Jump to content
  • Sign Up

Fix Thief design


Eugchriss.2046

Recommended Posts

@Killthehealersffs.8940 said:

@saerni.2584 said:No trade off? Initiative pool is unique and shared across both weapons.

That’s...clearly a trade off.

How exacly is that a trade off? Repeating the same thing over an over is not as an explanation. Explain your self please, if possible with concretes facts.

The fact that u don't understand that thieves ini pool is a global resource and spamming any skill will result in not being able to use not only the other skills on that weapon but on ur secondary weapons is a big trade off means any discussion forward is useless. Ur biased and ignorant as far as the thief class. Try spamming headshot on someone and see how it works out for u.God these biased nonsense threads get tiring.

But when a Thief does the same , with1x Headshot + 3x no-cast-time autos attacks , leading to 5k crit in 1,2 sec (30% of your hp )

what the hell ?

What ?Dont you know , that daze works on auto attacks , forcing a global cd on all other spells ?or the1200-1200-2200 crit auto attack senqence on no-toughness guys ?did they put a 0.5 cast time like Revenants ?

(Now that the Rev Sword Precision Strike was nerfed , can you remove the auto attack cast time like in HoT Launch , preety plz!We have limited amount of Utilities + Energy cost + cd s)Aslo remove the 12 sec cd on ''Unrelenting Assault'' .Its worthless on teamfights (because of randomness) , let us use only its energy cost !Tthe energy pool must be the one limiting our attacks ....not puting 10-15 sec cd in each spell...

I knew you can head shot aa. And speaking of AA, doesn't rev do double theif dagger aa?

Head shot is a 1/4 second daze, and its nothing like mirage where they can use other skills in conjunction with it. how can it put all skills on a global cool down? It will just reset the AA chain, sword aa on thief is also slower than rev.

Link to comment
Share on other sites

@Fat Disgrace.4275 said:

@saerni.2584 said:No trade off? Initiative pool is unique and shared across both weapons.

That’s...clearly a trade off.

How exacly is that a trade off? Repeating the same thing over an over is not as an explanation. Explain your self please, if possible with concretes facts.

The fact that u don't understand that thieves ini pool is a global resource and spamming any skill will result in not being able to use not only the other skills on that weapon but on ur secondary weapons is a big trade off means any discussion forward is useless. Ur biased and ignorant as far as the thief class. Try spamming headshot on someone and see how it works out for u.God these biased nonsense threads get tiring.

But when a Thief does the same , with1x Headshot + 3x no-cast-time autos attacks , leading to 5k crit in 1,2 sec (30% of your hp )

what the hell ?

What ?Dont you know , that daze works on auto attacks , forcing a global cd on all other spells ?or the1200-1200-2200 crit auto attack senqence on no-toughness guys ?did they put a 0.5 cast time like Revenants ?

(Now that the Rev Sword Precision Strike was nerfed , can you remove the auto attack cast time like in HoT Launch , preety plz!We have limited amount of Utilities + Energy cost + cd s)Aslo remove the 12 sec cd on ''Unrelenting Assault'' .Its worthless on teamfights (because of randomness) , let us use only its energy cost !Tthe energy pool must be the one limiting our attacks ....not puting 10-15 sec cd in each spell...

I knew you can head shot aa. And speaking of AA, doesn't rev do double theif dagger aa?

Head shot is a 1/4 second daze, and its nothing like mirage where they can use other skills in conjunction with it. how can it put all skills on a global cool down? It will just reset the AA chain, sword aa on thief is also slower than rev.

When you get dazzed , all spells (that have cd in the main main weapons -not thief) goes into a 0.5-1.0 refresh rate (exept Stun breaks)Thief auto attacks Dagger , you benefit more because you attack faster = you have more chances to crit .For Sword AA you dont need to use Head shot , but use the 2 constatly , in order the player to get immoblized a lot and waste his defensive spellsLet Weakness + Poison (Superior Sigil of Doom) do the rest to soft him up

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...