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Suggestions for 2020

Dear Developers and Management team,

Thanks for the nice game over the years. I have been playing it for quite sometime and I feel that the game is really good in lot of aspects compared to other MMOs around. However, there could be a few things, if implemented can make the game not only more interesting, but can potentially increase your overall business with substantial ROI.

Being a Guild Wars 2 fan, a player and coming from a business development and marketing background, here are my few points:

  1. The game currently lacks marketing initiatives. There is eventually no digital marketing for the game. Another competitor who might still be the biggest MMO till date but with a far less quality game mode, still rules the charts primarily because of their marketing. Their cinematic is beyond comparison. You can try do the same. Active digital marketing of Living world stories and expansions via cinematic in YouTube, FB and Twitter handles can potentially attract new players as well as motivate returning players, eventually leading to revenue

  2. There needs to be an investment in PvP and WvW game modes as well. The player base is less, but if we wish to improve the same, then there has to be a development in PvP and WvW modes in parallel to PvE content. Having the same rewards is not motivating. Structured PvP needs a revamp, both in terms of design as well as the rewards. The progression can be made harder but a title for each tier crossed, which stays in-game forever can be really rewarding for a lot of players. 2v2, 3v3, 5v5 and possibly 10v10 modes can work wonders. Apart from node captures, having modes for **Flag carrying **to a base, like in a competitor MMO can be really rewarding as it will not only emphasis on class-coordination but can also lead to more community interactions

  3. Going by the name of the game, Guild vs Guild events can be designed both in PvP and Open World events. Organized tournaments in 2v2, 3v3, 5v5 and 10v10 under Guild vs Guild, 20-30 vs 20-30 mode in WvW were particular Guilds from different servers compete for rewards can infuse a lot of interest even in casual players resulting in increase in player base, time investment and game purchases resulting in improved ROI

  4. Apart from the Black Lion Trading company, the game should also be providing armor and weapon skins. Cash flow is necessary to keep the bottom line healthy but if armor and weapon skins or items with improved attributes can be obtained in-game, then it can be far more rewarding for the players. Also, Legendary armor and weapons can have higher stats apart from being a unique skin!

  5. Race passives and bonuses can work wonders. At present the races are just for appearances and skins but if races can have some passives and bonuses, it will certainly make players create more characters and try out different game styles, eventually leading to improved revenue and ROI. Of course adding couple of more races can work wonders for the game. The character animation of Guild Wars is miles better than the so called biggest MMO in the market, hence having an Orc/Ogre race for example or an Elv type of a race will certainly attract lot more players and purchases

Hopefully my points will be taken in a good light. I really wish to see the game growing and would be very happy to contribute towards the same in any way possible.

Wishing the entire team a healthy and prosperous new year 2020.

Warm Regards
Dr. Sunny Duttagupta
New Delhi, India
LinkedIn: https://www.linkedin.com/in/sunnyduttagupta/
Skype: dgsunny23

<1

Comments

  • The one thing I really would like to have is the ability to move the camera without having to click and hold. Gosh! This is annoying and even hurt fingers and wrists (not to mention the cursor vanishes from time to time). Sure, sure, we have Action Camera but that thing is awful, too fast,with a super small cursor and moving 360° is awkward.

    If I could just fix the portion of screen I want to see by clicking and holding as it is today and from then on just move the mouse left and right and having the camera do its thing horizontally only, smoothly, would be awesome.

  • SoulGuardian.6203SoulGuardian.6203 Member ✭✭✭✭

    Wow.
    I'm impressed. I like it, I like it a lot.
    All good ideas. Every single one of them.

  • @BaconReaper.5719 said:
    1) new races will likely never be implemented because think of every single armour in the game, now think of the devs having to put that on another body type. think of all the animations, all of the weapon sizes, everything. it’ll be way too much work for something that doesn’t change gameplay.

    2) racial bonuses would break builds if they are too strong, if they are too weak then it’s pointless.

    3) legendary armour has the same stats as ascended because this game is casual player friendly, you should be able to play how you want without the restriction of not being able to get the highest tier because of the grind. no point changing something now 7 years in if it makes no difference but causes annoyance.

    The game is casual player friendly but having slightly higher stats which plays a role in PvE will only make the game more interesting. The grind is already there and it will be but having legendary weapon with higher stats will have its own significance. If not stats then rather than just the unique appearance, a legendary weapon should have significant visual change upon use as we see change of Leggy armor from Raids for example.

    Not necessary that racial bonuses will break builds. It will only provide several new options for players to try in the game.

