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Instant 25 might Warrior tactics..do tests before releasing patches!


Arheundel.6451

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Sometimes I think (perhaps incorrectly) that the basis for their "reworks" are on who's crying the loudest. It's human nature to complain as opposed to a bunch of players shouting, "hey! great job on warrior, it's great!" Or, "hey, scourges are great! We love them."

All they seem to do is analyze data, like why are scourges used more in WvW than elementalists, for instance? Why are trait lines used almost exclusively as opposed to others? And then they set about to nerf the popular classes and traits and buff the unpopular traits and classes. Some of that is understandable. But there is also the factor that a lot of their player base are a lot more skilled in playing theses classes than the devs are. They can get in a simulation room and fight each other out and see damage numbers and whatnot. But skilled players and pvp players especially could probably wipe the floor with the devs themselves because they are (1) skilled and know how to play the class and adapt from a lot of practice, and (2) have been playing this game and their favorite class for years.

If devs are utilizing skilled players to assist them in seeing the potentials or possible disasters of their reworks, that's good business. I remember doing a pvp match with an Arenanet marked asuran thief in my party. That thief got wiped over and over. Perhaps it was a dev testing the utility of thieves in pvp and he / she was learning the hard way. But, a skilled thief player with years of experience could school a dev hands down.

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Imagine complaining about eviscerate hitting for 10k in 2019. Ok listen It only hits that hard if you have barrier and the guy has a full adrenaline bar. On top of that eviscerate is rediculously slow even with quickness so fucking stop random dodging and look at animations and play cautiously. Warrior is amazing at punishing pepega players that random dodge and waste defenses. Its a l2p issue like it always has been. The one and only noobstomper class and ofc people complain about it in the forums.

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Been playing the pretty much default by now Strength Spellbreaker build in ranked and it beats people running tactics almost every time.

To take it, you lose either Spellbreaker or Discipline which are both essential.

Then using the new tactics line to boost damage seems pretty pointless as it encourages cheap 1-shot gimmicks that core warrior just isn't very good at, because the skills that work like the rifle and axe bursts are just way too telegraphed to build around.

It is better at sustain though most definitely, and I think that's what it was made for. Though the sustain still can't compete with scrappers and even holos because the passive regen can be cut by a third with 1 condition, and core warrior has little to no access to protection.

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@DanAlcedo.3281 said:How exactly was warrior buffed?

Warrior has to drop essencial traitlines to get tactic.

And what does tactic offer for it to be worth it?

the insane ramp up in might and heals via shouts and might

mind you, the #1 on the leaderboard is playing it, so if you have doubts about the viability go check his stream how he stomps everybody

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@Bashi.8902 said:Imagine complaining about eviscerate hitting for 10k in 2019. Ok listen It only hits that hard if you have barrier and the guy has a full adrenaline bar. On top of that eviscerate is rediculously slow even with quickness so kitten stop random dodging and look at animations and play cautiously. Warrior is amazing at punishing pepega players that random dodge and waste defenses. Its a l2p issue like it always has been. The one and only noobstomper class and ofc people complain about it in the forums.

Imagine defending power creep in 2019. With 25 might you need to avoid every one of their skills. Yeah it might be easy to do so, but its still unnecessary power creep.

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@Paradoxoglanis.1904 said:

@"Bashi.8902" said:Imagine complaining about eviscerate hitting for 10k in 2019. Ok listen It only hits that hard if you have barrier and the guy has a full adrenaline bar. On top of that eviscerate is rediculously slow even with quickness so kitten stop random dodging and look at animations and play cautiously. Warrior is amazing at punishing pepega players that random dodge and waste defenses. Its a l2p issue like it always has been. The one and only noobstomper class and ofc people complain about it in the forums.

Imagine defending power creep in 2019. With 25 might you need to avoid every one of their skills. Yeah it might be easy to do so, but its still unnecessary power creep.

this sums up fighting 25might warrior,sword throw? dodge or 6k, rush? daze/stun or 9k, arcing? dodge or 12k, bullcharge? dodge or 8k, rampage? run away for 10s or death, gs3? sidestep/dodge or 4-10k depending on glichy hitdetection, and even "weak" skills on dagger/shield hit from 2-6k while also removing boons/stuning/slowing.if he doesnt dodge important skills its fine if you dont you are screwed.heck even fullcounter hits for 1,5k, its not all that much but it is the weakest ability damage wise they have, and it chunks 5-10% max hp anyways.

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@Koen.1327 said:

@DanAlcedo.3281 said:How exactly was warrior buffed?

Warrior has to drop essencial traitlines to get tactic.

