How do you feel about the imminent balance patch, and why? — Guild Wars 2 Forums
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How do you feel about the imminent balance patch, and why?

Poelala.2830Poelala.2830 Member ✭✭✭

How do you feel about the imminent balance patch, and why? 289 votes

Very hopeful
40%
Vissarion.6509videoboy.4162ButterPeanut.9746reikken.4961Svarty.8019MrDark.8632Trevor Boyer.6524LINKAZZATORE.8135Fishrock.5207MithranArkanere.8957Undo.5091Kamui.3150Babytater.6803HardRider.2980Talek.6795Ultima.5318Ranger Hussy.9523Chaith.8256Sznurek.8791flog.3485 117 votes
I'm teeming with dread
26%
Sciva.4865Crypto.7609Vlad Morbius.1759Karmapolice.4193blackysharky.7581megori.2901Kravey.4563Blockhead Magee.3092UnDeadFun.5824Obtena.7952Hashberry.4510Lily.1935Axl.8924Ravezaar.4951zoneg.3058catalyst.1358Hot Boy.7138Rezzet.3614Kylden Ar.3724K THEN.5162 78 votes
There's a what?
32%
Ben Phongluangtham.1065Wwefan.4982saerni.2584Arzurag.7506Omatsuri.4250Curunen.8729DeanBB.4268Zaraki.5784ugrakarma.9416Daddicus.6128Etienne.3049Gryxis.6950Robban.1256Locce.8405Atamazon.7062Palador.2170CaelestiaEmpyrea.2617Lighter.5631Sviel.7493linamaria.1830 94 votes
Tagged:
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Comments

  • Tycura.1982Tycura.1982 Member ✭✭✭

    Option 4: I'm weary but hopeful.

  • Fueki.4753Fueki.4753 Member ✭✭✭✭
    edited January 8, 2020
    There's a what?

    I didn't even know a "balance" patch is imminent.
    I haven't seen any dev-proposed changes for the sake of changes since the last patch.

  • There's a what?

    generally speaking, i think the balance patch doesent matter for the most part. i think it will do some good for like 10% of the pvp playerbase (p3 up to legendary players maybe also higher p2 players) to make the game a little more interesting and enjoyable for them which is good and should be the goal. (since they are at a level were tinkering with certain stats can be a deciding factor/ a gamechanger)
    BUT it wont matter for the rest of the pvp playerbase since it isnt the specific class balance that hinders players to climb higher ranks, its because of the awful matchmaking caused by the general empty pvp playerpool (you will experience your usual 500 - 50 stomps every 3rd or 4th match with or without a balance update, causing your rating to stagnate and/or even drop heavy), OR the lack of knowledge regarding rotation, map pressure (snowballing, overextending, plus oneing ect..)

    so to sum it up, you wont climb into plat 3 or something as a gold 3 player just because the classes get a numbers update. the balance patch wont either help against the flod of bots in almost every game nowadays, so you hitting 4k instead of 3k with an autoattack will do nothing if your botfriend is running into mid to suicide for the 10th time.
    the only thing that has some potential to really change some things for good or revitalize pvp imo are the 2vs2 or 15vs15 gamemodes.

  • Daishi.6027Daishi.6027 Member ✭✭✭✭

    Apathetic.
    If they fix the game in one patch, I'd be pretty hyped and give all the props it deserves.

    Otherwise-
    At worst they make it worse. Game has been better, sure; But it's better in many ways to what we had in the past.
    But oh well... Dipping into negative numbers doesn't matter when you take the attitude where you round all negatives to 0 (zero) anyways.

  • Avatar.3568Avatar.3568 Member ✭✭✭✭
    Very hopeful

    After they sayed they touch every class iirc, I am pretty sure it's gonna be good, right now I am mostly pretty happy with the balance, but when they adjust the complete power creep or only little things (in the right direction) I will be Supa happy

  • I’m extremely optimistic. They said they are looking at every skill and trait. This is exactly what we need. A full rebalance as guild wars 2 has been a work in progress for so long that so much stuff is out of wack now.

    If it is as all encompassing as they are promising we are talking a full meta and paradigm shift to PvP and possibly pve too depending on what stuff gets altered.

    They have been listening more and more recently to a lot of feedback and their changes have caused actual meta shifts with very small changes in some places which tells me they are somewhat in touch.

