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Vicariuz.1605

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@ZDragon.3046 said:

@foste.3098 said:@Killthehealersffs.8940 @Psycoprophet.8107staff/staff daredevil is op in the sense that it warps the game around it since only particular builds can deal with it.But i am 100% against nerfing staff to the point of un-play ability, which seams like it will be the case, just because 1 degenerate build poped up and is abusing the on swap trait and sigils to bunker points. Daredevil was never meant to be a bunker but a bruiser, there is a big difference there.

i don't see the problem with a build being extremely defensive to keep a node. this is what conquest is about. as for thief, evades is just the only way you can do it, but people seem to hate everything they can't hit.

as for the on swap stuff, you're wrong. caed (i think) once polarized a double s/d build back in the times of dhumfire necro and spirit ranger with the same ini on weapon swap trait. as usual, it got nerfed because people in the history of gw2 have always complained about evades.

if thief evades and stealth keep getting nerfed, how about giving thief an actual build that doesn't rely on them?

This^ its halarious to me that the community spouts op on any thief build that has a chance at 1v1'ing than turns around and complains about thieves always disengaging during fights and how it's unfair. So according to the community thief shouldn't be able to hold its ground because of the mobility it has but at the same time shouldn't be able to have the mobility to constantly disengage due to not being able to hold it's ground lol its beyond funny. The staff/staff build dps isnt near what most dps builds do like if DA or CS was opted for instead of acro. Most other high deeps builds on other classes do more to. So staff/staff is basically a stall build that uses timed evades to sustain due to EVADES being it's way of sustain and its OP? So a warrior or any classes using their multiple passive and active sustain options while having high bursts is ok but a thief that spams evades cuz it's how it lives is OP? Why is any thief build that can somewhat stand its ground op? And why is it OP if thief has mobility if it doesn't have the ability to hold its ground ie disengage? So is thief supposed to be weak 1v1 and have low sustain/hp with just ok disengage potential? Sounds like a viable class to me lol. I hope I'm wrong but I can see the thief class as a whole being basically erased by these new devs with the help of the vocal gw2 community that has little care to the long term health of the game and only want their preferred classes to be in great spots while being barely contested by others, been this way for a long time now.

So you want to be necormancer with high mobility in a nutshell?The issue is not that it can 1v1

The issue is that while its 1v1'ing its not very subjective to any kind of retaliation other than on hit procs such as retaliation and auras both of which are extremely rare among the professions. Retaliations being limited to mostly guardian and auras like shocking aura being limited to only tempest and base ele for the most part.People dont mind you having lots of evades or a modest amount of stealth what people do mind is not having enough common tools spread throughout the game to combat it. Literally nothing except shocking aura stops that style of play for any decent amount of time and only should the thief choose to strike the aura buffed target.If a build does not allow for others to retaliate reasonably during a moment of down time then that build needs to be adjusted its simple.

No one cares if you get the power to 1v1 people care if they don't ever have a proper turn to fight you back though.

My issue is that when a thief build is buffed into a spot where its somewhat a viable 1v1 build without relying on one shot cheap mechanics its deemed OP because it constantly evades. How else would it sustain long enough in the fight if evades are its main defensive mechanic, of course it would have to evade enough to sustain itself in a fight to win it.I wouldnt really say staff was buffed though that staff bug has been there for a long time and people just didnt abuse it very bluntly. Its not until it was heavily abused to chain evades for long periods did it become a problem.I cant recall any buffs to staff or daredevil that made a super significant change to make it 1v1 viable. As far as i know its just as viable as its always been. Lastly its we have to remember the game is not only balanced around 1v1. I even forget this from time to time myself.

Daredevil will still have plenty of evades to sustain itself for an extended period of time. Will you be able to do it for extremely long periods of time without the staff 3 jump fix? No. Will you have bigger gaps between your evades? Yes. Overall not that much is changing staff dodge will still be a viable build but it wont be as 1 sided as it is now.Like i said if there were more tools that could counter such an evasive style of play across the game in general no one would likely minded it. But evasive play styles are a big topic right now considering

So if a thieves evades are to op because they can allow the thief to stay in the fight long enough(doesn't have passive sustain/hp or invulnerability) than how will a thief sustain itself in the fight long enough to win? They can't have a burst buff to shorten ttk so they wouldnt need sustain cuz the community will cry, they already cry about them disengaging all the time due to low sustain so.... and now being g able to evade long enough to sustain the fight is OP lmao it's seriously halarious. Like I said can't wait to see where thief's at in a yr. Not being g able to combat it is BS as I'm not a amazing player myself yet I've had zero issues taking down staff thieves in every rank game I've played. There was a few that took a while to down so I left them but they weren't a big threat to me yet I can face half the other classes that take a while to down as well but can burst u in secs with far more deeps like warrior,holo,slb etc and on top the DD has one burst rotation so it's easy to know what its gonna do,other classes have many but because it's a thief build when community gets all in arms.Good stuff!

Why do you assume the evades should last you until
"you win"
that in itself is not a healthy way of thinking how the evades should be balanced.The evades should last you long enough to give you a chance to win with the tools you have at hand (your weapon skills combined with your utilities and mind tactics). The evades should not last you in-defiantly until you do win just because if i fight you long enough i should win.

Ranger gs auto had an evade tied to its final strike and people would intentionally try to strike nothing with it so to proc the evade multiple times (2-3 times in a row) which was surely not the intentional use of the skill originally, it was fixed to not reward abusive un intentional behavior. I dont see why fixing the jump +3 on dd staff should not get the same treatment obviously the skill was never intended to be used like that. and using it in such away makes it far more powerful of a tool than what it really was designed to be.

I agree some of these other classes have too much damage and or too much defense to go along with that damage and hopefully they will be getting the shorter end of the stick than thief when the nerfs start hitting.

But they don't. Pls don't come to me with the infinite dodge hyperbole. Might as well say thief has infinite ini and endurance which it most defenitly doesn't. They cannot evade for ever for one and second of all if evading is their only real sustain method why shouldn't they be able to long enough to have a chance at winning a fight?

You know what i mean. ITs not literally infinite but its enough to be considered such if you last for 2-3 minutes on dodges then no that should not be a thing lastly.This should mostly be a bug fix if your build hinges on a bug or unintentional use of a skill then thats not a good thing for your class or for anyone else.I wont go back and forth with you over and over again.If you think the amount of evade access is across the dodges, endurance restoration traits and skills, and weapon skills then i dont know what to tell you. ive seen thieves and 1v1 people and win with far less than what the staff / dodge build offers so lets not even go there.

Once again its also about the fact that that build with that bug has very limited counter-play. To counter something you need to be able to combat it. You cant effectively combat someone who is just dodging for the majority of a fight. Similarly You cannot combat someone who is invisible for the majority of a fight. When i say majority of a fight i 0mean 75% or more of the fights total time. With evades (which also do damage) specifically, because there are no un-dodgeable damage mechanics in pvp expect people to call out something should it get out of hand.

U do realize with full ini supplemented with prepardness u can use st3 like 3 times than swap to get another 3 ini and by than u wait a sec to have enough for a fourth. That's all ur global resource gone for all skills. So a thief monkey bouncing using ini on vault is gonna be able to consistantly use the st3 jump bug only so often . It's not like u cam just sit and spam vault and st3 continually with some bounds in between for infinite evade. I'm gonna low ball peeps claims here and challenge anyone to post a vid of a staff/staff DD evading for 1 minute real time continually. I'd be interested in seeing it.

Just watch monthly vids and you see staff thieves evading the entire game long not just 1 minute

Every staff video ive seen, Staff thief gets squished after he uses up all his Ini and he fails to escape. Just like literally every other thief... Nothing different there.

