Game Update Notes: December 3, 2019 - Page 5 — Guild Wars 2 Forums
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Game Update Notes: December 3, 2019

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  • totaloverride.3240totaloverride.3240 Member ✭✭✭
    edited December 3, 2019

    more scourge nerfing.................
    why don't you just remove the Scourge?!
    make it Battefly collector

    scourges after last nefr: can't be any worse than this...
    ANet team: hold my beer!

  • Dadnir.5038Dadnir.5038 Member ✭✭✭✭

    @killfil.3472 said:
    I like these changes.
    However I believe there are some keypoints that need reviewing for the necromancer ;
    -Dhuumfire : the number of Burn stacks and duration should change based on the specialization currently in use.

    A trait that add a proc on hit without ICD on an auto attack is, by definition, a broken trait. It would be better to just change it.

    -Foot in the Grave : the short duration of the provided stability is much too small to truly compete with the other grandmaster traits. Perhaps it could pulse stability instead of providing a single stack?

    The issue of the trait is more that it's effects don't really suit the traitline which make it less attractive than the other two. Otherwise, it's a 10 seconds stunbreak with a stack of stability and this can already be considered as fairly strong.

    -Putrid Defense : a flat damage increase for a condition in a trait-line dedicated to defense is quite strange to me. Perhaps it could be replaced to something akin to "reduce damage taken per condition on yourself"?

    Well there is those stack of toughness that they recently added that just do what you're asking for.

    -Soul comprehension : this trait has been criticised for a very long time. The increase of generated life-force from death is not only quite small, but it is also much too situational. If it is to remain a trait meant to bolster generation from kills, perhaps it could instead allow kills to generate life force when life force replaces health too? Otherwise, I believe it should be entirely redesigned.

    Same as for putrid defense, the death carapace already add a little "extra".

    • Lich Form : I do not know if my opinion is unique, but to have a transformation skill atop our transformation profession mechanics seems redundant. However, there are 2 skills tied to it that could make for perfect replacements ; Grim Specter, if slightly tuned, could very well become the new spectrale Elite, and Summon Madness could replace the somewhat clunky Flesh Golem!

    Transforms, as elite skills, aren't good form the game. Their prohibitive CD make the skillset they carry usually difficult to adapt to and the gain are either to overwhelming or extremly niche, favoring the exploit of a single skill into an otherwise lackluster skillset. Lich form also belong to the spectral skills category whose main purpose should be to help build life force, unfortunately lich form isn't good at doing this and neither grim specter nor summon madness are better at building life force.

  • just give chaotic interruption 5 might stacks on interrupt like this trait was before the nerf and ppl will consider using this trait. I never understood why you nerfed the might stacking....

  • @Don Vega Van Kain.9842 said:

    @Lan Deathrider.5910 said:

    @Don Vega Van Kain.9842 said:

    @Dante.1508 said:
    Finally.
    Thank you for adding weapons swaps to the Engi and Eles, about time they became on par with the rest of the classes... only took 7 years haha

    Why out of combat, why not like all the other classes... boggles the mind...

    Cuz ele will have then 40 weapon's skills...40, yes, you have to be a pianist but you'll become a god in pvp.

    In other hand, they better have to rework kits than that for engi.

    If they ever give ele or engi weapon swap in combat then they'd have to increase the CDs on attunements, and put all attunements and weapon swap on CD when a weapon is swapped or attunement switched. Every kit on an engi would need to be put on CD once one is equipped or a weapon swapped, and the kits would need to go on CD if a weapon is swapped. And this would just be for balance sake.

    So, yeah... let's not discuss in combat weapon swapping for those two classes.

    Wrong target ;)

    I explain WHY they haven't weapon swap in combat :)

    More of elaborating on the commentary as to why it would be unbalanced and what balance would require.

  • Vegeta.2563Vegeta.2563 Member ✭✭✭
    edited December 4, 2019

    These are based on Perfect Scenarios

    Scrapper

    A list of all condition cleansing skills from scrapper based on current meta build used. None of these skills are being adjusted according to the notes.

    Comes out to be 650 cleanses every 2 minutes. You add on Purity of Purpose that gives boons for each cleanse, and that's just insane.

    Scourge

    Now let's look at scourge and corrupts with their target cap and skill cooldown with current meta after the patch would hit.

    I left out Trail of Anguish as most of the time the skill is hard to determine how many corrupts it can pull off in 2 minutes considering the enemy position and yourself.

    Comes out to be 456 boon corrupts every 2 minutes.

    Without Devouring Darkness nerf.. it would be at 516 boon corrupts every 2 minutes. Still not even enough to keep up with scrapper cleanses.

