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Our problem with Build Templates, is the Equipment templates.


Vegeta.2563

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Equipment Templates (character-bound)

  • Frees up bag space ¹
  • A single piece of legendary equipment can be customized with different attributes in separate Equipment Templates ²
  • Each character will start with two Equipment Template tabs and can have up to six tabs with additional purchases available in the Black Lion Trading Company Store ³

¹ This maybe the case with ascended or exotic gear, but people with Legendary gear, this does not save them anyspace, but its a minor thing.

² This is the biggest issue, and it absolutely devalues Legendary gear. We want to use 1 set of legendary gear for a single tab and be able to switch stats and rune sets (requires legendary runes) on the fly using that 1 tab without taking up multiple equipment tab slots. The stats could be saved in a different location and can be swapped on the fly, since it doesn't require gear and just the stats. There could be some sort of check in place to verify the character using the template has legendary gear on for those slots before switching stats.

³ This is simply just a limitation of equipment templates for people that run more than 10-20 builds for raids or other activities. 6 Is not enough. With the UI design seeming to be limiting to how many the future can hold. There needs to be a way to store 100s if a player chooses.

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@Vegeta.2563 said:

¹ This maybe the case with ascended or exotic gear, but people with Legendary gear, this does not save them anyspace, but its a minor thing.

² This is the biggest issue, and it absolutely devalues Legendary gear. We want to use 1 set of legendary gear for a single tab and be able to switch stats and rune sets (requires legendary runes) on the fly using that 1 tab without taking up multiple equipment tab slots. The stats could be saved in a different location and can be swapped on the fly, since it doesn't require gear and just the stats. There could be some sort of check in place to verify the character using the template has legendary gear on for those slots before switching stats.

³ This is simply just a limitation of equipment templates for people that run more than 10-20 builds for raids or other activities. 6 Is not enough. With the UI design seeming to be limiting to how many the future can hold. There needs to be a way to store 100s if a player chooses.

I would expect most of your issues to be addressed by being patient.First step is getting a blanket solution/framework that covers most cases which you then expand upon to cover edge cases.This is a big feature, and they're probably not going to get it just right on the first day.Remember how we used to be limited to 4 Shared Inventory slots? Now we're entering the high 20's, or something.

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¹ This maybe the case with ascended or exotic gear, but people with Legendary gear, this does not save them anyspace, but its a minor thing.This is the main issue for me. WvW legendary armor doesn't even give a unique skin, people make it purely to save bag space and change stats freely. Those templates are a major devaluation of any legendary gear in the game and I feel absolutely disguisted with ANet's reasoning.

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@Vegeta.2563 said:² This is the biggest issue, and it absolutely devalues Legendary gear. We want to use 1 set of legendary gear for a single tab and be able to switch stats and rune sets (requires legendary runes) on the fly using that 1 tab without taking up multiple equipment tab slots. The stats could be saved in a different location and can be swapped on the fly, since it doesn't require gear and just the stats. There could be some sort of check in place to verify the character using the template has legendary gear on for those slots before switching stats.

Kinda think this is the most major one. Devalues legendaries and a lot for the convenience and the space that you saved before are null with this implementation. And this is a end game goal issue. Devalueing end game goals is pretty bad for the game. Plus it would make so much more sense game-wise if it was done properly. Either pay for the extra slot or play the game to get the legendaries and overcome the limitation that way. Both does good for the game's longevity.

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@Vegeta.2563 said:

² This is the biggest issue, and it absolutely devalues Legendary gear. We want to use 1 set of legendary gear for a single tab and be able to switch stats and rune sets (requires legendary runes) on the fly using that 1 tab without taking up multiple equipment tab slots. The stats could be saved in a different location and can be swapped on the fly, since it doesn't require gear and just the stats. There could be some sort of check in place to verify the character using the template has legendary gear on for those slots before switching stats.

Nailed it!

Made 3 full sets of legendary armor from raids and some additional WvW legendary armor (the 2k chest piece effect is awesome!).

If the system were able to factor in legendary armor and allow these swaps (as players build these expensive pieces with that convenience in mind), I feel like many of us who built these sets would be much happier.