    An MMO which is existing for such long time can definitely implement new races. It is a lot of work but they do it fantastically with such engaging maps. They are efficient and can definitely try doing the same

  • @Inculpatus cedo.9234 said:
    Or, Guild Wars 2 could not try to copy WoW.

    It is not about coping WoW. WoW PvP flag carrying game mode is really nice. It brings in actually the class coordination significance and every team can have a combination of their game style. The rest of my points are more generic and probably will hold a good significance in this game. Here the combat is really fluid and the overall gameplay is much more realistic. Hence implementing some if not all the above suggestions can make if further more interesting.

  • @Eagelseye.6312 said:

    @Inculpatus cedo.9234 said:
    Or, Guild Wars 2 could not try to copy WoW.

    It is not about coping WoW. WoW PvP flag carrying game mode is really nice. It brings in actually the class coordination significance and every team can have a combination of their game style. The rest of my points are more generic and probably will hold a good significance in this game. Here the combat is really fluid and the overall gameplay is much more realistic. Hence implementing some if not all the above suggestions can make if further more interesting.

    Then, it might be best not to mention it so often, or want to use their ideas.

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭

    Game lacks depth in every aspect this is what Anet need to improve

    Slayers [XD] NSP Guild
    Yao Chen Herald/Ventari
    Ying Wuxian Renegade/Demon

  • UnDeadFun.5824UnDeadFun.5824 Member ✭✭✭
    edited January 2, 2020
  • SoulGuardian.6203SoulGuardian.6203 Member ✭✭✭✭

    @Dante.1763 said:

    @Swagger.1459 said:

    1- There is already an appropriate level of marketing for the game. Also, Anet needs to spend more money on development and updates, as opposed to overdoing paid advertising.

    While i really dont agree with the OP, i have to say..what marketing? i see WOW and ESO adds everytime i go to the game store nearby, hell i see WOW and ESO adds around the internet far more than ive ever seen GW2 adds. They really only market to people already playing the game from what ive seen.

    I've had Guild Wars link in a special designed button on my gaming website for a while.
    It's only a small website with the number of members just shy of 200.

    But, That's how much I care for this game.

    How many people is reaching out to, I'm not sure. Haven't looked at the stats recently.
    But you're probably right.
    I think players themselves are the biggest marketing at the moment.
    In the last few years, I think I've only seen GW2 advertised once on TV, if I'm not mistaken.

  • Eloc Freidon.5692Eloc Freidon.5692 Member ✭✭✭✭

    If they put half the number of quality skins that they put in black lion chests and the gem store into ways of getting them in game, people would be more incentivized to spend money. Its been proven every time.

    If devs only put the hard, quality effort into gem skins and none into gameplay exclusive drops, people don't feel rewarded and don't feel they should reward the company in return.

  • SoulGuardian.6203SoulGuardian.6203 Member ✭✭✭✭

    I don't think the op meant that the race passives would be directly connected to the class they pick, but rather something to do with the race in itself.

    For instance.
    Norn = Toughness
    Charr = Power
    Human = Quickness
    Sylvari = Regeneration
    Asura = Alacrity

    I may be wrong.

  • Zephire.8049Zephire.8049 Member ✭✭✭

    @Dante.1763 said:

    @SoulGuardian.6203 said:
    I don't think the op meant that the race passives would be directly connected to the class they pick, but rather something to do with the race in itself.

    For instance.
    Norn = Toughness
    Charr = Power
    Human = Quickness
    Sylvari = Regeneration
    Asura = Alacrity

    I may be wrong.

    So...only charrs would be able to play power builds in PVE, got it. Norn would barely be taken because toughness is bad for nearly everything. In fact, your entire meta would for the most part be. Asura, Human, Charr.

    its a terrible idea IMO.

    And there's no way to change your race, so you would have to pick your race based on what you want to do in PvE/WvW/PvP while creating said character. Or delete a character just so you can remake it as a different race. Pick the "wrong" race because you want to play what you like and you're FUBAR because the encounters and skills will have to take into account racial bonus stats otherwise it will be too easy/too OP.

    Such a design is the antithesis of "play what you want" which is why it was never even considered for GW2. The devs have stated that the racial abilities are there for flavour only, and whenever a racial has somehow been competitive, it gets adjusted so there's an equal playing field.

  • Uden Reavstone.3426Uden Reavstone.3426 Member ✭✭✭
    edited January 3, 2020

    @SoulGuardian.6203 said:
    I don't think the op meant that the race passives would be directly connected to the class they pick, but rather something to do with the race in itself.