Well thats what happens when you use up all your defense being offensive. Same thing happens with condi thief should you happen to catch them after they spam evade around you should the conditions not kill you.

But it really depends on the build and knowing how to balance endurance restoration with dodges and ini.That said there is no excuse for skill abuse to this level. The skill abuse was fine when it was rare to see it used but once it gets public and everyone under the sun starts using it abuse will not be tolerated. Thief is not the first class to fall victim to this.

But but that shouldn't happen cuz they have match long evade potential and literally can evade until they win all engagements right ;)

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Any thief player that's played it as a main has used the staff/staff build or some iteration of it many times. To a non thief player it can seem like thief is evading a high amount of time during the fight and ur right it is compared to ur two dodges and maybe ur evade frame in a skill if u have one but I'd even be surprised to see a DD evade repeatedly over 20 sec real time. But u add in ur blocks, invulnerability, higher hp/armor etc the evade time isn't so op especially when they've dropped their deeps to do so. I've followed behind guards,warriors,holes,scrappers and to lesser extent soulbeast repeatedly attacking them while the timely use all their sustain options rendering them as unkillable as a staff thief. Especially guards and warriors and the dont give up nearly as much deeps as a bunker DD does.Again its thief so it needs to be tanked, nothing new lol.

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@"ZDragon.3046" said:No one cares if you get the power to 1v1 people care if they don't ever have a proper turn to fight you back though.

That's exactly what the bug fix will achieve tho. both staff 5 and 3 have an aftercast that can be punished (without the jump bug). Yet, anet is willing to overnerf a build just to "make sure it doesn't get played in the next mAT" with plans to nerf the traits even more in a later patch, and maybe revert the ini change on staff 3.

During the time i've played this game, thief has always gotten nerfed because people qq about the class more than anything else. are some nerfs justified? of course. is every nerf justified? absolutely not.

at launch we had the signet and backstab nerfs, later came the d/d and s/d nerfs, after that the s/p nerfs followed by more s/d nerfs and d/p nerfs. when daredevil came out they nerfed pulmonary impact to oblivion, nerfed vault, nerfed the endurance regeneration. deadeye was just another fiasco.

thief is build wise in a good spot right now. you have a rotationally strong build in s/d, a good? +1 build in d/p, a build that's capable of taking 1v1 in condi s/d and a tank build in st/st. half of that's going to be taken away, relegating thief back to a rotation tool.

i'm not particularly attached to thief, i think it's a terrbily designed class, but i'm against removing builds that play differently, as thief builds up to now have always fallen in that "assassin" category.

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@rowdy.5107 said:All these thief threads are from people that ... are using a class that shouldn't be trying to engage a thief in the first place.

Just pointing out that ideally, this situation shouldn't exist. Classes should be able to counterplay all playstyles within their class at baseline whether that includes picking up a different weapon or trait build or not.

EDIT: Also....wow. That hotfix is live. Like, now.

That was quick.

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@Psycoprophet.8107 said:

@foste.3098 said:@Killthehealersffs.8940 @Psycoprophet.8107staff/staff daredevil is op in the sense that it warps the game around it since only particular builds can deal with it.But i am 100% against nerfing staff to the point of un-play ability, which seams like it will be the case, just because 1 degenerate build poped up and is abusing the on swap trait and sigils to bunker points. Daredevil was never meant to be a bunker but a bruiser, there is a big difference there.

i don't see the problem with a build being extremely defensive to keep a node. this is what conquest is about. as for thief, evades is just the only way you can do it, but people seem to hate everything they can't hit.

as for the on swap stuff, you're wrong. caed (i think) once polarized a double s/d build back in the times of dhumfire necro and spirit ranger with the same ini on weapon swap trait. as usual, it got nerfed because people in the history of gw2 have always complained about evades.

if thief evades and stealth keep getting nerfed, how about giving thief an actual build that doesn't rely on them?

This^ its halarious to me that the community spouts op on any thief build that has a chance at 1v1'ing than turns around and complains about thieves always disengaging during fights and how it's unfair. So according to the community thief shouldn't be able to hold its ground because of the mobility it has but at the same time shouldn't be able to have the mobility to constantly disengage due to not being able to hold it's ground lol its beyond funny. The staff/staff build dps isnt near what most dps builds do like if DA or CS was opted for instead of acro. Most other high deeps builds on other classes do more to. So staff/staff is basically a stall build that uses timed evades to sustain due to EVADES being it's way of sustain and its OP? So a warrior or any classes using their multiple passive and active sustain options while having high bursts is ok but a thief that spams evades cuz it's how it lives is OP? Why is any thief build that can somewhat stand its ground op? And why is it OP if thief has mobility if it doesn't have the ability to hold its ground ie disengage? So is thief supposed to be weak 1v1 and have low sustain/hp with just ok disengage potential? Sounds like a viable class to me lol. I hope I'm wrong but I can see the thief class as a whole being basically erased by these new devs with the help of the vocal gw2 community that has little care to the long term health of the game and only want their preferred classes to be in great spots while being barely contested by others, been this way for a long time now.

So you want to be necormancer with high mobility in a nutshell?The issue is not that it can 1v1

The issue is that while its 1v1'ing its not very subjective to any kind of retaliation other than on hit procs such as retaliation and auras both of which are extremely rare among the professions. Retaliations being limited to mostly guardian and auras like shocking aura being limited to only tempest and base ele for the most part.People dont mind you having lots of evades or a modest amount of stealth what people do mind is not having enough common tools spread throughout the game to combat it. Literally nothing except shocking aura stops that style of play for any decent amount of time and only should the thief choose to strike the aura buffed target.If a build does not allow for others to retaliate reasonably during a moment of down time then that build needs to be adjusted its simple.

No one cares if you get the power to 1v1 people care if they don't ever have a proper turn to fight you back though.

My issue is that when a thief build is buffed into a spot where its somewhat a viable 1v1 build without relying on one shot cheap mechanics its deemed OP because it constantly evades. How else would it sustain long enough in the fight if evades are its main defensive mechanic, of course it would have to evade enough to sustain itself in a fight to win it.So if a thieves evades are to op because they can allow the thief to stay in the fight long enough(doesn't have passive sustain/hp or invulnerability) than how will a thief sustain itself in the fight long enough to win? They can't have a burst buff to shorten ttk so they wouldnt need sustain cuz the community will cry, they already cry about them disengaging all the time due to low sustain so.... and now being g able to evade long enough to sustain the fight is OP lmao it's seriously halarious. Like I said can't wait to see where thief's at in a yr. Not being able to combat it is BS as I'm not a amazing player myself yet I've had zero issues taking down staff thieves in every rank game I've played. There was a few that took a while to down so I left them but they weren't a big threat to me yet I can face half the other classes that take a while to down as well but can burst u in secs with far more deeps like warrior,holo,slb etc and on top the DD has one burst rotation so it's easy to know what its gonna do,other classes have many but because it's a thief build when community gets all in arms.Good stuff!

Let's not pretend that staff staff is "somewhat viable." Like let's just stop right there. Chaining evade frames by abusing a bug should be fixed plain and simple. When a build hard counters entire classes (not just other builds), while 1v2 and 1v3, there is an OBVIOUS problem.

Stop downplaying how abusive the spec is.

Let's also stop pretending like this build is what is bringing thief into use at high levels, there are 4-5 builds I can think of off the top of my head (being core, dd, deadeye) that are all extremely powerful (and being used to win monthly tournaments). IDK what ur gameplan is but the constant downplaying of the build with some "lol" at the end isn't going to make ur case. You are doing EXACTLY what people before you, who had no idea what they were talking about, did and you can reference the OP to see it.