    If purity of purpose had a 1 second internal cooldown, it would help make up for it. Keep in mind scrapper will still be able to cleanse 650 conditions every 2 minutes, but the amount of boons gained from conditions would be halved (325 boons applied)

    The amount of boons that are going to be applied vs the amount of corrupts going out is going to impossible to keep up with it. Especially with boons being applied every cleanse. The amount of boons applied are 1.425 ..... times higher than corrupts going out in a 1:1 class scenario.

    When it comes down to it.. most of scourges corrupts come from stationary skills.. meanwhile cleanses from scrapper are based around scrapper themselves either via purge gyro, cleansing field, and cleansing pulse. You can dodge out of stationary fields and it's going to be even easier with cripple being removed from Manifest Sand Shade. How do you compete with cleanses that are mobile??

  • ZDragon.3046ZDragon.3046 Member ✭✭✭✭

    @killfil.3472 said:
    I like these changes.
    However I believe there are some keypoints that need reviewing for the necromancer ;
    -Dhuumfire : the number of Burn stacks and duration should change based on the specialization currently in use.

    This needs to happen

    -Foot in the Grave : the short duration of the provided stability is much too small to truly compete with the other grandmaster traits. Perhaps it could pulse stability instead of providing a single stack?

    Pulsing would be too strong and no way they would give that to necro at this stage in the game after they went out of the way to remove most pulsing boon traits in the game years ago.

    -Putrid Defense : a flat damage increase for a condition in a trait-line dedicated to defense is quite strange to me. Perhaps it could be replaced to something akin to "reduce damage taken per condition on yourself"?

    Reduce damage taken based on conditions on unique conditions on your target you mean.

    -Soul comprehension : this trait has been criticised for a very long time. The increase of generated life-force from death is not only quite small, but it is also much too situational. If it is to remain a trait meant to bolster generation from kills, perhaps it could instead allow kills to generate life force when life force replaces health too? Otherwise, I believe it should be entirely redesigned.

    It just needs to go away period effects on death only sees good use in wvw, moderate use in pve, and is trash in spvp.

    • Lich Form : I do not know if my opinion is unique, but to have a transformation skill atop our transformation profession mechanics seems redundant. However, there are 2 skills tied to it that could make for perfect replacements ; Grim Specter, if slightly tuned, could very well become the new spectrale Elite, and Summon Madness could replace the somewhat clunky Flesh Golem!

    As of right now leave this alone
    Golem is still strong cc busted for raids and Lich provides better burst for reaper with summon madness+grim specter when you dont need the golem for cc.
    I use to discredit summon madness but i take it back its actually quite nice for additional bursting damage on power reaper in pve.

    Just make the golem do bulls charge instead of going through the target it stops at the target and knocks them down does decent damage and fenzy attacks the knocked down target. and its good.

    Going through a target is good on big bosses in pve but horrible when used on other players as you will almsot never land the golems final strike damage because it always goes through the target.

  • @Dante.1508 said:

    Why out of combat, why not like all the other classes... boggles the mind...

    Ele alone has 20 skills per weapon set... x2 = 40 skills that needs to be balanced for combat. That would be insane.

  • Turkeyspit.3965Turkeyspit.3965 Member ✭✭✭✭

    @Dante.1508 said:
    Finally.
    Thank you for adding weapons swaps to the Engi and Eles, about time they became on par with the rest of the classes... only took 7 years haha

    Why out of combat, why not like all the other classes... boggles the mind...

    kitten, I thought it would take at least 3 months after the patch for this question to be asked. Guess my expectations were set too high.

  • Mini Crinny.6190Mini Crinny.6190 Member ✭✭✭✭

    @totaloverride.3240 said:
    more scourge nerfing.................
    why don't you just remove the Scourge?!
    make it Battefly collector

    scourges after last nefr: can't be any worse than this...
    ANet team: hold my beer!

    Scourge nerfs are deserved

  • misterman.1530misterman.1530 Member ✭✭✭

    @Mini Crinny.6190 said:

    @totaloverride.3240 said:
    more scourge nerfing.................
    why don't you just remove the Scourge?!
    make it Battefly collector

    scourges after last nefr: can't be any worse than this...
    ANet team: hold my beer!

    Scourge nerfs are deserved

    No, seriously...they aren't. Take a look at all the detailed analysis being offered. If all you can provide to them as a counter-argument is "But I dead 2 quick in zerg bcuz scourges" then perhaps you should, I don't know, move when you see a red circle?

  • Mini Crinny.6190Mini Crinny.6190 Member ✭✭✭✭

    @misterman.1530 said:

    @Mini Crinny.6190 said:

    @totaloverride.3240 said:
    more scourge nerfing.................
    why don't you just remove the Scourge?!
    make it Battefly collector

    scourges after last nefr: can't be any worse than this...
    ANet team: hold my beer!

    Scourge nerfs are deserved

    No, seriously...they aren't. Take a look at all the detailed analysis being offered. If all you can provide to them as a counter-argument is "But I dead 2 quick in zerg bcuz scourges" then perhaps you should, I don't know, move when you see a red circle?

