Anyone else getting one shotted with 22k-25k Kill Shot? - Page 3 — Guild Wars 2 Forums
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Anyone else getting one shotted with 22k-25k Kill Shot?

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  • miguelsil.6324miguelsil.6324 Member ✭✭✭

    @Strider Pj.2193 said:
    @miguelsil.6324

    You are hitting base classes and glass classes... And in your video you show yourself going down almost as much as your opponents.

    Almost is the keyword there. Also when im with a group of friends its basically aim down and someone else stomps them. this build is broken but not as bad as others for sure.

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @miguelsil.6324 said:

    @Strider Pj.2193 said:
    @miguelsil.6324

    You are hitting base classes and glass classes... And in your video you show yourself going down almost as much as your opponents.

    Almost is the keyword there. Also when im with a group of friends its basically aim down and someone else stomps them. this build is broken but not as bad as others for sure.

    I can get those numbers vs glass (and weaver in WvW is likely one of the glassiest)

    The core players.... Yes some exceptions exist but very likely will be non optimized builds, newbies, or even non exotic players.

    Show me those numbers on an organized guild group, and maybe, we can talk.

    I think everyone agrees powercreep is out of hand. Both defense and offense. But to use KS warrior as a flagship reason?

    Thank You for the {MEME}

  • RedShark.9548RedShark.9548 Member ✭✭✭✭
    edited January 9, 2020

    @Sovereign.1093 said:

    @RedShark.9548 said:

    @zionophir.6845 said:
    if you can kill a deadeye rifle, with its stealth, teleports, probably higher crits, with a rifle warrior, what does it tell about you?

    that you are a god, or that the thief is utterly trash, or that he was afk

    Warriors has always done this. I suppose not many play riffle

    Warrior is heavily outclassed by rifle deadeye, and just because rifle gives him range doesnt do kitten. He wont hit any meaningful dmg.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    Lol wow!
    I agree that nothing should strait out one shot anything except maybe glass vs glass but with all the invisible one shots (I kno cuz it's what I do :) out there u guys are complaining about a meme build on a spec that can't go invisible to disengage and literally has the most basic predictable skill rotations and to make things easier it's a build where it's actually easy to down the warrior when u catch him which again isn't to hard. I'm not saying rifle burst shouldn't be lowered but lol to people saying its OP compared to what's currently out there.

  • Fat Disgrace.4275Fat Disgrace.4275 Member ✭✭✭✭

    @RedShark.9548 said:

    @Sovereign.1093 said:

    @RedShark.9548 said:

    @zionophir.6845 said:
    if you can kill a deadeye rifle, with its stealth, teleports, probably higher crits, with a rifle warrior, what does it tell about you?

    that you are a god, or that the thief is utterly trash, or that he was afk

    Warriors has always done this. I suppose not many play riffle

    Warrior is heavily outclassed by rifle deadeye, and just because rifle gives him range doesnt do kitten. He wont hit any meaningful dmg.

    What? Ofc he will. Of warriors I hate to fight on squishy builds like theif/mes it's a rifle warrior, why? BECAUSE THEY ARE RANGED! Kill shout isn't the real threat, its things like volly and aa alone does 3k dmg, and hitting that sort of dmg on squishy is a lot of pressure, do you dodge it or race tank it...

  • L A T I O N.8923L A T I O N.8923 Member ✭✭✭✭

    I am running this build for the solo purpose of annoying players so people complain and Anet tries to get some shame and fix this broken game mode.

    Sniper devs 'otherwise IT wont work

  • Dahir.4158Dahir.4158 Member ✭✭✭

    Broski Supreme - Borsk Carry Effect - Condi Ele Pioneer

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭

    @L A T I O N.8923 said:

    I am running this build for the solo purpose of annoying players so people complain and Anet tries to get some shame and fix this broken game mode.

    Sniper devs 'otherwise IT wont work

    @L A T I O N.8923 said:

    I am running this build for the solo purpose of annoying players so people complain and Anet tries to get some shame and fix this broken game mode.

    Sniper devs 'otherwise IT wont work

    Will still not work..

    They will wow and praise player it must be amazing... player side skill to do high damage output.