    I main engineer so the idea of full overhauls is really exciting to me on a class that has a huge quantity of its tools being quite lacklustre.

    I don’t see any point in playing the game anymore if you can’t view their current approach as positive. Content is coming at a decent pace in one form or another as are features.

    I still believe that this big balance patch could be the start of a big new PvP push

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    U mean like alliances lol yeah big patch is immanent alright. I'm sure it's just around the corner.

  • saerni.2584saerni.2584 Member ✭✭✭✭
    There's a what?

    I’ll wait to see the preview. Anything else is speculation. If other professions get toned down I’ll be excited. If I get nerfed unreasonably in comparison I’ll be nervous.

    Right now we just don’t know...

    Northern Shiverpeaks (NSP)
    Deadeye (Thief)
    Commandant of P/D and Apex Predator

  • Stand The Wall.6987Stand The Wall.6987 Member ✭✭✭✭

    I'm both in dread and hopeful.
    cal seems to know what to nerf, but goes overboard sometimes. so its prob gonna be a patch I can live with at least.

    Te lazla otstara.
    fingers crossed meta ~

  • Falan.1839Falan.1839 Member ✭✭✭
    Very hopeful

    At least it's pretty sure to thake the meta up majorly and that's a very good thing at this point. If the new meta will actually be amazing remains to be seen, but I am so sick of this one that I'd settle for pretty much anything over this, except a total bunker meta like after HoT release maybe.

  • Mogwai.4015Mogwai.4015 Member ✭✭✭

    I am optimistic, but considering it is going to consist of primarily numerical splits and not functionality changes, I have my expectations lowered because a lot of what is wrong with balance on the larger scale is a matter of functionality. But hey, I have faith in Cal and am hopeful that we don't all feel so much like superheroes and one-man armies. I just hope we get patch notes soon.

  • Fueki.4753Fueki.4753 Member ✭✭✭✭
    There's a what?

    I'd prefer Bunker over another condition burst meta.

  • HardRider.2980HardRider.2980 Member ✭✭✭
    Very hopeful

    I'm really hopefully. But I've also got a box of disappoint ready just incase Anet does their useual half ar*ed attempt.
    But their chatter before made me hopeful still.
    If they can hit the nail on the head with this, this will give them such a huge boost it's nuts

    A City of Heroes never die... A City of Villains will never surrender... Neither City will be forgotten.

  • Zexanima.7851Zexanima.7851 Member ✭✭✭✭
    Very hopeful

    Hopeful, unfortunately. I know I'll be disappointed but for some reason I hope this time will be different.

    Depression and anxiety are the worst...

  • Other. If they do stuff like randomly take away a qol skill like fall damage or change the layout of weapon skills on the bar -- all because we players are too stupid or easily confused, then I am not excited at all. If they homaginize skills so every one in the same class has to use the same builds mo so then now, then I am not excited. But if they change skills so each class has a fair chance against other classes, then I would be excited. So far all they have done is talk about increasing damage and reducing healing, which leave some classes, like guards, at a distinct disadvantage advantage.

  • Azure The Heartless.3261Azure The Heartless.3261 Member ✭✭✭✭
    edited January 8, 2020
    There's a what?

    I have no opinion on / am not expecting anything to magically be fixed until Cal shows me what he's got and its in the game. I am interested in his balancing direction but I have no opinion as to whether I find it good or bad.

    Once the patch is live I will be upset/happy and much more engaged, depending.

    The "Balance" is a fantasy -- another mortal superstition.

  • Very hopeful

    I'm looking forward to it. If the last patch was a glimpse at what's going to come, then it will be good enough for me.

  • Very hopeful

    Looking forward to see the mirages and thieves get rekt from the patch

  • Jen.6021Jen.6021 Member ✭✭✭
    Very hopeful

    imminent? you mean 1-2 months?

  • I'm teeming with dread

    As much as I'm respectful of cmc's work, I'm also worried about how much of a burden it was for him to carry the balance patch accross every single trait. But also hope that there'll be viable duelists/roamers builds - my favourite type of gameplay; even if it means that weavers might get out of the current pvp scenery they fullfil.