    Okay considering a 50 man zerg consists of mainly Firebrands and Scourges, that would indicate a class being broken, but don't worry, I've been playing scourge for the last year, plenty of bags to get from it lol.. just move is a common one to say when defending a broken spec however when you do move you get another sea of red all over you. Besides, this nerf won't kill scourge off lol its still going to be widely used along with Firebrands because of it's Barrier. so having all the damage that it has along with the tons of barrier it gives to allies, makes it so strong

  • Chaith.8256Chaith.8256 Member ✭✭✭✭

    Just loaded the patch and checked the Utility Goggles update.

    So, I have many observations.

    1.) Lesser Utility Goggles (trait) is unchanged.
    2.) Slotting Gadgeteer turns the Utility Goggles utility skill to the pre-patch fury granting skill. The interaction with this trait reverts the changes....
    3.) Slotting Gadgeteer deletes Detection Pulse from your bar and gives you the old Analyze.

    GG

    twitch.tv/chaithh
    Forum Lord Chaith

  • @Chaith.8256 said:
    Just loaded the patch and checked the Utility Goggles update.

    So, I have many observations.

    1.) Lesser Utility Goggles (trait) is unchanged.
    2.) Slotting Gadgeteer turns the Utility Goggles utility skill to the pre-patch fury granting skill. The interaction with this trait reverts the changes....
    3.) Slotting Gadgeteer deletes Detection Pulse from your bar and gives you the old Analyze.

    GG

    Was gonna post this.
    And 2sec resistance on 30sec skill? Waaaaaay to weak man.

  • So you removed a warlock from mes staff. What did that do? Reduce direct damage by, what, perhaps 1200? DO YOU REALLY THINK IT WAS THAT OP TO BEGIN WITH!? DO YOU REALLY THINK A 1200 DMG NERF WAS THE BIG EFFING DEAL THAT MADE THE DIFFERENCE!? That is a RIDICULOUS "fix" and simply shows you guys are listening to loud complaints without doing any real investigation. The fact that you can hardly find any nerfs on the staff means the staff WAS NOT OP TO BEGIN WITH. All you did was kill the staff just like you killed chronometer. And yet, throughout all this, the most OP class in te ghame, elementalist with GOD LEVEL SUSTAIN, was not touched!? Unreal! The incompetence...it hurts so much. It even hurts my teeth! ouch! I have to go.

  • Dadnir.5038Dadnir.5038 Member ✭✭✭✭

    @Mini Crinny.6190 said:

    @totaloverride.3240 said:
    more scourge nerfing.................
    why don't you just remove the Scourge?!
    make it Battefly collector

    scourges after last nefr: can't be any worse than this...
    ANet team: hold my beer!

    Scourge nerfs are deserved

    It's not a matter of being deserved or not, it's a matter of nerfs being poorly done.
    None of the nerfs target the proper things which, at the end of the day, only make the spec more cluncky everywhere but no less bothersome where they want to nerf it.

  • Lighter.5631Lighter.5631 Member ✭✭✭✭

    as ele main balance dev, ofc gutted the one thing thats keeping weaver(also holo) in check, warrior's cunning lol

  • Shao.7236Shao.7236 Member ✭✭✭✭

    @Ertrak.9506 said:
    Rev hammer getting fixed. So does this mean it'll stop being non-functional on uneven ground, or are they only fixing it going through walls?

    It's still broken, rarely hits, no sounds, is slower than before. Clearly they're not done with it yet.

    They should fix mace 2 visual effect while at it.

    Willing to help with anything Revenant related.

  • Mini Crinny.6190Mini Crinny.6190 Member ✭✭✭✭

    @Shao.7236 said:

    @Ertrak.9506 said:
    Rev hammer getting fixed. So does this mean it'll stop being non-functional on uneven ground, or are they only fixing it going through walls?

    It's still broken, rarely hits, no sounds, is slower than before. Clearly they're not done with it yet.

    They should fix mace 2 visual effect while at it.

    Inb4 they rework CoR because it's simply too hard to fix

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited December 3, 2019

    @Mini Crinny.6190 said:

    @Shao.7236 said:

    @Ertrak.9506 said:
    Rev hammer getting fixed. So does this mean it'll stop being non-functional on uneven ground, or are they only fixing it going through walls?

    It's still broken, rarely hits, no sounds, is slower than before. Clearly they're not done with it yet.

    They should fix mace 2 visual effect while at it.

    Inb4 they rework CoR because it's simply too hard to

    Axe 5 animation style, but bigger and darker to be noticed like a fissure from the mists opening.

    CoR animation was always a problem.

    Mist rupture :bleep_bloop:

    Slayers [XD] NSP Guild
    Yao Chen Herald/Ventari
    Ying Wuxian Renegade/Demon

  • @Mini Crinny.6190 said:

    @totaloverride.3240 said:
    more scourge nerfing.................
    why don't you just remove the Scourge?!
    make it Battefly collector

    scourges after last nefr: can't be any worse than this...
    ANet team: hold my beer!

