Why didn't you change Toss Elixir R?
We did not originally plan to modify Toss Elixir R as we considered it fairly strong due to its 5 target cap and 170% total revive amount. With that said, we took another look at it and decided to make a few changes since there we felt that it being stopped by projectile destruction/reflection was too punishing for its recharge.
• Toss Elixir R: This skill no longer removes 1 condition when thrown. Increased projectile speed by 25%. The projectile thrown by this skill is now unblockable. Fixed an issue where the land and water versions of this skill moved at different speeds.
After 7 years we are getting an elixir that won't be countered with enemy accidentally standing in the way.