Jump to content
  • Sign Up

The “Fury” 2.0- A hammer wielding Ranger


Swagger.1459

Recommended Posts

@"Kain Francois.4328" said:Call it "Thumper" or bust.

There is no way a Hammer Ranger could be anything but a Bunny Thumper. You've just triggered the GW1 fanbase, mate.

The theme of this set is about "Nature's Fury", hence the name "Fury"... It's a fitting name for the idea design, and fits the theme of the class created by Anet...

https://wiki.guildwars2.com/wiki/Ranger

"Rangers rely on a keen eye, a steady hand, and the power of nature itself. Unparalleled archers, rangers are capable of bringing down foes from a distance with their bows. With traps, nature spirits, and a stable of loyal pets at their command, rangers can adapt to any situation."

You peeps can call it "Thumper" on metabattle, but this one is "Fury".

Link to comment
Share on other sites

@"InsaneQR.7412" said:Nope not my taste.Id rather would have a shield as an offhand that works as a CCand mobility weapon, similar to warrior but with more magical based stuff. Like a stunning projectile and a teleport with explo finisher.Id like to see a control spec with good CC like stuns and pulls, but this time a more selfish approach with no support cappabbilities except the increase of breakbar dmg you could bring into a group.

I honestly think this will be what's next. Called "Warden" with a lot of CC that says "Get outta my forest." We already got a healing spec with a healing weapon, then we got a bruiser spec with a damage weapon, I think tank/CC is next. And its most unique. Hammer would be awesome (and could totally be tank CC too), rifle may happen too, but it seems to me that they like to add new kinds of playstyles, and I feel like the hammer would be too similar to our GS (a tanky direct damage 2h melee), and shield would synergize well with sword, methinks, maybe axe too for a ranged condi tank.

But when it comes down to it, there's no reason. I just got a feelin. =)

Link to comment
Share on other sites

  • 1 year later...

@Draeyon.4392 said:I take a quality espec over being disappointed by how it is named.

I don't mind the steam mechanic as long as it interacts with your new utilities i.e. using a new utility consumes the stacks but increases the power/effectiveness of the utility in the process.

Would actually call it a frost mechanic and centre the spec around cc (mostly in the form of chill).We have a support spec from Druid, now a damage spec from SoulBeast.A new espec to let us further specialise in crowd control would blend well with core ranger.

As for spirits, they just need to be made mobile again (baseline) and for them to proc their active on death if you take the GM trait.

But having a name with a strong call back to the game's roots, and being a good Espec are not mutually exclusive....... Its already proven with the Chronomancer.

Link to comment
Share on other sites

@"Dragon.4782" said:I respectfully disagree with this elite spec. I feel as though we should have a terrestrial spear as the next elite spec weapon because 1) it provides much more options in terms of combat either log range or close range, especially since dead eyes can do something similar with their rifles. 2) the hammer is a rather clunky weapon and will only be really valuable if the ranger using it is a tank. That being said, if handled right it would be interesting to see a ranger using it.

I disagree with the Hammer assessment, just on examples of how its already being used. Only Guardian uses it to "tank", and their usage is a pretty unconventional even GW2 standards. In Warrior, Scrapper and Rev, its a Shutdown weapon..... which [incidentally] is what the Bunny Thumper build was all about, AND is currently a build type Ranger lacks.

While I agree the OP's idea is not properly thought out (it rarely is)..... But I wouldn't rule out hammer being adapted for a faster play style; as both Ranger and Thief have a thematic foundation to justify this new approach. Of the 4 classes that use it currently, its handled as blunt force trauma through the weight of the hammer. What we haven't seen yet is a combat style that uses the weight of a weapon to aid in agility. An easy example is all the Choreography in RWBY; where almost all the fighting styles leverage physics to increase force, speed and acrobatics. Designing an animation set for a fighting style based on continuous motion isn't far fetched, given Ranger's historical and existing melee animations.

Put into further context, GreatSword is Ranger's only forward mobility option (sword doesn't count, since "about face" spamming is such a grey area to begin with). As a whole class, the other way to get that is selected pets and Soulbeast merging- viable for pursuit, but not deliberate navigation of a battlefield. But that limitation kind of made sense in Core, since they had a lot of ranged options, and all the backward movement was made for disengagement. But using the momentum of a hammer to facilitate leaps, or even Thor's hammer throw, would create some good engagement options to pair with shutdown or suppression builds.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...