And what does tactic offer for it to be worth it?

the insane ramp up in might and heals via shouts and might

mind you, the #1 on the leaderboard is playing it, so if you have doubts about the viability go check his stream how he stomps everybody

Eu or Na?

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@Koen.1327 said:

@DanAlcedo.3281 said:How exactly was warrior buffed?

Warrior has to drop essencial traitlines to get tactic.

And what does tactic offer for it to be worth it?

the insane ramp up in might and heals via shouts and might

mind you, the #1 on the leaderboard is playing it, so if you have doubts about the viability go check his stream how he stomps everybody

Can you please post a build? Ive heard so many ppl cry about tactics being op, but absolutely nobody has provided a build so far.

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The build must be something similar to this, be reminded that GW2 edit has not yet been updated, so replace traits in tactics

http://gw2skills.net/editor/?PKwAEd7lZwSYisLGKOWTlLfA-z5gXElWAqMA

Depending on the encounter you can change utilities, but using the build as template I calculate an average heal of 6800 every 20s from "For great Justice , the absurdity of the balance is that Mending's Might stacks with "Might makes me right" for a total of 200+ healing for each stack of migh applied , I didn't even add the passive sustain of signet - possible might sigil and might on crit.

The build I am questioning at 100% use "For great Justice" twice in quick succession for an insta 25 might , possibly this warrior was axe mastery over Burst mastery, add all these factor together and you reach easily 11k eviscerate .

A build with huge sustain and min of 8k dmg for skill forcing you to dodge everything or lose 60% of your health regardless of your toughness/protection ; now warrior main will try to justify this in any possible way, coming up with all scenarios where this build ma lose 1vs2 or to a well played condi build or else.

Builds have been nerfed for much less....warrior has been meta everywhere for the last 4 years , they had a "short" break for few months prior to PoF launch when the devs nerfed OP berseker in preparation for spellbreaker release , same tactic they use for engi , mesmers and necros.

Up to 1st October, everybody was focused on holosmith when really spellbreaker already proved to be an issue, as always we must take in consideration the pro wars and not the mob posting on the forum , Anet has nerfed other classes based on the highest possible gameplay...and this tactic build has been used for AT already... for god's sake...no more words needed

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This isn't something new, core warr could easily reach 25 might before with Strength rune, shouts and a sigil of Courage.

To add on that the weapons used have little to no conditions, leaving it only useful for power which - with strength line - makes up for 750/2465 = 30% extra base dmg.

However you're not supposed to tank a warriors attacks, and while I agree Magebane Tether offers more counterplay the warrior has to give up quite a bit of passive sustain using the shout instead, and he loses out on Full Counter as a defensive tool. The boon can still be ripped and weakness still mitigate that damage.

Nobody had a problem with 25 might Spellbreaker, why is core warr doing the same now a problem? They even have to trade a cc/evade/dmg/mobility skill to achieve that meaning shield 4 and rampage are the only things you need to look out for, unlike Spellbreaker which has both Full Counter and Bull's Charge.

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@RedShark.9548 said:

@DanAlcedo.3281 said:How exactly was warrior buffed?

Warrior has to drop essencial traitlines to get tactic.

And what does tactic offer for it to be worth it?

the insane ramp up in might and heals via shouts and might

mind you, the #1 on the leaderboard is playing it, so if you have doubts about the viability go check his stream how he stomps everybody

Can you please post a build? Ive heard so many ppl cry about tactics being op, but absolutely nobody has provided a build so far.

tactics 3-3-2 or 3-2-2 instead of spellbreakeraxe+shield / gsfgj instead of bull charge

@danalcedo, this is eu - this person multi classes though mainly ele/waron na also multi class

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@Koen.1327 said:

@DanAlcedo.3281 said:How exactly was warrior buffed?

Warrior has to drop essencial traitlines to get tactic.

And what does tactic offer for it to be worth it?

the insane ramp up in might and heals via shouts and might

mind you, the #1 on the leaderboard is playing it, so if you have doubts about the viability go check his stream how he stomps everybody

Can you please post a build? Ive heard so many ppl cry about tactics being op, but absolutely nobody has provided a build so far.

tactics 3-3-2 or 3-2-2 instead of spellbreakeraxe+shield / gsfgj instead of bull charge

@danalcedo, this is eu - this person multi classes though mainly ele/waron na also multi class

Tactics, strength and dicsi, right?Why exactly would that be better than the spb variant? Spb offers pretty much the same amount of might with magebane tether and adds another defensive skill that also dazes the enemy on hit. With more boonrips. And the possibility to pull your target with tether. Also tether adds another 10% of dmg increase on tethered enemies.