    That's exactly what the OP means. A lot of games do it, and it's stupid as it limits the race-class combinations. For example, in DnD, you're more likely to play a wood elf ranger than you a half-orc ranger, but on the same token, you're more likely to play a half-orc barbarian than a wood elf barbarian. GW2 doesn't need this, and Anet has said that they don't want it.

    @"@Dante.1763" said:
    Norn would barely be taken because toughness is bad for nearly everything.

    Bunker builds rely on toughness. They are quite fun. I highly recommend playing one.

    The Charr shall rule!

  • coso.9173coso.9173 Member ✭✭✭✭

    I like to be able to choose races based on looks and not stats. Then again, I never min max and I'd choose the race I want anyway. But it would suck to only see the race that is better part of the meta, instead of freely choosing them.

  • Dante.1763Dante.1763 Member ✭✭✭✭

    @Uden Reavstone.3426 said:

    Bunker builds rely on toughness. They are quite fun. I highly recommend playing one.

    No thank you. In PVE i dont like to stay in combat for longer than absolutely needed, and i dont do PVP, or WVW enough to warrant making one.

    Amana Silentchild; My Main
    Ember Wandertooth; The Kingslayer, Kianda Redpaw; The Blazing Light
    Why GW is Called Guildwars

  • @SoulGuardian.6203 said:
    I don't think the op meant that the race passives would be directly connected to the class they pick, but rather something to do with the race in itself.

    For instance.
    Norn = Toughness
    Charr = Power
    Human = Quickness
    Sylvari = Regeneration
    Asura = Alacrity

    I may be wrong.

    Yes this is what I meant. It would only make the game more interesting than anything else

  • ProtoGunner.4953ProtoGunner.4953 Member ✭✭✭✭

    The game needs a kitten expansion, and hey can't provide it. If not there will be soon nothing left.

  • Svarty.8019Svarty.8019 Member ✭✭✭✭

    If you make a suggestion, Arenanet will make a big deal about making it GW2-unique. That's nice, but imho it's wasted effort. Remember Edge of the Mist and the new Wvw Desert Map? Both of those were over-elaborate, over-engineered messes. It's my opinion that Arenanet should focus on EMBRACING SIMPLICITY.
    I can't understand what the problem with a basic version of a flag-carrying gamemode is.

    This post contains my opinion.

  • Zexanima.7851Zexanima.7851 Member ✭✭✭✭

    @Svarty.8019 said:
    If you make a suggestion, Arenanet will make a big deal about making it GW2-unique. That's nice, but imho it's wasted effort. Remember Edge of the Mist and the new Wvw Desert Map? Both of those were over-elaborate, over-engineered messes. It's my opinion that Arenanet should focus on EMBRACING SIMPLICITY.
    I can't understand what the problem with a basic version of a flag-carrying gamemode is.

    Right? You think it would make sense with how they wan to make the game as casual friendly as possible too. CTF is a much more simple and straight forward PvP mode than say Conquest.

    Depression and anxiety are the worst...

  • Fenom.9457Fenom.9457 Member ✭✭✭✭

    @Zexanima.7851 said:

    @Svarty.8019 said:
    If you make a suggestion, Arenanet will make a big deal about making it GW2-unique. That's nice, but imho it's wasted effort. Remember Edge of the Mist and the new Wvw Desert Map? Both of those were over-elaborate, over-engineered messes. It's my opinion that Arenanet should focus on EMBRACING SIMPLICITY.
    I can't understand what the problem with a basic version of a flag-carrying gamemode is.

    Right? You think it would make sense with how they wan to make the game as casual friendly as possible too. CTF is a much more simple and straight forward PvP mode than say Conquest.

    Conquest really isn't that hard, it's just fighting over three capture points. Each map has a unique feature, true, but in half of them people just ignore it anyway.

    I'd rather keep going.. wherever the wind takes us

  • Zexanima.7851Zexanima.7851 Member ✭✭✭✭

    @Fenom.9457 said:

    @Zexanima.7851 said:

    @Svarty.8019 said:
    If you make a suggestion, Arenanet will make a big deal about making it GW2-unique. That's nice, but imho it's wasted effort. Remember Edge of the Mist and the new Wvw Desert Map? Both of those were over-elaborate, over-engineered messes. It's my opinion that Arenanet should focus on EMBRACING SIMPLICITY.
    I can't understand what the problem with a basic version of a flag-carrying gamemode is.

