anduriell.6280 Posted November 5, 2019 Share Posted November 5, 2019 It is the only chanelled skill which doesnt follow targets who stealth. Every other chanelled skill in game follow the target, and this one behaves almost the same following the target thru teleports and leaps, but as soon as the target goes into stealth the skill is stopped.May i ask why is that? Wouldnt be better for balance and consistency if the skill would follow the target like any other chanelled skill? Link to comment Share on other sites More sharing options...
Knighthonor.4061 Posted November 5, 2019 Share Posted November 5, 2019 @anduriell.6280 said:It is the only chanelled skill which doesnt follow targets who stealth. Every other chanelled skill in game follow the target, and this one behaves almost the same following the target thru teleports and leaps, but as soon as the target goes into stealth the skill is stopped.May i ask why is that? Wouldnt be better for balance and consistency if the skill would follow the target like any other chanelled skill? It was nerfed because of QQ. Just let it be nerfed into the ground so we can start to get buffs from the bottom up. Link to comment Share on other sites More sharing options...
Clownmug.8357 Posted November 5, 2019 Share Posted November 5, 2019 Because your character crashed into supply depots too often and got brain damage. Link to comment Share on other sites More sharing options...
Julius Seizure.4985 Posted November 7, 2019 Share Posted November 7, 2019 This skill is not a channel ability. The reason it misses foes that stealth during its animation is because each of the 5 attacks will retarget a new foe, or follow the same foe if just 1 is in range. Stealth makes you unable to be seen or targeted, so that obviously is the counter. A true channel ability does not recalculate targets between damage ticks in this game— think Rapid Fire or Ghastly Claws.Good news though! If you are a Herald, cast Gaze of Darkness at the beginning of the animation or anytime during it for both additional damage and revealed. They won’t be able to stealth unless a specific deadeye build. Link to comment Share on other sites More sharing options...
Virdo.1540 Posted November 8, 2019 Share Posted November 8, 2019 cuz its a complete buggy thing right of the bat. Dont know if the skill or the class is more of a bug itself Link to comment Share on other sites More sharing options...
Virdo.1540 Posted November 8, 2019 Share Posted November 8, 2019 @Julius Seizure.4985 said:This skill is not a channel ability. The reason it misses foes that stealth during its animation is because each of the 5 attacks will retarget a new foe, or follow the same foe if just 1 is in range. Stealth makes you unable to be seen or targeted, so that obviously is the counter. A true channel ability does not recalculate targets between damage ticks in this game— think Rapid Fire or Ghastly Claws.Good news though! If you are a Herald, cast Gaze of Darkness at the beginning of the animation or anytime during it for both additional damage and revealed. They won’t be able to stealth unless a specific deadeye build.its not like its still preventing targets to become invisible... the most classes teleport too far away when becoming invisible, so it wont hit anymoreno need to rely on that Link to comment Share on other sites More sharing options...
Justine.6351 Posted November 8, 2019 Share Posted November 8, 2019 @anduriell.6280 said:It is the only chanelled skill which doesnt follow targets who stealth. Every other chanelled skill in game follow the target, and this one behaves almost the same following the target thru teleports and leaps, but as soon as the target goes into stealth the skill is stopped.May i ask why is that? Wouldnt be better for balance and consistency if the skill would follow the target like any other chanelled skill? Sounds like a l2p issue. Link to comment Share on other sites More sharing options...
Julius Seizure.4985 Posted November 9, 2019 Share Posted November 9, 2019 @Virdo.1540 said:@Julius Seizure.4985 said:This skill is not a channel ability. The reason it misses foes that stealth during its animation is because each of the 5 attacks will retarget a new foe, or follow the same foe if just 1 is in range. Stealth makes you unable to be seen or targeted, so that obviously is the counter. A true channel ability does not recalculate targets between damage ticks in this game— think Rapid Fire or Ghastly Claws.Good news though! If you are a Herald, cast Gaze of Darkness at the beginning of the animation or anytime during it for both additional damage and revealed. They won’t be able to stealth unless a specific deadeye build.its not like its still preventing targets to become invisible... the most classes teleport too far away when becoming invisible, so it wont hit anymoreno need to rely on thatGaze of Darkness 100% prevents targets from becoming invisible, all except for Deadeyes with Shadow Meld as an elite.I am not sure what you are talking about with “teleport too far” breaking the assault, as this skill used to follow targets through a 6,000 range portal last time that was a thing... Link to comment Share on other sites More sharing options...
