Dear Developers and Management team,
Thanks for the nice game over the years. I have been playing it for quite sometime and I feel that the game is really good in lot of aspects compared to other MMOs around. However, there could be a few things, if implemented can make the game not only more interesting, but can potentially increase your overall business with substantial ROI.
Being a Guild Wars 2 fan, a player and coming from a business development and marketing background, here are my few points:
The game currently lacks marketing initiatives. There is eventually no digital marketing for the game. Another competitor who might still be the biggest MMO till date but with a far less quality game mode, still rules the charts primarily because of their marketing. Their cinematic is beyond comparison. You can try do the same. Active digital marketing of Living world stories and expansions via cinematic in YouTube, FB and Twitter handles can potentially attract new players as well as motivate returning players, eventually leading to revenue
There needs to be an investment in PvP and WvW game modes as well. The player base is less, but if we wish to improve the same, then there has to be a development in PvP and WvW modes in parallel to PvE content. Having the same rewards is not motivating. Structured PvP needs a revamp, both in terms of design as well as the rewards. The progression can be made harder but a title for each tier crossed, which stays in-game forever can be really rewarding for a lot of players. 2v2, 3v3, 5v5 and possibly 10v10 modes can work wonders. Apart from node captures, having modes for **Flag carrying **to a base, like in a competitor MMO can be really rewarding as it will not only emphasis on class-coordination but can also lead to more community interactions
Going by the name of the game, Guild vs Guild events can be designed both in PvP and Open World events. Organized tournaments in 2v2, 3v3, 5v5 and 10v10 under Guild vs Guild, 20-30 vs 20-30 mode in WvW were particular Guilds from different servers compete for rewards can infuse a lot of interest even in casual players resulting in increase in player base, time investment and game purchases resulting in improved ROI
Apart from the Black Lion Trading company, the game should also be providing armor and weapon skins. Cash flow is necessary to keep the bottom line healthy but if armor and weapon skins or items with improved attributes can be obtained in-game, then it can be far more rewarding for the players. Also, Legendary armor and weapons can have higher stats apart from being a unique skin!
Race passives and bonuses can work wonders. At present the races are just for appearances and skins but if races can have some passives and bonuses, it will certainly make players create more characters and try out different game styles, eventually leading to improved revenue and ROI. Of course adding couple of more races can work wonders for the game. The character animation of Guild Wars is miles better than the so called biggest MMO in the market, hence having an Orc/Ogre race for example or an Elv type of a race will certainly attract lot more players and purchases
Hopefully my points will be taken in a good light. I really wish to see the game growing and would be very happy to contribute towards the same in any way possible.
Wishing the entire team a healthy and prosperous new year 2020.
Warm Regards
Dr. Sunny Duttagupta
New Delhi, India
LinkedIn: https://www.linkedin.com/in/sunnyduttagupta/
Skype: dgsunny23
Comments
Or, Guild Wars 2 could not try to copy WoW.
The one thing I really would like to have is the ability to move the camera without having to click and hold. Gosh! This is annoying and even hurt fingers and wrists (not to mention the cursor vanishes from time to time). Sure, sure, we have Action Camera but that thing is awful, too fast,with a super small cursor and moving 360° is awkward.
If I could just fix the portion of screen I want to see by clicking and holding as it is today and from then on just move the mouse left and right and having the camera do its thing horizontally only, smoothly, would be awesome.
Wow.
I'm impressed. I like it, I like it a lot.
All good ideas. Every single one of them.
1) new races will likely never be implemented because think of every single armour in the game, now think of the devs having to put that on another body type. think of all the animations, all of the weapon sizes, everything. it’ll be way too much work for something that doesn’t change gameplay.
2) racial bonuses would break builds if they are too strong, if they are too weak then it’s pointless.
3) legendary armour has the same stats as ascended because this game is casual player friendly, you should be able to play how you want without the restriction of not being able to get the highest tier because of the grind. no point changing something now 7 years in if it makes no difference but causes annoyance.