    Scourge nerfs are deserved

    especially when Scourge getting sniped by Ranger, getting perma-immobilized and stacking vulnerability

  • Mini Crinny.6190Mini Crinny.6190 Member ✭✭✭✭

    @totaloverride.3240 said:

    @Mini Crinny.6190 said:

    @totaloverride.3240 said:
    more scourge nerfing.................
    why don't you just remove the Scourge?!
    make it Battefly collector

    scourges after last nefr: can't be any worse than this...
    ANet team: hold my beer!

    Scourge nerfs are deserved

    especially when Scourge getting sniped by Ranger, getting perma-immobilized and stacking vulnerability

    Because Scourge is the only class that rangers can go for? Perma immobilized happens to everyone, it's up to your group to cleanse it (Scourge has F2 and F3) and corrupting boons, Insane Barrier support and Still doing decent damage on top of that.

  • Turkeyspit.3965Turkeyspit.3965 Member ✭✭✭✭

    @Mini Crinny.6190 said:
    Because Scourge is the only class that rangers can go for? Perma immobilized happens to everyone, it's up to your group to cleanse it (Scourge has F2 and F3) and corrupting boons, Insane Barrier support and Still doing decent damage on top of that.

    Only if the Scourge casts the shade at his feet. You should probably learn about what you are talking about before you talk about it. You don't know why Scourges are upset because you don't know why Scourges are upset, but thanks for sharing your opinion.

  • Lily.1935Lily.1935 Member ✭✭✭✭

    @Mini Crinny.6190 said:

    @misterman.1530 said:

    @Mini Crinny.6190 said:

    @totaloverride.3240 said:
    more scourge nerfing.................
    why don't you just remove the Scourge?!
    make it Battefly collector

    scourges after last nefr: can't be any worse than this...
    ANet team: hold my beer!

    Scourge nerfs are deserved

    No, seriously...they aren't. Take a look at all the detailed analysis being offered. If all you can provide to them as a counter-argument is "But I dead 2 quick in zerg bcuz scourges" then perhaps you should, I don't know, move when you see a red circle?

    Okay considering a 50 man zerg consists of mainly Firebrands and Scourges, that would indicate a class being broken, but don't worry, I've been playing scourge for the last year, plenty of bags to get from it lol.. just move is a common one to say when defending a broken spec however when you do move you get another sea of red all over you. Besides, this nerf won't kill scourge off lol its still going to be widely used along with Firebrands because of it's Barrier. so having all the damage that it has along with the tons of barrier it gives to allies, makes it so strong

    That's a misunderstanding of the issue. Its always been Sand Savant. Sand Savant provided too much for the scourge. Too much area coverage, too many targets, doing too much at once for such little investment. The problem isn't the scourge's corrupts, their damage or the crippling. Its always been sand Savant. If they wanted to fix the issue they should have disabled Sand Savant in WvW until they got it replaced. But they'd rather nerf all potentially viable builds without it. Fat chance any of them will pop up now. Scourge is absolutely dreadful at the moment and there is absolutely no reason Anet shouldn't have focused on the real issue first. This idea that the nerfs are deserved are extremely misguided.

  • This is such an awesome update. Love the quality of life changes so much! Thank you so much, especially for listening to your community. Really do appreciate the work you guys do.

  • SloRules.3560SloRules.3560 Member ✭✭✭

    @Vegeta.2563 said:
    These are based on Perfect Scenarios

    Scrapper

    A list of all condition cleansing skills from scrapper based on current meta build used. None of these skills are being adjusted according to the notes.

    Comes out to be 950 cleanses every 2 minutes. You add on Purity of Purpose that gives boons for each cleanse, and that's just insane.

    Scourge

    Now let's look at scourge and corrupts with their target cap and skill cooldown with current meta after the patch would hit.

    I left out Trail of Anguish as most of the time the skill is hard to determine how many corrupts it can pull off in 2 minutes considering the enemy position and yourself.

    Comes out to be 456 boon corrupts every 2 minutes.

    Without Devouring Darkness nerf.. it would be at 516 boon corrupts every 2 minutes. Still not even enough to keep up with scrapper cleanses.

    If purity of purpose had a 1 second internal cooldown, it would help make up for it. Keep in mind scrapper will still be able to cleanse 950 conditions every 2 minutes, but the amount of boons gained from conditions would be halved (475 boons applied)

    The amount of boons that are going to be applied vs the amount of corrupts going out is going to impossible to keep up with it. Especially with boons being applied every cleanse. The amount of boons applied are 2.0833333..... times higher than corrupts going out in a 1:1 class scenario.

