I love the exploration and map completion. The new areas that call back the first game is so nostalgic and amazing. I've loved GW lore from the beginning and would love to learn more about the history of Tyria. Oh, can't forget the aspect of GW dress-up built in!
Because its the one thing that keeps me grounded in the game. Like literally, the animations are such a work of art and match the enviroment so well. Many games have you... floating... when doing something as simple as running and creates a massive disconnect between the world itself and the player character. The closer you look, the more fine detail you'll notice - in particular for Asura, the way each animation is made to compensate for their short size with energetic movement and even the relative weight of their "large" heads as they move side to side.
The way my asura's ears react to everything she does, constantly...it's amazing and endearing and I love it so much!
I have to add the mounts to this too...each one has such a different feel, almost like a distinct personality. It's the animations that make them each so charming.
@Danikat.8537 said:
Building on what I said earlier I love the level of detail in this game. For example, this is one of my favourite screenshots I've taken in GW2:
It's a childs toy boat on the lake by the dam in Queensdale. It doesn't do anything, it's not involved in any events or collections or achievements, from a gameplay perspective it's got absolutely no reason to exist and I doubt anyone (myself included) would have missed it if it wasn't there. But because there's children playing nearby someone at Anet took the time to design, build and impliment a toy for them to play with, to complete the scene.
I love that they take the time to do things like that, and I enjoy finding it when they do, whether it's part of a collection or whatever, or just a nice bit of atmosphere to make the world feel more lived in.
I think I've rarely seen that, thanks for the screenshot.
@SoulGuardian.6203 said:
All throughout the years, and all the time you played the game...
What is that one thing in GW2 that was really breathtaking for you?
Seeing the multiple stages of Lions Arch being rebuilt and the first battle against the Mouth of Mordremoth.
Exploration for me as well, I've never had so much fun simply running around following my curiosity. Also my very first Tequatl battle, because before this I've never had come across the mechanic that zooms out or so many people doing a single event so it blew my mind! Oh, Triple Trouble too, first time being in an orginised group, with an instructor/commander and everything.
If I had to choose...I'd say the environment itself. The maps are so gorgeous...a few months ago, I got a new computer and now I can play this game on high/ultra settings. Even in maps that I've been in a hundred times before, I'll still stop and stare at the scenery because it's just that pretty. The fog, the lighting effects, the shadows...breathtaking. Map exploration is a delight because of this.
Look at your life
Are you who you want to be?
This is your life
Is it everything you dreamed it would be?
@Randulf.7614 said:
Whilst I loathed a lot of LS1, The Battle for LA, Battle on the Breachmaker are amongst the few exceptions to that. There is very little that comes as close to being as epic as that double episode was in scope and content.
It remains the best story arc ending in the game. Arguably the franchise.
LS1's battles: the BLA, the Breachmaker, the Nightmare tower, the Marionette, the first time we fought the revamped teq, and those first weeks of triple trouble
bring back THAT type of intensity pretty please.
But get rid of the absurd pacing, and the timelimit please.
Still want the LS1 back in game, the "TLDR" version you get is so limiting and boring, and doesnt do it justice, even though i quit during LS1 because i couldnt keep up with the speed they released episodes.
Things i enjoy though
Charr, they are the sole reason i bought GW2, the lore behind them and the changes theyve gone through still amaze me and keep me doing RP with my guild.
Amana Silentchild; My Main
Ember Wandertooth; The Kingslayer, Kianda Redpaw; The Blazing Light Why GW is Called Guildwars
There is very beautiful artwork and map design (especially Tangled Depths and Desert Highlands for exploring) and I also love the amazing combat system (I especially love Necromancer's 5 Core Specializations being able to twine and weave together in interesting ways).
But my favourite thing has to be the music. I listen to GW2 Music while I'm at work (along with swing jazz of course), and every time I hear tracks like Enter the Fire God or Dragonflight or Rata Novus or Fear Not This Night, I get goosebumps and it really gets me in the mood to play more as soon as I get back home.
I will never forget the amazing moments in this game (even the little ones) that the music helped create and bring to the next level. So thank you Arenanet for all you do and I can't wait to see what's on the horizon!
(Holy Kitten, I just saw the Trailer for Ep. 2 of the Icebrood Saga and I want that music right now in full. Hot kitten, that was some good kitten.)
