Fail to fix COR pathing — Guild Wars 2 Forums

Fail to fix COR pathing

Tammuz.7361Tammuz.7361 Member ✭✭✭

welp, i guess i shouldnt be surprised at this point, but after latest patch, CoR still in an unusable state with the slightest terrain slope change :(

Heres to hoping anet actually starts caring and fixes their bugs... Hopefully before the company goes under completely.

Comments

  • Arkantos.7460Arkantos.7460 Member ✭✭✭✭

    Just like i promised .....

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited December 3, 2019

    I think the only thing that was supposed to be fixed on CoR was skill bypassing walls and gates.
    Anet was expecting it to continue bugged, since it’s several issues with the skill mechanics and not alone a one sided patch/fix, since it envolves other stuffz

  • @Aeolus.3615 said:
    I think the only thing that was supposed to be fixed on CoR was skill bypassing walls and gates.

    You're correct, although I was holding out (small) hope that the other CoR issues would be silently solved as well. I was disappointed today.

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited December 3, 2019

    @Orion Templar.4589 said:

    @Aeolus.3615 said:
    I think the only thing that was supposed to be fixed on CoR was skill bypassing walls and gates.

    You're correct, although I was holding out (small) hope that the other CoR issues would be silently solved as well. I was disappointed

    This is the moment of the U must be new :)))))))))) joke

    Ranger can also bypass trough stuff with combat mode i think it still works, it’s a way to legal hack player that try to loose ranger LoS behind walls objects , if it’s fixed I don’t know but i doubt.

  • Justine.6351Justine.6351 Member ✭✭✭✭

    Sounds like a l2p issue.

    Anet buff me :-(
    Make me good at game!

  • @Justine.6351 said:
    Sounds like a l2p issue.

    It’s a legitimate bug and you’re gonna call it a l2p issue? Lmao classy

  • Justine.6351Justine.6351 Member ✭✭✭✭

    @LucianTheAngelic.7054 said:

    @Justine.6351 said:
    Sounds like a l2p issue.

    It’s a legitimate bug and you’re gonna call it a l2p issue? Lmao classy

    It was a design change to tone down hammer revs...

    Before the patch I was getting hit for 15k + cors on a build with 3.5k armor. Sometimes I would be at full hp and just instant downed state, checked combat log and hurdur cor.

    Since the patch I have gotten hit by only a couple cors, clearly the nerf shows just how hard revs were being carried by a single skill.

    Anet buff me :-(
    Make me good at game!

  • Shao.7236Shao.7236 Member ✭✭✭✭
    edited December 7, 2019

    @Justine.6351 said:

    @LucianTheAngelic.7054 said:

    @Justine.6351 said:
    Sounds like a l2p issue.

    It’s a legitimate bug and you’re gonna call it a l2p issue? Lmao classy

    It was a design change to tone down hammer revs...

    Before the patch I was getting hit for 15k + cors on a build with 3.5k armor. Sometimes I would be at full hp and just instant downed state, checked combat log and hurdur cor.

    Since the patch I have gotten hit by only a couple cors, clearly the nerf shows just how hard revs were being carried by a single skill.

    I'm okay with the nerf, it was needed.

    Now the damage is uniform which I like, what I don't like is;

    The skill is slower than it used to.
    It takes forever to come out of hammer.
    Quickness doesn't affect it's cast anymore. (Not the hit progression it never did.)
    Pathing is still broken.
    People can just jump over it.
    Direct hits sometime don't work.
    Point blank often misses.
    More than occasionally, it doesn't cast at all.

    The way people played hammer was the way I like to call "Don't touch my super convenient effortless MMO build." because Hammer is and always been a strong weapon if you understood the legends and synergy in between right, so little people knew and right now CoR being so broken just doesn't make it the viable weapon it was in the high skill portion.

    The damage nerf barely affected the builds that rely on proper revenant plays. In fact, this so called "damage" nerf is a buff to those who played hammer in the high skill cap because damage at close up is now higher with CoR.