  • Burnfall.9573Burnfall.9573 Member ✭✭✭✭


    Sep 9, 2012

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭
    edited January 9, 2020

    I feel like anyone who plays thief, mesmer, ranger, holo,guard and some rev burst are similar to one shotting are being hypocritical to say warriors riffle is broken considering all but guard in the list I've mentioned outa stealth with way less tell than a fully visible and always visible warrior lol myself included.
    Not saying any of that should be in game just pointing out it's funny that the class without ports, invisibility or any really tricky skills is catching flack when most classes can do it far cheesier haha

  • Burnfall.9573Burnfall.9573 Member ✭✭✭✭
    edited January 9, 2020

    @Psycoprophet.8107 said:
    I feel like anyone who plays thief, mesmer, ranger, holo,guard and some rev burst are similar to one shotting are being hypocritical to say warriors riffle is broken considering all but guard in the list I've mentioned outa stealth with way less tell than a fully visible and always visible warrior lol myself included.
    Not saying any of that should be in game just pointing out it's funny that the class without ports, invisibility or any really tricky skills is catching flack when most classes can do it far cheesier haha

    As i already and always has said, +1 shotting is Toxic and has no place in a competitive game that continually market itself as 'competitive' . The fact that Anet has continually ignored calls by players including myself throughout years...during guild wars 2 beta testing to put an end to Toxic +1 shotting design, speaks volumes.

    Speaks the entire Truth

    That Toxic +1 shotting is good for the game

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited January 10, 2020

    @Burnfall.9573 said:

    @Psycoprophet.8107 said:
    I feel like anyone who plays thief, mesmer, ranger, holo,guard and some rev burst are similar to one shotting are being hypocritical to say warriors riffle is broken considering all but guard in the list I've mentioned outa stealth with way less tell than a fully visible and always visible warrior lol myself included.
    Not saying any of that should be in game just pointing out it's funny that the class without ports, invisibility or any really tricky skills is catching flack when most classes can do it far cheesier haha

    As i already and always has said, +1 shotting is Toxic and has no place in a competitive game that continually market itself as 'competitive' . The fact that Anet has continually ignored calls by players including myself throughout years...during guild wars 2 beta testing to put an end to Toxic +1 shotting design, speaks volumes.

    Speaks the entire Truth

    That Toxic +1 shotting is good for the game

    A bad player or a new player has the chance to win against a good player if the situation permits. High damage gimmicks ease the game for those players due how easy it is to pull high damage on gw2.

    2 good players fighting each other and are and on cd management, the new player arrives and gets rewarded due it’s damage output, this is what kinda of game Anet wants/wanted to make...reason why they always tried to reward everyone.

    But Rewards for every one in a way or another, simple do not work, it put balance and skill towards what gimmick u play rather than personal skill.

    I’ve won 1 vs 2-5 and most time i haven’t a clue why i have won sometimes damage output due condi ends just outskilling targets way to clear them, the track on the combat is not that good on gw2 it’s who played the beast faster way to burst or burst with sustain...

  • Burnfall.9573Burnfall.9573 Member ✭✭✭✭
    edited January 10, 2020

    @Aeolus.3615 said:

    @Burnfall.9573 said:

    @Psycoprophet.8107 said:
    I feel like anyone who plays thief, mesmer, ranger, holo,guard and some rev burst are similar to one shotting are being hypocritical to say warriors riffle is broken considering all but guard in the list I've mentioned outa stealth with way less tell than a fully visible and always visible warrior lol myself included.
    Not saying any of that should be in game just pointing out it's funny that the class without ports, invisibility or any really tricky skills is catching flack when most classes can do it far cheesier haha

    As i already and always has said, +1 shotting is Toxic and has no place in a competitive game that continually market itself as 'competitive' . The fact that Anet has continually ignored calls by players including myself throughout years...during guild wars 2 beta testing to put an end to Toxic +1 shotting design, speaks volumes.

    Speaks the entire Truth

    That Toxic +1 shotting is good for the game

    A bad player or a new player has the chance to win against a good player if the situation permits. High damage gimmicks ease the game for those players due how easy it is to pull high damage on gw2.

    2 good players fighting each other and are and on cd management, the new player arrives and gets rewarded due it’s damage output, this is what kinda of game Anet wants/wanted to make...reason why they always tried to reward everyone.

    But Rewards for every one in a way or another, simple do not work, it put balance and skill towards what gimmick u play rather than personal skill.

    I’ve won 1 vs 2-5 and most time i haven’t a clue why i have won sometimes damage output due condi ends just outskilling targets way to clear them, the track on the combat is not that good on gw2 it’s who played the beast faster way to burst or burst with sustain...

