This topic has been discussed at length the past 2-3 years and has easily driven the most active discussions in this particular subforum. It has also been extremely heated and, at times, even hateful.
But between the vitriol and sniping, there have been some productive conversations around how raids should look in this game. Rather than attack opposing points of view, I would like to simply state what I would like to see from raids in GW2, with the hope that others will do the same with the personal attacks or bickering.
Simply stated, I think raids should provide multiple difficulties, through the use of challenge motes, but keeping a few primary points in mind -
So, as they move forward, what I really want to see is a story focused experience that feels along the lines of Samarog or one of the preceding encounters in wing four, with challenge motes turning those fights into min-max nightmares that only the best of the best can beat.
Again, my hope is we can keep the discussion civil and friendly - focus on what you would like to see from future raids, not on how vehemently you disagree with me or any one else expressing their opinion here.