The tactics line offersA 1 sec imo on cripple, which is nice to setup your burst, and dmg increase to impaired foesLess defensive tools (no fullcounter, no bullscharge evade/cc, i know fgj heals with mmr and mending might but as long as you are alone its rather small)And the trait that everybody was crying about, warriors cunning, that increases you first burst, or hits harder against barrier using foes.This one is either good, or completely wasted, because being below 90% is no big deal and when your oponnent isnt running barrier you wont benefit from any of that 50% dmg increase

At best this looks like maybe on par with the spb variant, but in no way so much stronger that it needs a nerf. (only ofc you want the spb variant also nerfed, then maybe.)Removing boons like protection, stability and regeneration is alot more reliable as a form of dmg increase

The spb variant looks like its way better suited to kill anything remotely tanky (when the tankyness is coming from boons)

The tactics one is probably better at taking down barrier users (obviously)But is alot more susceptible to bursts due to the lack fc and bc

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@RedShark.9548 said:

@DanAlcedo.3281 said:How exactly was warrior buffed?

Warrior has to drop essencial traitlines to get tactic.

And what does tactic offer for it to be worth it?

the insane ramp up in might and heals via shouts and might

mind you, the #1 on the leaderboard is playing it, so if you have doubts about the viability go check his stream how he stomps everybody

Can you please post a build? Ive heard so many ppl cry about tactics being op, but absolutely nobody has provided a build so far.

tactics 3-3-2 or 3-2-2 instead of spellbreakeraxe+shield / gsfgj instead of bull charge

@danalcedo, this is eu - this person multi classes though mainly ele/waron na also multi class

Tactics, strength and dicsi, right?Why exactly would that be better than the spb variant? Spb offers pretty much the same amount of might with magebane tether and adds another defensive skill that also dazes the enemy on hit. With more boonrips. And the possibility to pull your target with tether. Also tether adds another 10% of dmg increase on tethered enemies.

The tactics line offersA 1 sec imo on cripple, which is nice to setup your burst, and dmg increase to impaired foesLess defensive tools (no fullcounter, no bullscharge evade/cc, i know fgj heals with mmr and mending might but as long as you are alone its rather small)And the trait that everybody was crying about, warriors cunning, that increases you first burst, or hits harder against barrier using foes.This one is either good, or completely wasted, because being below 90% is no big deal and when your oponnent isnt running barrier you wont benefit from any of that 50% dmg increase

At best this looks like maybe on par with the spb variant, but in no way so much stronger that it needs a nerf. (only ofc you want the spb variant also nerfed, then maybe.)Removing boons like protection, stability and regeneration is alot more reliable as a form of dmg increase

The spb variant looks like its way better suited to kill anything remotely tanky (when the tankyness is coming from boons)

The tactics one is probably better at taking down barrier users (obviously)But is alot more susceptible to bursts due to the lack fc and bc

tactics is instant, you don't need to hit anything to ramp up your might and get fury, and cc with axe 3 is super easy toofgj heals for like 4k, every 20 secs which is like healing signet getting a 50% buff

ofc you miss valuable tools that spb uses, but the damage and heal is absolute insanemind you holo is on the loose and with warrior cunning all your attacks suddenly start hitting 10k+ if they use corono (so fuck boonripping and ccing them)

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every class except guardian can stack 25 might fairly easily. whats your point?if it bothers you so much add sigils of absorption, revocation and annulment to your build to strip their boons and its not like that they have a tower of them so stripping/stealing their boons is easier than say holo and mirage

besides core warrior is fairly predictable in its rotation and eviscerate is fairly telegraphed and for it to one shot you it needs to be level 3 and you can watch how the warrior spends their adrenaline to know if it is being prepared or not. the build has no access to an extra block from FC and no bull's charge/Frenzy for the burst setup so either lack cc and an evade or lack stunbreak and quickness. they also lose their cc from dagger and full counter and tether.

i dont see your issue? it is just that warrior has no equiped a sustain centered traitline ever since defense and stances were eviscerated and you missed what that was like.

patch just hit and we should welcome a new build to the table that unlike condi thief takes skill

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@Paradoxoglanis.1904 said:

@rng.1024 said:Nobody had a problem with 25 might Spellbreaker

This isnt really true. Any build that can passively give themselves 25 might needs to looked at. A lot of people have complained about spellbreaker might generation.

And that's a perfectly good topic for another discussion.

But louder outcry for 25 might core warrior than 25 might Spellbreaker makes absolutely no sense to me.

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