They fixed SMC, but they should have added fences instead. — Guild Wars 2 Forums

They fixed SMC, but they should have added fences instead.

Astrolicus.3716Astrolicus.3716 Member ✭✭✭

*Eternal Battlegrounds: fixed assorted environment issues around Stonemist Castle.

They fixed it today, and I'm sad. I know people could jump inner with warclaw, but I was glad to see just a small update to Stonemist Castle. I wouldn't mind if they change the wall again, but this time they add fences so people don't try it again.

My example:
(imagen taken from a video I found on YT)

But I'm not talking about a small fence, they could add a really, really tall fence so that nobody can jump inside again.

Comments

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    Or they could fix the wall callision so you cant go up the the lower edge. There is no real reason why you should and its not possible on straight walls already.

    This would also fix other places where you can put catas high along a corner wall (often seen in hills or SW SM).

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.

  • Justine.6351Justine.6351 Member ✭✭✭✭

    @Dawdler.8521 said:
    Or they could fix the wall callision so you cant go up the the lower edge. There is no real reason why you should and its not possible on straight walls already.

    This would also fix other places where you can put catas high along a corner wall (often seen in hills or SW SM).

    Is that the same ledge people use in towers like swt?

    Anet buff me :-(
    Make me good at game!

  • Fish.2769Fish.2769 Member ✭✭✭

    @Dawdler.8521 said:
    Or they could fix the wall callision so you cant go up the the lower edge. There is no real reason why you should and its not possible on straight walls already.

    This would also fix other places where you can put catas high along a corner wall (often seen in hills or SW SM).

    I was thinking you meant Bravost...

  • Infusion.7149Infusion.7149 Member ✭✭✭✭

    Another reason warclaw is broken, what's new. Is it possible with two warclaw leaps instead of 3 we have now? I saw/read somewhere that they were thinking of reverting it to two leaps.

  • Fish.2769Fish.2769 Member ✭✭✭

    @Infusion.7149 said:
    Another reason warclaw is broken, what's new. Is it possible with two warclaw leaps instead of 3 we have now? I saw/read somewhere that they were thinking of reverting it to two leaps.

    Except you can do it with nearly every leap in the game from normal skills, not just the Warclaw.

  • Cambeleg.7632Cambeleg.7632 Member ✭✭✭

    Or also they could stop falling in this kind of bugs without sense... don't know, call me crazy...

  • GDchiaScrub.3241GDchiaScrub.3241 Member ✭✭✭✭

    Nah. Add ladders, and make it a "feature."

    D:

    Holy Warriors of [Kazo] following Kazo doctrine guided by, Our Lord and Commander, Zudo in the holy Trinity of Him and his two firm glutes.

  • Gop.8713Gop.8713 Member ✭✭✭✭

    @Fish.2769 said:

    @Infusion.7149 said:
    Another reason warclaw is broken, what's new. Is it possible with two warclaw leaps instead of 3 we have now? I saw/read somewhere that they were thinking of reverting it to two leaps.

    Except you can do it with nearly every leap in the game from normal skills, not just the Warclaw.

    Never let facts interfere with a good narrative . . .

  • GDchiaScrub.3241GDchiaScrub.3241 Member ✭✭✭✭

    @Gop.8713 said:

    @Fish.2769 said:

    @Infusion.7149 said:
    Another reason warclaw is broken, what's new. Is it possible with two warclaw leaps instead of 3 we have now? I saw/read somewhere that they were thinking of reverting it to two leaps.

    Except you can do it with nearly every leap in the game from normal skills, not just the Warclaw.

    "Never let facts interfere with a good narrative . . ." - Mainstream Media

    D:

    Holy Warriors of [Kazo] following Kazo doctrine guided by, Our Lord and Commander, Zudo in the holy Trinity of Him and his two firm glutes.

  • what needs to be done is to add bars over gates to prevent warclaw from simply jumping over them. this is still possible right?

    Te lazla otstara.

  • LetoII.3782LetoII.3782 Member ✭✭✭✭

    Ain't broke don't fix it.
    Severe failure of grandpa 101 caused this, and can solve it too.

    [HUNT] the predatory instinct

  • Justine.6351Justine.6351 Member ✭✭✭✭

    Make fences around ebg to keep the sheep in rofl.

    Anet buff me :-(
    Make me good at game!

  • @Stand The Wall.6987 said:
    what needs to be done is to add bars over gates to prevent warclaw from simply jumping over them. this is still possible right?

