Lociaz.4027 Posted November 5, 2019 Share Posted November 5, 2019 So it has begun!Fix the Rapid Fire skill!Basically when I enter stealth it need to bee cancelled like the Revenants skill: Unrelenting Assault. GG Anet! Link to comment Share on other sites More sharing options...
shadowpass.4236 Posted November 5, 2019 Share Posted November 5, 2019 @Lociaz.4027 said:So it has begun!Fix the Rapid Fire skill!Basically when I enter stealth it need to bee cancelled like the Revenants skill: Unrelenting Assault. GG Anet! Stealth is already very strong. It does not to be an instant de-target/pseudo invuln.One of the counters to an opponent stealthing is to use a channeled ability like Rapid Fire or pistol 3/rifle 3 on Thief/Deadeye. I mean this topic has been beaten to death but yeah... no. Link to comment Share on other sites More sharing options...
Lociaz.4027 Posted November 5, 2019 Author Share Posted November 5, 2019 @shadowpass.4236 said:@Lociaz.4027 said:So it has begun!Fix the Rapid Fire skill!Basically when I enter stealth it need to bee cancelled like the Revenants skill: Unrelenting Assault. GG Anet! Stealth is already very strong. It does not to be an instant de-target/pseudo invuln.One of the counters to an opponent stealthing is to use a channeled ability like Rapid Fire or pistol 3/rifle 3 on Thief/Deadeye. I mean this topic has been beaten to death but yeah... no.Not beaten. You will see soon those ninja nerfs that ArenaNet does... But the skill needs fix. And also others.Stealth isn't strong. Just learn mehanic. Simple... Link to comment Share on other sites More sharing options...
Sandzibar.5134 Posted November 5, 2019 Share Posted November 5, 2019 @Lociaz.4027 said:@shadowpass.4236 said:@Lociaz.4027 said:So it has begun!Fix the Rapid Fire skill!Basically when I enter stealth it need to bee cancelled like the Revenants skill: Unrelenting Assault. GG Anet! Stealth is already very strong. It does not to be an instant de-target/pseudo invuln.One of the counters to an opponent stealthing is to use a channeled ability like Rapid Fire or pistol 3/rifle 3 on Thief/Deadeye. I mean this topic has been beaten to death but yeah... no.Not beaten. You will see soon those ninja nerfs that ArenaNet does... But the skill needs fix. And also others.Stealth isn't strong. Just learn mehanic. Simple...Rapid fire isn't strong. Just learn dodge / block / reflect / line of sight / interrupt. Simple... Link to comment Share on other sites More sharing options...
Eurantien.4632 Posted November 5, 2019 Share Posted November 5, 2019 Imagine getting mad that you're getting hit by a skill that gets blocked by walls when you're a class that can teleport. Link to comment Share on other sites More sharing options...
Levetty.1279 Posted November 5, 2019 Share Posted November 5, 2019 Stealth is poorly designed and should have never been in the game at the first place.Prove me wrong. Link to comment Share on other sites More sharing options...
Lociaz.4027 Posted November 5, 2019 Author Share Posted November 5, 2019 @Sandzibar.5134 said:@Lociaz.4027 said:@shadowpass.4236 said:@Lociaz.4027 said:So it has begun!Fix the Rapid Fire skill!Basically when I enter stealth it need to bee cancelled like the Revenants skill: Unrelenting Assault. GG Anet! Stealth is already very strong. It does not to be an instant de-target/pseudo invuln.One of the counters to an opponent stealthing is to use a channeled ability like Rapid Fire or pistol 3/rifle 3 on Thief/Deadeye. I mean this topic has been beaten to death but yeah... no.Not beaten. You will see soon those ninja nerfs that ArenaNet does... But the skill needs fix. And also others.Stealth isn't strong. Just learn mehanic. Simple...Rapid fire isn't strong. Just learn dodge / block / reflect / line of sight / interrupt. Simple... No more discussion... = no logical, at all.So someone has eagle eyes, GG... And revs don't have after doing Unrelenting Assault. Link to comment Share on other sites More sharing options...