    Additionally, and as I'm a fairly new player (~4 years), I'm also very afraid about how traumatic it'll be to change builds into completely different ones; with very distinct roles. "resetting" all your muscular memory and niches about your current builds is a thing that I'm not secure if I can deliver; in spite of it (hopefully) being a necessary sacrifice.

  • @Ben Phongluangtham.1065 said:
    It's going to be somewhat chaotic for a while. And I'm sure there will be overlooked things or unintentional problems. The number of changes is so large that all possible interactions are impossible to predict. Our goal is to be able to respond relatively quickly to issues that come up. And there will probably need to be a decent size follow-up release to continue to refine. Balance is a long term commitment, not a one release solution.

    Do we have a rough ETA? preferably more specific than Q1.
    Thanks in advance

  • mortrialus.3062mortrialus.3062 Member ✭✭✭✭
    Very hopeful

    @Ben Phongluangtham.1065 said:
    It's going to be somewhat chaotic for a while. And I'm sure there will be overlooked things or unintentional problems. The number of changes is so large that all possible interactions are impossible to predict. Our goal is to be able to respond relatively quickly to issues that come up. And there will probably need to be a decent size follow-up release to continue to refine. Balance is a long term commitment, not a one release solution.

    You keep talking about the size being really big but how big is it compared to a pretty normal balance pass like this?

    https://en-forum.guildwars2.com/discussion/62731/game-update-notes-december-11-2018

    Best Dressed Memser NA.

  • Sigmoid.7082Sigmoid.7082 Member ✭✭✭✭

    @mortrialus.3062 said:

    @Ben Phongluangtham.1065 said:
    It's going to be somewhat chaotic for a while. And I'm sure there will be overlooked things or unintentional problems. The number of changes is so large that all possible interactions are impossible to predict. Our goal is to be able to respond relatively quickly to issues that come up. And there will probably need to be a decent size follow-up release to continue to refine. Balance is a long term commitment, not a one release solution.

    You keep talking about the size being really big but how big is it compared to a pretty normal balance pass like this?

    https://en-forum.guildwars2.com/discussion/62731/game-update-notes-december-11-2018

    He did say every skill and trait has been reviewed. Should give some idea about scope and size.

  • mortrialus.3062mortrialus.3062 Member ✭✭✭✭
    Very hopeful

    @Sigmoid.7082 said:

    @mortrialus.3062 said:

    @Ben Phongluangtham.1065 said:
    It's going to be somewhat chaotic for a while. And I'm sure there will be overlooked things or unintentional problems. The number of changes is so large that all possible interactions are impossible to predict. Our goal is to be able to respond relatively quickly to issues that come up. And there will probably need to be a decent size follow-up release to continue to refine. Balance is a long term commitment, not a one release solution.

    You keep talking about the size being really big but how big is it compared to a pretty normal balance pass like this?

    https://en-forum.guildwars2.com/discussion/62731/game-update-notes-december-11-2018

    He did say every skill and trait has been reviewed. Should give some idea about scope and size.

    Reviewed but not necessarily changed.

    Best Dressed Memser NA.

  • Sigmoid.7082Sigmoid.7082 Member ✭✭✭✭

    @mortrialus.3062 said:

    @Sigmoid.7082 said:

    @mortrialus.3062 said:

    @Ben Phongluangtham.1065 said:
    It's going to be somewhat chaotic for a while. And I'm sure there will be overlooked things or unintentional problems. The number of changes is so large that all possible interactions are impossible to predict. Our goal is to be able to respond relatively quickly to issues that come up. And there will probably need to be a decent size follow-up release to continue to refine. Balance is a long term commitment, not a one release solution.

    You keep talking about the size being really big but how big is it compared to a pretty normal balance pass like this?

    https://en-forum.guildwars2.com/discussion/62731/game-update-notes-december-11-2018

    He did say every skill and trait has been reviewed. Should give some idea about scope and size.

    Reviewed but not necessarily changed.

    True but judging by how much everything needs to be toned down I would be surprised it no stone went unturned.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    If its large and it's already accepted that not everything can be caught etc all the more reason to release the patch notes so the players can assist in seeing any issues that may arise which can be fixed sooner due to such things. That's a whole lot of fresh eyes lol.

  • Serenity.6304Serenity.6304 Member ✭✭✭
    There's a what?