This isn't about ranked games, which are completely meaningless and riddled with low skill players, win trading, throwing, leaderboard rank selling, etc. This is about ACTUAL games at what's left of the top tier of this game. Watch a monthly AT for once and understand what's going on. In another post u apparently have never even seen this in action since u think its impressive that it will evade chain (which can't be punished because of bug abuse) "for 20 seconds" well feel free to watch sindrener (repeated monthly tournament winner as a thief) vods or the NA mAT on jebro's.

btw it's evade chaining for almost a minute straight not just in 1v1, but in 1v2 and 1v3. If u think thats fine idk what there is to say because u have a very jaded and misguided understanding of the game.

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@Vicariuz.1605 said:

@foste.3098 said:@Killthehealersffs.8940 @Psycoprophet.8107staff/staff daredevil is op in the sense that it warps the game around it since only particular builds can deal with it.But i am 100% against nerfing staff to the point of un-play ability, which seams like it will be the case, just because 1 degenerate build poped up and is abusing the on swap trait and sigils to bunker points. Daredevil was never meant to be a bunker but a bruiser, there is a big difference there.

i don't see the problem with a build being extremely defensive to keep a node. this is what conquest is about. as for thief, evades is just the only way you can do it, but people seem to hate everything they can't hit.

as for the on swap stuff, you're wrong. caed (i think) once polarized a double s/d build back in the times of dhumfire necro and spirit ranger with the same ini on weapon swap trait. as usual, it got nerfed because people in the history of gw2 have always complained about evades.

if thief evades and stealth keep getting nerfed, how about giving thief an actual build that doesn't rely on them?

This^ its halarious to me that the community spouts op on any thief build that has a chance at 1v1'ing than turns around and complains about thieves always disengaging during fights and how it's unfair. So according to the community thief shouldn't be able to hold its ground because of the mobility it has but at the same time shouldn't be able to have the mobility to constantly disengage due to not being able to hold it's ground lol its beyond funny. The staff/staff build dps isnt near what most dps builds do like if DA or CS was opted for instead of acro. Most other high deeps builds on other classes do more to. So staff/staff is basically a stall build that uses timed evades to sustain due to EVADES being it's way of sustain and its OP? So a warrior or any classes using their multiple passive and active sustain options while having high bursts is ok but a thief that spams evades cuz it's how it lives is OP? Why is any thief build that can somewhat stand its ground op? And why is it OP if thief has mobility if it doesn't have the ability to hold its ground ie disengage? So is thief supposed to be weak 1v1 and have low sustain/hp with just ok disengage potential? Sounds like a viable class to me lol. I hope I'm wrong but I can see the thief class as a whole being basically erased by these new devs with the help of the vocal gw2 community that has little care to the long term health of the game and only want their preferred classes to be in great spots while being barely contested by others, been this way for a long time now.

So you want to be necormancer with high mobility in a nutshell?The issue is not that it can 1v1

The issue is that while its 1v1'ing its not very subjective to any kind of retaliation other than on hit procs such as retaliation and auras both of which are extremely rare among the professions. Retaliations being limited to mostly guardian and auras like shocking aura being limited to only tempest and base ele for the most part.People dont mind you having lots of evades or a modest amount of stealth what people do mind is not having enough common tools spread throughout the game to combat it. Literally nothing except shocking aura stops that style of play for any decent amount of time and only should the thief choose to strike the aura buffed target.If a build does not allow for others to retaliate reasonably during a moment of down time then that build needs to be adjusted its simple.

No one cares if you get the power to 1v1 people care if they don't ever have a proper turn to fight you back though.

My issue is that when a thief build is buffed into a spot where its somewhat a viable 1v1 build without relying on one shot cheap mechanics its deemed OP because it constantly evades. How else would it sustain long enough in the fight if evades are its main defensive mechanic, of course it would have to evade enough to sustain itself in a fight to win it.So if a thieves evades are to op because they can allow the thief to stay in the fight long enough(doesn't have passive sustain/hp or invulnerability) than how will a thief sustain itself in the fight long enough to win? They can't have a burst buff to shorten ttk so they wouldnt need sustain cuz the community will cry, they already cry about them disengaging all the time due to low sustain so.... and now being g able to evade long enough to sustain the fight is OP lmao it's seriously halarious. Like I said can't wait to see where thief's at in a yr. Not being able to combat it is BS as I'm not a amazing player myself yet I've had zero issues taking down staff thieves in every rank game I've played. There was a few that took a while to down so I left them but they weren't a big threat to me yet I can face half the other classes that take a while to down as well but can burst u in secs with far more deeps like warrior,holo,slb etc and on top the DD has one burst rotation so it's easy to know what its gonna do,other classes have many but because it's a thief build when community gets all in arms.Good stuff!

Let's not pretend that staff staff is "somewhat viable." Like let's just stop right there. Chaining evade frames by abusing a bug should be fixed plain and simple. When a build hard counters entire classes (not just other builds), while 1v2 and 1v3, there is an OBVIOUS problem.

Stop downplaying how abusive the spec is.

This isn't about ranked games, which are completely meaningless and riddled with low skill players. This is about ACTUAL games at what's left of the top tier of this game. Watch a monthly AT for once and understand what's going on.

Chaining evade frame that cost 5 of 15 ini each time yeah it has a cost and cant chain for long. If it were me I'd keep the bug and remove the passive evade from the rollback and have it just be a low dps distance giving skill. May not require much skill to get the evade that way but at least it requires more than a press of button. To many aspects of the game skill wise is getting dumbed down. The game needs more skillful game play added not removed. Honestly I think I ran into 5 staff thieves in last two months of ranked. Reading these forums they make it seem their everywhere but I barely saw them lolThe day staff thief is the big bad oh man lol

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@Psycoprophet.8107 said:

@foste.3098 said:@Killthehealersffs.8940 @Psycoprophet.8107staff/staff daredevil is op in the sense that it warps the game around it since only particular builds can deal with it.But i am 100% against nerfing staff to the point of un-play ability, which seams like it will be the case, just because 1 degenerate build poped up and is abusing the on swap trait and sigils to bunker points. Daredevil was never meant to be a bunker but a bruiser, there is a big difference there.

i don't see the problem with a build being extremely defensive to keep a node. this is what conquest is about. as for thief, evades is just the only way you can do it, but people seem to hate everything they can't hit.

as for the on swap stuff, you're wrong. caed (i think) once polarized a double s/d build back in the times of dhumfire necro and spirit ranger with the same ini on weapon swap trait. as usual, it got nerfed because people in the history of gw2 have always complained about evades.

if thief evades and stealth keep getting nerfed, how about giving thief an actual build that doesn't rely on them?

This^ its halarious to me that the community spouts op on any thief build that has a chance at 1v1'ing than turns around and complains about thieves always disengaging during fights and how it's unfair. So according to the community thief shouldn't be able to hold its ground because of the mobility it has but at the same time shouldn't be able to have the mobility to constantly disengage due to not being able to hold it's ground lol its beyond funny. The staff/staff build dps isnt near what most dps builds do like if DA or CS was opted for instead of acro. Most other high deeps builds on other classes do more to. So staff/staff is basically a stall build that uses timed evades to sustain due to EVADES being it's way of sustain and its OP? So a warrior or any classes using their multiple passive and active sustain options while having high bursts is ok but a thief that spams evades cuz it's how it lives is OP? Why is any thief build that can somewhat stand its ground op? And why is it OP if thief has mobility if it doesn't have the ability to hold its ground ie disengage? So is thief supposed to be weak 1v1 and have low sustain/hp with just ok disengage potential? Sounds like a viable class to me lol. I hope I'm wrong but I can see the thief class as a whole being basically erased by these new devs with the help of the vocal gw2 community that has little care to the long term health of the game and only want their preferred classes to be in great spots while being barely contested by others, been this way for a long time now.