anduriell.6280 Posted November 5, 2019 Share Posted November 5, 2019 @Lociaz.4027 said:So it has begun!Fix the Rapid Fire skill!Basically when I enter stealth it need to bee cancelled like the Revenants skill: Unrelenting Assault. GG Anet! All the channelled skills work like this, your thief pistol\pistol pewpew does the same. To change that it would require to change in core code and my guess is nobody would like to play with that. Not that there is any need for that other than your opinion.On the other side what i could get behind is to make the RF pojectiles more visible, like a CoR treatment make them bright red. I get much less hate when i use pharus skin, and also it helps me to see reflected projectiles (which they are a lot) so i can cancel it if needed.Now if you want an advise. Use valkirie\marauder instead zerker. You will be able to suck up a full RF from a glass ranger no problem. You wont give them another 8 seconds to come off CD again, right? Link to comment Share on other sites More sharing options...
Lociaz.4027 Posted November 5, 2019 Author Share Posted November 5, 2019 @anduriell.6280 said:@Lociaz.4027 said:So it has begun!Fix the Rapid Fire skill!Basically when I enter stealth it need to bee cancelled like the Revenants skill: Unrelenting Assault. GG Anet! All the channelled skills work like this, your thief pistol\pistol pewpew does the same. To change that it would require to change in core code and my guess is nobody would like to play with that. Not that there is any need for that other than your opinion.On the other side what i could get behind is to make the RF pojectiles more visible, like a CoR treatment make them bright red. I get much less hate when i use pharus skin, and also it helps me to see reflected projectiles (which they are a lot) so i can cancel it if needed.Now if you want an advise. Use valkirie\marauder instead zerker. You will be able to suck up a full RF from a glass ranger no problem. You wont give them another 8 seconds to come off CD again, right?I haven't seen P/P thief's in ages!And isn't Unrelenting Assault a channelled skill?And why does it cancel? So makes no sense. To me . Link to comment Share on other sites More sharing options...
Revolution.5409 Posted November 5, 2019 Share Posted November 5, 2019 I think it's an L2P problem. Link to comment Share on other sites More sharing options...
anduriell.6280 Posted November 5, 2019 Share Posted November 5, 2019 @Lociaz.4027 said:@anduriell.6280 said:@Lociaz.4027 said:So it has begun!Fix the Rapid Fire skill!Basically when I enter stealth it need to bee cancelled like the Revenants skill: Unrelenting Assault. GG Anet! All the channelled skills work like this, your thief pistol\pistol pewpew does the same. To change that it would require to change in core code and my guess is nobody would like to play with that. Not that there is any need for that other than your opinion.On the other side what i could get behind is to make the RF pojectiles more visible, like a CoR treatment make them bright red. I get much less hate when i use pharus skin, and also it helps me to see reflected projectiles (which they are a lot) so i can cancel it if needed.Now if you want an advise. Use valkirie\marauder instead zerker. You will be able to suck up a full RF from a glass ranger no problem. You wont give them another 8 seconds to come off CD again, right?I haven't seen P/P thief's in ages!And isn't Unrelenting Assault a channelled skill?And why does it cancel? So makes no sense. To me . Unrelenting assault is the only exception. It selects the tatget with each teleport.You havent seen any P\P in ages because Rifle DE is a powercreep over core. Brings more range, with more stealth uptime and instant damage packet. No reason to use p\p although i've Seen some rare exception as far as last week in wvw.But i agree with you it should follow like any other chanelled skill, the rev and the ranger version, both should follow for the shake of consistency. It Would also give the rev more tools to fight high stealth uptime targets. Still is a minor incosistency which benefits the target, i would find strange you would push to it's fix to behave the same as any chanelled skills. Link to comment Share on other sites More sharing options...
GaijinGuy.8476 Posted November 6, 2019 Share Posted November 6, 2019 There are heaps of tracking skills like rapid fire and I am always annoyed when I eat them on my thief, but i only eat them because I didn’t interrupt, dodge or blind first.Learn to play :) Link to comment Share on other sites More sharing options...
