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Should NPCs be buffed?


witcher.3197

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The spawn guards should 1 shot anyone in their range, instantly, no blocks, stealth or evades possible. That would deter some of the spawn camping by 50 man blobs for lols. Beyond that, we can't really make any changes to npcs until we find out how bad anet is going to screw up the "balancing" of skills. One hand says they understand power creep is out of hand, while the other hand does stuff that continually buffs things to absurd levels, like 50% vs barriers. When they complete their adjustment, than maybe npcs will need a buff.

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@ArchonWing.9480 said:Nah.

But they should buff Siegerazer! He also should be on all 4 maps. If he dies, he should try another path out of spawn. Maybe those silly players would learn a thing about the exits....

Buffing Siegerazer to do more AOE damage would be okay imo. But in all seriousness, that thing is no joke as he is. I've been hit for 20k by his Shield Of Wrath skill. It's just that his AI sucks so he's about as irrelevant as any other WvW NPC with a few players whacking him. Would be funny to see him have better cleave so he could legitimately wipe 10 people.

Probably the only AI I'd be okay with buffing since it's situational and relatively uncommon that he even comes out. Plus it'd be good entertainment for the outnumbered side watching the map Q'd ktrains get spanked by an NPC.

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@"cobbah.3102" said:Definately let them 1 shot thieves and deadeyes and reveal for 10 secs.

+10 Brilliant idea

'True Sight'

-'Description-

'A sight detection ability used by certain mobs that is so powerful that Invisible is useless against them. Unlike a True Hearing mob, you may walk behind the majority of True Sight mobs and not get caught; however, there are some mobs (wyrms in particular) that have very good side vision.'

https://ffxiclopedia.fandom.com/wiki/True_Sight

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