So you want to be necormancer with high mobility in a nutshell?The issue is not that it can 1v1

The issue is that while its 1v1'ing its not very subjective to any kind of retaliation other than on hit procs such as retaliation and auras both of which are extremely rare among the professions. Retaliations being limited to mostly guardian and auras like shocking aura being limited to only tempest and base ele for the most part.People dont mind you having lots of evades or a modest amount of stealth what people do mind is not having enough common tools spread throughout the game to combat it. Literally nothing except shocking aura stops that style of play for any decent amount of time and only should the thief choose to strike the aura buffed target.If a build does not allow for others to retaliate reasonably during a moment of down time then that build needs to be adjusted its simple.

No one cares if you get the power to 1v1 people care if they don't ever have a proper turn to fight you back though.

My issue is that when a thief build is buffed into a spot where its somewhat a viable 1v1 build without relying on one shot cheap mechanics its deemed OP because it constantly evades. How else would it sustain long enough in the fight if evades are its main defensive mechanic, of course it would have to evade enough to sustain itself in a fight to win it.I wouldnt really say staff was buffed though that staff bug has been there for a long time and people just didnt abuse it very bluntly. Its not until it was heavily abused to chain evades for long periods did it become a problem.I cant recall any buffs to staff or daredevil that made a super significant change to make it 1v1 viable. As far as i know its just as viable as its always been. Lastly its we have to remember the game is not only balanced around 1v1. I even forget this from time to time myself.

Daredevil will still have plenty of evades to sustain itself for an extended period of time. Will you be able to do it for extremely long periods of time without the staff 3 jump fix? No. Will you have bigger gaps between your evades? Yes. Overall not that much is changing staff dodge will still be a viable build but it wont be as 1 sided as it is now.Like i said if there were more tools that could counter such an evasive style of play across the game in general no one would likely minded it. But evasive play styles are a big topic right now considering

So if a thieves evades are to op because they can allow the thief to stay in the fight long enough(doesn't have passive sustain/hp or invulnerability) than how will a thief sustain itself in the fight long enough to win? They can't have a burst buff to shorten ttk so they wouldnt need sustain cuz the community will cry, they already cry about them disengaging all the time due to low sustain so.... and now being g able to evade long enough to sustain the fight is OP lmao it's seriously halarious. Like I said can't wait to see where thief's at in a yr. Not being g able to combat it is BS as I'm not a amazing player myself yet I've had zero issues taking down staff thieves in every rank game I've played. There was a few that took a while to down so I left them but they weren't a big threat to me yet I can face half the other classes that take a while to down as well but can burst u in secs with far more deeps like warrior,holo,slb etc and on top the DD has one burst rotation so it's easy to know what its gonna do,other classes have many but because it's a thief build when community gets all in arms.Good stuff!

Why do you assume the evades should last you until
"you win"
that in itself is not a healthy way of thinking how the evades should be balanced.The evades should last you long enough to give you a chance to win with the tools you have at hand (your weapon skills combined with your utilities and mind tactics). The evades should not last you in-defiantly until you do win just because if i fight you long enough i should win.

Ranger gs auto had an evade tied to its final strike and people would intentionally try to strike nothing with it so to proc the evade multiple times (2-3 times in a row) which was surely not the intentional use of the skill originally, it was fixed to not reward abusive un intentional behavior. I dont see why fixing the jump +3 on dd staff should not get the same treatment obviously the skill was never intended to be used like that. and using it in such away makes it far more powerful of a tool than what it really was designed to be.

I agree some of these other classes have too much damage and or too much defense to go along with that damage and hopefully they will be getting the shorter end of the stick than thief when the nerfs start hitting.

But they don't. Pls don't come to me with the infinite dodge hyperbole. Might as well say thief has infinite ini and endurance which it most defenitly doesn't. They cannot evade for ever for one and second of all if evading is their only real sustain method why shouldn't they be able to long enough to have a chance at winning a fight? Without thief's increased evade uptime it be free food for classes with higher bursts, hp, armor, multiple blocks and invulnerability as a thief can't take a hit without losing most of its hp. The community cries about dps power creep and low ttk times, try having thief's sustain on top.

D/D thief with acro also has strong sustain, heal on every INI spent, on top of heal for every evade. Thats more then mirage heals with WAAAAY more dodges, doesnt stop people from saying "perma dodge" doesnt it? the fact is you dont have to perma dodge. Fact is that you have more dodges then any build has offensive cooldowns, on top of good sustain, on top of alright sustained damage, on top of get out of jail free cards. Like evade on 50% for example.

wins 1v1 due to attrition, wins 1vX becouse trolls for minutes while team carries the rest of the map, cant be bursted becouse 50% trait, doest die to power becouse mostly dodges + toughtness ammy, doesnt die to condi cuz clear on every evade. Do you see the point?

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@Leonidrex.5649 said:

@foste.3098 said:@Killthehealersffs.8940 @Psycoprophet.8107staff/staff daredevil is op in the sense that it warps the game around it since only particular builds can deal with it.But i am 100% against nerfing staff to the point of un-play ability, which seams like it will be the case, just because 1 degenerate build poped up and is abusing the on swap trait and sigils to bunker points. Daredevil was never meant to be a bunker but a bruiser, there is a big difference there.

i don't see the problem with a build being extremely defensive to keep a node. this is what conquest is about. as for thief, evades is just the only way you can do it, but people seem to hate everything they can't hit.

as for the on swap stuff, you're wrong. caed (i think) once polarized a double s/d build back in the times of dhumfire necro and spirit ranger with the same ini on weapon swap trait. as usual, it got nerfed because people in the history of gw2 have always complained about evades.

if thief evades and stealth keep getting nerfed, how about giving thief an actual build that doesn't rely on them?

This^ its halarious to me that the community spouts op on any thief build that has a chance at 1v1'ing than turns around and complains about thieves always disengaging during fights and how it's unfair. So according to the community thief shouldn't be able to hold its ground because of the mobility it has but at the same time shouldn't be able to have the mobility to constantly disengage due to not being able to hold it's ground lol its beyond funny. The staff/staff build dps isnt near what most dps builds do like if DA or CS was opted for instead of acro. Most other high deeps builds on other classes do more to. So staff/staff is basically a stall build that uses timed evades to sustain due to EVADES being it's way of sustain and its OP? So a warrior or any classes using their multiple passive and active sustain options while having high bursts is ok but a thief that spams evades cuz it's how it lives is OP? Why is any thief build that can somewhat stand its ground op? And why is it OP if thief has mobility if it doesn't have the ability to hold its ground ie disengage? So is thief supposed to be weak 1v1 and have low sustain/hp with just ok disengage potential? Sounds like a viable class to me lol. I hope I'm wrong but I can see the thief class as a whole being basically erased by these new devs with the help of the vocal gw2 community that has little care to the long term health of the game and only want their preferred classes to be in great spots while being barely contested by others, been this way for a long time now.

So you want to be necormancer with high mobility in a nutshell?The issue is not that it can 1v1

The issue is that while its 1v1'ing its not very subjective to any kind of retaliation other than on hit procs such as retaliation and auras both of which are extremely rare among the professions. Retaliations being limited to mostly guardian and auras like shocking aura being limited to only tempest and base ele for the most part.People dont mind you having lots of evades or a modest amount of stealth what people do mind is not having enough common tools spread throughout the game to combat it. Literally nothing except shocking aura stops that style of play for any decent amount of time and only should the thief choose to strike the aura buffed target.If a build does not allow for others to retaliate reasonably during a moment of down time then that build needs to be adjusted its simple.

No one cares if you get the power to 1v1 people care if they don't ever have a proper turn to fight you back though.

