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Catapult range


Virdo.1540

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They also have a limited flight time. As in, if the rock drops much below the original altitude of the catapult it vanishes. There's a few spots on every map this is inconvenient. Do I think it demands dev time though? Not if it isn't a quickie. The game needs big things, not janitor work.

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@Sviel.7493 said:So, rather than range, you want to increase maximum flight time?

I wonder if that's mandated by the CD on rocks...

These game engines don't handle verticality well, it's one flaw in the design of dbl. The catapult and treb attack were designed on flat ground, nobody thought to program shot to keep falling until it hit the ground so it's ballistic arc simply ends at Max range.

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