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Still waiting for 2-3 second Shroud CD reduction


Zietlogik.6208

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We won't get it. ANet does buff other aspects of the class for compensation for a while now.

more crit chance in Curses (allows more tanky gear)more Ferocity in Soul Reaping (allows more tanky gear)Quickness and more damage in Reaper Shroud (allows more tanky gear)multiple damage multipliers e.g. Soul Barbs and Soul Eater (allow more tanky gear)more condi cleanse options (allow more sustain utilities)cooldown reduction in Core (more Shroud impact)Death Magic sustain buffs (high Protection uptime)

In its current state Necro would be too strong for a 7s cooldown. Just don't look at Berserker or Marauder gear just because Warriors get away wit it. A Wanderer/Paladin Spite Curses Spectral Onslaught Reaper is decently strong and durable. Give such a build a 7s Shroud cooldown and you have the next fotm broken shit.

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@KrHome.1920 said:We won't get it. ANet does buff other aspects of the class for compensation for a while now.

more crit chance in Curses (allows more tanky gear)more Ferocity in Soul Reaping (allows more tanky gear)Quickness and more damage in Reaper Shroud (allows more tanky gear)multiple damage multipliers e.g. Soul Barbs and Soul Eater (allow more tanky gear)more condi cleanse options (allow more sustain utilities)cooldown reduction in Core (more Shroud impact)Death Magic sustain buffs (high Protection uptime)

In its current state Necro would be too strong for a 7s cooldown. Just don't look at Berserker or Marauder gear just because Warriors get away wit it. A Wanderer/Paladin Spite Curses Spectral Onslaught Reaper is decently strong and durable. Give such a build a 7s Shroud cooldown and you have the next fotm broken kitten.

Necro is too dependent of other for sustain. They need to do something else like more SE generated from skills or 1% per second permanent when not on shroud.

For wvw ofc.

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@KrHome.1920 said:

We won't get it. ANet does buff other aspects of the class for compensation for a while now.

more crit chance in Curses (allows more tanky gear)Not valid every class has traits like this your argument could be said for them as well so this does not apply as a valid reason.more Ferocity in Soul Reaping (allows more tanky gear)Not valid every class has traits like this your argument could be said for them as well so this does not apply as a valid reason.Quickness and more damage in Reaper Shroud (allows more tanky gear)This has nothing to do with tanky stats as you dont gain any base stat increase quickness alone. The correct argument to say here would have been more ferocity allows for more tanky gear but then again as ive said reaper is not the only class with a traits like this. Both the quickness and ferocity are limited to in shroud only as well so its not like the necromancer has them active at all times either.multiple damage multipliers e.g. Soul Barbs and Soul Eater (allow more tanky gear)Not valid every class has damage mods some of them being more than what necro has, your argument could be said for them as well so this does not apply as a valid reason.more condi cleanse options (allow more sustain utilities)Hmmm also no many classes have more condi clense options than necro especially for burst condition removal. Necro has more xfers than pure clenses. You also fail to mention the lack of evades, blocks, and stability that is missing in our utilities that other professions do have so this is not valid either.cooldown reduction in Core (more Shroud impact)This is the point as necro has very little impact outside of shroud no matter which form of shroud you look at. Its shroud form is suppose to be its most devastating form and as part of its profession mechanic you want to have as much access to that as possible. ITs why necro is so weak when its not in shroud.Death Magic sustain buffs (high Protection uptime)High protection up time is true and this is possibly the only correct statement you have made so far. However death magic means a great loss of any offensive pressure. It provides no increase gain for life force, no healing, and very minimal condition cleanse, Toughness is by far the most irrelevant stat in pvp with how deadly the burst meta is. Protection can also be stripped by several classes and there are also several other classes and specs that can maintain perma protection while having far greater offensive pressure and effectiveness.

In its current state Necro would be too strong for a 7s cooldown. Just don't look at Berserker or Marauder gear just because Warriors get away wit it. A Wanderer/Paladin Spite Curses Spectral Onslaught Reaper is decently strong and durable. Give such a build a 7s Shroud cooldown and you have the next fotm broken kitten.To be frank you are not correct in any way shape or form.IT would make reaper stronger but not broken. It would make core more flexible but far from strong.If you struggle to kill a wanderer or paladin reaper then you need to reconsider how you fight them. Regardless of their toughness necros are generally still easy targets especially if you have multiple heavy cc options in your kit or can out range them or have greater mobility.

Most of your rebuttals are not real as they exists on other professions which means you are just cherry picking at necromancer

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I would agree to the cd to ds only if they put it in a trait line like blood there for if taken changes your style/role in the game, it would make reapers who take it more of a peal/ support role and less nuke. Core strong but annoying point fighter and would need a 1vX to take it out. But at same time not highly impactful in the other roles to a pvp game. And would be welcomed by scourge.

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