    Hope the patch is coming real soon. Will shake things up again.

    ~ Miyu Chan / twitch miyu_chan_serenity

  • Naxos.2503Naxos.2503 Member ✭✭✭✭
    edited January 8, 2020

    I cant say Very Hopeful, nor can I say Teeming with dread.

    I have one specific request for the balance team, is that Engineer turrets get an Actual look into. An attempt to better them and make them viable. Unfortunately, since they haven't exactly been touched for a while, and the last time they've been touched has actually downgraded their use, I am neither expecting -a- result, nor a -good- result on that regard. It's Something that has been on my mind (And quite a few engineers, judging by the engineer forum) and most including myself have outright given up on that skill family.

    For the rest of the classes, I'd say, a look into a certain class's ability to outright cancel any damage inflicted to it almost infinitely. Warrior is still completely broken in 1v1 if someone is using all the blocking and invulnerable skills plus stamina regen that they have available. It's plain not fun to fight against a warrior. That level of damage evasion is rivalled by thieves, but on thieves at least, that thematically makes sense. Some classes retain the ability to shirk away a ton of damage, while being able to deal a lot of damage due to not having to invest their stats into damage mitigation, and there lies one of the biggest issues within the current system. A class should not be able to access max defense, and max offense potentials at the same time. Either they're both average, and balanced, or one is stronger than the other. Both is just too much.

  • Sigmoid.7082Sigmoid.7082 Member ✭✭✭✭

    @bluri.2653 said:

    @mortrialus.3062 said:

    @Sigmoid.7082 said:

    @mortrialus.3062 said:

    @Ben Phongluangtham.1065 said:
    It's going to be somewhat chaotic for a while. And I'm sure there will be overlooked things or unintentional problems. The number of changes is so large that all possible interactions are impossible to predict. Our goal is to be able to respond relatively quickly to issues that come up. And there will probably need to be a decent size follow-up release to continue to refine. Balance is a long term commitment, not a one release solution.

    You keep talking about the size being really big but how big is it compared to a pretty normal balance pass like this?

    https://en-forum.guildwars2.com/discussion/62731/game-update-notes-december-11-2018

    He did say every skill and trait has been reviewed. Should give some idea about scope and size.

    Reviewed but not necessarily changed.

    He said the amount of changes will be hard to even put out on a note. Does that explain it better?

    Unless they have an algorithm its going to be someones job to write a patch note dissertation...I feel for that person.

  • Leonidrex.5649Leonidrex.5649 Member ✭✭✭✭
    There's a what?

    @Sigmoid.7082 said:

    @bluri.2653 said:

    @mortrialus.3062 said:

    @Sigmoid.7082 said:

    @mortrialus.3062 said:

    @Ben Phongluangtham.1065 said:
    It's going to be somewhat chaotic for a while. And I'm sure there will be overlooked things or unintentional problems. The number of changes is so large that all possible interactions are impossible to predict. Our goal is to be able to respond relatively quickly to issues that come up. And there will probably need to be a decent size follow-up release to continue to refine. Balance is a long term commitment, not a one release solution.

    You keep talking about the size being really big but how big is it compared to a pretty normal balance pass like this?

    https://en-forum.guildwars2.com/discussion/62731/game-update-notes-december-11-2018

    He did say every skill and trait has been reviewed. Should give some idea about scope and size.

    Reviewed but not necessarily changed.

    He said the amount of changes will be hard to even put out on a note. Does that explain it better?

    Unless they have an algorithm its going to be someones job to write a patch note dissertation...I feel for that person.

    they could make separate post for every class change in each class subforum, and add another post in pvp forum with brief summary and link to in depth posts that are in subforums.

  • ugrakarma.9416ugrakarma.9416 Member ✭✭✭✭
    There's a what?

    @Fueki.4753 said:
    I didn't even know a "balance" patch is imminent.
    I haven't seen any dev-proposed changes for the sake of changes since the last patch.

    i have same words.

    main pvp: Khel the Undead(power reaper).

  • If they remove everything from PoF thats ok, if not, no kitten given

  • Curunen.8729Curunen.8729 Member ✭✭✭✭
    There's a what?

    Watching.

    Just watching.

    My ears, how are you! | Hammer Mesmer - elite spec concept.