    When it comes down to it.. most of scourges corrupts come from stationary skills.. meanwhile cleanses from scrapper are based around scrapper themselves either via purge gyro, cleansing field, and cleansing pulse. You can dodge out of stationary fields and it's going to be even easier with cripple being removed from Manifest Sand Shade. How do you compete with cleanses that are mobile??

    Corrupts should never outnumber cleanses, NEVER! Or boon application for that matter, but they should achieve effect in a localized time, for 2-5 seconds maybe. But even than, it shouldn't always happen on first try.

  • Mini Crinny.6190Mini Crinny.6190 Member ✭✭✭✭

    @Turkeyspit.3965 said:

    @Mini Crinny.6190 said:
    Because Scourge is the only class that rangers can go for? Perma immobilized happens to everyone, it's up to your group to cleanse it (Scourge has F2 and F3) and corrupting boons, Insane Barrier support and Still doing decent damage on top of that.

    Only if the Scourge casts the shade at his feet. You should probably learn about what you are talking about before you talk about it. You don't know why Scourges are upset because you don't know why Scourges are upset, but thanks for sharing your opinion.

    Idk, I haven't had a problem with Immobilise on scourge, perhaps its a l2p issue

  • vee.5609vee.5609 Member ✭✭
    edited December 3, 2019

    Amazing HUD QoL updates; I am particularly fond of Casting Ground Targets and it not snapping to my feet (you know, when you hover over a HUD specific item)!

    • I have found an edge-case scenario that does not obey this rule, however: when Inventory, Game Options, other In-Game UI windows are open, when I start my Ground-Targeting while mouse is over these UI Windows, the Target snaps to my feet vs where my mouse is
    • EDIT: more edge-case/caveats:
      • mouse-over: Chat Linked Item (even Guild/Player name), Skill Bar #'s - and activating a Ground Target will snap Ground Target to player feet.
      • Note: ground target LOCKS to players feet Ground Targeting option is set to FAST

    Another Inventory "bug" that I find horrifically atrocious is clicking-through-context-menus, clicks on background window.
    Example: Inventory Window is open (pretty much all the time while I play) - movement is normal WASD and while using the Inventory Gearbox to Deposit All / Compact, it is a real-problem to click between the Top-Two menu-items, click into the Inventory Search text-box, all the while movement stops and my inventory is spammed with WWWAAASSSDDD. And then death from (game mode agro).

    A few more thoughts:

    • Dynamic HUD: Objectives, could be broken out into sub-components? Story, AP, Events

    • Runes: a check-box style to apply my 6-x Superior Runes to all currently-equipped armors

      • Sigils? maybe apply-all for "primary" and "secondary" slots (1h vs 2h weaps)
      • maybe first iteration for legendary armor to: equip Rune-X to all Armors (similar to how stat-changing works)
    • Dye Panel: caveat/inconsistency for Capes. Main Dye Page shows items like the Gliders (SAB Cloud), grey'd out and unable to change dyes - where as Capes do not show up unless you have a Cape equipped.

    Much appreciated!

  • Dante.1508Dante.1508 Member ✭✭✭✭
    edited December 4, 2019

    @DragonSlayer.1087 said:

    @Dante.1508 said:

    Why out of combat, why not like all the other classes... boggles the mind...

    Ele alone has 20 skills per weapon set... x2 = 40 skills that needs to be balanced for combat. That would be insane.

    But its a nightmare to try and use the class like that.. better off just using one or two elements in my opinion..

    @Mini Crinny.6190 said:

    @totaloverride.3240 said:
    more scourge nerfing.................
    why don't you just remove the Scourge?!
    make it Battefly collector

    scourges after last nefr: can't be any worse than this...
    ANet team: hold my beer!

    Scourge nerfs are deserved

    Why are they deserved in PvE?

  • BadHealer.3608BadHealer.3608 Member ✭✭✭

    Revenant still not working. Let's see if I can play this game next year.

    6666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666PLEASEFORTHELOVEOFGOD,PLEASEHEALYOURSELF!!!666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666666

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭
    edited December 4, 2019

    @Vegeta.2563 said: https://wiki.guildwars2.com/wiki/Super_Elixir (cooldown of 20 seconds, 1 cleanse on 5 allies every second for 10 seconds, pulses 11 times) (330 cleanses every 2 minutes)

    Your math is wrong. It literally takes 1/3rd off your total cleanse count.

    Super elixir only cleanse conditions on the initial AoE, the pulses heal.

    gaggle - /ˈɡaɡ(ə)l/ - noun
    A disorderly group of Asura.
    "The gaggle of Asura tried to agree on whether a phase-shifted thermonuclear energy matrix was sufficiently powerful for a device capable of heating bread"

  • Nimon.7840Nimon.7840 Member ✭✭✭✭

    @Mini Crinny.6190 said:

    @totaloverride.3240 said:
    more scourge nerfing.................
    why don't you just remove the Scourge?!
    make it Battefly collector

    scourges after last nefr: can't be any worse than this...
    ANet team: hold my beer!