    What they need to do is remove warclaw. No warclaw, no warclaw issues.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭
    edited January 17, 2020

    @Assassin X.8573 said:

    @Stand The Wall.6987 said:
    what needs to be done is to add bars over gates to prevent warclaw from simply jumping over them. this is still possible right?

    What they need to do is remove warclaw. No warclaw, no warclaw issues.

    By the same logic they need to remove SM. No SM, no SM issues. Problem solved. Everybody happy.

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭

    @Dawdler.8521 said:

    @Assassin X.8573 said:

    @Stand The Wall.6987 said:
    what needs to be done is to add bars over gates to prevent warclaw from simply jumping over them. this is still possible right?

    What they need to do is remove warclaw. No warclaw, no warclaw issues.

    By the same logic they need to remove SM. No SM, no SM issues. Problem solved. Everybody happy.

    That would be a good move ._.

  • XenesisII.1540XenesisII.1540 Member ✭✭✭✭

    Remove ebg, it would solve the mendon's wall problem as well, and the queue problem that map has, win win.
    If people still want smc just put it in desert map, more than enough space! Just make sure not to put it too far north so earth keep can hit it, then we'd have to vote to delete desert bl and move smc to alpine.

    ^ Another derailing post - Anet
    Perma stealth is needed to outrun zergs - Thieves
    A skill overpowered? just nerf their dodge, balanced. - Anet
    There's no power creep you just don't recognize more people hitting you - Flat Earther

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @XenesisII.1540 said:
    Remove ebg, it would solve the mendon's wall problem as well, and the queue problem that map has, win win.
    If people still want smc just put it in desert map, more than enough space! Just make sure not to put it too far north so earth keep can hit it, then we'd have to vote to delete desert bl and move smc to alpine.

    But if you instead remove WvW, that also solves all complaints and adds more players to PvE/sPvP. No WvW, no WvW issues.

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.

  • XenesisII.1540XenesisII.1540 Member ✭✭✭✭

    Yeah but I feel like spvp has a lot of problems too, and maybe that could be solved by removing that as well. They should close wvw and spvp and there will be much more people in pve, and maybe they could look into the option of players paying as npcs so we can still have pvp but it's still npcs so everyone will be happy.

    ^ Another derailing post - Anet
    Perma stealth is needed to outrun zergs - Thieves
    A skill overpowered? just nerf their dodge, balanced. - Anet
    There's no power creep you just don't recognize more people hitting you - Flat Earther

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @XenesisII.1540 said:
    Yeah but I feel like spvp has a lot of problems too, and maybe that could be solved by removing that as well. They should close wvw and spvp and there will be much more people in pve, and maybe they could look into the option of players paying as npcs so we can still have pvp but it's still npcs so everyone will be happy.

    But if you instead remove GW2, then that solves everything. No GW2, no WvW/sPvP/PvE issues.

    If it would work for the warclaw, it'll work for the game its as simple as that.

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.

  • XenesisII.1540XenesisII.1540 Member ✭✭✭✭

    Seems smc could use some more work, never seen it clip like this before.

    ^ Another derailing post - Anet
    Perma stealth is needed to outrun zergs - Thieves
    A skill overpowered? just nerf their dodge, balanced. - Anet
    There's no power creep you just don't recognize more people hitting you - Flat Earther

  • Fish.2769Fish.2769 Member ✭✭✭

    @XenesisII.1540 said:
    Seems smc could use some more work, never seen it clip like this before.

    That's nothing new, been like that for as long as i can remember.

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭

    @Dawdler.8521 said:

    @XenesisII.1540 said:
    Yeah but I feel like spvp has a lot of problems too, and maybe that could be solved by removing that as well. They should close wvw and spvp and there will be much more people in pve, and maybe they could look into the option of players paying as npcs so we can still have pvp but it's still npcs so everyone will be happy.

    But if you instead remove GW2, then that solves everything. No GW2, no WvW/sPvP/PvE issues.

    If it would work for the warclaw, it'll work for the game its as simple as that.

    :0 there are pve issues???

  • LetoII.3782LetoII.3782 Member ✭✭✭✭

    @Aeolus.3615 said:

    @Dawdler.8521 said:

    @XenesisII.1540 said:
    Yeah but I feel like spvp has a lot of problems too, and maybe that could be solved by removing that as well. They should close wvw and spvp and there will be much more people in pve, and maybe they could look into the option of players paying as npcs so we can still have pvp but it's still npcs so everyone will be happy.

    But if you instead remove GW2, then that solves everything. No GW2, no WvW/sPvP/PvE issues.

    If it would work for the warclaw, it'll work for the game its as simple as that.

    :0 there are pve issues???

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    [HUNT] the predatory instinct