  • Eddbopkins.2630Eddbopkins.2630 Member ✭✭✭✭

    @Ben Phongluangtham.1065 said:
    ............And there will probably need to be a decent size follow-up release to continue to refine. Balance is a long term commitment, not a one release solution.

    This is what always needed to be done. After nearly every balance drop, just to fine tune or town down some things. But I guess a big drop is what's needed to fix all these issues, and it kinda like a reset if it big enough.
    During the esl if there was refinement patch after the dunker meta games it may get of been exciting to watch. Like if esl was this burst meta I'd watch it.

  • Virdo.1540Virdo.1540 Member ✭✭✭✭
    Very hopeful

    @Ben Phongluangtham.1065 said:
    It's going to be somewhat chaotic for a while. And I'm sure there will be overlooked things or unintentional problems. The number of changes is so large that all possible interactions are impossible to predict. Our goal is to be able to respond relatively quickly to issues that come up. And there will probably need to be a decent size follow-up release to continue to refine. Balance is a long term commitment, not a one release solution.

    will the balance patch come out in january 2020? (i hope it will :p )

  • Chichimec.9364Chichimec.9364 Member ✭✭✭
    There's a what?

    "There's a what?" is not quite my reaction but it's the closest. I'm actually more like "meh..." Been playing the game for 25 months now and most of the "balance" updates in that time seemed trivial to me. Looking back over my time here there's only two such updates that really stick out in my memory. One was the time they nerfed the scrapper so badly that I stopped playing that class, switching to holo instead. The other is the time they enabled the rev's Vengeful Hammers to work underwater. That's the one "balance" change I really loved as it helped my main, a rev, significantly. All the other "balance" updates over the past couple of years were so "meh..." to me that none stick out in my mind. No wait, there's two others I recall. The change to the sigil/rune system is probably the single one I hated the most. The introduction of the build templates was probably the most over-hyped one I remember. Since they were introduced I've barely used the templates and they've had no significant impact on my game play except to convince me that legendaries weren't worth the bother. All in all, my best hope for this coming update is that it is so bland that I don't notice it.

  • DeceiverX.8361DeceiverX.8361 Member ✭✭✭✭

    Press X to Doubt

    There are so fundamentally broken issues with the classes and gear right now I'll be blown away if the changes do much more than shuffle around what's OP.
    I'd love to be proven wrong, but I don't think I've really experienced great PvP/WvW gameplay since the patch before before HoT.

    You sure that Sniper idea is as good as you thought it was gonna be?
    Because I think my original idea is better.

  • Tycura.1982Tycura.1982 Member ✭✭✭

    Mfw Ben votes for option 3

  • Master Ketsu.4569Master Ketsu.4569 Member ✭✭✭✭
    There's a what?

    @Ben Phongluangtham.1065 said:
    It's going to be somewhat chaotic for a while. And I'm sure there will be overlooked things or unintentional problems. The number of changes is so large that all possible interactions are impossible to predict. Our goal is to be able to respond relatively quickly to issues that come up. And there will probably need to be a decent size follow-up release to continue to refine. Balance is a long term commitment, not a one release solution.

  • Zephoid.4263Zephoid.4263 Member ✭✭✭
    Very hopeful

    @Ben Phongluangtham.1065 said:
    It's going to be somewhat chaotic for a while. And I'm sure there will be overlooked things or unintentional problems. The number of changes is so large that all possible interactions are impossible to predict. Our goal is to be able to respond relatively quickly to issues that come up. And there will probably need to be a decent size follow-up release to continue to refine. Balance is a long term commitment, not a one release solution.

    Honestly, monthly changes to the meta would probably keep PVP fresh for me nearly indefinitely. Doesn't matter what the meta is, i'll find something i like. I have my pet classes, but i've moved off them after balance changes before and i can do so again.

  • XenoSpyro.1780XenoSpyro.1780 Member ✭✭✭

    Add a 4th option for "I seem to have dropped my expectations. Can someone help me find it?"

