When you use different legendary weapons across more than 1 template it forces out the Infusions.
Use legendary greatsword in template 1 with 2 +7 Infusions.
Use legendary shortbow in template 2 with 2 +7 Infusions.
If you put in the greatsword in template 1 first and then put in the shortbow in template 2 it FORCES THE 2 +7 Infusions OUT OF YOUR BOW.
They will be in your inventory since the game FORCES the 2 +7 Infusions of the greatsword into the bow.
If you then want to change the shortbow to whatever other (non legendary) weapon you will have a Infusion-less shortbow in your inventory.
If you change the greatsword to whatever other (non legendary) weapon then that one will magically have no Infusions since the game forces Infusions to stay in the last equipped legendary in whichever template.
If you use ascended gear you do not have that problem.
WHY IS THE GAME FORCING INFUSIONS OUT OF MY WEAPON?
AND WHY WON'T IT LET ME PUT THEM BACK IN?
If you even try to put the Infusions in your inventory back in it will simply take the greatsword Infusion even tough you clicked on the the one in your inventory.
So if you only use ascended stuff with the template you have 0 problems.
But why does it make problems with a MUCH MORE EXPENSIVE legendary?
You can argue whatever you want.
IT IS NOT PRACTICAL for me at the very least.
I read in another post that it even kicks out legendary Sigills.
For the love of god please fix this it is driving me crazy.
And in all honesty if this problem will get the same disregard as the problem with the Perfected Envoy Jerkin on a Female Human I am done with this game.
For reference that bug is :
"If you use Perfected Envoy Jerkin on a Female Human together with a Infusion that changes the skin it also changes a part of the armor that it is not supposed to do."
I was told ALMOST 2 YEARS ago that they are aware of the problem but do not have a fix.
How hard can it be to change the texture of 1 part of one piece of LEGENDARY ARMOR ....