    +1

    very well said

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited January 10, 2020

    @Burnfall.9573 said:

    @Aeolus.3615 said:

    @Burnfall.9573 said:

    @Psycoprophet.8107 said:
    I feel like anyone who plays thief, mesmer, ranger, holo,guard and some rev burst are similar to one shotting are being hypocritical to say warriors riffle is broken considering all but guard in the list I've mentioned outa stealth with way less tell than a fully visible and always visible warrior lol myself included.
    Not saying any of that should be in game just pointing out it's funny that the class without ports, invisibility or any really tricky skills is catching flack when most classes can do it far cheesier haha

    As i already and always has said, +1 shotting is Toxic and has no place in a competitive game that continually market itself as 'competitive' . The fact that Anet has continually ignored calls by players including myself throughout years...during guild wars 2 beta testing to put an end to Toxic +1 shotting design, speaks volumes.

    Speaks the entire Truth

    That Toxic +1 shotting is good for the game

    A bad player or a new player has the chance to win against a good player if the situation permits. High damage gimmicks ease the game for those players due how easy it is to pull high damage on gw2.

    2 good players fighting each other and are and on cd management, the new player arrives and gets rewarded due it’s damage output, this is what kinda of game Anet wants/wanted to make...reason why they always tried to reward everyone.

    But Rewards for every one in a way or another, simple do not work, it put balance and skill towards what gimmick u play rather than personal skill.

    I’ve won 1 vs 2-5 and most time i haven’t a clue why i have won sometimes damage output due condi ends just outskilling targets way to clear them, the track on the combat is not that good on gw2 it’s who played the beast faster way to burst or burst with sustain...

    +1

    very well said

    Im actually listening to the stream atm and so far im liking the concept of nerfBUFF concept, it may make combat itself more "streamlined".

  • Strider Pj.2193Strider Pj.2193 Member ✭✭✭✭

    @Aeolus.3615 said:

    @Burnfall.9573 said:

    @Aeolus.3615 said:

    @Burnfall.9573 said:

    @Psycoprophet.8107 said:
    I feel like anyone who plays thief, mesmer, ranger, holo,guard and some rev burst are similar to one shotting are being hypocritical to say warriors riffle is broken considering all but guard in the list I've mentioned outa stealth with way less tell than a fully visible and always visible warrior lol myself included.
    Not saying any of that should be in game just pointing out it's funny that the class without ports, invisibility or any really tricky skills is catching flack when most classes can do it far cheesier haha

    As i already and always has said, +1 shotting is Toxic and has no place in a competitive game that continually market itself as 'competitive' . The fact that Anet has continually ignored calls by players including myself throughout years...during guild wars 2 beta testing to put an end to Toxic +1 shotting design, speaks volumes.

    Speaks the entire Truth

    That Toxic +1 shotting is good for the game

    A bad player or a new player has the chance to win against a good player if the situation permits. High damage gimmicks ease the game for those players due how easy it is to pull high damage on gw2.

    2 good players fighting each other and are and on cd management, the new player arrives and gets rewarded due it’s damage output, this is what kinda of game Anet wants/wanted to make...reason why they always tried to reward everyone.

    But Rewards for every one in a way or another, simple do not work, it put balance and skill towards what gimmick u play rather than personal skill.

    I’ve won 1 vs 2-5 and most time i haven’t a clue why i have won sometimes damage output due condi ends just outskilling targets way to clear them, the track on the combat is not that good on gw2 it’s who played the beast faster way to burst or burst with sustain...

    +1

    very well said

    Im actually listening to the stream atm and so far im liking the concept of nerfBUFF concept, it may make combat itself more "streamlined".

    Help me here.. not sure what was said or what you mean?

    Thank You for the {MEME}

  • DanAlcedo.3281DanAlcedo.3281 Member ✭✭✭✭

    @Fat Disgrace.4275 said:

    @RedShark.9548 said:

    @Sovereign.1093 said:

    @RedShark.9548 said:

    @zionophir.6845 said:
    if you can kill a deadeye rifle, with its stealth, teleports, probably higher crits, with a rifle warrior, what does it tell about you?

    that you are a god, or that the thief is utterly trash, or that he was afk

    Warriors has always done this. I suppose not many play riffle

    Warrior is heavily outclassed by rifle deadeye, and just because rifle gives him range doesnt do kitten. He wont hit any meaningful dmg.

    What? Ofc he will. Of warriors I hate to fight on squishy builds like theif/mes it's a rifle warrior, why? BECAUSE THEY ARE RANGED! Kill shout isn't the real threat, its things like volly and aa alone does 3k dmg, and hitting that sort of dmg on squishy is a lot of pressure, do you dodge it or race tank it...

    When an aa doing 3k is giving your trouble then i have bad news for you.

