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Choke points


Genoshock.2104

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Choke points are points on the map where AoE could be applied very generously to prevent a rotation. Khylo on the stairs is a perfect example of this.

What I have seen is mass AoE spam on points, but very rarely in a choke point. This could be because everyone prefers to play burst builds.

Necro staff build is very good at this, and to have people do finishers through them could influence whether or not you win the game.

Just an fyi to improve your play style and to create some build diversity.

The maps you could say are very wide open, but there is always room to choke point the opponent for example on every map.

Legacy on the stairs, towards the side where people rotate,Silent storm, on mid, on stair wells, pretty much every narrow bit.

Sorry I had no more time to post.

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Choke points were once used much more significantly. Back in core, teams would often fall back on maps like Forest to choke point the enemy in the little archway from mid to mines or henge...

To understand why they did that then and why we don't really do it as often now is a question of the meta.

Back then support guardian had no teleports, rev didn't exist, and thief was mostly d/p

Nothing, except thief could teleport through walls. But it was too dangerous for thief to attack a teams "back line" cut off from the rest of a team.

Then s/d became meta and thief wreaked havoc on enemy teams back lines.

Then rev existed. Really gives no fucks about walls, can port through them. Gives no fucks about getting focused because it has such prolific dmg mitigation skills.

Now firebrand exists that has either MI or JI or sword and also gives no fucks about walls or the enemy teams positioning cause it can just get in there and aoe vomit and be fine.

We could try and choke point now, but many classes will just port past it and fuck up your lines, then the rest of their team can get through no problem.

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