Crystal Paladin.3871 Posted November 9, 2019 Share Posted November 9, 2019 @"Lociaz.4027" said:So it has begun!Fix the Rapid Fire skill!Basically when I enter stealth it need to bee cancelled like the Revenants skill: Unrelenting Assault. GG Anet! "Rapid fire" tracking a stealthy enemy is like a ranger's intuition... Is like when arrows hit a target and the rangers predict where the target's going to be , even if the target gone stealthy after it got hit. The "prey" / "hunted" shd've gone stealthy before it got hit.No hate plzz X) Link to comment Share on other sites More sharing options...
Mokk.2397 Posted January 18, 2020 Share Posted January 18, 2020 I'll Make you a deal. I'll except the lose of tracking on rapid fire if and only if the number of evades a thief has access to is halved .the amount of stealth a thief has is halved and Deadeye's Mark cancels after line of sight is lost. Link to comment Share on other sites More sharing options...
aspirine.6852 Posted January 25, 2020 Share Posted January 25, 2020 It's more like that Unrelenting Assault doesnt need to be cancelled either, that was a mistake by Anet. Link to comment Share on other sites More sharing options...
Axl.8924 Posted January 25, 2020 Share Posted January 25, 2020 @Lociaz.4027 said:So it has begun!Fix the Rapid Fire skill!Basically when I enter stealth it need to bee cancelled like the Revenants skill: Unrelenting Assault. GG Anet! Rapid-fire already has a cd of like 20-30 sec? It has an obvious animation, its channeling and can be interrupted. I don't see where it needs nerfed Link to comment Share on other sites More sharing options...
SoftFootpaws.9134 Posted January 25, 2020 Share Posted January 25, 2020 @Axl.8924 said:@Lociaz.4027 said:So it has begun!Fix the Rapid Fire skill!Basically when I enter stealth it need to bee cancelled like the Revenants skill: Unrelenting Assault. GG Anet! Rapid-fire already has a cd of like 20-30 sec? It has an obvious animation, its channeling and can be interrupted. I don't see where it needs nerfedThe cooldown is 10sec untraited, and its danger comes from Opening Strike, which can be renewed mid-fire exponentially increasing damage. For some reason it seems to increase the entire skill damage by 25% each time.You just need a source of Fury that doesn't have a cast time..That said, all channelled skills track stealth because stealth doesn't break aggro either from either players or NPCs. Players still have aggro too; if you remove stealth tracking then you must push the Ranger out of combat mode as well. Link to comment Share on other sites More sharing options...
bigo.9037 Posted January 26, 2020 Share Posted January 26, 2020 @Hannelore.8153 said:@Axl.8924 said:@Lociaz.4027 said:So it has begun!Fix the Rapid Fire skill!Basically when I enter stealth it need to bee cancelled like the Revenants skill: Unrelenting Assault. GG Anet! Rapid-fire already has a cd of like 20-30 sec? It has an obvious animation, its channeling and can be interrupted. I don't see where it needs nerfedThe cooldown is 10sec untraited, and its danger comes from Opening Strike, which can be renewed mid-fire exponentially increasing damage. For some reason it seems to increase the entire skill damage by 25% each time.You just need a source of Fury that doesn't have a cast time..That said, all channelled skills track stealth because stealth doesn't break aggro either from either players or NPCs. Players still have aggro too; if you remove stealth tracking then you must push the Ranger out of combat mode as well.Eh.. I don't know a lot of people running Marksmanship traitline tbh. And if they are they're gonna be pretty easy to take down.. Link to comment Share on other sites More sharing options...
KeyOrion.9506 Posted January 30, 2020 Share Posted January 30, 2020 If the ranger in question hits Rapidfire BEFORE you stealth, you will be tracked. You can do two things. Be faster in stealthing before the ranger hits said skill, or use blocks, evades, or shadowstep to either subvert or get out of range of the attack. Or you can take the full hit of the rapid-fire THEN stealth. You have options, your just failing to utilize those options. Another thing you ca do...tank up. Almost all i'm seeing out of thieves is basilisk venom. Use it or lose it. Can't rapid-fire if i'm stunned now can i. Link to comment Share on other sites More sharing options...
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