  • Fat Disgrace.4275Fat Disgrace.4275 Member ✭✭✭✭

    @DanAlcedo.3281 said:

    @Fat Disgrace.4275 said:

    @RedShark.9548 said:

    @Sovereign.1093 said:

    @RedShark.9548 said:

    @zionophir.6845 said:
    if you can kill a deadeye rifle, with its stealth, teleports, probably higher crits, with a rifle warrior, what does it tell about you?

    that you are a god, or that the thief is utterly trash, or that he was afk

    Warriors has always done this. I suppose not many play riffle

    Warrior is heavily outclassed by rifle deadeye, and just because rifle gives him range doesnt do kitten. He wont hit any meaningful dmg.

    What? Ofc he will. Of warriors I hate to fight on squishy builds like theif/mes it's a rifle warrior, why? BECAUSE THEY ARE RANGED! Kill shout isn't the real threat, its things like volly and aa alone does 3k dmg, and hitting that sort of dmg on squishy is a lot of pressure, do you dodge it or race tank it...

    When an aa doing 3k is giving your trouble then i have bad news for you.

    I never said they give me issues, stop putting words in my mouth. We are talking ranged aa here, not melee but Yes, tell me what to do in the open when there is no los in a long way. I sure as hell can kite completely and avoid the fight al together, but what about at a camp and it's just us 2?

    Oh btw, last night I was on my zerg warrior build, zerg v zerg. I was taking what I thought large amounts of condi ticks but I had berserker stance up, checked combat log and it was 4k fierce shot (x3) that's with 3k armour and -10% food.

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited January 11, 2020

    @Strider Pj.2193 said:

    @Aeolus.3615 said:

    @Burnfall.9573 said:

    @Aeolus.3615 said:

    @Burnfall.9573 said:

    @Psycoprophet.8107 said:
    I feel like anyone who plays thief, mesmer, ranger, holo,guard and some rev burst are similar to one shotting are being hypocritical to say warriors riffle is broken considering all but guard in the list I've mentioned outa stealth with way less tell than a fully visible and always visible warrior lol myself included.
    Not saying any of that should be in game just pointing out it's funny that the class without ports, invisibility or any really tricky skills is catching flack when most classes can do it far cheesier haha

    As i already and always has said, +1 shotting is Toxic and has no place in a competitive game that continually market itself as 'competitive' . The fact that Anet has continually ignored calls by players including myself throughout years...during guild wars 2 beta testing to put an end to Toxic +1 shotting design, speaks volumes.

    Speaks the entire Truth

    That Toxic +1 shotting is good for the game

    A bad player or a new player has the chance to win against a good player if the situation permits. High damage gimmicks ease the game for those players due how easy it is to pull high damage on gw2.

    2 good players fighting each other and are and on cd management, the new player arrives and gets rewarded due it’s damage output, this is what kinda of game Anet wants/wanted to make...reason why they always tried to reward everyone.

    But Rewards for every one in a way or another, simple do not work, it put balance and skill towards what gimmick u play rather than personal skill.

    I’ve won 1 vs 2-5 and most time i haven’t a clue why i have won sometimes damage output due condi ends just outskilling targets way to clear them, the track on the combat is not that good on gw2 it’s who played the beast faster way to burst or burst with sustain...

    +1

    very well said

    Im actually listening to the stream atm and so far im liking the concept of nerfBUFF concept, it may make combat itself more "streamlined".

    Help me here.. not sure what was said or what you mean?

    Dev m8 kill the carry damage output builds, damage and defense becomes more in line with each other and becoming more slightly tuned for a bit of performance trade rather than stack damage output on classes with base “sustain/defensive” mechanics.

    We are in this state of the game duenAnet never wanted to care about the game besides tell the story, ignoring much of the ways classes do damage.

  • Welcome to Guild Wars 2 where Warrior is a ranger and Ranger is a warrior as most of the players run double signet of stone nowdays for whatever reason.

  • Burnfall.9573Burnfall.9573 Member ✭✭✭✭
    edited January 12, 2020

    @eLfocus.8961 said:
    Welcome to Guild Wars 2 where Warrior is a ranger and Ranger is a warrior as most of the players run double signet of stone nowdays for whatever reason.

    its always been like this since the begining especially with the bow. Warrior Profession bow would do more damage than Ranger Profession bow.

    Whereas in Origin Guild Wars, that never happened because it respected each Profession roles and clarifies their identities.

    with the release of guild wars 2, it literally destroyed all Profession roles including their identities.

