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The end of Scourge dominance is near


EremiteAngel.9765

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@Dadnir.5038 said:

@"Voltekka.2375" said:It is saddening to see people being so ignorant about wvw blobscourge. That only shows that they dont play that class, they play it horrible wrong, or they dont know how to counter it. I mean, there is a comment here about people switching to gm trait "demonic lore" after the incoming nerfs. A trait that gives burn on torment every 3s on a single target. Amazing trait with powerstats. Synergizes well. Yeah.

And it's equally sad to see that you don't understand that such change can only push players toward the "dps" trait when the reason all this nerfs happen to the scourge is the damage that is packed into the shades. People will turn themself toward
demonic lore
and generate more pressure out of their "little" shades just like everyone and it's grandma was playing dhuumfire despite their build being a "power" build when it was the only "dps" trait.

It's not a matter of synergy, it's a matter of being realist. Nerfing
sand savant
is not the solution to the issue in WvW, it just push players toward another traits which will generate as much tear and plea for nerf, "because scourge apply to much conditions and deal to much damage". It's simple, when you remove the QoL and remove the value of a "support" trait, people never fail to turn themself toward damage even if it's a minute increase.

NB.: Unless you didn't see or know,
demonic lore
also increase torment damage by 33% and scourge vomit torment be it with it's shades or it's skills. Also, it's a 3 seconds CD on burn per target, burn isn't applied to a single target like you seem to think.

Yeah, you're just flat-out wrong that Demonic Lore will be taken in WvW zergs if Sand Savant gets functionally removed. Feed From Corruption might, but not Demonic Lore.

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@Syrus.2174 said:As much as I appreciate any nerf to scourge, as it has good damage, lots of life, barriers to throw around and corrupts boons ... I feel like that last one makes me wonder one thing: if they nerf scourge to a properly balanced level, how will zergs and those attacking zergs deal with the insane amount of boon spam that is meta nowadays?If you don't have the ludicrous amount of boon removal/corrupt that a scourge throws up all over the battlefield, what alternatives are there?Nobody will be able to to deal with the insane amount of boon spam, the reason it's simple because scourge was the only thing holding boon spam back. So unless Anet starts to heavily cut boon spam, the blob with more boon spam will win.

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Great, the only gamemode where necro is good and wanted - necro basically deleted.Well maybe not. People will just go back playing reapers instead.

Then reaper will see insane nerfs

But where's the guard nerfs? - insane support potential, insane dmg potentialI could almost bet, that guard is going to get buffed.Oh and warrior as well, as if warrior didn't have enough buffs recently

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OP: pls change the title of the thread to 'The end of scourge is near' as it's more appropriate. Once again, the devs are looking the wrong way when it comes to scourge- boonspam is the issue which scourge was built to address but apparently that's too much work to fix. Maybe have an icd on how often you can receive boons/how long boons last etc in wvw instead of deleting the already shaky countermeasure?

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@Mil.3562 said:I main Scourge in WvW. I agree with this balance adjustment. Scourge is too OP when it comes to dps and cc in WvW. Could nerf more.

Scourge doesn't do more dps than other classes.Burn firebrand, rev and ele all do more dmg if played correctly.Especially ele can do up to 2-4times the dmg a scourge does.Assuming both players are good players.Bad scourges do like 100k dmg in a Zerg fight while good ones do 250kSame goes for good eles. Same fight, ele can be between 50k (bad ele) and 900k (good ele)

Don't think that more nerf is needed. Scourge looses around 50% of it's dmg.Which makes it way way way weaker than any other dmg class in wvw.

The problem with the proposed changes are:

3 things that could happen:1) even more scourges to make up for the loss of the much needed boon corrupts. Cause some classes, have way to many boons or boon conversions they can spam2) no more or only a few scourges left. And zergs trying to overwhelm the enemy with the raw power of the other strong dmg classes. (Wich is honestly exactly the same, only the name of the issue is different)3) people will start playing Reaper. Reaper can easily do the same dmg and almost same amount of corrupts (has to be melee) that a scourge can do. The problem right now is the big areas that corrupt your boons and make whirling in shroud very inefficient

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