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QoL changes


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Necromancer

  • Spectral Walk: Unslotting this skill while it is active no longer removes swiftness.
  • Lich Form: Exiting Lich Form no longer removes stability.

There you have your stability source, dear core necros. :p A bit clunky to flash lich for stab, but we are the clunky class anyway. It's like setting up wurm for an instant teleport. (just kidding)

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They are bug fixing, no need to be snarky about it. We all know core necro need attention, but sarcasm will not bring attention to it.Just welcome the bug fixes, and wait without expectations. If nothing for core will be fixed well then you will still be able to enjoy it , like me, as much as you did before. Btw the true skill of a player relies in the ability to make it work even subpar builds ;)

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Ez bug fix. Btw underwater reaper shroud 2 movement ability makes player halt after its animation and doesnt go straight to moving animation in flow even if you have movement button pressed. You need to lift finger and push the button again to restart the movement.

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@XECOR.2814 said:Ez bug fix. Btw underwater reaper shroud 2 movement ability makes player halt after its animation and doesnt go straight to moving animation in flow even if you have movement button pressed. You need to lift finger and push the button again to restart the movement.Never noticed that because I use this skill underwater only as a combo with trident3 to disengage and exit shroud at 90% cast time to eliminiate the stutter.

But while we are at underwater bugs: The trident 2% life force generation bug is still not fixed after months. It creates 2 (two!) life force, which is so bad that it's always good for a laugh using that skill. Several people have reported it in the bug section, but fixing underwater skills seems to be an ultra low priority.

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