    Scourge nerfs are deserved

    Sure. But the problem is that other classes are clearly broken as well and the only one getting addressed is scourge?
    Sure they said they are going to look into it: boonspam and dmg
    But there's been so many complaints... So why just nerf scourge?
    Support builds: Firebrand is the biggest offender, followed by scrapper, then ele. And even though you don't see a lot of scrappers and eles rn in public zergs (at least on my server) they will become insanely op, if you only nerf the insanely op firebrand
    Dmg: even though you are building full glass cannon, with literally only a single stunbreak+1 stack stab as well as 3600 barrier as only defense. You will be doing much less dmg than heralds, eles and other builds, that have more defense built in.

    Also this patch didn't just nerf dmg scourge, it greatly crippled any support scourge build for wvw as well (and support scourge was rather bad before).

  • Vegeta.2563Vegeta.2563 Member ✭✭✭

    @SloRules.3560 said:
    Corrupts should never outnumber cleanses, NEVER! Or boon application for that matter, but they should achieve effect in a localized time, for 2-5 seconds maybe. But even than, it shouldn't always happen on first try.

    Corrupts never have outnumbered cleanses, that's not the point I was making. The point I was making was that boon application being applied from purity of purpose via cleanses might be a bit much to keep up with, and that boons would be applied too frequently basically making corrupts pointless to use at all.

    @Dawdler.8521 said:

    @Vegeta.2563 said: https://wiki.guildwars2.com/wiki/Super_Elixir (cooldown of 20 seconds, 1 cleanse on 5 allies every second for 10 seconds, pulses 11 times) (330 cleanses every 2 minutes)

    Your math is wrong. It literally takes 1/3rd off your total cleanse count.

    Super elixir only cleanse conditions on the initial AoE, the pulses heal.

    Noted.. I made adjustments to the original post. I was looking at the skill description, and not so much the notes.

  • Nimon.7840Nimon.7840 Member ✭✭✭✭

    @Vegeta.2563 said:
    These are based on Perfect Scenarios

    Scrapper

    A list of all condition cleansing skills from scrapper based on current meta build used. None of these skills are being adjusted according to the notes.

    Comes out to be 650 cleanses every 2 minutes. You add on Purity of Purpose that gives boons for each cleanse, and that's just insane.

    Scourge

    Now let's look at scourge and corrupts with their target cap and skill cooldown with current meta after the patch would hit.

    Nefarious favor is 10 seconds cd in wvw. With sinister shroud that's 8.5 seconds.
    So only 70 corrupts max per 2 minutes.

    Not very reliable. As this often gets used before standing inside the enemy.

    I left out Trail of Anguish as most of the time the skill is hard to determine how many corrupts it can pull off in 2 minutes considering the enemy position and yourself.

    Comes out to be 456 boon corrupts every 2 minutes.

    Without Devouring Darkness nerf.. it would be at 516 boon corrupts every 2 minutes. Still not even enough to keep up with scrapper cleanses.

    If purity of purpose had a 1 second internal cooldown, it would help make up for it. Keep in mind scrapper will still be able to cleanse 650 conditions every 2 minutes, but the amount of boons gained from conditions would be halved (325 boons applied)

    The amount of boons that are going to be applied vs the amount of corrupts going out is going to impossible to keep up with it. Especially with boons being applied every cleanse. The amount of boons applied are 1.425 ..... times higher than corrupts going out in a 1:1 class scenario.

    When it comes down to it.. most of scourges corrupts come from stationary skills.. meanwhile cleanses from scrapper are based around scrapper themselves either via purge gyro, cleansing field, and cleansing pulse. You can dodge out of stationary fields and it's going to be even easier with cripple being removed from Manifest Sand Shade. How do you compete with cleanses that are mobile??

    And also we should/could add:

    Enfeebling blood (dagger 5) with ~24 corrupts per 2 minutes (4.8 uses)

    As well as

    Unholy feast (axe 3) with 100 corrupts per 2 minutes (10 uses)

    But this all would need a pretty perfect play with cooldowns and in a real fight over 2 minutes, a scourge will corrupt 90-150 boons, depending on how good the scourge is
    But the average scourge will do like 70-90 max.

  • Zraurum.8493Zraurum.8493 Member ✭✭
    edited December 4, 2019

    Arena no well done, still you managed to kill condi staff mesmer! RIP condi staff mirage 03/12/19. press F to respect.

    I communicate through a translator

  • Mini Crinny.6190Mini Crinny.6190 Member ✭✭✭✭

    @Nimon.7840 said:

    @Mini Crinny.6190 said:

    @totaloverride.3240 said:
    more scourge nerfing.................
    why don't you just remove the Scourge?!
    make it Battefly collector

    scourges after last nefr: can't be any worse than this...
    ANet team: hold my beer!