My issue is that when a thief build is buffed into a spot where its somewhat a viable 1v1 build without relying on one shot cheap mechanics its deemed OP because it constantly evades. How else would it sustain long enough in the fight if evades are its main defensive mechanic, of course it would have to evade enough to sustain itself in a fight to win it.I wouldnt really say staff was buffed though that staff bug has been there for a long time and people just didnt abuse it very bluntly. Its not until it was heavily abused to chain evades for long periods did it become a problem.I cant recall any buffs to staff or daredevil that made a super significant change to make it 1v1 viable. As far as i know its just as viable as its always been. Lastly its we have to remember the game is not only balanced around 1v1. I even forget this from time to time myself.

Daredevil will still have plenty of evades to sustain itself for an extended period of time. Will you be able to do it for extremely long periods of time without the staff 3 jump fix? No. Will you have bigger gaps between your evades? Yes. Overall not that much is changing staff dodge will still be a viable build but it wont be as 1 sided as it is now.Like i said if there were more tools that could counter such an evasive style of play across the game in general no one would likely minded it. But evasive play styles are a big topic right now considering

So if a thieves evades are to op because they can allow the thief to stay in the fight long enough(doesn't have passive sustain/hp or invulnerability) than how will a thief sustain itself in the fight long enough to win? They can't have a burst buff to shorten ttk so they wouldnt need sustain cuz the community will cry, they already cry about them disengaging all the time due to low sustain so.... and now being g able to evade long enough to sustain the fight is OP lmao it's seriously halarious. Like I said can't wait to see where thief's at in a yr. Not being g able to combat it is BS as I'm not a amazing player myself yet I've had zero issues taking down staff thieves in every rank game I've played. There was a few that took a while to down so I left them but they weren't a big threat to me yet I can face half the other classes that take a while to down as well but can burst u in secs with far more deeps like warrior,holo,slb etc and on top the DD has one burst rotation so it's easy to know what its gonna do,other classes have many but because it's a thief build when community gets all in arms.Good stuff!

Why do you assume the evades should last you until
"you win"
that in itself is not a healthy way of thinking how the evades should be balanced.The evades should last you long enough to give you a chance to win with the tools you have at hand (your weapon skills combined with your utilities and mind tactics). The evades should not last you in-defiantly until you do win just because if i fight you long enough i should win.

Ranger gs auto had an evade tied to its final strike and people would intentionally try to strike nothing with it so to proc the evade multiple times (2-3 times in a row) which was surely not the intentional use of the skill originally, it was fixed to not reward abusive un intentional behavior. I dont see why fixing the jump +3 on dd staff should not get the same treatment obviously the skill was never intended to be used like that. and using it in such away makes it far more powerful of a tool than what it really was designed to be.

I agree some of these other classes have too much damage and or too much defense to go along with that damage and hopefully they will be getting the shorter end of the stick than thief when the nerfs start hitting.

But they don't. Pls don't come to me with the infinite dodge hyperbole. Might as well say thief has infinite ini and endurance which it most defenitly doesn't. They cannot evade for ever for one and second of all if evading is their only real sustain method why shouldn't they be able to long enough to have a chance at winning a fight? Without thief's increased evade uptime it be free food for classes with higher bursts, hp, armor, multiple blocks and invulnerability as a thief can't take a hit without losing most of its hp. The community cries about dps power creep and low ttk times, try having thief's sustain on top.

D/D thief with acro also has strong sustain, heal on every INI spent, on top of heal for every evade. Thats more then mirage heals with WAAAAY more dodges, doesnt stop people from saying "perma dodge" doesnt it? the fact is you dont have to perma dodge. Fact is that you have more dodges then any build has offensive cooldowns, on top of good sustain, on top of alright sustained damage, on top of get out of jail free cards. Like evade on 50% for example.

wins 1v1 due to attrition, wins 1vX becouse trolls for minutes while team carries the rest of the map, cant be bursted becouse 50% trait, doest die to power becouse mostly dodges + toughtness ammy, doesnt die to condi cuz clear on every evade. Do you see the point?

Double dagger?

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@Leonidrex.5649 said:

@foste.3098 said:@Killthehealersffs.8940 @Psycoprophet.8107staff/staff daredevil is op in the sense that it warps the game around it since only particular builds can deal with it.But i am 100% against nerfing staff to the point of un-play ability, which seams like it will be the case, just because 1 degenerate build poped up and is abusing the on swap trait and sigils to bunker points. Daredevil was never meant to be a bunker but a bruiser, there is a big difference there.

i don't see the problem with a build being extremely defensive to keep a node. this is what conquest is about. as for thief, evades is just the only way you can do it, but people seem to hate everything they can't hit.

as for the on swap stuff, you're wrong. caed (i think) once polarized a double s/d build back in the times of dhumfire necro and spirit ranger with the same ini on weapon swap trait. as usual, it got nerfed because people in the history of gw2 have always complained about evades.

if thief evades and stealth keep getting nerfed, how about giving thief an actual build that doesn't rely on them?

This^ its halarious to me that the community spouts op on any thief build that has a chance at 1v1'ing than turns around and complains about thieves always disengaging during fights and how it's unfair. So according to the community thief shouldn't be able to hold its ground because of the mobility it has but at the same time shouldn't be able to have the mobility to constantly disengage due to not being able to hold it's ground lol its beyond funny. The staff/staff build dps isnt near what most dps builds do like if DA or CS was opted for instead of acro. Most other high deeps builds on other classes do more to. So staff/staff is basically a stall build that uses timed evades to sustain due to EVADES being it's way of sustain and its OP? So a warrior or any classes using their multiple passive and active sustain options while having high bursts is ok but a thief that spams evades cuz it's how it lives is OP? Why is any thief build that can somewhat stand its ground op? And why is it OP if thief has mobility if it doesn't have the ability to hold its ground ie disengage? So is thief supposed to be weak 1v1 and have low sustain/hp with just ok disengage potential? Sounds like a viable class to me lol. I hope I'm wrong but I can see the thief class as a whole being basically erased by these new devs with the help of the vocal gw2 community that has little care to the long term health of the game and only want their preferred classes to be in great spots while being barely contested by others, been this way for a long time now.

So you want to be necormancer with high mobility in a nutshell?The issue is not that it can 1v1

The issue is that while its 1v1'ing its not very subjective to any kind of retaliation other than on hit procs such as retaliation and auras both of which are extremely rare among the professions. Retaliations being limited to mostly guardian and auras like shocking aura being limited to only tempest and base ele for the most part.People dont mind you having lots of evades or a modest amount of stealth what people do mind is not having enough common tools spread throughout the game to combat it. Literally nothing except shocking aura stops that style of play for any decent amount of time and only should the thief choose to strike the aura buffed target.If a build does not allow for others to retaliate reasonably during a moment of down time then that build needs to be adjusted its simple.

No one cares if you get the power to 1v1 people care if they don't ever have a proper turn to fight you back though.

My issue is that when a thief build is buffed into a spot where its somewhat a viable 1v1 build without relying on one shot cheap mechanics its deemed OP because it constantly evades. How else would it sustain long enough in the fight if evades are its main defensive mechanic, of course it would have to evade enough to sustain itself in a fight to win it.I wouldnt really say staff was buffed though that staff bug has been there for a long time and people just didnt abuse it very bluntly. Its not until it was heavily abused to chain evades for long periods did it become a problem.I cant recall any buffs to staff or daredevil that made a super significant change to make it 1v1 viable. As far as i know its just as viable as its always been. Lastly its we have to remember the game is not only balanced around 1v1. I even forget this from time to time myself.