The game is casual player friendly but having slightly higher stats which plays a role in PvE will only make the game more interesting. The grind is already there and it will be but having legendary weapon with higher stats will have its own significance. If not stats then rather than just the unique appearance, a legendary weapon should have significant visual change upon use as we see change of Leggy armor from Raids for example.
Not necessary that racial bonuses will break builds. It will only provide several new options for players to try in the game.
An MMO which is existing for such long time can definitely implement new races. It is a lot of work but they do it fantastically with such engaging maps. They are efficient and can definitely try doing the same
It is not about coping WoW. WoW PvP flag carrying game mode is really nice. It brings in actually the class coordination significance and every team can have a combination of their game style. The rest of my points are more generic and probably will hold a good significance in this game. Here the combat is really fluid and the overall gameplay is much more realistic. Hence implementing some if not all the above suggestions can make if further more interesting.
1- There is already an appropriate level of marketing for the game. Also, Anet needs to spend more money on development and updates, as opposed to overdoing paid advertising.
2- The Devs have been, and are, working on spvp and wvw. Alliances coming for wvw. Ongoing Spvp updates. Major overhaul for profession balance coming.
3- The "guild" in Guild Wars is not because of GW1 GvG.
4- There are armor and weapon sets released regularly in-game. Legendaries were designed to have the same stats as Ascended gear to avoid the gear treadmill. The benefits to legendaries are stat swapping and cosmetic, and that's unique enough.
5- We don't need those, and some find them silly in other mmos where you pick a race just because of some unique bonus tied to them.
https://en-forum.guildwars2.com/discussion/62658/alliance-design-that-stops-the-qq
https://en-forum.guildwars2.com/discussion/62555/putting-fun-back-into-designs-and-balancing
https://en-forum.guildwars2.com/discussion/9804/idea-wvw-only-movement-skills
Then, it might be best not to mention it so often, or want to use their ideas.
Game lacks depth in every aspect this is what Anet need to improve
Slayers [XD] NSP Guild
Yao Chen Herald/Ventari
Ying Wuxian Renegade/Demon
While i really dont agree with the OP, i have to say..what marketing? i see WOW and ESO adds everytime i go to the game store nearby, hell i see WOW and ESO adds around the internet far more than ive ever seen GW2 adds. They really only market to people already playing the game from what ive seen.
Amana Silentchild; My Main
Ember Wandertooth; The Kingslayer, Kianda Redpaw; The Blazing Light
Why GW is Called Guildwars
I've had Guild Wars link in a special designed button on my gaming website for a while.
It's only a small website with the number of members just shy of 200.
But, That's how much I care for this game.
How many people is reaching out to, I'm not sure. Haven't looked at the stats recently.
But you're probably right.
I think players themselves are the biggest marketing at the moment.
In the last few years, I think I've only seen GW2 advertised once on TV, if I'm not mistaken.
If they put half the number of quality skins that they put in black lion chests and the gem store into ways of getting them in game, people would be more incentivized to spend money. Its been proven every time.
If devs only put the hard, quality effort into gem skins and none into gameplay exclusive drops, people don't feel rewarded and don't feel they should reward the company in return.
No. There's a reason why this doesn't exist in game and why racial skills suck. It's to prevent people from going, "Oh, you want to join my team a warrior? You better be a norn warrior!" or, "Charr, human, and norn spellcasters suck! If you play a spellcaster as one of those races, then you are a stupid noob!" They even said so in a blog back when the game was still in development. So no. Anet made the smart choice, and they need to stand by it.
The Charr shall rule!
I don't think the op meant that the race passives would be directly connected to the class they pick, but rather something to do with the race in itself.
For instance.
Norn = Toughness
Charr = Power
Human = Quickness
Sylvari = Regeneration
Asura = Alacrity
I may be wrong.
