Good day or night for everyone. I am cry when I am writing this. You ask me: "Annie, why are you crying?" And I will answer: "I can’t do more achievements". Why?
1) Because old maps are dead. There are no people on them.
2) There are no other instans in LFG, where could I join to do events.
3) People on my map do not come for help.
4) People in my guilds did not come to help because they had given these achievements long time ago and they don’t need them.
5) I don't have 5+/10+ people for meta-events.
Today I wanted to do "A Bug in the System: Redeeming IG-6417".
One of the conditions is this meta:
https://wiki.guildwars2.com/wiki/Serpents'_Ire
After 6 (six, yes) hours random people come to do this event. And... we failed. We wasted 25+ minutes and we failed, because we have not enough damage for "[Group Event] Defeat the Branded Forgotten zealots before the Branded crystal detonates (80)". We didn’t even get to the boss.... There were about six of us. All of us were depressed by the fact that we could not make a meta that no one ever comes to, because it is not popular (and other reasons in paragraphs above). I think that we didn’t have enough damage because all of us were for support classes. Because in that location it is difficult to survive that which causes a lot of damage and does not have a fortress. But your system calculated the health of monsters as if we were not support classes, but classes with incredible damage.
I like doing achievements. but I can’t do them at any time of the day/week/month/yeat. I always, always need other people. Not one, not two, but at least 5-10 people. That's a lot.
Please review the criteria and conditions under which the power of monsters is established.
On maps of old content it is impossible to make achievements. Not only these. For example, achievements like "Bounty". It can be made, but the best chance is when they appear in the "Daily". But what about the bounty of LS3? They can’t be done without a good party (example, https://wiki.guildwars2.com/wiki/Defeat_the_champion_bounty_(The_Prickly_Pair)).
And hundreds of such examples!
New content will be released now, people will do achievements again and that’s all... Those who start playing later will ever be able to make them with great difficulty.
I can not go on. The game has ceased to be fun due to the fact that the old content is absolutely not popular.
And review the stats of monsters. Playing as a Druid (heal spec), I really can not do a lot of damage. And I very actively press buttons, I never afk, I give all my best. But this is not enough...
Please come up with improved rewards for old events, so that people return to old maps.
I hope my ticket will not be lost and you will hear me. Thanks.
P.S. Sorry for my English.
Comments
Now that they removed dailies on the older seasons, it will be even rarer to see those maps populated.
It's really sad, but it's just an offshoot of the game's death spiral. As Eloc pointed out, they're trying to mitigate it as much as possible.
Are you on NA or EU?
I've been in Vabbi a lot recently getting Funerary Incense and I see Serpent's Ire being done frequently on EU servers. Sometimes it's fairly disorganised - it starts up and a few people start doing it and eventually get more to join in but I don't think they advertise it in LFG. But I've seen organised groups too. Including one last Sunday afternoon where a commander showed up 30 minutes before it started and advertised in map chat to attract people.
It's definitely better to try at prime time (roughly 5pm - 11pm UTC for EU, later for NA but I don't know exact times) on at the weekend, but it does get done. I think there's also groups who do meta-events, bounties etc. at scheduled times each week, but I don't know the details. (Someone else here might though.)
You could also try asking your guild/s to help you do it.
Danielle Aurorel, Desolation EU. Mini Collector
"Life's a journey, not a destination."
However the opposite will happen (hopefully) when an episode is part of the daily rotation. I believe that is development's intent; and it's a great idea, let's hope it works out as intended. On the issue of Serpent's Ire, it has always been difficult to complete, because players had to put in effort - and team effort - for it to succeed. In a way it's a shame the Forged in Fire meta was given an Amalgamated Gemstone in the Domain of Vabbi, doing so further Sealed the Serpents' Ire meta's fate.
What they’re talking about has little to nothing to do with the game’s overall health. It says more about how lackluster the rewards are in a number of these maps. Players have no reason (or want) to go back to these maps for much else aside from completion.
There is no such thing as a support class in this game. Certain builds are of course more support oriented, but every class is capable of being built for damage. Your overall point about the difficulty in finding groups for some (not all) older content is solid, but choosing to not succeed once you do have a group is not an issue of older content.
Edit: you English is fine. No need to apologize.