Daredevil will still have plenty of evades to sustain itself for an extended period of time. Will you be able to do it for extremely long periods of time without the staff 3 jump fix? No. Will you have bigger gaps between your evades? Yes. Overall not that much is changing staff dodge will still be a viable build but it wont be as 1 sided as it is now.Like i said if there were more tools that could counter such an evasive style of play across the game in general no one would likely minded it. But evasive play styles are a big topic right now considering

So if a thieves evades are to op because they can allow the thief to stay in the fight long enough(doesn't have passive sustain/hp or invulnerability) than how will a thief sustain itself in the fight long enough to win? They can't have a burst buff to shorten ttk so they wouldnt need sustain cuz the community will cry, they already cry about them disengaging all the time due to low sustain so.... and now being g able to evade long enough to sustain the fight is OP lmao it's seriously halarious. Like I said can't wait to see where thief's at in a yr. Not being g able to combat it is BS as I'm not a amazing player myself yet I've had zero issues taking down staff thieves in every rank game I've played. There was a few that took a while to down so I left them but they weren't a big threat to me yet I can face half the other classes that take a while to down as well but can burst u in secs with far more deeps like warrior,holo,slb etc and on top the DD has one burst rotation so it's easy to know what its gonna do,other classes have many but because it's a thief build when community gets all in arms.Good stuff!

Why do you assume the evades should last you until
"you win"
that in itself is not a healthy way of thinking how the evades should be balanced.The evades should last you long enough to give you a chance to win with the tools you have at hand (your weapon skills combined with your utilities and mind tactics). The evades should not last you in-defiantly until you do win just because if i fight you long enough i should win.

Ranger gs auto had an evade tied to its final strike and people would intentionally try to strike nothing with it so to proc the evade multiple times (2-3 times in a row) which was surely not the intentional use of the skill originally, it was fixed to not reward abusive un intentional behavior. I dont see why fixing the jump +3 on dd staff should not get the same treatment obviously the skill was never intended to be used like that. and using it in such away makes it far more powerful of a tool than what it really was designed to be.

I agree some of these other classes have too much damage and or too much defense to go along with that damage and hopefully they will be getting the shorter end of the stick than thief when the nerfs start hitting.

But they don't. Pls don't come to me with the infinite dodge hyperbole. Might as well say thief has infinite ini and endurance which it most defenitly doesn't. They cannot evade for ever for one and second of all if evading is their only real sustain method why shouldn't they be able to long enough to have a chance at winning a fight? Without thief's increased evade uptime it be free food for classes with higher bursts, hp, armor, multiple blocks and invulnerability as a thief can't take a hit without losing most of its hp. The community cries about dps power creep and low ttk times, try having thief's sustain on top.

D/D thief with acro also has strong sustain, heal on every INI spent, on top of heal for every evade. Thats more then mirage heals with WAAAAY more dodges, doesnt stop people from saying "perma dodge" doesnt it? the fact is you dont have to perma dodge. Fact is that you have more dodges then any build has offensive cooldowns, on top of good sustain, on top of alright sustained damage, on top of get out of jail free cards. Like evade on 50% for example.

wins 1v1 due to attrition, wins 1vX becouse trolls for minutes while team carries the rest of the map, cant be bursted becouse 50% trait, doest die to power becouse mostly dodges + toughtness ammy, doesnt die to condi cuz clear on every evade. Do you see the point?

You don't understand the condi D/D acro build. For 1... you have around 11k to 13k hp. So yes, you can easily tank physical damage. But you are exposed to burst condi dmg. If you cant cleanse in a hurry you are dead..Your physical damage is non-existant so you have to depend on your condi damage. So attacking a guard or an ele is the worst thing you can do. And if one runs up on you at a cap... You might as well just run away.This actual thief is very hard to play. 1 very tiny mess up and you are dead.I played this very build for over a year... Its not OP at all... has its strong sides. but it also has its weaknesses too.

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@Jekkt.6045 said:

@"ZDragon.3046" said:No one cares if you get the power to 1v1 people care if they don't ever have a proper turn to fight you back though.

That's exactly what the bug fix will achieve tho. both staff 5 and 3 have an aftercast that can be punished (without the jump bug). Yet, anet is willing to overnerf a build just to "make sure it doesn't get played in the next mAT" with plans to nerf the traits even more in a later patch, and maybe revert the ini change on staff 3.

Yes i dont agree with the point cost increase there was no reason for that. I think bug fixing it would have done enough and adjustment can be made after the fact if its still too much down the line.I think most people dont agree that the cost of the skill should have increased

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@"Leonidrex.5649" said:D/D thief with acro also has strong sustain, heal on every INI spent, on top of heal for every evade. Thats more then mirage heals with WAAAAY more dodges, doesnt stop people from saying "perma dodge" doesnt it? the fact is you dont have to perma dodge. Fact is that you have more dodges then any build has offensive cooldowns, on top of good sustain, on top of alright sustained damage, on top of get out of jail free cards. Like evade on 50% for example.wins 1v1 due to attrition, wins 1vX becouse trolls for minutes while team carries the rest of the map, cant be bursted becouse 50% trait, doest die to power becouse mostly dodges + toughtness ammy, doesnt die to condi cuz clear on every evade. Do you see the point?

While your argument has several points that I'd push against, I hope you remember this explanation when condi mirage balancing is up on the block. The rationale you have for why things are unfair is correct, and I agree with it. Make sure, however, that you keep that same energy when the same explanation is leveled against condi mirage running staff/scepter.

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@Koen.1327 said:Did you guys even watch the monthly vids?You have to put the amount of evades in the right context, no class can put enough pressure for the thief to run out of evade frames so it is indeed the whole game long.

There is really only one class in general that shuts that play style down and its not commonly used.Tempest or base ele with auras can shutdown evade dd staff thief quite easily using tools like shocking aura even more so with air magic using traits like bolt to the heart etc.

That said thats only 1 class and elite that has a higher chance to counter-play it and its still on the thief to choose if they want to slap the aura covered ele. Not on the ele landing a precise stun.

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@Azure The Heartless.3261 said:

@"Leonidrex.5649" said:D/D thief with acro also has strong sustain, heal on every INI spent, on top of heal for every evade. Thats more then mirage heals with WAAAAY more dodges, doesnt stop people from saying "perma dodge" doesnt it? the fact is you dont have to perma dodge. Fact is that you have more dodges then any build has offensive cooldowns, on top of good sustain, on top of alright sustained damage, on top of get out of jail free cards. Like evade on 50% for example.wins 1v1 due to attrition, wins 1vX becouse trolls for minutes while team carries the rest of the map, cant be bursted becouse 50% trait, doest die to power becouse mostly dodges + toughtness ammy, doesnt die to condi cuz clear on every evade. Do you see the point?

While your argument has several points that I'd push against, I hope you remember this explanation when condi mirage balancing is up on the block. The rationale you have for why things are unfair is correct, and I agree with it. Make sure, however, that you keep that same energy when the same explanation is leveled against condi mirage running staff/scepter.

i am ready for mirage to get gutted same way chrono did, soon we will all run core mesmer and laught at people complaining still.staff staff thief is retarded. Whenever i see one, I avoid it. no matter the build i play no matter how good oponent is, the correct thing to do is to walk away. thats the problem, I dont really care all that much about broken specs, just laught when peeps really think that some of this broken stuff they can do is fine.

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@Leonidrex.5649 said:

@Leonidrex.5649 said:D/D thief with acro also has strong sustain, heal on every INI spent, on top of heal for every evade. Thats more then mirage heals with WAAAAY more dodges, doesnt stop people from saying "perma dodge" doesnt it? the fact is you dont have to perma dodge. Fact is that you have more dodges then any build has offensive cooldowns, on top of good sustain, on top of alright sustained damage, on top of get out of jail free cards. Like evade on 50% for example.wins 1v1 due to attrition, wins 1vX becouse trolls for minutes while team carries the rest of the map, cant be bursted becouse 50% trait, doest die to power becouse mostly dodges + toughtness ammy, doesnt die to condi cuz clear on every evade. Do you see the point?