After spending years on stupid mmos developed from short sighted programmers, I finally found GW2, where I will never need to be forced into undesired PvP ever again. Nowadays the concept of harassing other players, have become a common idiocracy on Asian game market.
Heart of Thorns maps. Just amazing. Complexity and verticality (+ glider!) struck home with me.
Tangled Depths is a work of a great mind, and a gem of beauty in certain parts, which aren't that easy to find.
Auric Basin is beautiful in it's lushness,
Verdant Brink has the most fun meta for me in whole game (like doing the nighttime camp defense)
Dragon's stand - love how the various masteries found good use there, though due to timer it's hard to fully admire it's beauty.
The sheer boldness and beauty of the map design, kitten. Playing through Heart of Thorns (after the nerf, mind you, I haven't experienced release HoT) with my Revenant was one of the most confusing, stunning, exciting and addictive gameplay experiences of my life. Filling the mastery bars actually felt like progression because there were several of them and the game truly made me require them at several occasions - e.g. the poison mastery. Besides, there was a decent grind involved - you could explore and do stuff and go places, and on the side you were happy about every event or skill challenge because they gave you exp. Playing Revenant felt powerful and fun, and I still died plenty of times, so I respected the jungle, which in turn made me feel even more immersed! I did really feel like I was conquering the Maguuma, adventuring, making progress, getting things done. Plenty of other players were there, too - I think it was shortly before or after the release of Out Of The Shadows. It was an MMO experience at its finest, at least to me. Verdant Brink and its meta! The beauty of Tarir! The showers of loot! The intrigue and danger of the Chak tunnels! That kitten Balthazar hero challenge!
Needless to say, HoT got me hooked to the game for the entire duration of Season 3 - and after that, we got Path of Fire, which had another five vast, beautiful maps...
Heart of Thorns is the reason I fell in love with this game.
The OP seems to be specifically asking for a piece of content in the game (location, song, cutscene, etc.) that we found especially beautiful or memorable. So in that spirit I'll list chronologically the things that I've felt compelled to take screenshots of over the years:
The first thing I ever captured was the character designer. I used to spend hours playing with it, tweaking every little detail of my characters that no one would ever appreciate but me, making celebrities just to see if I could (My best was a spot-on Gillian Anderson)
The top of Mt. Maelstrom - before there were gliders or mounts it was very difficult to get up there and a little scary/dizzying because... it really was a long, splattery way down. The first time I got up there I had to memorialize it.
When I found an NPC with my wife's unusual name
The catbots in the Uncategorized Fractal
Being chased by a horde of champions in the Arah dungeon
All of my server's (TC) commanders together tagged up at once for a photo back when server identity was a thing
The first time I saw SAB (especially the Super Bee Dogs)
A horde of golems for a golem rush back when omegas were several gold apiece and gold MUCH harder to come by
When I bugged out and fell into the exploded reactor in Metrica Provice. Eerily beautiful down there.
A dolyak in a tree
Another "expansive view," this time from the top of the Cathedral of Silence looking over the Cursed Shore
First time I saw Mad King's Labyrinth
When I made my first legendary (Bifrost)
The hidden cat room in the WvW Alpine borderlands
The Twisted Marionette
The fight with Scarlet aboard the Breachmaker, and Kas saving Jory
The hidden turkey room in the Ascalonian Catacombs dungeon
The final chest room in the Snowden guild puzzle, with the reflective crystal columns
When I claimed SMC for the first time on my personal guild
Not breathtaking but screenshotworthy - the PvP match my team won with a score of 501-500
I admit to taking more shots in the early years - I take for granted somewhat now the beautiful visuals. And that certainly doesn't encompass everything I've admired - time passes, you play every day, you forget stuff. As far as PvE story content, my favorite piece was definitely the Breachmaker fight and the cutscenes after. I think they were incredibly well written and executed with a lot of emotion.
The thing that I find most interesting about the game is how my relationship with it and associated feelings have changed over the years. The way I felt the first time I logged into Wayfarer Foothills on day 1 is not how I feel now, but I still remember it. What I'm focused on accomplishing, my skills and interests have continuously changed, and each step of the way has had moments of satisfaction and joy (and sometimes relief) as I accomplished or experienced various difficult, beautiful, collaborative, engrossing, amusing, etc. things.
