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Razorclaw's Rage


Clownmug.8357

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  • 3 weeks later...

@Kravey.4563 said:

@draxynnic.3719 said:Yeah, Razorclaw's Rage really needs a buff.

@Jthug.9506 said:and why doesn't Icerazor apply chill?

I suspect it's because ArenaNet decided that combining it with Abyssal Chill to stack Torment was just too much.

Then why they called it ICErazor ??? :open_mouth:

Because they'd already named it before they introduced Abyssal Chill and realised the synergy it created, and didn't think to rename it.

Mind you, it's possible that they could get away with turning it (back?) into Chill now, and one thing they could possibly do is make it so that not every bolt that Icerazor throws inflicts Chill.

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In an ideal situation, it generates 50 stacks of bleeding, inflicting the equivalent of 100-200 seconds of bleeding over the course of 11-13 seconds in PvE, and 200-400 seconds of bleeding over the course of 13-17 seconds in competitive. They probably balanced according to the ideal situation without thinking about how often the ideal situation can actually be realistically expected to occur.

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@draxynnic.3719 said:In an ideal situation, it generates 50 stacks of bleeding, inflicting the equivalent of 100-200 seconds of bleeding over the course of 11-13 seconds in PvE, and 200-400 seconds of bleeding over the course of 13-17 seconds in competitive. They probably balanced according to the ideal situation without thinking about how often the ideal situation can actually be realistically expected to occur.

I guess Skale Venom and Spider Venom have flown under the radar for years then.

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@draxynnic.3719 said:In an ideal situation, it generates 50 stacks of bleeding, inflicting the equivalent of 100-200 seconds of bleeding over the course of 11-13 seconds in PvE, and 200-400 seconds of bleeding over the course of 13-17 seconds in competitive. They probably balanced according to the ideal situation without thinking about how often the ideal situation can actually be realistically expected to occur.

I mean, Sun Spirit is the closest analog as far as I am concerned. That generates 20 stacks of burning at 2.5 seconds. More over, for that first 10 second window it is actually 40 stacks of burning at 2.5 seconds. This is not even in the same ballpark. On top of that, the radius is 600 base and 900 with trait, compared to 360 for Razorclaw’s Rage.

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@Clownmug.8357 said:

@"draxynnic.3719" said:In an ideal situation, it generates 50 stacks of bleeding, inflicting the equivalent of 100-200 seconds of bleeding over the course of 11-13 seconds in PvE, and 200-400 seconds of bleeding over the course of 13-17 seconds in competitive. They probably balanced according to the ideal situation without thinking about how often the ideal situation can actually be realistically expected to occur.

I guess Skale Venom and Spider Venom have flown under the radar for years then.

Both of those have actually been the recipients of buffs over the years, if anything.

Honestly, I think the only explanation is that someone overestimated the effect Razorclaw's Rage would have through looking at the theoretical numbers and didn't consider how unreliable getting those numbers was. Or it used have no interval, and they found that was broken when combined with multiple-small-hits attacks and put in the interval to fix it, and didn't realise they'd nerfed it into uselessness.

I'm absolutely not defending it. My first sentence in this thread was, after all, "Yeah, Razorclaw's Rage really needs a buff." Merely speculating about how a skill that is so bad it pretty much might as well not exist except as a trap for the uninitiated might have come to be.

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I’d like to see Razorclaw receive additional utility (like maybe a smoke field) game-wide and then also a damage increase in PvP/WvW. It’s fine in PvE and provides enough damage there.

Also side note, summons not having combo fields (outside of Soulcleave whose combo field is bugged) was a big missed opportunity that could have made Renegade better. Having access to water, Dark, ice, smoke, and fire fields would give Renegade more interesting gameplay

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