People have been complaining Serpent's Ire hasn't been done for a long long time. And yet, somehow, I manage to get Serpent's Ire whenever I've needed it, US servers. Admittedly, I wouldn't try it on the early days of a festival and I wouldn't try it on a day when a new story came out, because that's where the bulk of the population is going to be, but by getting to the zone early, listing it, popping a tag, I've always managed to do it, particularly since it's been nerfed.
I find that I get most things done by being more proactive. Also if your guild won't help with stuff you need, you should probably find a better guild.
There are a couple of NA guilds that run Serpent's Ire weekly. TTSgamers is one of them (actually, a coalition of 3-4 guilds) -- although their web domain expired so you can't see their schedule right now (grr). Use google, try to find others. Ask around. Ask in Lion's Arch if anyone's guild does an organized Serpent's Ire. Just keep trying.
Making a "better reward" won't be enough. That meta has to be changed or removed altogether, with the rewards gated behind it moved to something else, since that meta is arguably one of (if not the) worst meta-events in the game, to the point where it has no reason to even exist like the other ones do.
In other words . . .
Life is tough,
You suffer through it . . .
And then you die.
Been like that for pretty much around 50,000 years now,
don't you think.
So, you make the best of the blink of an eye existence that you can.
dailies are still here, it's just a rotation system so more people will come to the map when it's on the daily.
I did test this Serpents Ire issue out a few times - even trying to rally an LFG together 20mins beforehand, but it surprised me to find such low interest. Even outside of festivals/episodes
I got plenty of interest in Riverlands, Desolation, bounties and all sorts of others content and maps - but that one even with the nerf, is a real struggle to get people to flock to.
What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .
Have you tried it since the nerf.
No. After suffering through it enough to get the piece needed for the Funerary collection, I walked away and never looked back. That's how terrible an impression it left.
Doing such big metas for achievement on days that new content comes is equal to getting no ppl as they simply hop to the new content en masse. Thats said, I do never get ppl for living world maps that have been out longer than about 2 weeks either (Requiem armor, that rift tree event... stuck there for super long time now, simply can't solo iboga's and them other annoying ones while trying to grab stuffs with cast bars since they are interrupted as soon as you get attacked). Serpents Ire however is still done afaik on EU (a guild mate got his griffon fully unlocked within 2 days time).
SI was greatly simplified and a gem added. That worked for a while but its tapered off again. I don't really see a solution unless a new mat sink gets added.
Did any of the people in your group actually know about the event's mechanics? Most important being the need to break the zealots' defiance bar.
If the group DID know about the event mechanics what made people think that bringing a group with little damage(if that was actually the case, without other information this is mere speculation) was a good idea when it requires killing 5 champions with a time limit?
The event might still have issues but your group's attempt doesn't sound reasonable either.
Looks like you have to do it when it's current content or it's really difficult to nearly impossible. Even the new map you can't max the mastery points without achievements/collections. While it's not as brutal, some that may require more than 1 people may be too hard later on.
The new daily system putting maps on rotation IMO is an iffy move in terms of having a nice spread of population - since before people would do multiple maps.
It's the opposite, with the daily change you will find more players on the maps that are on the rotation
Why nobody wants to do Serpents Ire:
It's not just an event, it's a meta. It requires a significant number of people, as well as some game mechanical knowledge and organization beyond your typical "everybody run up and beat on it" open world PUG. This immediately puts it out of reach of the most casual segments of the player base.
It has one of the most annoying pre-events, racing against a timer to find and kill five random spawning mini-bosses, while trash mobs and Branded terrain are trying to kill you the whole time.
Personally, I have never had trouble doing Serpents Ire when I actually needed to and put forth the effort. Hanging out in Vabbi, watching LFG, talking to people, putting up my own tag to draw more people in. It may take some time, but it's doable.
This is a hardcore game for hardcore players. If you're not hardcore, you're doing it wrong.
This post contains my opinion.
As for the changes to LS3 and LS4 dailies, just another unnecessary change for its own sake.
I'd say Serpents' Ire is the most difficult of PoF metas, so it was difficult to get even in better times. But there are guilds organizing squads and running it each weekend. It was so a few months ago, and I hope they continue their respected work. Anyway, as it was already said, trying it on a workday and after the new LS chapter release was really bad idea. Try to check the LFG on weekends.