And as far as my favorite things to do in game? That's easy - Kegbrawl (R.I.P. PUNT and many hours of full maps and great games), and Snowball Mayhem (See you next year fellow addicts!)
Beetle mount. Few have mastered precise control of it. I really appreciate the work put into the beetle. For an RPG, I login almost solely to fool around in the beetle. The entire world is a big beetle park for me. If we still had to walk or only had the more basic mounts, I don't think I would still be playing at all.
Eponymously known as 'Tanya'
Beetle Gymkhana @ Crimson TT
Home Course: Bloodtide Coast
Far too many things to count... exploration, the visuals, the sound effects, the helpful in-game people, and so much more.
There was one moment, though, that will always stick in my mind as making my jaw literally drop: When Mad King Thorn burst through the ground on the first Halloween.
Karka's event when they attacked the lion's arch, if i remember well it took more than 2 hours of intense fights and i've been here an hour before with all my friends (when all of them only have eyes for GW2) and a final battlle vs the ancestral Karka with nearly 1-2 precursor as a gift for everybody at the end of the fight (yep, there was a time when Anet was generous)
There are a lot of things I still like about this game despite recent let-downs, but I'd have to say that my all-time favorite things are the visual bugs.
If you haven't experienced the joy of T-posing with your mount as you slide majestically across the map, watched NPCs endlessly fall down and get up, stared in awe at a clone of yourself floating in the air after you've stopped gliding, or gone for a run through Tyria with your fist frozen in the air above you, you haven't quite hit the top of what GuildWars2 has to offer.
Well, everyone speaking about big things and things from the past I couldn't see because they were wiped out so, definitely not my uttermost favourite thing but one of the things I liked a lot when I saw the first time I played LW3 was the Thermal Tubes. It's amusing to see the character crawling under the soil and then getting launched several miles away.
@Randulf.7614 said:
Divinity's Reach. I was in awe of it on launch day and going there during Wintersday and looking for orphans always reminds me how big and detailed that city is
Haha i remember doing that too! Playing this when it was new was GREAT for me.
I'm also going to add the animations - esp the mounts. The attention to detail is astonishing. Even when they jump, the raptors feet wiggle in the air. It's nothing in the grand scheme of things, but adds something that makes the mounts feel more like a living creature than just a pixeled speed boost
What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .
@Cronospere.8143 said:
For me it was the first battle against kralkatorrik. The hype, the excitement and ofcourse the plottwist. The feeling of my heart getting broken and just staring at my screen feeling empty and lost.
The battle was amazing with these cutscenes. The game controlling your camera. It was just awesome. (All or Nothing, living story s4e05)
So much this^^^^ The moment you engage Kralk to the tragic end of that battle was the single most impactful gameplay session I've had since launch. That experience felt EPIC and I hope to get another moment like that from the current season. It wasn't even about the storytelling at that point. It was the execution of the battle that just floored me. I felt like I was battling an Elder Dragon for the first time that episode and I felt small! Well done!
The next time you get angry at someone try walking a mile in their shoes. After that, who cares! You're a mile away and you have their shoes! -Someone with more awesome quotes than me
First and foremost the combat and build system, no matter how unbalanced it may seem at times. As far as content (which I have not done all of mind you) pretty much the entire HoT area, specially Verdant Brink. Despite having gone through all of it dozens of times I still enjoy exploring it and making my way up to the top and jumping off.
@Cronospere.8143 said:
For me it was the first battle against kralkatorrik. The hype, the excitement and ofcourse the plottwist. The feeling of my heart getting broken and just staring at my screen feeling empty and lost.
The battle was amazing with these cutscenes. The game controlling your camera. It was just awesome. (All or Nothing, living story s4e05)
So much this^^^^ The moment you engage Kralk to the tragic end of that battle was the single most impactful gameplay session I've had since launch. That experience felt EPIC and I hope to get another moment like that from the current season. It wasn't even about the storytelling at that point. It was the execution of the battle that just floored me. I felt like I was battling an Elder Dragon for the first time that episode and I felt small! Well done!
To be honest they need an amazing build up to create that attachment like the one we felt for Aurene.