  • mortrialus.3062mortrialus.3062 Member ✭✭✭✭
    Very hopeful

    @bluri.2653 said:

    @mortrialus.3062 said:

    @Sigmoid.7082 said:

    @mortrialus.3062 said:

    @Ben Phongluangtham.1065 said:
    It's going to be somewhat chaotic for a while. And I'm sure there will be overlooked things or unintentional problems. The number of changes is so large that all possible interactions are impossible to predict. Our goal is to be able to respond relatively quickly to issues that come up. And there will probably need to be a decent size follow-up release to continue to refine. Balance is a long term commitment, not a one release solution.

    You keep talking about the size being really big but how big is it compared to a pretty normal balance pass like this?

    https://en-forum.guildwars2.com/discussion/62731/game-update-notes-december-11-2018

    He did say every skill and trait has been reviewed. Should give some idea about scope and size.

    Reviewed but not necessarily changed.

    He said the amount of changes will be hard to even put out on a note. Does that explain it better?

    How is writing patch notes hard? You just type them. If I was typing patch notes instead of my own post I'd be doing it right now. Think about that.

    Best Dressed Memser NA.

  • @Multicolorhipster.9751 said:
    . . . I'll go with a "there's a what?" option every time if you give us one, because I think people overstate how unbalanced this game is all the time . . . I'd rather see all the energy that goes into the heated balance debates that nobody can ever seem to agree with, go into something that benefits everyone on a larger and more permanent level.

    >

    I hear you, MCH.9751! Now, I'm pretty much still a newb to GuildWars 2—well, my official rank is Newb Corporal (NCpl.) Szubxero, Golf Co. 3rd Newbish Battalion, 7th Newbs Regiment (Rating N-6); my NOS (Newbish Occupational Specialty) is 37337 (Newbish Kluge Berserker). I started playing in late November and ponied up the paltry sum of $29.99 for the basic paid package. Hey! Don't look at me like that—Times are tough and I'm a starving student. xP I can say with complete confidence and utter faith that this was a wise decision, as I realized about an hour after I first started playing I was already exhibiting signs of clinical GW2 addictive disorder, and realized life was going to be painful without the game and especially it's kind-hearted, friendly, more than helpful community of the world's greatest and most talented MMORPG gamers. And it's a glorious world, this Tyria. For over a decade I was a fanatical WoW fundamentalist zealot, and I will always have a special place in my gamer's Hylian heart container for WoW, and still play from time to time. Anyway, forgive the digression.

    As much of a masterpiece as GuildWars 2 is, like all MMORPGs, there are some bugs, some "bad apple" players (well in my albeit limited but intense experience so far, at least, I haven't met a single, non-friendly-as-hell PC (or NPC for that matter xP)., and other things that aren't perfect. One of these uber-ubiquitous outrages is that every time a change in the mechanics, gameplay, UI/UX or even lore department occurs, whether it benefits the masses, enfeebles us or can be seen either way, there will always be a boat packed to the gunnels with whining and complaining about it, threatening to stop playing, believing it will absolutely RUIN the game's future and generally give the melodrama required to win an Academy Award or Oscar their best shot to convince the developers/project team to not affect the change. This almost always fails, of course, and I'm not a hypocrite, so I will mirthfully admit I've been guilty of such obscene, un-gamer-like acts of vulgarity and child-like tantrums on many occasions, but I hardly ever get that upset over changes to MMORPGs I play any more, because I realized (a) there is, statistically speaking a very low chance of success to change it, (b) it is only allowing them to control my emotions and I don't like other people controlling me, (c) as dope-kitten and gorgeous this game is, or any other for that matter (and since I'm an aspiring game developer start-up entrepreneur and life-long game programming/development fanatic, that's saying a lot), it's still just a game, and finally (d) nothing is ever quite as bad as we fear it will be. It might be bad, but things are never as bad as they feel or appear to be, and in general have a way of working themselves out, with patience and reason. Besides, a lot of the times after the changes happened I decided (grudgingly, at first xP) that many of them I actually liked, even if I still missed the non-changed pre-updated version and wish they could leave an option for both.

    Sorry for the long-winded reply. I'm just so glad someone else is sick of that cynical or pessimistic attitude and juvenile, passive-aggressive behavior and speech. Sometimes they really do make disgusting, kitten, numb-nutz-like changes, but not **that* often, and it's rarely worth leaving the game. Improvise, adapt, overcome, like Clint Eastwood said, and it'll all be good. Thanks for sharing your opinion! :+1:

    In hoc signo vinces.