So...only charrs would be able to play power builds in PVE, got it. Norn would barely be taken because toughness is bad for nearly everything. In fact, your entire meta would for the most part be. Asura, Human, Charr.
its a terrible idea IMO.
Amana Silentchild; My Main
Ember Wandertooth; The Kingslayer, Kianda Redpaw; The Blazing Light
Why GW is Called Guildwars
And there's no way to change your race, so you would have to pick your race based on what you want to do in PvE/WvW/PvP while creating said character. Or delete a character just so you can remake it as a different race. Pick the "wrong" race because you want to play what you like and you're FUBAR because the encounters and skills will have to take into account racial bonus stats otherwise it will be too easy/too OP.
Such a design is the antithesis of "play what you want" which is why it was never even considered for GW2. The devs have stated that the racial abilities are there for flavour only, and whenever a racial has somehow been competitive, it gets adjusted so there's an equal playing field.
That's exactly what the OP means. A lot of games do it, and it's stupid as it limits the race-class combinations. For example, in DnD, you're more likely to play a wood elf ranger than you a half-orc ranger, but on the same token, you're more likely to play a half-orc barbarian than a wood elf barbarian. GW2 doesn't need this, and Anet has said that they don't want it.
Bunker builds rely on toughness. They are quite fun. I highly recommend playing one.
The Charr shall rule!
I like to be able to choose races based on looks and not stats. Then again, I never min max and I'd choose the race I want anyway. But it would suck to only see the race that is better part of the meta, instead of freely choosing them.
No thank you. In PVE i dont like to stay in combat for longer than absolutely needed, and i dont do PVP, or WVW enough to warrant making one.
Amana Silentchild; My Main
Ember Wandertooth; The Kingslayer, Kianda Redpaw; The Blazing Light
Why GW is Called Guildwars
Yes this is what I meant. It would only make the game more interesting than anything else
The game needs a kitten expansion, and hey can't provide it. If not there will be soon nothing left.
If you make a suggestion, Arenanet will make a big deal about making it GW2-unique. That's nice, but imho it's wasted effort. Remember Edge of the Mist and the new Wvw Desert Map? Both of those were over-elaborate, over-engineered messes. It's my opinion that Arenanet should focus on EMBRACING SIMPLICITY.
I can't understand what the problem with a basic version of a flag-carrying gamemode is.
This post contains my opinion.
Right? You think it would make sense with how they wan to make the game as casual friendly as possible too. CTF is a much more simple and straight forward PvP mode than say Conquest.
Depression and anxiety are the worst...
Conquest really isn't that hard, it's just fighting over three capture points. Each map has a unique feature, true, but in half of them people just ignore it anyway.
I'd rather keep going.. wherever the wind takes us
Rotation is important in conquest and there are a lot more decisions and chances for failure than CTF. With that, you just try to take the flag and get it home , that's it.
Depression and anxiety are the worst...
Ah, I see what you mean. And in any case I'd like to see both in game. And Stronghold brought back to life, I really enjoyed it
I'd rather keep going.. wherever the wind takes us
Honestly I would like for them to have something like Overwatch's arcade where they rotate random, non-competitive games modes every week.
Depression and anxiety are the worst...
That would be a great way to add new modes and keep them all fresh
I'd rather keep going.. wherever the wind takes us
Yes this is important. Having both types of game modes, point capture and CTF will make it a lot interesting
All of these game-modes are well and good, but if it's possible to annihilate opponents without them having any say in the matter, they will play it once, then quit forever.
The unforgiving nature of GW2's PvP makes me avoid it - and I love WvW - work that one out!
We all have to wait and see what the Balance Team's whims are this time around, but insane burst has always been a feature that has plagued the game.
This post contains my opinion.
My suggestion: Make an expansion pack, preferably involving the continent of Cantha.
Ascalon Will Prevail!
GW Wiki user page | GW2 Wiki user page
Ugh. More Cantha. I wish ANet would make GW3 in Cantha and then we wouldn't have to hear about it anymore.
I am a very casual player.
Very.
Casual.