  • LucianTheAngelic.7054LucianTheAngelic.7054 Member ✭✭✭✭
    edited December 7, 2019

    @Justine.6351 said:

    @LucianTheAngelic.7054 said:

    @Justine.6351 said:
    Sounds like a l2p issue.

    It’s a legitimate bug and you’re gonna call it a l2p issue? Lmao classy

    It was a design change to tone down hammer revs...

    Before the patch I was getting hit for 15k + cors on a build with 3.5k armor. Sometimes I would be at full hp and just instant downed state, checked combat log and hurdur cor.

    Since the patch I have gotten hit by only a couple cors, clearly the nerf shows just how hard revs were being carried by a single skill.

    Considering they didn't state that they were changing how the pathing worked on the skill, no it's not a design change, it's almost certainly a bug. Especially since the skill is finnicky now and works one way sometimes and then other ways other times. Also I heard that one of the devs was on stream and playing with hammer rev and commented that "oh that's weird, shouldn't be working like that," though I personally didn't see that so take it as you will

    My point is legitimate bugs shouldn't be just dismissed and invalidated as "l2p issues." If it wasn't a bug I'd be with you on it, but there's a 99.9% chance these are all bugs that are being reported, including the beneficial ones like "hitting through walls" and "double hitting."

  • Krypto.2069Krypto.2069 Member ✭✭✭

    @Shao.7236 said:

    I consider this a big fat bug among the rest of things.

    https://gyazo.com/6365da1af9551a5c7d37d88dba39eb41

    Ain't that the TRUTH!!!
    Goodness, that's hella busted, Anet! :angry:

    Moonlight [THRU]

  • @Shao.7236 said:

    I consider this a big fat bug among the rest of things.

    https://gyazo.com/6365da1af9551a5c7d37d88dba39eb41

    Clearly l2p issue

  • DeadlySynz.3471DeadlySynz.3471 Member ✭✭✭✭

    @Justine.6351 said:

    @LucianTheAngelic.7054 said:

    @Justine.6351 said:
    Sounds like a l2p issue.

    It’s a legitimate bug and you’re gonna call it a l2p issue? Lmao classy

    It was a design change to tone down hammer revs...

    Before the patch I was getting hit for 15k + cors on a build with 3.5k armor. Sometimes I would be at full hp and just instant downed state, checked combat log and hurdur cor.

    Since the patch I have gotten hit by only a couple cors, clearly the nerf shows just how hard revs were being carried by a single skill.

    I'm still hitting peeps just as hard if not harder. Only thing required is to basically face your opponent, then it usually works. Failing that, I grab the banner instead and make the fights even worse for the competition. Which I'm noticing more now, more banners being pulled out, enemies dying faster, and commanders logging quicker.

  • Virdo.1540Virdo.1540 Member ✭✭✭✭

    @Shao.7236 said:

    I consider this a big fat bug among the rest of things.

    https://gyazo.com/6365da1af9551a5c7d37d88dba39eb41

    at first, this bug existed since CoR got implemented.

    second, this skill got through that "patch that made it complete kitten" extremely powerful. Its more than 3x better than it was before (could be said that this needs a nerf, but i wouldnt say so cuz rev isnt a good class that needs nerfs).
    All the complains about not hitting and bad terrain etc are just a way to overthink your usages of this skill and its techniques. Its still hitting like before if done correctly + its going through gaps in ground, walls, gates .... Almost everything

    Its actually one of the best things that came to wvw revs

  • @Virdo.1540 said:

    @Shao.7236 said:

    I consider this a big fat bug among the rest of things.

    https://gyazo.com/6365da1af9551a5c7d37d88dba39eb41

    at first, this bug existed since CoR got implemented.

    second, this skill got through that "patch that made it complete kitten" extremely powerful. Its more than 3x better than it was before (could be said that this needs a nerf, but i wouldnt say so cuz rev isnt a good class that needs nerfs).
    All the complains about not hitting and bad terrain etc are just a way to overthink your usages of this skill and its techniques. Its still hitting like before if done correctly + its going through gaps in ground, walls, gates .... Almost everything

    Its actually one of the best things that came to wvw revs

    Yes, it's always had issues of not hitting sometimes, but this was made significantly worse with the patch. I went from having it hit enemies almost every time always on flat ground to having things like Shao posted happen, where they just don't get hit even though they're clearly in it. In the past that was VERY rare.