Virdo.1540 Posted November 9, 2019 Share Posted November 9, 2019 @Julius Seizure.4985 said:@Virdo.1540 said:@Julius Seizure.4985 said:This skill is not a channel ability. The reason it misses foes that stealth during its animation is because each of the 5 attacks will retarget a new foe, or follow the same foe if just 1 is in range. Stealth makes you unable to be seen or targeted, so that obviously is the counter. A true channel ability does not recalculate targets between damage ticks in this game— think Rapid Fire or Ghastly Claws.Good news though! If you are a Herald, cast Gaze of Darkness at the beginning of the animation or anytime during it for both additional damage and revealed. They won’t be able to stealth unless a specific deadeye build.its not like its still preventing targets to become invisible... the most classes teleport too far away when becoming invisible, so it wont hit anymoreno need to rely on thatGaze of Darkness 100% prevents targets from becoming invisible, all except for Deadeyes with Shadow Meld as an elite.I am not sure what you are talking about with “teleport too far” breaking the assault, as this skill used to follow targets through a 6,000 range portal last time that was a thing...they changed it... they get "revealed" if u hit them with Gaze of Darkness when being invisible. If u hit them while they are still visible, they arent going to be revealed and are not being prevented in becoming invis Link to comment Share on other sites More sharing options...
narcx.3570 Posted November 9, 2019 Share Posted November 9, 2019 @anduriell.6280 said:It is the only chanelled skill which doesnt follow targets who stealth. Every other chanelled skill in game follow the target, and this one behaves almost the same following the target thru teleports and leaps, but as soon as the target goes into stealth the skill is stopped.May i ask why is that? Wouldnt be better for balance and consistency if the skill would follow the target like any other chanelled skill? Obviously this is not always true/best case scenario... But it's almost always worth it to use Gaze of Darkness during your offensive UA's vs thiefs/mezes. This will prevent them from stealthing (except deadeye's elite skill), and the ua will 'follow' them if they teleport. It's a really good two-pronged shutdown to ensure kills vs them. Link to comment Share on other sites More sharing options...
narcx.3570 Posted November 9, 2019 Share Posted November 9, 2019 @Virdo.1540 said:@Julius Seizure.4985 said:@Virdo.1540 said:@Julius Seizure.4985 said:This skill is not a channel ability. The reason it misses foes that stealth during its animation is because each of the 5 attacks will retarget a new foe, or follow the same foe if just 1 is in range. Stealth makes you unable to be seen or targeted, so that obviously is the counter. A true channel ability does not recalculate targets between damage ticks in this game— think Rapid Fire or Ghastly Claws.Good news though! If you are a Herald, cast Gaze of Darkness at the beginning of the animation or anytime during it for both additional damage and revealed. They won’t be able to stealth unless a specific deadeye build.its not like its still preventing targets to become invisible... the most classes teleport too far away when becoming invisible, so it wont hit anymoreno need to rely on thatGaze of Darkness 100% prevents targets from becoming invisible, all except for Deadeyes with Shadow Meld as an elite.I am not sure what you are talking about with “teleport too far” breaking the assault, as this skill used to follow targets through a 6,000 range portal last time that was a thing...they changed it... they get "revealed" if u hit them with Gaze of Darkness when being invisible. If u hit them while they are still visible, they arent going to be revealed and are not being prevented in becoming invisGoD not working vs non-stealthed targets was a bug that they fixed last update? Link to comment Share on other sites More sharing options...
Virdo.1540 Posted November 9, 2019 Share Posted November 9, 2019 @narcx.3570 said:@Virdo.1540 said:@Julius Seizure.4985 said:@Virdo.1540 said:@Julius Seizure.4985 said:This skill is not a channel ability. The reason it misses foes that stealth during its animation is because each of the 5 attacks will retarget a new foe, or follow the same foe if just 1 is in range. Stealth makes you unable to be seen or targeted, so that obviously is the counter. A true channel ability does not recalculate targets between damage ticks in this game— think Rapid Fire or Ghastly Claws.Good news though! If you are a Herald, cast Gaze of Darkness at the beginning of the animation or anytime during it for both additional damage and revealed. They won’t be able to stealth unless a specific deadeye build.its not like its still preventing targets to become invisible... the most classes teleport too far away when becoming invisible, so it wont hit anymoreno need to rely on thatGaze of Darkness 100% prevents targets from becoming invisible, all except for Deadeyes with Shadow Meld as an elite.I am not sure what you are talking about with “teleport too far” breaking the assault, as this skill used to follow targets through a 6,000 range portal last time that was a thing...they changed it... they get "revealed" if u hit them with Gaze of Darkness when being invisible. If u hit them while they are still visible, they arent going to be revealed and are not being prevented in becoming invisGoD not working vs non-stealthed targets was a bug that they fixed last update?They fixed the "blinding" ,that was only affecting stealth-targets u had hit with GoD, instead of blinding everyone.It just makes Stealth-People now visible (if hit) & gives blind and vulnerab. tooIts not going to give visible people the "Reveal"-Condition anymore Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted November 26, 2019 Share Posted November 26, 2019 It’s more like unreliable assault, when u use it and skill will tap even your keep wall,’pixels, floor, maintain, pole, but won’t hit selected enemy.:) Link to comment Share on other sites More sharing options...
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