    Right? You think it would make sense with how they wan to make the game as casual friendly as possible too. CTF is a much more simple and straight forward PvP mode than say Conquest.

    Conquest really isn't that hard, it's just fighting over three capture points. Each map has a unique feature, true, but in half of them people just ignore it anyway.

    Rotation is important in conquest and there are a lot more decisions and chances for failure than CTF. With that, you just try to take the flag and get it home , that's it.

    Depression and anxiety are the worst...

  • Fenom.9457Fenom.9457 Member ✭✭✭✭

    @Zexanima.7851 said:

    @Fenom.9457 said:

    @Zexanima.7851 said:

    @Svarty.8019 said:
    If you make a suggestion, Arenanet will make a big deal about making it GW2-unique. That's nice, but imho it's wasted effort. Remember Edge of the Mist and the new Wvw Desert Map? Both of those were over-elaborate, over-engineered messes. It's my opinion that Arenanet should focus on EMBRACING SIMPLICITY.
    I can't understand what the problem with a basic version of a flag-carrying gamemode is.

    Right? You think it would make sense with how they wan to make the game as casual friendly as possible too. CTF is a much more simple and straight forward PvP mode than say Conquest.

    Conquest really isn't that hard, it's just fighting over three capture points. Each map has a unique feature, true, but in half of them people just ignore it anyway.

    Rotation is important in conquest and there are a lot more decisions and chances for failure than CTF. With that, you just try to take the flag and get it home , that's it.

    Ah, I see what you mean. And in any case I'd like to see both in game. And Stronghold brought back to life, I really enjoyed it

    I'd rather keep going.. wherever the wind takes us

  • Zexanima.7851Zexanima.7851 Member ✭✭✭✭

    @Fenom.9457 said:

    @Zexanima.7851 said:

    @Fenom.9457 said:

    @Zexanima.7851 said:

    @Svarty.8019 said:
    If you make a suggestion, Arenanet will make a big deal about making it GW2-unique. That's nice, but imho it's wasted effort. Remember Edge of the Mist and the new Wvw Desert Map? Both of those were over-elaborate, over-engineered messes. It's my opinion that Arenanet should focus on EMBRACING SIMPLICITY.
    I can't understand what the problem with a basic version of a flag-carrying gamemode is.

    Right? You think it would make sense with how they wan to make the game as casual friendly as possible too. CTF is a much more simple and straight forward PvP mode than say Conquest.

    Conquest really isn't that hard, it's just fighting over three capture points. Each map has a unique feature, true, but in half of them people just ignore it anyway.

    Rotation is important in conquest and there are a lot more decisions and chances for failure than CTF. With that, you just try to take the flag and get it home , that's it.

    Ah, I see what you mean. And in any case I'd like to see both in game. And Stronghold brought back to life, I really enjoyed it

    Honestly I would like for them to have something like Overwatch's arcade where they rotate random, non-competitive games modes every week.

    Depression and anxiety are the worst...

  • Fenom.9457Fenom.9457 Member ✭✭✭✭

    @Zexanima.7851 said:

    @Fenom.9457 said:

    @Zexanima.7851 said:

    @Fenom.9457 said:

    @Zexanima.7851 said:

    @Svarty.8019 said:
    If you make a suggestion, Arenanet will make a big deal about making it GW2-unique. That's nice, but imho it's wasted effort. Remember Edge of the Mist and the new Wvw Desert Map? Both of those were over-elaborate, over-engineered messes. It's my opinion that Arenanet should focus on EMBRACING SIMPLICITY.
    I can't understand what the problem with a basic version of a flag-carrying gamemode is.

    Right? You think it would make sense with how they wan to make the game as casual friendly as possible too. CTF is a much more simple and straight forward PvP mode than say Conquest.

    Conquest really isn't that hard, it's just fighting over three capture points. Each map has a unique feature, true, but in half of them people just ignore it anyway.

    Rotation is important in conquest and there are a lot more decisions and chances for failure than CTF. With that, you just try to take the flag and get it home , that's it.

    Ah, I see what you mean. And in any case I'd like to see both in game. And Stronghold brought back to life, I really enjoyed it

    Honestly I would like for them to have something like Overwatch's arcade where they rotate random, non-competitive games modes every week.