    Regardless of whether or not "the bug makes it extremely powerful now," you can't deny it doesn't function properly anymore and that it's therefore bugged and working in ways that are not intended. The change of DAMAGE FUNCTIONALITY was NOT SUPPOSED TO BE A CHANGE OF PATHING/etc. It's also not even better all the time; it's only better when you're actively exploiting the bugs or they happen unintended.

    I'm sorry, but abusing (literally) broken, unintended functionality and then effectively claiming "skillz is fine, l2p, lol so much better now lulz, doesn't need fix" (which is a summation of most of your posts on the topic since the bugs happened) is incredibly unhelpful and absurd. As if people should just be happy that skills they've been using for 4 years work in completely unintended ways now that are completely hit or miss? Skills shouldn't be allowed to do things they're not intended to do if that functionality causes unfair gameplay advantages (either for yourself or your opponent), and things like CoR jumping gaps, not hitting at all, etc. certainly fall into those categories.

  • Buran.3796Buran.3796 Member ✭✭✭✭

    @DeadlySynz.3471 said:

    I'm still hitting peeps just as hard if not harder. Only thing required is to basically face your opponent, then it usually works.

    ...And that's why I don't touch the hammer since March. I don't rely on things that "usually works", specially having other choices whithout that random factor.

  • Virdo.1540Virdo.1540 Member ✭✭✭✭

    @LucianTheAngelic.7054 said:

    @Virdo.1540 said:

    @Shao.7236 said:

    I consider this a big fat bug among the rest of things.

    https://gyazo.com/6365da1af9551a5c7d37d88dba39eb41

    at first, this bug existed since CoR got implemented.

    second, this skill got through that "patch that made it complete kitten" extremely powerful. Its more than 3x better than it was before (could be said that this needs a nerf, but i wouldnt say so cuz rev isnt a good class that needs nerfs).
    All the complains about not hitting and bad terrain etc are just a way to overthink your usages of this skill and its techniques. Its still hitting like before if done correctly + its going through gaps in ground, walls, gates .... Almost everything

    Its actually one of the best things that came to wvw revs

    Yes, it's always had issues of not hitting sometimes, but this was made significantly worse with the patch. I went from having it hit enemies almost every time always on flat ground to having things like Shao posted happen, where they just don't get hit even though they're clearly in it. In the past that was VERY rare.

    Regardless of whether or not "the bug makes it extremely powerful now," you can't deny it doesn't function properly anymore and that it's therefore bugged and working in ways that are not intended. The change of DAMAGE FUNCTIONALITY was NOT SUPPOSED TO BE A CHANGE OF PATHING/etc. It's also not even better all the time; it's only better when you're actively exploiting the bugs or they happen unintended.

    I'm sorry, but abusing (literally) broken, unintended functionality and then effectively claiming "skillz is fine, l2p, lol so much better now lulz, doesn't need fix" (which is a summation of most of your posts on the topic since the bugs happened) is incredibly unhelpful and absurd. As if people should just be happy that skills they've been using for 4 years work in completely unintended ways now that are completely hit or miss? Skills shouldn't be allowed to do things they're not intended to do if that functionality causes unfair gameplay advantages (either for yourself or your opponent), and things like CoR jumping gaps, not hitting at all, etc. certainly fall into those categories.

    putting it all on the "skillz is fine, l2p..." way is a complete kitten way. Rev is a class thats filled with skills that arent functioning properly, never did and will never do. Revenant is a whole bug thats living on machines ,while it can only abuse its broken mechanic-bugs so its still an class thats bringing something. (Mostly put to PvP and WvW)

  • LucianTheAngelic.7054LucianTheAngelic.7054 Member ✭✭✭✭
    edited December 8, 2019

    @Virdo.1540 said:

    @LucianTheAngelic.7054 said:

    @Virdo.1540 said:

    @Shao.7236 said:

    I consider this a big fat bug among the rest of things.