    Scourge nerfs are deserved

    Sure. But the problem is that other classes are clearly broken as well and the only one getting addressed is scourge?
    Sure they said they are going to look into it: boonspam and dmg
    But there's been so many complaints... So why just nerf scourge?
    Support builds: Firebrand is the biggest offender, followed by scrapper, then ele. And even though you don't see a lot of scrappers and eles rn in public zergs (at least on my server) they will become insanely op, if you only nerf the insanely op firebrand
    Dmg: even though you are building full glass cannon, with literally only a single stunbreak+1 stack stab as well as 3600 barrier as only defense. You will be doing much less dmg than heralds, eles and other builds, that have more defense built in.

    Scourge damage should never be better than Weaver or Herald and hoping that Rng is on Weavers side when they drop their meteor shower. seeing as Scourge brings more than just damage to the table with Boon corrupts and Barrier so having scourge do as much damage as those 2 would make scourge stupid and clearly unbalanced even more so than it is already. like you said with the boon corrupts being nerfed, they need to look at how many boons are being generated in this game, so Firebrand and Purity of Purpose are the two things I would look at since I see those two the biggest culprits of the boon spam, aswell as the 2 support classes that are the preferred choice over any others

  • Lol the fall damage trait from ele is now useless af....its like a wasted slot imo

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited December 4, 2019

    @totaloverride.3240 said:
    more scourge nerfing.................
    why don't you just remove the Scourge?!
    make it Battefly collector

    scourges after last nefr: can't be any worse than this...
    ANet team: hold my beer!

    Those are players with L2p issues, more like players that are to much tied to low effort gimmick and stacking.

    Game is much more than that.

    Slayers [XD] NSP Guild
    Yao Chen Herald/Ventari
    Ying Wuxian Renegade/Demon

  • kamikharzeeh.8016kamikharzeeh.8016 Member ✭✭✭
    edited December 4, 2019

    @greenie.4076 said:
    Lol the fall damage trait from ele is now useless af....its like a wasted slot imo

    arenanet's patchnotes mentioned most if not all fell damage traits to be or have been overworked and changed yet btw. notsure if that counts for the runes too that mentioned falldamage, those were hardly used anyways though.

    @BadHealer.3608 said:
    Revenant still not working. Let's see if I can play this game next year.

    could u specify? revenant is top meta in nearly each existing format, so that statement sounds a bit... funny?

  • aymnad.9023aymnad.9023 Member ✭✭✭
    edited December 5, 2019

    @ZDragon.3046 said:
    Start with something similar to what you called out for corrupt boon with Arcane thievery tbh considering its very similar in regards of range, unblockable, and has little to no tell and a short cd.

    You are right! This skill is also insane

    As far as limiting burst reducing the number of skills that can be multi cast ontop of one another is also something you can start with. This would mean adding even a short cast time to a few skills to limit how many skills could be used at the same time along side one another.

    I could definitly see that. (edit : but again I am not sure on what since most of them are instant and fine by themselves)

    Ranger:

    This is a nice idea but hardly solves any of the other dozen problems with ranger.
    Imo locking pets to the relatable xpac elites would go along way. Too many ranger builds in competitive regardless of core, rarely druid, or soul beast depend on smoke scale. Limiting smokescale would tone down ranger utility because in truth this one pet does too much for all builds.

    I do not see how limiting pets to the corresponding extension would do any good to ranger. Core pets are really really bad and they are not going to change them any time soon (if ever, last time it was before PoF and mostly bug fixes XD ). Even new pets that are in core categories and could be good are sad (cheetah should have been the bread and butter for range damage specs but the F2 barely works and the pet dies in seconds).
    If anything the problems on ranger are that the profession is not competitive right now and does not have any build diversity. You have 2 weapons that are competitive (LB and GS). LB is easy to counter and for GS only the 2 does a lot of damage (only thing I could see reduced a tiny bit), the rest is only utilities. (GS auto need something better too). For utilities / traits you are forced to take survival (only good defense) and beastmastery (only way to make pet do damage / survive and that still is not enough).

    Guard:

    Dont go looking to nerf core lines when the problems are with firebrand mind you.
    Symbols with core guardian are not a problem as core guardian has counters and weaknesses and lacks the sustain that firebrand brings along side it. I would start with lowering mantra effectiveness. Possibly reducing counts on all of them from 3 charges down to 2 charges.

    True. I do not really want to lower mantras because I think that full heal firebrand would get hurt a lot and I do not mind this build as much.

  • Mini Crinny.6190Mini Crinny.6190 Member ✭✭✭✭

    @kamikharzeeh.8016 said:

    @BadHealer.3608 said:
    Revenant still not working. Let's see if I can play this game next year.

    could u specify? revenant is top meta in nearly each existing format, so that statement sounds a bit... funny?