There is one character a lot of people are getting an heart for and thats Rytlock. So I fear that if they gonna do something like that again it's Rytlock. And please make the battle against Jormag in the same proportions as the first kralk fight.
I would like to add metas. My Post Reset TT fam deserves a lot of credit. They make this game much more enjoyable by keeping things organized and open to the community to learn to this day!
I second the other poster who said Dragon Stand. Full map meta made it feel like a a real war. Much respect to those people who helped streamline the tactics to keep it consistent and even pugable with the right know-how.
Those huge map metas and world bosses really brought players together. They still do to this day! Whether you're in the Silverwastes farming away, core Tyria, or HoT, those two formats were and always will be the bread and butter of this game.
I'm so glad they're moving toward it again with the recent metas and the new boss in the new episode approaching. I joined this game for OPEN World, not closed instance.
Eponymously known as 'Tanya'
Beetle Gymkhana @ Crimson TT
Home Course: Bloodtide Coast
My guild. Most fun group of people I've seen in any game, period. http://tinyarmy.org
The fact that despite having played this game for seven years, every time I work on map completing a new toon, I always find something I've never noticed before. Hidden corners and neat places, events, bits of lore and NPC dialogue. The depth of this game is absolutely off the charts.
The lack of end game grind, allowing me to spend most of my time in game as I choose.
It has a little of everything and does things other MMOs won't. It doesn't excel in any particular thing that could make it grand, but it certainly feels good to play content that brings me back every day.
So far, Icebrood Saga weapon collections cost 3845 Gold to craft!
*Does not include Volcanic Stormcaller set, Runic Armor, or Icebrood Infusion.
.. I'm someone who can't play any musical instrument and is not fascinated by any modern music trends whatsoever. And yet I have to write:
Music! Music! And music!
I don't think the music is mentioned enough.
It's music that ties everything together. Be it epic scaled event like Tarir. Be it a raid boss or bosses (looking at you twins). Or be it just LA idling music. And it all started with 'Fear not this night' (The Source mission in Zhaitan storyline is still my fav. Together with 'Victory or Death' ending).
I can't possibly mention all soundtracks here because that'd be a long list.
Vanilla music, xpacs music. Event music (Breachmaker, boneskinner to name two). And trust me, my cousin could tell you how many times I tell her to be silent for a while so I can listen to the soundtrack.
Really, music department is doing an awesome job!
Keep up the good work!
With regards,
Mike Langelo
1- The Charr.
Started cooking up the ideia of buying the game after hearing Steve Blum behind Rytlock Brimstone and how awesome the race was/is.
2- Combat
nothing like it out there, at least with such level of perfection.
3- Horizontal progression
I like the concept, and the first time I heard about the mastery system it looked better than it is now, I mean "Taming the jungle" learning the language of the natives, gain immunities, perfecting glide skill….
4- Map designs
Not much I can say here they're a work of art… only wish it was fully open, with no waypoints.
in early 2020 I wanna be saying:
5- Fishing
Love the mechanic, love my boat and my fishing pole skins, and the social interaction it promotes with my friends
6- Animations
Love my character great variety of idle animations while standing, and the new /AFK emote
Formula for success: Rise early, work hard, strike oil.
It would be the combat if they ever finished implementing/polishing up the system. The player side of things is fine but as the saying goes, it takes two to tango and most enemies are poorly made.
It's definately the combat system. I wouldn't even give Guild Wars 2 a chance if there was no dynamic combat. It makes every encounter somehow unique (or at least it could be unique). Dynamic combat makes the game less boring after few years of playing. I'm still enjoying it.
How the game encourages players to play together in PVE. No loot stealing, XP-stealing or gathering node stealing. Events that can easily be played together. Etc.
The game play in stories, especially in the Living World episodes, is in fact quite creative and well designed IMO. Some of the most commonly used formats of quests/story-quests used in MMOs are the “Go to x objects/points/people” and “Collect x of y” type of quests. GW2 does that as well, in fact most likely rather frequently, but GW2 is a lot better in disguising those types of quests or implementing them in a creative way than other MMOs I’ve played.
The fact that every class plays a bit different.
No gear treadmill
The megaserver system
How easy it is to change builds and skills.
Creating new characters. I’m an altoholic. Creating new characters and leveling them is my favorite activity in the game ^^.