Especcs, attention to WvW and more JPs is everything I want. Cantha sounds fine, too.
You have a heart of gold. Don't let them take it from you.
I see what you did there. =P
I am a very casual player.
Very.
Casual.
I'd like to see an 'open-world' PvP server where you're only allied with other players of your race.
Also, I'd love to torch the 'Grove' as a charr... but thats a long shot
This would make the game more interesting as navigation would be a challenge as well and people can opt to be in such servers out of choice and those who don't they can avoid it. Also if they can make PvP Elite Armor skins change appearance it would be fantastic
If PvP will have varied armor skins that players can win per season, it will be much more motivating for players.
Tournaments are interesting but having 3v3 and 5v5 games would be the best things that can happen to PvP with specific rewards and titles associated with the modes
If Devs can bring more maps in WvW, Weapons skins and titles, it would be fantastic. Skins specific to races would make it even more interesting
The Devs should seriously think of giving interesting Skins via the game and not keep the best at Black Lion Trade only
I love the two minute, to three minute bumps, just edit your original post, itd be way easier to read.
Add to that, a open world pvp server would be dead very shortly after its creation, and how are you going to do group events or world bosses in those servers, you cant.
Amana Silentchild; My Main
Ember Wandertooth; The Kingslayer, Kianda Redpaw; The Blazing Light
Why GW is Called Guildwars
I see alot of everyone been summoned gw2 adverts on youtube.
so instead of improving the game you want Anet to make it even worse then it already is?....
the truth is harsh, my opinions are too.
I had a very poor experience with my first MMO many, many years ago. Poor enough that I swore off all MMO's for ever. The only reason I'm in GW2? My brother finally convinced me to give it a try just after HoT came out while I was over at his house Christmas Eve. So I signed up for a free to play account and played for a few days. And then bought the game. Do you have any idea how many times I've picked up the GW1 boxes out in stores and seriously considered buying them? Right up until the point I'd read MMO on the box. And yes, I know that GW1 and GW2 are quite a bit different from the rest of the market in MMO's. The point is, GW1 could ALMOST drag me in, despite despising MMO's, because I'd see it every time I'd be out and about, and I'd see it in magazines quite a bit too. Guildwars 2? If it wasn't for my brother, I'm not sure I would even be aware it existed. So, there probably is some room for more, and better, marketing for GW2. And part of that should be highlighting raids, fractals, PvP, and WvW separately, in addition to the PvE and story.
It appears that there are going to be new additions, apart from the open world stories. I am hopeful that all the modes will get due attention
Having racial passives would suck imo. Getting locked into playing a race just for the sake of being meta or something sucks. Looking at you ESO.
Passives won't implement a locking. It would just do a slight preference. It can rather add variety as well. But this is last priority even if thought by devs. There are a lot that needs to be done before....
When it comes to armor, why have we not received more Cultural Armor?
I would be ok with would be class themes though if they could implement another sort of elite spec system in addition to what they have now. By themes I mean that the spec is called something different per race and is more or less just for story...a counterpart system like SWTOR. Example, Jedi Knight=Sith Warrior and further specced out to be a Jedi Guardian/Sith Juggernaut or Jedi Sentinel/Sith Marauder.
Yes class specific non-combat activities can make open world game way more interesting and if in combat, it can nicely influence WvW
I know you have a busy life, but if you get a chance to get Guildwars all the games and the expansion eye of the north. Give Factions a try first of course there is Prophecies and Nightfall to. In GW2 they are in the game already, Nightfall is basically POF where Prophecies is everything else with some eye of the north areas included too. The reason Cantha is so important is because its part of Factions which is not in GW2 yet because NcSoft thought it would upset some of its Asian neighbors since its a combination of several Asian designs rolled into one game. You can play Guildwars and GW2 all you want no sub fees. The complete collection with everything is $39.95 now which is a deal. I am telling you this because once you try what is in GW2 past in Guildwars its like something is missing in GW2.