Of course, yes, old maps are much less popular and there are not enough people sometimes to do large events. But everything is possible. For example, I closed the most of HoT achievements during the November. Even Dragon's Stand meta was done successfully on weekends, smaller ones run every day. Need to say, I play with a friend so many things are much easier to do with at least 2 persons. So think about that: if you could get someone to play with, it will make your Hunt easier.
Concerning your Druid... well, I have bad news. Being a healer is good only when you have a party to heal. You are trying to kill things with a character designed to heal instead of dealing damage, what could go wrong? So I'd suggest to use a dps spec for open world or at least kind of hybrid when playing solofor solo play. Here you can use the benefits of the new build/gear templates feature. Or you can look again for mates to play with, so you support them and they do a job.
Yeah, I think so too. Besides daily helped gather more resources from chests per day.
I’m on the server EU. In the evening I did not find the group in the middle of the week. Well, I think I need to wait for the weekend and spend the whole day monitoring the LFG.
About a guild... I already wrote about this. I asked for help, but no one comes. Agree, when you play for 1-2 hours, what's the point of spending 30 minutes on this unnecessary and difficult meta? I can understand them...
But I see how hard it is for me to inflict damage, how slowly the trip of enemy health decreases. And as sometimes 2-3 people come and cause such damage like ten people.
Yes, the group knew about mechanics. I didn’t go for a class with a much higher DPS just because my character did not survive for 10 seconds at the pre-event with the Zealots. Therefore, I went for a class that could survive and inflict enough CC-damage, but with a very low DPS.
I have a character with good DPS. But if I make it more survivable, then I lose the DPS for which this character was created. Therefore I have two of them: the one who dies, but with the DPS, and the other - who does not die without the DPS. ))
I know that doing achievements on the eve of new content is not a good idea.
I have been thinking about this article for a long time, it just so happened that I posted it before a new chapter.
Thanks everyone for the answers. I adore the GW-community!
That sounds like you are moving around the brand using the wrong mount. You should using a skimmer, griffon or skyscale. Basically anything that doesn't have to touch the ground. It's not an absolute requirement since I just used the raptor when I was going through on my first character but using those makes it much easier.
All I was saying was that bringing the equivalent of a full party of non-damage dealing healers to an encounter is a recipe for disaster. If you choose to not damage the foe in a fight then you are choosing to lose the fight. That is not a function of the age of the content, it is a matter of failure to do what was necessary to win. Next time try adapting your build, and suggest the same for others if necessary, to the encounter.
On EU you can normally find a group for the Ire event on the LFG, it has a preset timer for it now, so it does make it easier to do, it could come down to you not knowing about the pre set time for the event or the hours that you actually play,
4) People in my guilds did not come to help because they had given these achievements long time ago and they don’t need them.
Time for a new guild, most achievements in the game dont take long to do, even if it is a map event, the fact that no one would help says your guild isnt right for what you are trying to achieve.
On the empty map thing, ill agree to some extent on this, but this comes down to Anet and the way maps are designed, i tend to do all achievements on new maps in the first week or so, as i find that after 2-3 weeks most of these maps are dead, and you can find it hard to do the metas.
Don't say what you mean, it will get you in trouble.
Well, that's unpopular point in this game. But I'd say that dead character does no DPS
Try to add some vitality or even toughness. Then exchange it to more damaging stats when you feel more comfortable with that character. To be honest, dps difference between berserk and marauder stats is not that significant. May be even look at some wvw roamer specs - with some changes they should feel comfortable in open world as for me.
Personally I got back to GW2 after a 4 years pause, and my guardian was dying everywhere first weeks, even on core maps. I switched it to the full marauder, then discovered the new elite specs and built a firebrand with a full plaguedoctor's set: condition/vitality/healing/concentration - and it changed my life :-D Now I feel myself ready to get rid of that healing/vitality buffer. And even wearing this hybrid set I provide more then average damage usually in fractals.
Sadly, that's why you have to get on the new maps and complete those achievements within the first 2 weeks of them being released or else you'll miss the train and won't be able to get them.
They made too many annoying achievements in too many maps.
I'd ach hunt but I have better things to do with my life than to waste hours or days on certain achievements.
That's it. I meet people who have been playing for 7+ years and they have no reason to return to old maps. And those, who have just started playing, have no chance.
I would like to believe that this achievement be replaced, for example, with "Forged with Fire".
It would be easier if there were more people.