While your argument has several points that I'd push against, I hope you remember this explanation when condi mirage balancing is up on the block. The rationale you have for why things are unfair is correct, and I agree with it. Make sure, however, that you keep that same energy when the same explanation is leveled against condi mirage running staff/scepter.

i am ready for mirage to get gutted same way chrono did, soon we will all run core mesmer and laught at people complaining still.staff staff thief is kitten. Whenever i see one, I avoid it. no matter the build i play no matter how good oponent is, the correct thing to do is to walk away. thats the problem, I dont really care all that much about broken specs, just laught when peeps really think that some of this broken stuff they can do is fine.

It amazes me how often we can keep visiting the situation where a class can contest a point so adequately on its own that it requires a +1 to even make them consider leaving, but people keep accepting that situation once it applies to their main. Bunker meta is bad, no matter what class it favors.

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@Azure The Heartless.3261 said:

@Leonidrex.5649 said:D/D thief with acro also has strong sustain, heal on every INI spent, on top of heal for every evade. Thats more then mirage heals with WAAAAY more dodges, doesnt stop people from saying "perma dodge" doesnt it? the fact is you dont have to perma dodge. Fact is that you have more dodges then any build has offensive cooldowns, on top of good sustain, on top of alright sustained damage, on top of get out of jail free cards. Like evade on 50% for example.wins 1v1 due to attrition, wins 1vX becouse trolls for minutes while team carries the rest of the map, cant be bursted becouse 50% trait, doest die to power becouse mostly dodges + toughtness ammy, doesnt die to condi cuz clear on every evade. Do you see the point?

While your argument has several points that I'd push against, I hope you remember this explanation when condi mirage balancing is up on the block. The rationale you have for why things are unfair is correct, and I agree with it. Make sure, however, that you keep that same energy when the same explanation is leveled against condi mirage running staff/scepter.

i am ready for mirage to get gutted same way chrono did, soon we will all run core mesmer and laught at people complaining still.staff staff thief is kitten. Whenever i see one, I avoid it. no matter the build i play no matter how good oponent is, the correct thing to do is to walk away. thats the problem, I dont really care all that much about broken specs, just laught when peeps really think that some of this broken stuff they can do is fine.

It amazes me how often we can keep visiting the situation where a class can contest a point so adequately on its own that it requires a +1 to even make them consider leaving, but people keep accepting that situation once it applies to their main. Bunker meta is bad, no matter what class it favors.

hmm, i remember when I started pvp, went to mettabatle, chronotank was "meta" apparently. oh and fucking boy were they wrong lol. autolose against every single sidenoder xd.remember good old scrapper vs chrono on far node. both did 0 dmg, but I lose becouse sometimes he knocks me off for 1s, and sometimes i have to disort to mitigate damage, so slowly, slowly I lose node xd. That scrapper build made me not want to play ever again, im glad its gone. and im kinda scared whenever they make changes to scraper. flashback from vietnam :D

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I really don't understand how people can defend this build without showing extreme bias towards their class or being disingenuous about its effectiveness and 99% lack of counterplay.

Removing the Staff-3 bug is good. Upping the initiative is probably too much, but as CMC stated, this is an emergency fix for what is an incredibly busted build. Staff DrD apologists would do well to remember Chaotic Interruption and be glad their build wasn't completely deleted pending a lackluster rework. Imagine having a trait simply disabled until further notice.

This isn't simply forum qq. How many top players need to describe the same problem? How many videos need to document it? It's all there for anyone who's willing to be reasonable and objective.

I do hope that Anet reworks this build by fine tuning the various traits that make it too much, without removing it or any other builds from viability. They should also revert the increased initiative cost if appropriate. But until then, something needed to be done about this build. The hotfix may not be ideal, but the prompt attention is a step in the right direction.

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@Psycoprophet.8107 said:Guaranteed had build been left as is within what's left of the year people would learn to counter it and it be considered not viable competitively. People aren't used to seeing it so haven't gotten used to fighting it and dont want to cuz again, it's a thief spec.

That spec existed far longer .And we have ppl like you that whined about Warriors , which is from the same period as ThiefsAnd you left for archage , but you are ok with theif spec driving away other players ....

(and i the bad , racking up infractions...)

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@Killthehealersffs.8940 said:

@Psycoprophet.8107 said:Guaranteed had build been left as is within what's left of the year people would learn to counter it and it be considered not viable competitively. People aren't used to seeing it so haven't gotten used to fighting it and dont want to cuz again, it's a thief spec.

That spec existed far longer .And we have ppl like you that whined about Warriors , which is from the same period as ThiefsAnd you left for archage , but you are ok with theif spec driving away other players ....

(and i the bad , racking up infractions...)

I actually like warriors in this game, I use them as comparisons and I know how long staff/staff thief and bounding Dodger builds have been out for yet until just last couple months it's a problem. The gw2 community has always had a mob mentality. As soon as a few post are up about a build being OP anytime a player gets beat by it they post one and so on. Again are u new cuz I'm not, been this way forever and is part of the reason the games balance is all over the place. I remember playing staff couple yrs back almost exclusively in wvw and pvp and almost seemed like I was the only one as most people thought it was garbage but now it's the ultimate weapon with a few tweaks lmao never gets old.

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@Psycoprophet.8107 said:

@Psycoprophet.8107 said:Guaranteed had build been left as is within what's left of the year people would learn to counter it and it be considered not viable competitively. People aren't used to seeing it so haven't gotten used to fighting it and dont want to cuz again, it's a thief spec.

That spec existed far longer .And we have ppl like you that whined about Warriors , which is from the same period as ThiefsAnd you left for archage , but you are ok with theif spec driving away other players ....

(and i the bad , racking up infractions...)

I actually like warriors in this game, I use them as comparisons and I know how long staff/staff thief and bounding Dodger builds have been out for yet until just last couple months it's a problem. The gw2 community has always had a mob mentality. As soon as a few post are up about a build being OP anytime a player gets beat by it they post one and so on. Again are u new cuz I'm not, been this way forever and is part of the reason the games balance is all over the place. I remember playing staff couple yrs back almost exclusively in wvw and pvp and almost seemed like I was the only one as most people thought it was garbage but now it's the ultimate weapon with a few tweaks lmao never gets old.

You were jumping from WvWvW to PvP threads , saying that ''i havent played Condition or Stuff , but i beat with with my S/D''Also it wont work in competive enviroment and the rest of the casuals should sulk it up .Whined to the company for creating Warrior + Mirage and giving them more burst than theifs , and you urged ppl to move to archage .But for some reason you ok with other ppl leaving , as long as your spec doesnt get nerfed

Have you thought for a sec , that players like YOU created these powercreep ?Theifs before you sad +done the same thing .... and the newer Theifs will do the same

(find a ratio defense vs attack , and each objective captured offers 5% increase damage/healing (no toughness) + 2% to the opponent to speeed things ingame like moba ,or ''teleporting throught the Mist's schock is fading slowly'' , giving them back their powers )

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@Killthehealersffs.8940 said:

@Psycoprophet.8107 said:Guaranteed had build been left as is within what's left of the year people would learn to counter it and it be considered not viable competitively. People aren't used to seeing it so haven't gotten used to fighting it and dont want to cuz again, it's a thief spec.

That spec existed far longer .And we have ppl like you that whined about Warriors , which is from the same period as ThiefsAnd you left for archage , but you are ok with theif spec driving away other players ....

(and i the bad , racking up infractions...)