    Mesmer Profession is a Perfect example of this.

    https://en-forum.guildwars2.com/discussion/21734/how-mesmer-design-was-ruined-in-gw2

    Mesmer Portal, since when does a Rogue Profession uses portals to travel and especially with allies?
    https://wiki.guildwars2.com/wiki/Portal_Entre

    Thief Profession Specific Role Is Rogue,
    Not To Become 'Jack Of All Profession Trades'

    https://wiki.guildwars.com/wiki/Necromancer
    https://wiki.guildwars.com/wiki/Dhuum
    https://wiki.guildwars.com/wiki/Grenth

    Since when did A Rogue Profession Become Master Of Death Itself?
    Thief Profession doing more condition damages than Necromancer Profession is literally Bad Design

    Profession Identities Are Non-Existence, Specific Roles Are Dead

    The Game Is A Total Mess!! And A 'Slap-On-The-Face' To Its Predecessor-Guild Wars

  • Stephen.6312Stephen.6312 Member ✭✭✭

    @Hitman.5829 said:
    Kill shot cannot hit that high unless you and the warrior are both with zerker gear.
    The warrior needs to have 25 might, 25 stacks power, and X stacks of vulnerability ( I believe 15 stacks is needed to achieve 20k+).
    Additionally warrior can only hit that high if the warrior is on a team where other players have modifiers that increase the warrior power and give 25 stacks of vulnerability on the enemy.

    I know, right? A KS with the kind of numbers proposed by OP is very, very rare indeed.

  • Ragnarox.9601Ragnarox.9601 Member ✭✭✭

    you can actually dodge that kill shot, but you cant dodge perma stealth oneshot rifle thief build. If you luckily dodge they go into stealth and try again and again and again untill they oneshot you-

  • Brandon Uzumaki.1524Brandon Uzumaki.1524 Member ✭✭✭
    edited January 15, 2020

    Every skill can hit hard enough, some time ago i was doing WvW for Gift of Battle (with my full Zerker DH that i use in Fractals lol), and in a small scale battle i used Longbow skill 5 and the last hit did 10k damage, not to mention True Shots hitting for 10k-15k sometimes.

    Thing is tough, a lot of time i was hitting people for garbage damage, at the top of my head, it was mostly Warriors, Soulbeasts, Scrappers and some Eles (Weavers i believe, just spamming a lot of barrier), most of the time it was people using defensive stuff effectively, perma Protection in the case of SB and SP, and Barriers in the case of Weavers, as long as you have some defensive buff like Protection, and not a lot of Vul stacks (witch one counters the other??), you won't get hit by those numbers.
    I was in a "Fractal Dragonhunter", with full zerker armor and weapons, with sigil of impac and air, scholar runes, and on these people the highest damage i could see were some 3-4k, and on True Shot only, when it crit.

  • Wisty.4135Wisty.4135 Member ✭✭✭

    Hue. Gunflame zerker is still my go to for this, though even still I only manage about 15K spikes against people. But then, I glow like a firetruck and have a rather long cast time for the skill, so if you get hit by it you know it's you're fault.

    This is fine on warrior. Greatsword is more irritating to deal with imo, not the crappy rifle

  • Kunzaito.8169Kunzaito.8169 Member ✭✭✭

    The only time I see people running this build is in zergfights. The warrior hides in the zerg and pops off on light armor people downing them instantly. One guy got hit for 32k in our group. I've certainly been hit for 20k+. So all the stuff people keep saying about tells/dodging/setup/etc is all negated in this scenario - you're not gonna see that warrior at 1500 range surrounded by 20 people kneel and fire while you try to stay with the tag, do your job, and stay alive. As a one-trick pony memebuild it's not gamebreaking but I can certainly see how it's annoying and frustrating.

    In theory I agree with the idea that there shouldn't be 1 hit attacks, but it's also true there are other skills that can do that job even if the numbers aren't as eyepopping (a 13k meteor shower or death's judgment will down a squishy with 12k health just as much as 32k killshot). IMO its the polarization of the meta - extreme damage AND extreme sustain - that BOTH need to be fixed to have healthier fights.

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited January 18, 2020

    @Wisty.4135 said:
    Hue. Gunflame zerker is still my go to for this, though even still I only manage about 15K spikes against people. But then, I glow like a firetruck and have a rather long cast time for the skill, so if you get hit by it you know it's you're fault.

    This is fine on warrior. Greatsword is more irritating to deal with imo, not the crappy rifle

    Range plus unblockables, ranger was needed donuts range and unblockable uptime.

    Besides how it’s creeps out with ferocity that Is another story.... my biggest issues are the unblockables, and how easy is to kill targets incombat with those, especially KS unblockable... if I want I can apply a blind every 3 seconds.

    Still far to rewarding effect, imo besides drop damage slightly to avoid those mega hits crits, it’s to rework unblockables from warrior to next 1-3 stacks will be unblockable.