    https://gyazo.com/6365da1af9551a5c7d37d88dba39eb41

    at first, this bug existed since CoR got implemented.

    second, this skill got through that "patch that made it complete kitten" extremely powerful. Its more than 3x better than it was before (could be said that this needs a nerf, but i wouldnt say so cuz rev isnt a good class that needs nerfs).
    All the complains about not hitting and bad terrain etc are just a way to overthink your usages of this skill and its techniques. Its still hitting like before if done correctly + its going through gaps in ground, walls, gates .... Almost everything

    Its actually one of the best things that came to wvw revs

    Yes, it's always had issues of not hitting sometimes, but this was made significantly worse with the patch. I went from having it hit enemies almost every time always on flat ground to having things like Shao posted happen, where they just don't get hit even though they're clearly in it. In the past that was VERY rare.

    Regardless of whether or not "the bug makes it extremely powerful now," you can't deny it doesn't function properly anymore and that it's therefore bugged and working in ways that are not intended. The change of DAMAGE FUNCTIONALITY was NOT SUPPOSED TO BE A CHANGE OF PATHING/etc. It's also not even better all the time; it's only better when you're actively exploiting the bugs or they happen unintended.

    I'm sorry, but abusing (literally) broken, unintended functionality and then effectively claiming "skillz is fine, l2p, lol so much better now lulz, doesn't need fix" (which is a summation of most of your posts on the topic since the bugs happened) is incredibly unhelpful and absurd. As if people should just be happy that skills they've been using for 4 years work in completely unintended ways now that are completely hit or miss? Skills shouldn't be allowed to do things they're not intended to do if that functionality causes unfair gameplay advantages (either for yourself or your opponent), and things like CoR jumping gaps, not hitting at all, etc. certainly fall into those categories.

    putting it all on the "skillz is fine, l2p..." way is a complete kitten way. Rev is a class thats filled with skills that arent functioning properly, never did and will never do. Revenant is a whole bug thats living on machines ,while it can only abuse its broken mechanic-bugs so its still an class thats bringing something. (Mostly put to PvP and WvW)

    It’s never had to abuse its “broken mechanic bugs” in the past to perform well in either PvP or wvw. CoR is unreliable now due to broken pathing and needs to be fixed, plain and simple

  • Virdo.1540Virdo.1540 Member ✭✭✭✭

    @LucianTheAngelic.7054 said:

    @Virdo.1540 said:

    @LucianTheAngelic.7054 said:

    @Virdo.1540 said:

    @Shao.7236 said:

    I consider this a big fat bug among the rest of things.

    https://gyazo.com/6365da1af9551a5c7d37d88dba39eb41

    at first, this bug existed since CoR got implemented.

    second, this skill got through that "patch that made it complete kitten" extremely powerful. Its more than 3x better than it was before (could be said that this needs a nerf, but i wouldnt say so cuz rev isnt a good class that needs nerfs).
    All the complains about not hitting and bad terrain etc are just a way to overthink your usages of this skill and its techniques. Its still hitting like before if done correctly + its going through gaps in ground, walls, gates .... Almost everything

    Its actually one of the best things that came to wvw revs

    Yes, it's always had issues of not hitting sometimes, but this was made significantly worse with the patch. I went from having it hit enemies almost every time always on flat ground to having things like Shao posted happen, where they just don't get hit even though they're clearly in it. In the past that was VERY rare.

    Regardless of whether or not "the bug makes it extremely powerful now," you can't deny it doesn't function properly anymore and that it's therefore bugged and working in ways that are not intended. The change of DAMAGE FUNCTIONALITY was NOT SUPPOSED TO BE A CHANGE OF PATHING/etc. It's also not even better all the time; it's only better when you're actively exploiting the bugs or they happen unintended.