Exploration
Jumping puzzle
The “The Source of Orr” chapter of the Personal Story. It gets me every time I play it. And I've played this chapter so many times by now (altoholic ^^).
The map design of the Heart of Thorns maps, especially Tangled Depth.
The fact that the world of Tyria has no generic medieval fantasy setting, but rather shows a world on the verge of the age of industrialisation (the Asura are an exeption of course).
GW2 is literally the only game I've ever played that gets the dodge roll right, by giving you i-frames for the whole duration. Every other game screws this up and it drives me crazy.
Comments
The first Dragon Stand Meta. I never saw a whole map turn into an event.
I love the exploration and map completion. The new areas that call back the first game is so nostalgic and amazing. I've loved GW lore from the beginning and would love to learn more about the history of Tyria. Oh, can't forget the aspect of GW dress-up built in!
The way my asura's ears react to everything she does, constantly...it's amazing and endearing and I love it so much!
I have to add the mounts to this too...each one has such a different feel, almost like a distinct personality. It's the animations that make them each so charming.
I think I've rarely seen that, thanks for the screenshot.
Seeing the multiple stages of Lions Arch being rebuilt and the first battle against the Mouth of Mordremoth.
The map design! Every map is breathtaking, especially at night. Elona at night is especially gorgeous
I have infinite patience, but I still have a threshold for idiocy.
Expansions, elite specs, maguma, maguma like metas, raids, fractals, the lore.
This pmuch
Raids as a whole. Combination of general combat, boon aplication and longer fights.
Jumping puzzles top one.
After that, would come treasure hunts, discovering new map and wvw.
WvW server: Henge of Denravi
Exploration for me as well, I've never had so much fun simply running around following my curiosity. Also my very first Tequatl battle, because before this I've never had come across the mechanic that zooms out or so many people doing a single event so it blew my mind! Oh, Triple Trouble too, first time being in an orginised group, with an instructor/commander and everything.
Do I have to choose just one thing?
If I had to choose...I'd say the environment itself. The maps are so gorgeous...a few months ago, I got a new computer and now I can play this game on high/ultra settings. Even in maps that I've been in a hundred times before, I'll still stop and stare at the scenery because it's just that pretty. The fog, the lighting effects, the shadows...breathtaking. Map exploration is a delight because of this.
Look at your life
Are you who you want to be?
This is your life
Is it everything you dreamed it would be?
But get rid of the absurd pacing, and the timelimit please.
Still want the LS1 back in game, the "TLDR" version you get is so limiting and boring, and doesnt do it justice, even though i quit during LS1 because i couldnt keep up with the speed they released episodes.
Things i enjoy though
Charr, they are the sole reason i bought GW2, the lore behind them and the changes theyve gone through still amaze me and keep me doing RP with my guild.
Amana Silentchild; My Main
Ember Wandertooth; The Kingslayer, Kianda Redpaw; The Blazing Light
Why GW is Called Guildwars
There is very beautiful artwork and map design (especially Tangled Depths and Desert Highlands for exploring) and I also love the amazing combat system (I especially love Necromancer's 5 Core Specializations being able to twine and weave together in interesting ways).
But my favourite thing has to be the music. I listen to GW2 Music while I'm at work (along with swing jazz of course), and every time I hear tracks like Enter the Fire God or Dragonflight or Rata Novus or Fear Not This Night, I get goosebumps and it really gets me in the mood to play more as soon as I get back home.
I will never forget the amazing moments in this game (even the little ones) that the music helped create and bring to the next level. So thank you Arenanet for all you do and I can't wait to see what's on the horizon!
(Holy Kitten, I just saw the Trailer for Ep. 2 of the Icebrood Saga and I want that music right now in full. Hot kitten, that was some good kitten.)
After spending years on stupid mmos developed from short sighted programmers, I finally found GW2, where I will never need to be forced into undesired PvP ever again. Nowadays the concept of harassing other players, have become a common idiocracy on Asian game market.
Heart of Thorns maps. Just amazing. Complexity and verticality (+ glider!) struck home with me.
Tangled Depths is a work of a great mind, and a gem of beauty in certain parts, which aren't that easy to find.