    I think he means Hammer #2 is still bugged

  • someone said just today that it finally works though.

  • aymnad.9023aymnad.9023 Member ✭✭✭
    edited December 5, 2019

    Also thank you for QoL changes like the meta and pvp build :)

  • @Randulf.7614 said:

    @Arden.7480 said:
    With a larger competitive-focused update on the horizon

    Swiss coming on Dec. 24, you heard it first here. my whisper birds never lie ;)

    On Christmas Eve, when most of the studio is out of the office?

    Yea, I hope he isn't planning anything drastic

  • BadHealer.3608BadHealer.3608 Member ✭✭✭
    edited December 7, 2019

    @kamikharzeeh.8016 said:

    @BadHealer.3608 said:
    Revenant still not working. Let's see if I can play this game next year.

    could u specify? revenant is top meta in nearly each existing format, so that statement sounds a bit... funny?

    Yeah, I'm pretty sure that you all would love to have a revenant in your group that is unable to use the skill 6 nor the skill 7 nor the skill 8 nor the skill 9 nor the skill 10. Please give me a build that is meta and I will play with you happy until the day I die.

    Did you hear that? YOU CAN PLAY GUILD WARS 2 WITH YOUR WEAPON SKILLS ONLY AND YOU ARE TOP META!!!

    Guild Wars 2 can be played by me. I'm so happy.

  • DonArkanio.6419DonArkanio.6419 Member ✭✭✭✭

    I think the changes for Ventari are pretty good, I like the direction.

    My suggestion would be to add a vertical ray of light to the Ventari's Tablet for better visibility and replace orb system with something more predictive.

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited December 9, 2019

    @DonArkanio.6419 said:
    I think the changes for Ventari are pretty good, I like the direction.

    My suggestion would be to add a vertical ray of light to the Ventari's Tablet for better visibility and replace orb system with something more predictive.

    The orb system is just awfull...
    Looked great on paper, but doesn’t fit in the game.

    Slayers [XD] NSP Guild
    Yao Chen Herald/Ventari
    Ying Wuxian Renegade/Demon

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited December 9, 2019

    @BadHealer.3608 said:

    @kamikharzeeh.8016 said:

    @BadHealer.3608 said:
    Revenant still not working. Let's see if I can play this game next year.

    could u specify? revenant is top meta in nearly each existing format, so that statement sounds a bit... funny?

    Yeah, I'm pretty sure that you all would love to have a revenant in your group that is unable to use the skill 6 nor the skill 7 nor the skill 8 nor the skill 9 nor the skill 10. Please give me a build that is meta and I will play with you happy until the day I die.

    Did you hear that? YOU CAN PLAY GUILD WARS 2 WITH YOUR WEAPON SKILLS ONLY AND YOU ARE TOP META!!!

    Guild Wars 2 can be played by me. I'm so happy.

    Just macro mirage, ur personal skill will be increased 300%.
    Behave like a lamer, u will be very effective if u play towards low effort builds that can be macroed.

    Slayers [XD] NSP Guild
    Yao Chen Herald/Ventari
    Ying Wuxian Renegade/Demon

  • Odik.4587Odik.4587 Member ✭✭✭✭

    @Aeolus.3615 said:
    Just macro mirage, ur personal skill will be increased 300%.
    Behave like a lamer, u will be very effective if u play towards low effort builds that can be macroed.

    Macro's on mesmer burst? Pressing 3 buttons one after another ... need a macros.... rip brain cells

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited December 11, 2019

    @Odik.4587 said:

    @Aeolus.3615 said:
    Just macro mirage, ur personal skill will be increased 300%.
    Behave like a lamer, u will be very effective if u play towards low effort builds that can be macroed.

    Macro's on mesmer burst? Pressing 3 buttons one after another ... need a macros.... rip brain cells.

    Macro + wpe, u would surprised how many are using it not only for mesmers.

    Gw2 needs no brain cells for a player to look like an amazing player, reason pvp players halve no credit like gw1 pvp players had.

    Slayers [XD] NSP Guild
    Yao Chen Herald/Ventari
    Ying Wuxian Renegade/Demon

  • Odik.4587Odik.4587 Member ✭✭✭✭

    @Aeolus.3615 said:

    @Odik.4587 said:

    @Aeolus.3615 said:
    Just macro mirage, ur personal skill will be increased 300%.
    Behave like a lamer, u will be very effective if u play towards low effort builds that can be macroed.

    Macro's on mesmer burst? Pressing 3 buttons one after another ... need a macros.... rip brain cells.

    Macro + wpe, u would surprised how many are using it not only for mesmers.

    Gw2 needs no brain cells for a player to look like an amazing player, reason pvp players halve no credit like gw1 pvp players had.

    Who even need macros in this casual game? What is hard to that can make you use it? How can you prove they actually use macros? If you could, wouldnt they be banned?