    I'm sorry, but abusing (literally) broken, unintended functionality and then effectively claiming "skillz is fine, l2p, lol so much better now lulz, doesn't need fix" (which is a summation of most of your posts on the topic since the bugs happened) is incredibly unhelpful and absurd. As if people should just be happy that skills they've been using for 4 years work in completely unintended ways now that are completely hit or miss? Skills shouldn't be allowed to do things they're not intended to do if that functionality causes unfair gameplay advantages (either for yourself or your opponent), and things like CoR jumping gaps, not hitting at all, etc. certainly fall into those categories.

    putting it all on the "skillz is fine, l2p..." way is a complete kitten way. Rev is a class thats filled with skills that arent functioning properly, never did and will never do. Revenant is a whole bug thats living on machines ,while it can only abuse its broken mechanic-bugs so its still an class thats bringing something. (Mostly put to PvP and WvW)

    It’s never had to abuse its “broken mechanic bugs” in the past to perform well in either PvP or wvw. CoR is unreliable now due to broken pathing and needs to be fixed, plain and simple

    u know it as good as anyone else. If someone wants to fix anything from the revenant, it causes at least one more bug.

  • Tammuz.7361Tammuz.7361 Member ✭✭✭

    @LucianTheAngelic.7054 said:
    It’s never had to abuse its “broken mechanic bugs” in the past to perform well in either PvP or wvw. CoR is unreliable now due to broken pathing and needs to be fixed, plain and simple

    Agreed, and really disappointed that they havent already fixed this.

  • Justine.6351Justine.6351 Member ✭✭✭✭

    @Shao.7236 said:

    @Justine.6351 said:

    @Shao.7236 said:

    @Justine.6351 said:

    @LucianTheAngelic.7054 said:

    @Justine.6351 said:
    Sounds like a l2p issue.

    It’s a legitimate bug and you’re gonna call it a l2p issue? Lmao classy

    It was a design change to tone down hammer revs...

    Before the patch I was getting hit for 15k + cors on a build with 3.5k armor. Sometimes I would be at full hp and just instant downed state, checked combat log and hurdur cor.

    Since the patch I have gotten hit by only a couple cors, clearly the nerf shows just how hard revs were being carried by a single skill.

    I'm okay with the nerf, it was needed.

    Now the damage is uniform which I like, what I don't like is;

    The skill is slower than it used to.
    It takes forever to come out of hammer.
    Quickness doesn't affect it's cast anymore. (Not the hit progression it never did.)
    Pathing is still broken.
    People can just jump over it.
    Direct hits sometime don't work.
    Point blank often misses.
    More than occasionally, it doesn't cast at all.

    The way people played hammer was the way I like to call "Don't touch my super convenient effortless MMO build." because Hammer is and always been a strong weapon if you understood the legends and synergy in between right, so little people knew and right now CoR being so broken just doesn't make it the viable weapon it was in the high skill portion.

    The damage nerf barely affected the builds that rely on proper revenant plays. In fact, this so called "damage" nerf is a buff to those who played hammer in the high skill cap because damage at close up is now higher with CoR.

    ...rev...hammer...high...skill...cap...does...not...compute...error...error...laserbeams...

    Clearly you've never fight anything but WvW Hammer Revs, aka can't do anything but CoR from far away.

    Revenants have many synergy that people ignore or plain don't know because they don't play the class at all, which is a shame.

    All I've ever seen is Herald Incensed Response spam builds, which is boring as hell to play.

    oh yes im sure there are many amazing spvp hammer rev players rofl.

    Anet buff me :-(
    Make me good at game!

  • So they still can't fix the CoR on non flat terrain? that is disappointing.

  • wvw is better off with out this monkey weapon.
    nah jk.

  • Sad that CoR has been broken for so long - I'm losing hope that the dev team even sees this as a problem. If they thought it was OP before I wish they would have reduced the damage by a small amount, or added a second or two to the cooldown. Small tuning like that to see how it helps. I wish they hadn't changed the mechanics of the skill itself.

  • Justine.6351Justine.6351 Member ✭✭✭✭

    @Orion Templar.4589 said:
    Sad that CoR has been broken for so long - I'm losing hope that the dev team even sees this as a problem. If they thought it was OP before I wish they would have reduced the damage by a small amount, or added a second or two to the cooldown. Small tuning like that to see how it helps. I wish they hadn't changed the mechanics of the skill itself.

    they did nerf the damage.
    and yeah the best way to nerf hammer rev would have been,
    increased recharge on CoR
    increased energy cost on CoR
    nerf Riposting Shadows

    but they didn't do any of those things and people still think cor does too much damage somehow rofl.

