Did the new strike mission and here are a few observations:
1. Little to no mechanics.
2. We were able to almost stand there and DPS with no repercussions.
3. Easier than both the first two strike missions in Bjora.
Ways to improve:
1. Make the mechanics mean something
2. Up the difficulty a little
3. This is for strike missions overall - If the strike missions are supposed to be harder with each addition then care needs to be done to make sure that that happens. Don't go over the top and make them Raid Wing style, but at least try to make them challenging.
Henge of Denravi Commander
CA/CH/HOD/AIR
Comments
The belief is it is bugged. Given the comments on Guild Chat, this mission doesn't line up at all with the things they said. I expect a patch soon to fix it
The others are perfect - I don't want to see those touched except medal rewards
What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .
I really hope it's buggy because on my fight, the boss jumped twice in the fight it lasted 1min+ and that's it.
It was supposed to be the most difficult according to the developers, limit I thought hitting the training golem, it almost didn't move and did nothing.
Very deceived.
Definitely an underwhelming fight, the easiest of the 3. Only missed gold on first fight due to people being unable to pay attention to the torches.
This is a duplicate topic as we already had https://en-forum.guildwars2.com/discussion/93380/strike-mission-opinions-boneskinner-and-the-previous-bosses#latest
I looked for a topic but the horrible search function for these forums didn't let me see it. And it's listed under Fractals, Dungeons and Raids.
Henge of Denravi Commander
CA/CH/HOD/AIR
What torches? Our fight was straight dps and a couple of cc breaks
What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .
This....was basically a face tank ordeal.
Didnt you see the torches around the fight arena? The tooltip said that the boneskinner would be hindered by them, and it would regularilly send shadows out to extinguish them, and you had to relight them. Quite alike the Shadow of the Dragon fight in the final ls2 episode.
yeah, it's so stupidly easy, even an Awakened Canid was more difficult than it
Praise the Inevitable Eternal Transcendent King Palawa Ignacious Joko, the Beloved and Feared Undying Eternal Monarch of All !!!
... til Aurene ate him for dessert 😭
I can only believe they flubbed it and its bugged. Just like the world boneskinner was.
Fixes/changes are planned for the boneskinner but nothing more about when that will be. Since they tend to pool together all non-critical updates, we likely won't see a fix until the 17th at the earliest.
On another note, firebrand and renegade can duo it.
If that existed it never came up. It died after about a minute/90 seconds of pounding. Saw no torches at all.
The idea sounds cool though, so Im guessing broken.
What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .
Ye I know its not clear where strikes fall under so I put it at dungeon/fractal and raid as other topics bout strikes were there and its also instanced boss content (and a training thing for raids according anet). Seemed only logical ^^
Boring. Plain and simple. How it was let out of testing escapes me.
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