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[Suggestion] Make Stealth to be defensive transformation effect.


Ashimmu.4219

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Idea is to make this effect less oppressive, than it currently is.By mechanic, entering Stealth can be compared with Rampage effect with Warrior.While stealthy, player cannot use skills (empty skillbar), but gain Swiftness and Protection on duration of effect.One can leave Stealth state same way as one leaving Rampage state (weapon swap shortcut).Leaving Stealth state put all skills in very short cooldown, say, 2sec (to prevent ambushed insta-kills).

What do you say?

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@Ashimmu.4219 said:Idea is to make this effect less oppressive, than it currently is.By mechanic, entering Stealth can be compared with Rampage effect with Warrior.While stealthy, player cannot use skills (empty skillbar), but gain Swiftness and Protection on duration of effect.One can leave Stealth state same way as one leaving Rampage state (weapon swap shortcut).Leaving Stealth state put all skills in very short cooldown, say, 2sec (to prevent ambushed insta-kills).

What do you say?

Thst would delete thief as the rogue archetype is based around ambush burst hit and run style gameplay just as it is in literally every other mmo. If the thief was unable to get the jump on anybody through stealth than it would be a free bag in most engagements unless running the few builds not utilizing stealth severely killing thief build deversity. Thief would require a massive rework at this point.

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@"Ashimmu.4219" said:Idea is to make this effect less oppressive, than it currently is.By mechanic, entering Stealth can be compared with Rampage effect with Warrior.While stealthy, player cannot use skills (empty skillbar), but gain Swiftness and Protection on duration of effect.One can leave Stealth state same way as one leaving Rampage state (weapon swap shortcut).Leaving Stealth state put all skills in very short cooldown, say, 2sec (to prevent ambushed insta-kills).

What do you say?

Nope.

There was a better idea that I've previously read proposed by someone else -- stealth attacks are only available in the first 3-5 seconds of going into stealth. So if the Thief choose to stay in stealth longer than 5s, they will lose the opportunity to use their stealth attack (i.e. Backstab). Basically after 5s, the Thief will Feign Neutrality, unable to use stealth attack, but will get 90% damage reduction while in stealth.

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The name gives the hints to proper fix stealth, its "stealth" no magic invis, and stealth means act with care to not be detected , and that means not superspeed or any abrupt move(aka jumps, ports, charges etc) while in stealth and maybe also a speed pealty to represent the carefull moving, and one more important no entering stealth in line of sight while incombat(well that can be but needing a not short cd skill to make a propper distraction to gain stealth, maybe an elite skill)

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@"megilandil.7506" said:The name gives the hints to proper fix stealth, its "stealth" no magic invis, and stealth means act with care to not be detected , and that means not superspeed or any abrupt move(aka jumps, ports, charges etc) while in stealth and maybe also a speed pealty to represent the carefull moving, and one more important no entering stealth in line of sight while incombat(well that can be but needing a not short cd skill to make a propper distraction to gain stealth, maybe an elite skill)

yes, also make warriors wind up themself after running in heavy plate.ele burn themself in fireand many other things :D

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@Ashimmu.4219 said:Idea is to make this effect less oppressive, than it currently is.By mechanic, entering Stealth can be compared with Rampage effect with Warrior.While stealthy, player cannot use skills (empty skillbar), but gain Swiftness and Protection on duration of effect.One can leave Stealth state same way as one leaving Rampage state (weapon swap shortcut).Leaving Stealth state put all skills in very short cooldown, say, 2sec (to prevent ambushed insta-kills).

Thieves though.

What do you say?

NO.

Learn how the game works before you suggest changes to it.

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Stealth skills should have a cap of 5 seconds and need to be re-chained strategically upon loss with proper timing, only AoE's should be able to add above 5 seconds to stack due to their visual nature and give away.

Most skills that are powerful or have power synergy with stealth should have a half second reveal window while being used before the damage, leaving players to react, if the attack misses, stealth should be available right away.

Other ideas being that anytime stealth is granted to someone already in stealth, their position where the skill was cast is given with a visual.

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@Shao.7236 said:Stealth skills should have a cap of 5 seconds and need to be re-chained strategically upon loss with proper timing, only AoE's should be able to add above 5 seconds to stack due to their visual nature and give away.

Most skills that are powerful or have power synergy with stealth should have a half second reveal window while being used before the damage, leaving players to react, if the attack misses, stealth should be available right away.

Other ideas being that anytime stealth is granted to someone already in stealth, their position where the skill was cast is given with a visual.

So make it useless basically? Ok lol

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@Psycoprophet.8107 said:

@Shao.7236 said:Stealth skills should have a cap of 5 seconds and need to be re-chained strategically upon loss with proper timing, only AoE's should be able to add above 5 seconds to stack due to their visual nature and give away.

Most skills that are powerful or have power synergy with stealth should have a half second reveal window while being used before the damage, leaving players to react, if the attack misses, stealth should be available right away.

Other ideas being that anytime stealth is granted to someone already in stealth, their position where the skill was cast is given with a visual.

So make it useless basically? Ok lol

Everything but what you like is useless I know. I've done last second stealth attacks when I ran out of stealth and rarely has anyone dodged it but it sure as hell more healthy than what it is now.

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