    Anet buff me :-(
    Make me good at game!

  • Mini Crinny.6190Mini Crinny.6190 Member ✭✭✭✭

    @Justine.6351 said:

    @Orion Templar.4589 said:
    Sad that CoR has been broken for so long - I'm losing hope that the dev team even sees this as a problem. If they thought it was OP before I wish they would have reduced the damage by a small amount, or added a second or two to the cooldown. Small tuning like that to see how it helps. I wish they hadn't changed the mechanics of the skill itself.

    they did nerf the damage.
    and yeah the best way to nerf hammer rev would have been,
    increased recharge on CoR
    increased energy cost on CoR
    nerf Riposting Shadows

    but they didn't do any of those things and people still think cor does too much damage somehow rofl.

    CoR is bugged, its not a intentional change that it can still hit through closed walls and keeps, it also should be following target rather than where the player is facing, it also seems slower but i'm not sure about that one, yes I think the nerf was needed but allowing the skill to be bugged beyond use is not okay... bugs happen but they shoudn't be left for 2 months+ when it makes the skill almost unplayable

  • Justine.6351Justine.6351 Member ✭✭✭✭

    @Mini Crinny.6190 said:

    @Justine.6351 said:

    @Orion Templar.4589 said:
    Sad that CoR has been broken for so long - I'm losing hope that the dev team even sees this as a problem. If they thought it was OP before I wish they would have reduced the damage by a small amount, or added a second or two to the cooldown. Small tuning like that to see how it helps. I wish they hadn't changed the mechanics of the skill itself.

    they did nerf the damage.
    and yeah the best way to nerf hammer rev would have been,
    increased recharge on CoR
    increased energy cost on CoR
    nerf Riposting Shadows

    but they didn't do any of those things and people still think cor does too much damage somehow rofl.

    CoR is bugged, its not a intentional change that it can still hit through closed walls and keeps, it also should be following target rather than where the player is facing, it also seems slower but i'm not sure about that one, yes I think the nerf was needed but allowing the skill to be bugged beyond use is not okay... bugs happen but they shoudn't be left for 2 months+ when it makes the skill almost unplayable

    Yes we know...

    And you need los for Cor strikes to hit or it will just be called obstructed. That was patched a while ago.

    Anet buff me :-(
    Make me good at game!

  • I just don't get it.

    I'm a newb Rev.

    Just started one up a couple days ago, I'm 32 now and having the blast of my life.

    Raised 2 other toon to 80: Warrior and Guardian.

    Actually Berserker and FireBrand.

    Not particularly overwhelmed with either of them.

    But . . .. The Rev is da Smarts!

    Whack the kitten out of everything in my path, day 1 to day 4 so far.

    No complaints.

    Bash them, Smash them, Trash them.

    It's routine.

  • Justine.6351Justine.6351 Member ✭✭✭✭

    @Kabuki Theatre.9752 said:
    I just don't get it.

    I'm a newb Rev.

    Just started one up a couple days ago, I'm 32 now and having the blast of my life.

    Raised 2 other toon to 80: Warrior and Guardian.

    Actually Berserker and FireBrand.

    Not particularly overwhelmed with either of them.

    But . . .. The Rev is da Smarts!

    Whack the kitten out of everything in my path, day 1 to day 4 so far.

    No complaints.

    Bash them, Smash them, Trash them.

    It's routine.

    you can do the same with an axe/gs warrior or a sword/gs guardian.

    Anet buff me :-(
    Make me good at game!

  • Buran.3796Buran.3796 Member ✭✭✭✭

    @Kabuki Theatre.9752 said:
    I just don't get it.

    I'm a newb Rev.

    Just started one up a couple days ago, I'm 32 now and having the blast of my life.

    >

    It's routine.

    You're playing against the A.I. of the game. The things change when you're playing against other players with functional brain and your tools are extremely unreliable in a class which lacks build diversity and in which half of the weapons are garbage. But don't worry, eventually you'll get it.

