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Any change to get the Celestial amulet un-nerfed in PvP by now?


TheQuickFox.3826

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The opposite should be done. Celestial is way to strong in wvw and should be nerfed by 20% like it was nerfed in pvp (won't ever happen... just to give a summary of the problem).

Esp. celestial weaver in wvw is one of the biggest cancers this game currently has. While it has decent hybrid damage to pressure you, you can't kill that build 1v1 and even 2v1 you have to bring heavy coordinated burst.

Celestial scourge is also doing a bit too much in wvw.

Btw.: we are getting a big power creep adjusting balance patch with 900 changes to traits and skill in 2 months. It's not the time to ask for power creep related buffs until this patch arrived.

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@"KrHome.1920" said:The opposite should be done. Celestial is way to strong in wvw and should be nerfed by 20% like it was nerfed in pvp (won't ever happen... just to give a summary of the problem).

Esp. celestial weaver in wvw is one of the biggest cancers this game currently has. While it has decent hybrid damage to pressure you, you can't kill that build 1v1 and even 2v1 you have to bring heavy coordinated burst.

Celestial scourge is also doing a bit too much in wvw.

Btw.: we are getting a big power creep adjusting balance patch with 900 changes to traits and skill in 2 months. It's not the time to ask for power creep related buffs until this patch arrived.

That's a Weaver Problem not a Celestial problem.

Give Sword Weaver one or two things that can focus on building without the rest being absolute ass and they will stop using Celestial.

This is why people are playing Fresh Air Weavers everywhere now, because Celestial Sword was fun for the first few weeks of playing it but it quickly becomes evident that yur literally playing a glorified Mosquito which neither kills anyone and refuses to die unless an entire havoc group decides to blow cooldowns on a single player.

Sword Weaver needs to have their sustain adjusted for sure, but imo the real issue with Sword Weaver, or Ele in general is just skill bloat.

They just do so much, and carry their entire rucksack of fun with them.

"Eh, this works? Throw it in the back, may find a way to use this later"

Hence their preference to hybrid building and Celestial stats as a choice.

Half the time they aren't even proper hybrids, just a mess of stats which just works because they can rotate their cooldowns rapidly.

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ele is the main profession that cele becomes too op on because of how it plays naturally other professions dont nearly make as much use of cele like ele does while i would like to see it buffed in pvp so that other professions can play with it the moment they do it ele will abuse it and people will demand its nerfs again. TBH i think they just need to do 2 versions of cele

1st version where offensive moderately stats are higher and the defensive stats are moderately lower2nd version where defensive stats are moderately higher and the offensive stats are moderately lower.

Just so you dont get both the offensive power and defensive power at the same time

This means options are opened up for other professions and ele either has offensive power with very low healing power etc or higher healing power and will lack the offensive part.

But anet cannot buff the dead even version without it being too strong on ele.

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@"bluberblasen.9684" said:maybe rework eles so they dont need all stats. ..." the problem is ele "-> NO! the problem is anet / devs and their " so called balance"

[ x ] bring back old cele amulet

+1, the issues just now are burst, cele is the opposite of a burst build. Ele has lowest defense to boot and gains relatively little from toughness and hp.

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