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@"Yannir.4132" said:I would expect most of your issues to be addressed by being patient.First step is getting a blanket solution/framework that covers most cases which you then expand upon to cover edge cases.This is a big feature, and they're probably not going to get it just right on the first day.Remember how we used to be limited to 4 Shared Inventory slots? Now we're entering the high 20's, or something.

Let's hope so! I will give ANet the benefit of the doubt there, because they did say "Not yet" on the stream regarding legendary features.

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@Yannir.4132 said:

@"Vegeta.2563" said:

¹ This maybe the case with ascended or exotic gear, but people with Legendary gear, this does not save them anyspace, but its a minor thing.

² This is the biggest issue, and it absolutely devalues Legendary gear. We want to use 1 set of legendary gear for a single tab and be able to switch stats and rune sets (requires legendary runes) on the fly using that 1 tab without taking up multiple equipment tab slots. The stats could be saved in a different location and can be swapped on the fly, since it doesn't require gear and just the stats. There could be some sort of check in place to verify the character using the template has legendary gear on for those slots before switching stats.

³ This is simply just a limitation of equipment templates for people that run more than 10-20 builds for raids or other activities. 6 Is not enough. With the UI design seeming to be limiting to how many the future can hold. There needs to be a way to store 100s if a player chooses.

I would expect most of your issues to be addressed by being patient.On the contrary, based on past experience i would expect that, if the players were to be patient, most of the issues to not be addressed at all.

First step is getting a blanket solution/framework that covers most cases which you then expand upon to cover edge cases.That's not how it works here. First step is indeed introducing a new system. Next step in gw2 however is almost uniformly the abandonment of said system and moving on to a new one.This is a big feature, and they're probably not going to get it just right on the first day.It's not about then not "just getting it right on the first try". It's about some deep flaws in base design principles of the new system.Remember how we used to be limited to 4 Shared Inventory slots? Now we're entering the high 20's, or something.They intended shared slot system to be expandable from the get go. Here, we're not talking about just adding new tabs, but about changes to the underlying system.

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@Acheron.4731 said:

@"Goettel.4389" said:*Your, not "our".

He clearly speaks for more than just one of us.His suggestion does not alter your use and actually adds more value to it.

His suggestion also takes Dev time to implement, and for some people it's a non-problem. Thus, it would be a waste of development time and resources.

Now, which side is the majority on? None of us here can say. But personally, I couldn't care less about "our" issue here.

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I don't see a problem with legendaries still having to use a template set to save the stuff so it later can be easy changed. Prices of the template slots though might be a problem ... if there is only one type of template slot where you have to pay for the storage (that saves bag space for exotics/ascended) but don't actually need that storage for legendaries.

Solution might be to sell 2 different types of template slots. One without storage which can be used for people that have legendaries or for people that just want to store their equip in their bags.

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@Palador.2170 said:

@"Goettel.4389" said:*Your, not "our".

He clearly speaks for more than just one of us.His suggestion does not alter your use and actually adds more value to it.

His suggestion also takes Dev time to implement, and for some people it's a non-problem. Thus, it would be a waste of development time and resources.A template system that is aimed primarily at people that do not need templates is an even bigger waste of development time and resources.

Now, which side is the majority on?On the side of people that have no need of the system at all, obviously. Why do you ask?
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@Luthan.5236 said:

Solution might be to sell 2 different types of template slots. One without storage which can be used for people that have legendaries or for people that just want to store their equip in their bags.

Could work! An option without storage for legendary armor folks would probably result in very few complaints, while still giving them the convenience and functionality that they spent all that money/time on in the first place.

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@Vegeta.2563 said:

@"Goettel.4389" said:*Your, not "our".

This is majority of the complaints coming from people on reddit. It is way more than just myself.

That's fine, I'm sure others have pointed out sufficiently you don't speak for everyone, though.It's obvious the build templates in their current form & at a gem price aren't to everyone's liking, and I'm not even sure they will be to mine.Caveat emptor, and they are after all QoL items, a category which seems to sustain this great game no end.

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By having 1 character fully equipped in legendaries you can have infinite builds by using Delta's build templates. That's why some people are upset because it was taken away from them. Infinite, not free 2, not 6 - infinite amount of builds from having 1 set. And if you want to say it's not "our" problem - majority will never use more than 1 build per class also majority will never have more at least 1 character wearing legendary armor. Does this mean it's not legitimate concern and can be washed off? No.

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