  • Justine.6351Justine.6351 Member ✭✭✭✭

    @Buran.3796 said:

    @Kabuki Theatre.9752 said:
    I just don't get it.

    I'm a newb Rev.

    Just started one up a couple days ago, I'm 32 now and having the blast of my life.

    >

    It's routine.

    You're playing against the A.I. of the game. The things change when you're playing against other players with functional brain and your tools are extremely unreliable in a class which lacks build diversity and in which half of the weapons are garbage. But don't worry, eventually you'll get it.

    But we got lots of diversity with each legend being a focal point for a certain play style. At least we are not mesmers.

    Anet buff me :-(
    Make me good at game!

  • Buran.3796Buran.3796 Member ✭✭✭✭

    @Justine.6351 said:

    But we got lots of diversity with each legend being a focal point for a certain play style. At least we are not mesmers.

    Can't dispute that Mesmer's specs works a lot the same (albeit to me having along the Guardian the overall strongest presence in the game in terms of how well they perform), but about the "lots of diversity" the Revenant enjoy which each legend I would only say this: past Thrursday I crafted The Shinning Blade despite already having Bolt due "how much diversity" I discern in the Revenant gameplay. The class has been using essentially the same build in PvP/roaming for 50+ months in a row (only more plain and dumbed down after each patch), a build which is as subpar to PvE as the other builds are to competitive gameplay. A total schism in functions with no touching points which I'm sure had made sick a lot of players wanting changes.

  • Shao.7236Shao.7236 Member ✭✭✭✭

    @Buran.3796

    There's no diversity on any profesions if you prioritize an unofficial curated point of view that seeks to minimize effort and application to the fullest in a few players perspective which still is an opinion.

    That being said, Meta builds fill a niche people deem better but it still has it's weaknesses anyway which means nobody should care regardless because if you know how to play the game anything can work regardless to a large degree of the player skill rather than simplification.

  • @Justine.6351 said:

    @Orion Templar.4589 said:
    Sad that CoR has been broken for so long - I'm losing hope that the dev team even sees this as a problem. If they thought it was OP before I wish they would have reduced the damage by a small amount, or added a second or two to the cooldown. Small tuning like that to see how it helps. I wish they hadn't changed the mechanics of the skill itself.

    they did nerf the damage.
    and yeah the best way to nerf hammer rev would have been,
    increased recharge on CoR
    increased energy cost on CoR
    nerf Riposting Shadows

    but they didn't do any of those things and people still think cor does too much damage somehow rofl.

    You're right they nerfed the damage, but they did a lot more than that. They changed the mechanics of how the skill works, the number of impacts, how it paths, etc. My point was they should have left the mechanics alone and just made small adjustments to damage and/or cool-down numbers. Changing the mechanics also broke the skill and it's been broken for quite a while now.

  • Justine.6351Justine.6351 Member ✭✭✭✭

    @Orion Templar.4589 said:

    @Justine.6351 said:

    @Orion Templar.4589 said:
    Sad that CoR has been broken for so long - I'm losing hope that the dev team even sees this as a problem. If they thought it was OP before I wish they would have reduced the damage by a small amount, or added a second or two to the cooldown. Small tuning like that to see how it helps. I wish they hadn't changed the mechanics of the skill itself.

    they did nerf the damage.
    and yeah the best way to nerf hammer rev would have been,
    increased recharge on CoR
    increased energy cost on CoR
    nerf Riposting Shadows

    but they didn't do any of those things and people still think cor does too much damage somehow rofl.

    You're right they nerfed the damage, but they did a lot more than that. They changed the mechanics of how the skill works, the number of impacts, how it paths, etc. My point was they should have left the mechanics alone and just made small adjustments to damage and/or cool-down numbers. Changing the mechanics also broke the skill and it's been broken for quite a while now.

    Nah the skill is wayyyy better now. This is obviously a l2p issue. If anything it needs to be nerfed more and it's cascade shortened to 900 range.

    Anet buff me :-(
    Make me good at game!

