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Suggestion - change cripple to slow to help chrono


jaif.3518

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This is just a thought, but if the devs went through mesmer core skills and traits and changed cripple to slow (sword 2, gs 4, etc...) then there would be more synergy with chrono talents.

This would also be in-line with their general idea of focusing the classes on specific boons/condis.

-Jeff

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@jaif.3518 said:This is just a thought, but if the devs went through mesmer core skills and traits and changed cripple to slow (sword 2, gs 4, etc...) then there would be more synergy with chrono talents.

This would also be in-line with their general idea of focusing the classes on specific boons/condis.

-Jeff

sword 2 doesnt have a cripple, and there is a reason why cripple is applied by GS and not slow, slow is also much stronger then cripple in pvp.they shouldnt balance entire class dps by a condition that they cant even apply themself, its just silly

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sword 2 doesnt have a cripple, and there is a reason why cripple is applied by GS and not slow, slow is also much stronger then cripple in pvp.

Sorry, sword 3 - the leap thing.

they shouldnt balance entire class dps by a condition that they cant even apply themself, its just silly

Chronos can apply slow, but it's very limited.

Could work if they make "Lost Time" apply slow whenever cripple.

That would work too, but it's a bit more powerful since now you have 2 condis.

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Making chrono reliant on slow is like forcing a square brick in to a round hole, it won’t work unless slow is as abundant as on the end of every auto chain, F1, phantasm cast etc. (note that the mesmer would do these things naturally). The only problem is that it would be broken in pretty all game modes.

It just doesn’t work because the condition is meant to be both rare and powerful, and because of that it appropiately comes in a few skills and short durations - short durations which are all stacked on one target and fails to be transferred to the next, and can otherwise be easily cleansed given that power builds, not condi ones, rely on it the most.

So when we discuss Danger Time and Split Second (basically F1 with in-built DT), the only things that interact with slow (so no, chrono does not actually ‘focus on slow’), as the names suggest these were supposedly meant to capitalise on short slow durations. As such, I don’t believe they were ever truly designed for perma/high uptimes of slow (DT would be obscenely strong for Master tier). Nevertheless, these ‘opportunities’ were best achieved with the previous iteration of Lost Time - slow on CC, no ICD, and where the opponent was correctly positioned to be in a moment of ‘danger’.

Hence, whilst I’d rather advocate for chrono’s reliance on slow to be significantly devalued (so that the spec can work at least 99% without it), should chrono ever need more slow output, only the previous Lost Time functionality should be returned - meaning that Delayed Reactions completely loses its ICD. Having even more slow thrown around would only leave chrono in a more disastrous state than it is now.

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