    That would be a great way to add new modes and keep them all fresh

    I'd rather keep going.. wherever the wind takes us

  • @Fenom.9457 said:

    @Zexanima.7851 said:

    @Fenom.9457 said:

    @Zexanima.7851 said:

    @Svarty.8019 said:
    If you make a suggestion, Arenanet will make a big deal about making it GW2-unique. That's nice, but imho it's wasted effort. Remember Edge of the Mist and the new Wvw Desert Map? Both of those were over-elaborate, over-engineered messes. It's my opinion that Arenanet should focus on EMBRACING SIMPLICITY.
    I can't understand what the problem with a basic version of a flag-carrying gamemode is.

    Right? You think it would make sense with how they wan to make the game as casual friendly as possible too. CTF is a much more simple and straight forward PvP mode than say Conquest.

    Conquest really isn't that hard, it's just fighting over three capture points. Each map has a unique feature, true, but in half of them people just ignore it anyway.

    Rotation is important in conquest and there are a lot more decisions and chances for failure than CTF. With that, you just try to take the flag and get it home , that's it.

    Ah, I see what you mean. And in any case I'd like to see both in game. And Stronghold brought back to life, I really enjoyed it

    Yes this is important. Having both types of game modes, point capture and CTF will make it a lot interesting

  • Svarty.8019Svarty.8019 Member ✭✭✭✭
    edited January 9, 2020

    @Eagelseye.6312 said:

    @Fenom.9457 said:

    @Zexanima.7851 said:

    @Fenom.9457 said:

    @Zexanima.7851 said:

    @Svarty.8019 said:
    If you make a suggestion, Arenanet will make a big deal about making it GW2-unique. That's nice, but imho it's wasted effort. Remember Edge of the Mist and the new Wvw Desert Map? Both of those were over-elaborate, over-engineered messes. It's my opinion that Arenanet should focus on EMBRACING SIMPLICITY.
    I can't understand what the problem with a basic version of a flag-carrying gamemode is.

    Right? You think it would make sense with how they wan to make the game as casual friendly as possible too. CTF is a much more simple and straight forward PvP mode than say Conquest.

    Conquest really isn't that hard, it's just fighting over three capture points. Each map has a unique feature, true, but in half of them people just ignore it anyway.

    Rotation is important in conquest and there are a lot more decisions and chances for failure than CTF. With that, you just try to take the flag and get it home , that's it.

    Ah, I see what you mean. And in any case I'd like to see both in game. And Stronghold brought back to life, I really enjoyed it

    Yes this is important. Having both types of game modes, point capture and CTF will make it a lot interesting

    All of these game-modes are well and good, but if it's possible to annihilate opponents without them having any say in the matter, they will play it once, then quit forever.

    The unforgiving nature of GW2's PvP makes me avoid it - and I love WvW - work that one out!

    We all have to wait and see what the Balance Team's whims are this time around, but insane burst has always been a feature that has plagued the game.

    This post contains my opinion.

  • TheQuickFox.3826TheQuickFox.3826 Member ✭✭✭✭

    My suggestion: Make an expansion pack, preferably involving the continent of Cantha.

    Ascalon Will Prevail!

    GW Wiki user page | GW2 Wiki user page

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    Ugh. More Cantha. I wish ANet would make GW3 in Cantha and then we wouldn't have to hear about it anymore.

    I am a very casual player.
    Very.
    Casual.

  • Raknar.4735Raknar.4735 Member ✭✭✭✭

    Especcs, attention to WvW and more JPs is everything I want. Cantha sounds fine, too.

    You have a heart of gold. Don't let them take it from you.

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @Raknar.4735 said:
    Especcs, attention to WvW and more JPs is everything I want. Cantha sounds fine, too.

    I see what you did there. =P

    I am a very casual player.
    Very.
    Casual.

  • I'd like to see an 'open-world' PvP server where you're only allied with other players of your race.

    Also, I'd love to torch the 'Grove' as a charr... but thats a long shot

  • @Dramorion.5498 said:
    I'd like to see an 'open-world' PvP server where you're only allied with other players of your race.

    Also, I'd love to torch the 'Grove' as a charr... but thats a long shot

    This would make the game more interesting as navigation would be a challenge as well and people can opt to be in such servers out of choice and those who don't they can avoid it. Also if they can make PvP Elite Armor skins change appearance it would be fantastic

  • If PvP will have varied armor skins that players can win per season, it will be much more motivating for players.

    Tournaments are interesting but having 3v3 and 5v5 games would be the best things that can happen to PvP with specific rewards and titles associated with the modes

  • If Devs can bring more maps in WvW, Weapons skins and titles, it would be fantastic. Skins specific to races would make it even more interesting

  • The Devs should seriously think of giving interesting Skins via the game and not keep the best at Black Lion Trade only

  • Dante.1763Dante.1763 Member ✭✭✭✭

    I love the two minute, to three minute bumps, just edit your original post, itd be way easier to read.