  • Buran.3796Buran.3796 Member ✭✭✭✭

    @Shao.7236 said:

    That being said, Meta builds fill a niche people deem better but it still has it's weaknesses anyway which means nobody should care regardless because if you know how to play the game anything can work regardless to a large degree of the player skill rather than simplification.

    Aside from the Vermillion team, which oftenly used to run condition builds and team compositions distant from the "meta", all of the top dog teams in the times in which PvP has presence in the ESL and large tournaments happened did use mostly what worked, what performed the best, and webs like metabattle didn't make anything but reflect the most viable builds based on what happened in competitions in which money was on the table. And by the way, albeit being competitive, Vermillion was never able to win a title, so that "everything works" hmmm... I'm skeptical about it.

  • Turkeyspit.3965Turkeyspit.3965 Member ✭✭✭✭

    @Justine.6351 said:

    @Orion Templar.4589 said:

    @Justine.6351 said:

    @Orion Templar.4589 said:
    Sad that CoR has been broken for so long - I'm losing hope that the dev team even sees this as a problem. If they thought it was OP before I wish they would have reduced the damage by a small amount, or added a second or two to the cooldown. Small tuning like that to see how it helps. I wish they hadn't changed the mechanics of the skill itself.

    they did nerf the damage.
    and yeah the best way to nerf hammer rev would have been,
    increased recharge on CoR
    increased energy cost on CoR
    nerf Riposting Shadows

    but they didn't do any of those things and people still think cor does too much damage somehow rofl.

    You're right they nerfed the damage, but they did a lot more than that. They changed the mechanics of how the skill works, the number of impacts, how it paths, etc. My point was they should have left the mechanics alone and just made small adjustments to damage and/or cool-down numbers. Changing the mechanics also broke the skill and it's been broken for quite a while now.

    Nah the skill is wayyyy better now. This is obviously a l2p issue. If anything it needs to be nerfed more and it's cascade shortened to 900 range.

    I hit a Tower Lord for 18k with a CoR the other day. I sure hope he doesn't have a forum account.

    4/6 done on my legendary armor tho, so I'm preparing for swapping to Alacrene for Fractals or Condi Rene for OW/funsies if ANET does (unintentionally ) kill backline hammer rev with the patch.

  • Justine.6351Justine.6351 Member ✭✭✭✭

    @Turkeyspit.3965 said:

    @Justine.6351 said:

    @Orion Templar.4589 said:

    @Justine.6351 said:

    @Orion Templar.4589 said:
    Sad that CoR has been broken for so long - I'm losing hope that the dev team even sees this as a problem. If they thought it was OP before I wish they would have reduced the damage by a small amount, or added a second or two to the cooldown. Small tuning like that to see how it helps. I wish they hadn't changed the mechanics of the skill itself.

    they did nerf the damage.
    and yeah the best way to nerf hammer rev would have been,
    increased recharge on CoR
    increased energy cost on CoR
    nerf Riposting Shadows

    but they didn't do any of those things and people still think cor does too much damage somehow rofl.

    You're right they nerfed the damage, but they did a lot more than that. They changed the mechanics of how the skill works, the number of impacts, how it paths, etc. My point was they should have left the mechanics alone and just made small adjustments to damage and/or cool-down numbers. Changing the mechanics also broke the skill and it's been broken for quite a while now.

    Nah the skill is wayyyy better now. This is obviously a l2p issue. If anything it needs to be nerfed more and it's cascade shortened to 900 range.

    I hit a Tower Lord for 18k with a CoR the other day. I sure hope he doesn't have a forum account.

    4/6 done on my legendary armor tho, so I'm preparing for swapping to Alacrene for Fractals or Condi Rene for OW/funsies if ANET does (unintentionally ) kill backline hammer rev with the patch.

    I was 2/6 on my mesmers armor and then they did the Chrono update last year and I was like, noooope. Made a torch for my burn dh instead. Flames of war or something.

    Anet buff me :-(
    Make me good at game!

  • Pathing fixed? It's been far too long with this issue...

  • @Mitsubishi Eclipsed.6732 said:
    Pathing fixed? It's been far too long with this issue...

    Extremely unlikely