First off, I disagree with all the doom and gloom here, this has nothing to do with game going down a "death spiral" - this game is very much alive, people saying this game is dead/dying never played a truly dead/dying game.
For the OP I'd suggest do an internet search for "PoF meta train" and you may find several with respective schedules; there are also LW S4 meta trains, find out when they're running and you'll get anything done quickly and easily.
For the player who mentioned the ibogas around the Tree in Jahai, try a different class/build (with pet(s) preferably) to aggro/tank the interrupting mobs, or, go there on the day Jahai is in the rotation and you'll have much better chances to do it with others.
Games get old like everything else in this world and things change; specifically for games like this one, more content and longer storyline also means the playerbase will get further spread out. The game is lively, interesting and innovative as ever.
Its why this games mechanics are in need of an over haul and why making content where you need a team is bad over time.. especially in GW2.
The games not DEAD, its just customers no longer want to do older content daily so newer customers or those returning are screwed.. Its just badly designed and needs to scale off one customer.
Try doing it around peak hours, after reset. It really helps to have a commander tag. If that doesn't work, try in a week when everybody gets bored of the new map.
The thing about serpetn's ire is that you don't actually need that many people. Only about 5-10. However, they need to be competent people. They need to know how to split up evenly, to be built in full berserker/viper, and to put full CC on their bar for the zealots. This event used to be really hard, but it isn't anymore. This event was specifically designed to make it impossible to succeed via auto attacking.
"Self awareness is knowing when you're sitting at the throne of ignorance." --Leo G.
My advice to you would be to start topic,and look for people who need same achis you do.
I am sure there are plenty of players who need to do stuff.
Game is alive around new releases,2 weeks after that,so long.
New releases are the only time you can find more than 5 squads on whole LFG (not counting 20 lf raid squads,with one player per who's selling runs)
Regarding 'dead' maps, anet is now rotating a zone in ls3 and one in ls4 as well to have dailies. Encouraging people to go for them, and you get extra chests since theres less zone dailies to do. But it seriously cuts down on the dailies clutter.
I do have to admit that it was a good idea to merge these dailies. Hoping to see more things like this to improve the situation for new players. I'm one of those that have been playing for almost 7 years and I have no reason to go to those maps unless there's a NEW achievement/collection that requires me to go there, since I have all of them already done.
And I really miss how LS1 was done, it made an impact on a lot of existing maps. You can still see the remains of the tower in Kessex Hills, you can still see the thumpers all across the maps from the Aetherblade invasion. I don't understand why the norm is to add a new map for every new chapter. The gw2.dat has doubled in size since launch with all this new areas, just reuse them for newer episodes and they will get populated with players.
Yes. The game is dead in majority of the zones.
I did serpents ire meta two days ago twice
I'd rather keep going.. wherever the wind takes us
I have an inventory filled up with recorders. All because the recorders have to be done in order. One recorder needs a complex group event to complete. My request is to stop mixing group event achievements with achievements that can be done solo.
Metas like serpent ire are hard to complete nowadays, even when the map was popular it was hard to find a group able to complete, but things like bounties are quite easy if you have a commander tag.
1) Tag up
2) Announce in map chat so you get about 5 players
3) Start a bounty train. Do the easier ones first
4) You eventually starts to gather more and more players, and then moves to do the harder ones.
theres POF meta trains, even LS4 meta trains. the problem are the time, most of these trains are NA prime time.
main pvp: Khel the Undead(power reaper).
Having the exact same issues with achievements - Can't get enough people for the bounties. I've tried using LFG and mentor tag and only 2-3 other players show up in 30 minutes and the bounty fails most of the time. They really should scale these bounties and events down to need only 2-4 casuals minimum to be doable or just remove the wait time on failed bounties. Waiting for hours to get a team of 5+ players on dead maps (especially during non-peak hours, which many players are restricted to) is just frustrating and a waste of everyone already in the group's time.
Maybe join a guild with PvE as a focus? Certainly many of them would be willing to assist. It just expands your potential for success.
Thank You for the {MEME}
How about making meta for old maps solo-able? Gathering storms is another meta that is hard to find a suitable group. That fury scorched stone is account bound and not able to buy from TP, also killing 3 champions for a single is kind of stingy isn't it?
This kinda sounds to me like All is vain.
https://forum-en.gw2archive.eu/forum/game/pvp/gf-left-me-coz-of-ladderboard
By mighty meak.6387