I recently started playing again after quite some time. I've been on and off, hoping PvP was a bit alive again, but shocker, it ain't. I'm an engi main, and started looking at builds again. I've fallen in love with engi back in the days when soldier's amulet was mandatory on engi. Quite some time ago.
So what do I play now? I looked at holo, but that's not my playstyle. I'll go warrior if I want to be swinging swords at people while having crazy sustain. But luckily there is core and scrapper. I used to play scrapper quite a bit, so let's go!
Gyro's are wells now, great! Awesome improvement! Then I look at the traitline... What a mess! Here is a list of what I noticed (focussed on PvP):
- Impact Savant: The fact that this trait is so focussed on strike damage, shows how much this line blocks out any condition builds. Just why do you make this a mandatory trait for scrapper? Make this a GM trait or something so that condi builds don't get this useless piece.
- Superspeed: Scrapper used to have so much sustain with Rapid Regeneration. Now that that is removed, why on earth do I want so much superspeed? 5% damage increase is fun and some extra movement, but for a spec that is so focussed on giving superspeed, give us something that is worth using superspeed for.
- System Shocker: The improvements, are quite worthless. In PvP, stability is handed out so much that daze duration doesn't matter. We get perma swiftness anyways, and bolts are just meh. Maybe actually increase their effect? 2 stacks of vulnerability instead of double duration? Stun instead of daze? idk, but make it more useful.
- Appied Force: Quickness is kitten on almost every scrapper build. Why would you want to have quickness on hammer? So that your block lasts 0.75s shorter? So that your reflect lasts 0.5s shorter? Great. On condi builds, why. The trait gives improved power, again, antisynergy.
TL;DR: The traitline is too focussed on one single niche. Make superspeed feel actually worth using, and free other builds by not limiting it to power.