    Add to that, a open world pvp server would be dead very shortly after its creation, and how are you going to do group events or world bosses in those servers, you cant.

    Amana Silentchild; My Main
    Ember Wandertooth; The Kingslayer, Kianda Redpaw; The Blazing Light
    Why GW is Called Guildwars

  • Linken.6345Linken.6345 Member ✭✭✭✭

    @Dante.1763 said:

    @Swagger.1459 said:

    1- There is already an appropriate level of marketing for the game. Also, Anet needs to spend more money on development and updates, as opposed to overdoing paid advertising.

    While i really dont agree with the OP, i have to say..what marketing? i see WOW and ESO adds everytime i go to the game store nearby, hell i see WOW and ESO adds around the internet far more than ive ever seen GW2 adds. They really only market to people already playing the game from what ive seen.

    I see alot of everyone been summoned gw2 adverts on youtube.

  • sorudo.9054sorudo.9054 Member ✭✭✭✭

    so instead of improving the game you want Anet to make it even worse then it already is?....

    the truth is harsh, my opinions are too.

  • I had a very poor experience with my first MMO many, many years ago. Poor enough that I swore off all MMO's for ever. The only reason I'm in GW2? My brother finally convinced me to give it a try just after HoT came out while I was over at his house Christmas Eve. So I signed up for a free to play account and played for a few days. And then bought the game. Do you have any idea how many times I've picked up the GW1 boxes out in stores and seriously considered buying them? Right up until the point I'd read MMO on the box. And yes, I know that GW1 and GW2 are quite a bit different from the rest of the market in MMO's. The point is, GW1 could ALMOST drag me in, despite despising MMO's, because I'd see it every time I'd be out and about, and I'd see it in magazines quite a bit too. Guildwars 2? If it wasn't for my brother, I'm not sure I would even be aware it existed. So, there probably is some room for more, and better, marketing for GW2. And part of that should be highlighting raids, fractals, PvP, and WvW separately, in addition to the PvE and story.

  • It appears that there are going to be new additions, apart from the open world stories. I am hopeful that all the modes will get due attention

  • Having racial passives would suck imo. Getting locked into playing a race just for the sake of being meta or something sucks. Looking at you ESO.

  • Passives won't implement a locking. It would just do a slight preference. It can rather add variety as well. But this is last priority even if thought by devs. There are a lot that needs to be done before....

    1. Instead of racials, I'd rather have class specific things. I've never liked racials in games at cap...upon creation maybe or for story elements, but at cap...I don't want to be excluded because I chose a different race. Why even have that as an option... purposefully hindered? Class specific things seems more reasonable to me. Certain classes can unlock doors, find hidden pathways, random alternate routes, discover hidden chest or bosses. Could make the effect totally random each time in a instance. Things of that nature. Example, a fractal...upon entering a random class is chosen not known to the party...someone in that group could have access to hidden or locked places..or none of them since you can't have every class. Just the tip of this sort of thing not a full fledged idea, could have all sorts of addition non-combat class related mechanics that interact with the world.
    2. Class quest is something I've wanted, but i digress.
    3. When it comes to armor, why have we not received more Cultural Armor?

      I would be ok with would be class themes though if they could implement another sort of elite spec system in addition to what they have now. By themes I mean that the spec is called something different per race and is more or less just for story...a counterpart system like SWTOR. Example, Jedi Knight=Sith Warrior and further specced out to be a Jedi Guardian/Sith Juggernaut or Jedi Sentinel/Sith Marauder.

  • Yes class specific non-combat activities can make open world game way more interesting and if in combat, it can nicely influence WvW

  • @kharmin.7683 said:
    Ugh. More Cantha. I wish ANet would make GW3 in Cantha and then we wouldn't have to hear about it anymore.

    I know you have a busy life, but if you get a chance to get Guildwars all the games and the expansion eye of the north. Give Factions a try first of course there is Prophecies and Nightfall to. In GW2 they are in the game already, Nightfall is basically POF where Prophecies is everything else with some eye of the north areas included too. The reason Cantha is so important is because its part of Factions which is not in GW2 yet because NcSoft thought it would upset some of its Asian neighbors since its a combination of several Asian designs rolled into one game. You can play Guildwars and GW2 all you want no sub fees. The complete collection with everything is $39.95 now which is a deal. I am telling you this because once you try what is in GW2 past in Guildwars its like something is missing in GW2.