Almost all revival skills already received changes or are going to be changed... Except Elixir R. — Guild Wars 2 Forums

Almost all revival skills already received changes or are going to be changed... Except Elixir R.

Samug.6512Samug.6512 Member ✭✭✭
edited November 7, 2019 in Engineer

Yet another proof ANet don't give a kitten about engineer, nobody there plays it or knows the profession at all. It's a miracle they remembered Grenadier.

https://en-forum.guildwars2.com/discussion/91782/upcoming-changes-to-fall-damage-and-revival

All professions got the ressurect skills revamped recently (Illusion of Life, Warbanner) or are about to get one, and Elixir R? Last time the toolbelt skill was touched was in 2016 (the skill itself in 2014...).

ArenaNet, please.

[NUKE]

Comments

  • Vagrant.7206Vagrant.7206 Member ✭✭✭✭

    Man... Elixir R has minimal uses outside of rezzing, and they ignored it.

    The great god Lagki demands sacrifice!

  • Pterikdactyl.7630Pterikdactyl.7630 Member ✭✭✭✭

    cries in Revenant

  • Samug.6512Samug.6512 Member ✭✭✭
    edited November 7, 2019

    @Pterikdactyl.7630 said:
    cries in Revenant

    Well, at least be glad that 66% of your utility skills isn't useless garbage.

    [NUKE]

  • Chaith.8256Chaith.8256 Member ✭✭✭✭

    @Samug.6512 said:

    @Pterikdactyl.7630 said:
    cries in Revenant

    Well, at least be glad that 66% of your utility skills isn't useless garbage.

    Ik it's the engi forum and all but Revenant is definitely 66%+ garbage

    twitch.tv/chaithh
    Forum Lord Chaith

  • Pterikdactyl.7630Pterikdactyl.7630 Member ✭✭✭✭

    @Samug.6512 said:

    @Pterikdactyl.7630 said:
    cries in Revenant

    Well, at least be glad that 66% of your utility skills isn't useless garbage.

    I was just playing. I definitely think toss Elixir R needs to be improved. I'm not much of an Engi player but I'd say it should absolutely be unblockable, and then maybe a second or two of resistance on impact? Resistance has an R in it, so y'know, it makes sense.

  • How about this:

    [Elixir R]
    Elixir. Drink Elixir R to revive yourself when you reach downed state.

    • Revive percent per pulse: 25%
    • Duration: 12 seconds
    • Cooldown: 40 seconds

    [Toss Elixir R]
    Elixir. Toss Elixir R that prevents allies within it's radius from losing health.

    • Number of targets: 5
    • Duration: 12 seconds
    • Radius: 240
    • Range: 1,200
    • Unblockable
    • Cooldown: 60 seconds

    Witchery [YWY] | Maguuma/Anvil Rock | Diamond Legend
    Hate me if it makes you feel better ... ♫

  • Makuragee.3058Makuragee.3058 Member ✭✭✭

    If we speak about revive skill. Are we gonna talk about unfunction gyro? Is it gonna do something one day?

  • Samug.6512Samug.6512 Member ✭✭✭
    edited November 8, 2019

    On the yesterday's wvw stream Cal was present, I brought up Elixir R and he said it's actually being looked into as he spoke.

    20:46 my question in the chat, he answears ~15 seconds later.
    I hereby declare my accusations partially incorrect.

    [NUKE]

  • miriforst.1290miriforst.1290 Member ✭✭✭

    What have you done? You know it will only end like this:
    The changes will cause an uproar which leads to a massive smiters boon with massive collateral damage, which leads to the buffed abilities ending up worse than how they started. Remember how they buffed elixir S trait before removing it? On the other hand i'm pretty sure they would nerf elixir r on "principle" even if they didn't buff it once they have to tone down the feedback revives or whatever.

  • Samug.6512Samug.6512 Member ✭✭✭

    @miriforst.1290 said:
    What have you done? You know it will only end like this:
    The changes will cause an uproar which leads to a massive smiters boon with massive collateral damage, which leads to the buffed abilities ending up worse than how they started. Remember how they buffed elixir S trait before removing it? On the other hand i'm pretty sure they would nerf elixir r on "principle" even if they didn't buff it once they have to tone down the feedback revives or whatever.

    Whatever, they're gonna touch a skill not changed for 3 and 5 years. And its main function is actually unchanged since 2012, core engi is such an ancient profession it's enough to make me excited.

    [NUKE]

  • Vagrant.7206Vagrant.7206 Member ✭✭✭✭
    edited November 8, 2019

    @miriforst.1290 said:
    What have you done? You know it will only end like this:
    The changes will cause an uproar which leads to a massive smiters boon with massive collateral damage, which leads to the buffed abilities ending up worse than how they started. Remember how they buffed elixir S trait before removing it? On the other hand i'm pretty sure they would nerf elixir r on "principle" even if they didn't buff it once they have to tone down the feedback revives or whatever.

    What's the worst that could happen to Elixir R? The skill doesn't see serious play at all. Nerfing it would keep it in the same position.

    The great god Lagki demands sacrifice!

  • Samug.6512Samug.6512 Member ✭✭✭
    edited November 8, 2019

    @Ovalkvadratcylinder.9365 said:
    Imagine adjusting almost all res traits instead of function gyro. What a time to be alive...

    They reasoning would be they balanced it recently. ANet doesn't like admitting they were wrong, and they would do so when adjusting the gyro immediately.

    [NUKE]

  • Aetatis.5418Aetatis.5418 Member ✭✭✭

    it's called "class identity" (mmorpg term of the year) <3

  • toxic.3648toxic.3648 Member ✭✭✭

    so engineer class identity is "useless, unless u run holo ofc" ? x__x atleast feels that way. where are the updated kits, turrets, gadgets ? looking at engi utilities and weapon skills just make me want to punch somebody.. HARD

    Toxicity Pengu to the rescue /o/