p1Dev note - Critical need to reduce toxic behavior & encourage positive sportsmanshipA New Player "Welcome Package" Achievement2019.10.25https://en-forum.guildwars2.com/discussion/comment/1081342/#Comment_1081342/p1Environmental Effects2019.10.25https://en-forum.guildwars2.com/discussion/comment/1081479/#Comment_1081479/p1 1 Link to comment Share on other sites More sharing options...
Diku.2546 Posted October 5, 2019 Author Share Posted October 5, 2019 CHAPTER 11 - WvG BALANCE - TOPICS - Discussion web links related to WvG2021.02.15 - This Post Last UpdatedWvG - Table of Contentshttps://en-forum.guildwars2.com/discussion/89449/wvg-world-vs-globes/p1Candidate Reference Posts Under Consideration - File Pending into a Specific Balance ChapterLet's Talk About WvW Balance2019.10.23https://en-forum.guildwars2.com/discussion/90774/lets-talk-about-wvw-balance/p1Updates from the Systems Team2019.10.23https://www.guildwars2.com/en/news/updates-from-the-systems-team 1 Link to comment Share on other sites More sharing options...
Diku.2546 Posted October 5, 2019 Author Share Posted October 5, 2019 CHAPTER 12 - [ Private - Dev Notes ] - DESIGN A-E 1 Link to comment Share on other sites More sharing options...
Knighthonor.4061 Posted October 5, 2019 Share Posted October 5, 2019 could work Link to comment Share on other sites More sharing options...
Diku.2546 Posted October 5, 2019 Author Share Posted October 5, 2019 CHAPTER 13 - [ Private - Dev Notes ] - DESIGN F-H 1 Link to comment Share on other sites More sharing options...
Diku.2546 Posted October 5, 2019 Author Share Posted October 5, 2019 CHAPTER 14 - [ Private - Dev Notes ] - DESIGN I 1 Link to comment Share on other sites More sharing options...
Diku.2546 Posted October 5, 2019 Author Share Posted October 5, 2019 CHAPTER 15 - [ Private - Dev Notes ] - DESIGN J-K 1 Link to comment Share on other sites More sharing options...
Diku.2546 Posted October 5, 2019 Author Share Posted October 5, 2019 CHAPTER 16 - [ Private - Dev Notes ] - DESIGN L-P 1 Link to comment Share on other sites More sharing options...
Diku.2546 Posted October 5, 2019 Author Share Posted October 5, 2019 CHAPTER 17 - [ Private - Dev Notes ] - DESIGN Q-U 1 Link to comment Share on other sites More sharing options...
Diku.2546 Posted October 5, 2019 Author Share Posted October 5, 2019 CHAPTER 18 - [ Private - Dev Notes ] - DESIGN V-Z 1 Link to comment Share on other sites More sharing options...
Diku.2546 Posted October 5, 2019 Author Share Posted October 5, 2019 TBA - 19 - [ Private - Dev Notes ] - WvG BALANCE 1 Link to comment Share on other sites More sharing options...
Diku.2546 Posted October 5, 2019 Author Share Posted October 5, 2019 TBA - 20 - [ Private - Dev Notes ] - GAME-DYNAMICS-REVENUE 1 Link to comment Share on other sites More sharing options...
godofcows.2451 Posted October 5, 2019 Share Posted October 5, 2019 I 200% agree Link to comment Share on other sites More sharing options...
Trajan.4953 Posted October 5, 2019 Share Posted October 5, 2019 You have been bringing this up for years now, I don't think they're listening Link to comment Share on other sites More sharing options...
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