I actually like warriors in this game, I use them as comparisons and I know how long staff/staff thief and bounding Dodger builds have been out for yet until just last couple months it's a problem. The gw2 community has always had a mob mentality. As soon as a few post are up about a build being OP anytime a player gets beat by it they post one and so on. Again are u new cuz I'm not, been this way forever and is part of the reason the games balance is all over the place. I remember playing staff couple yrs back almost exclusively in wvw and pvp and almost seemed like I was the only one as most people thought it was garbage but now it's the ultimate weapon with a few tweaks lmao never gets old.

You were jumping from WvWvW to PvP threads , saying that ''i havent played Condition or Stuff , but i beat with with my S/D''Also it wont work in competive enviroment and the rest of the casuals should sulk it up .Whined to the company for creating Warrior and giving them more burst than theifs , and you urged ppl to move to archage .But for some reason you ok with other ppl leaving , as long as your spec doesnt get nerfed

Have you thought for a sec , that players like YOU created these powercreep ?Theifs before you sad +done the same thing .... and the newer Theifs will do the same

(find a ratio defense vs attack , and each objective captured offers 5% increase damage/healing (no toughness) + 2% to the opponent to speeed things ingame like moba)

Wow ur reaching for a pathetic attempts here bud to prove what? I have taken down many DD staff builds as I've played mostly s/d power and condi s/d but I've played thief t yrs lol I've played alot of staff to, almost for a yr strait so not sure what ur spouting off here? And no I dont find them problematic. yeah I've stated warriors have the same burst as the rogue in this game which is definitely outa whack, doesnt mean I dont like warrior as if u go to warrior threads ull see I posted asking questions like 5 months ago and was gonna swap from maining thief to warrior so..... I donno what to tell u.

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@Psycoprophet.8107 said:

@foste.3098 said:@Killthehealersffs.8940 @Psycoprophet.8107staff/staff daredevil is op in the sense that it warps the game around it since only particular builds can deal with it.But i am 100% against nerfing staff to the point of un-play ability, which seams like it will be the case, just because 1 degenerate build poped up and is abusing the on swap trait and sigils to bunker points. Daredevil was never meant to be a bunker but a bruiser, there is a big difference there.

i don't see the problem with a build being extremely defensive to keep a node. this is what conquest is about. as for thief, evades is just the only way you can do it, but people seem to hate everything they can't hit.

as for the on swap stuff, you're wrong. caed (i think) once polarized a double s/d build back in the times of dhumfire necro and spirit ranger with the same ini on weapon swap trait. as usual, it got nerfed because people in the history of gw2 have always complained about evades.

if thief evades and stealth keep getting nerfed, how about giving thief an actual build that doesn't rely on them?

This^ its halarious to me that the community spouts op on any thief build that has a chance at 1v1'ing than turns around and complains about thieves always disengaging during fights and how it's unfair. So according to the community thief shouldn't be able to hold its ground because of the mobility it has but at the same time shouldn't be able to have the mobility to constantly disengage due to not being able to hold it's ground lol its beyond funny. The staff/staff build dps isnt near what most dps builds do like if DA or CS was opted for instead of acro. Most other high deeps builds on other classes do more to. So staff/staff is basically a stall build that uses timed evades to sustain due to EVADES being it's way of sustain and its OP? So a warrior or any classes using their multiple passive and active sustain options while having high bursts is ok but a thief that spams evades cuz it's how it lives is OP? Why is any thief build that can somewhat stand its ground op? And why is it OP if thief has mobility if it doesn't have the ability to hold its ground ie disengage? So is thief supposed to be weak 1v1 and have low sustain/hp with just ok disengage potential? Sounds like a viable class to me lol. I hope I'm wrong but I can see the thief class as a whole being basically erased by these new devs with the help of the vocal gw2 community that has little care to the long term health of the game and only want their preferred classes to be in great spots while being barely contested by others, been this way for a long time now.

So you want to be necormancer with high mobility in a nutshell?The issue is not that it can 1v1

The issue is that while its 1v1'ing its not very subjective to any kind of retaliation other than on hit procs such as retaliation and auras both of which are extremely rare among the professions. Retaliations being limited to mostly guardian and auras like shocking aura being limited to only tempest and base ele for the most part.People dont mind you having lots of evades or a modest amount of stealth what people do mind is not having enough common tools spread throughout the game to combat it. Literally nothing except shocking aura stops that style of play for any decent amount of time and only should the thief choose to strike the aura buffed target.If a build does not allow for others to retaliate reasonably during a moment of down time then that build needs to be adjusted its simple.

No one cares if you get the power to 1v1 people care if they don't ever have a proper turn to fight you back though.

My issue is that when a thief build is buffed into a spot where its somewhat a viable 1v1 build without relying on one shot cheap mechanics its deemed OP because it constantly evades. How else would it sustain long enough in the fight if evades are its main defensive mechanic, of course it would have to evade enough to sustain itself in a fight to win it.So if a thieves evades are to op because they can allow the thief to stay in the fight long enough(doesn't have passive sustain/hp or invulnerability) than how will a thief sustain itself in the fight long enough to win? They can't have a burst buff to shorten ttk so they wouldnt need sustain cuz the community will cry, they already cry about them disengaging all the time due to low sustain so.... and now being g able to evade long enough to sustain the fight is OP lmao it's seriously halarious. Like I said can't wait to see where thief's at in a yr. Not being able to combat it is BS as I'm not a amazing player myself yet I've had zero issues taking down staff thieves in every rank game I've played. There was a few that took a while to down so I left them but they weren't a big threat to me yet I can face half the other classes that take a while to down as well but can burst u in secs with far more deeps like warrior,holo,slb etc and on top the DD has one burst rotation so it's easy to know what its gonna do,other classes have many but because it's a thief build when community gets all in arms.Good stuff!

Let's not pretend that staff staff is "somewhat viable." Like let's just stop right there. Chaining evade frames by abusing a bug should be fixed plain and simple. When a build hard counters entire classes (not just other builds), while 1v2 and 1v3, there is an OBVIOUS problem.

Stop downplaying how abusive the spec is.

This isn't about ranked games, which are completely meaningless and riddled with low skill players. This is about ACTUAL games at what's left of the top tier of this game. Watch a monthly AT for once and understand what's going on.

Chaining evade frame that cost 5 of 15 ini each time yeah it has a cost and cant chain for long. If it were me I'd keep the bug and remove the passive evade from the rollback and have it just be a low dps distance giving skill. May not require much skill to get the evade that way but at least it requires more than a press of button. To many aspects of the game skill wise is getting dumbed down. The game needs more skillful game play added not removed. Honestly I think I ran into 5 staff thieves in last two months of ranked. Reading these forums they make it seem their everywhere but I barely saw them lolThe day staff thief is the big bad oh man lol

You seem to either willfully ignore the points made to your or they simply escape you. "Skillful" play isn't bug abuse to prevent yourself from being pressured. I'd argue that making use of a non bug abused staff 3 would be MORE skillful, since it can't be chained with zero frames of vulnerability.

Again, no one cares at all about ranked, the fact that you continue to divert to it proves that you have no idea and no real context as to the efficacy of the build.

AGAIN, feel free to watch MONTHLY TOURNAMENT vods.

This was the problem with the build https://clips.twitch.tv/ArtisticFairJamBlargNaut this person is spamming everything they have and its nearly 40 seconds of evade frames. That's not even using the most survivable form of the build BTW. If this person were playing the build seriously (aka not spamming until they have no cds left) you would be seeing minutes on end where a point is either neutral or capped in the thief's favor with no viable recourse from the vast majority of classes and builds.

That is unacceptable and you need to get over it, you seem to have a real big ego that "I don't have any problems with staff thief I beat them all the time even though I never see them because all I do is play ranked."

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