Auric Basin is beautiful in it's lushness,
Verdant Brink has the most fun meta for me in whole game (like doing the nighttime camp defense)
Dragon's stand - love how the various masteries found good use there, though due to timer it's hard to fully admire it's beauty.
Braham Eirsson
Playing through Heart of Thorns.
The sheer boldness and beauty of the map design, kitten. Playing through Heart of Thorns (after the nerf, mind you, I haven't experienced release HoT) with my Revenant was one of the most confusing, stunning, exciting and addictive gameplay experiences of my life. Filling the mastery bars actually felt like progression because there were several of them and the game truly made me require them at several occasions - e.g. the poison mastery. Besides, there was a decent grind involved - you could explore and do stuff and go places, and on the side you were happy about every event or skill challenge because they gave you exp. Playing Revenant felt powerful and fun, and I still died plenty of times, so I respected the jungle, which in turn made me feel even more immersed! I did really feel like I was conquering the Maguuma, adventuring, making progress, getting things done. Plenty of other players were there, too - I think it was shortly before or after the release of Out Of The Shadows. It was an MMO experience at its finest, at least to me. Verdant Brink and its meta! The beauty of Tarir! The showers of loot! The intrigue and danger of the Chak tunnels! That kitten Balthazar hero challenge!
Needless to say, HoT got me hooked to the game for the entire duration of Season 3 - and after that, we got Path of Fire, which had another five vast, beautiful maps...
Heart of Thorns is the reason I fell in love with this game.
Exploration in core and hot maps. Nothing matches that.
Sadly exploration is so streamlined and boring now.
The OP seems to be specifically asking for a piece of content in the game (location, song, cutscene, etc.) that we found especially beautiful or memorable. So in that spirit I'll list chronologically the things that I've felt compelled to take screenshots of over the years:
I admit to taking more shots in the early years - I take for granted somewhat now the beautiful visuals. And that certainly doesn't encompass everything I've admired - time passes, you play every day, you forget stuff. As far as PvE story content, my favorite piece was definitely the Breachmaker fight and the cutscenes after. I think they were incredibly well written and executed with a lot of emotion.
The thing that I find most interesting about the game is how my relationship with it and associated feelings have changed over the years. The way I felt the first time I logged into Wayfarer Foothills on day 1 is not how I feel now, but I still remember it. What I'm focused on accomplishing, my skills and interests have continuously changed, and each step of the way has had moments of satisfaction and joy (and sometimes relief) as I accomplished or experienced various difficult, beautiful, collaborative, engrossing, amusing, etc. things.
And as far as my favorite things to do in game? That's easy - Kegbrawl (R.I.P. PUNT and many hours of full maps and great games), and Snowball Mayhem (See you next year fellow addicts!)
Beetle mount. Few have mastered precise control of it. I really appreciate the work put into the beetle. For an RPG, I login almost solely to fool around in the beetle. The entire world is a big beetle park for me. If we still had to walk or only had the more basic mounts, I don't think I would still be playing at all.
Eponymously known as 'Tanya'
Beetle Gymkhana @ Crimson TT
Home Course: Bloodtide Coast
Far too many things to count... exploration, the visuals, the sound effects, the helpful in-game people, and so much more.

There was one moment, though, that will always stick in my mind as making my jaw literally drop: When Mad King Thorn burst through the ground on the first Halloween.
Karka's event when they attacked the lion's arch, if i remember well it took more than 2 hours of intense fights and i've been here an hour before with all my friends (when all of them only have eyes for GW2) and a final battlle vs the ancestral Karka with nearly 1-2 precursor as a gift for everybody at the end of the fight
(yep, there was a time when Anet was generous) 
Troll since 1988.
You're rewarded for exploring, even though it isn't always a big reward.
Sometimes there are achievements that have an objective that I never knew about (e.g. Karka hatchling hunting)
Fashion Wars & Combat System
100 emoji
There are a lot of things I still like about this game despite recent let-downs, but I'd have to say that my all-time favorite things are the visual bugs.
If you haven't experienced the joy of T-posing with your mount as you slide majestically across the map, watched NPCs endlessly fall down and get up, stared in awe at a clone of yourself floating in the air after you've stopped gliding, or gone for a run through Tyria with your fist frozen in the air above you, you haven't quite hit the top of what GuildWars2 has to offer.
Well, everyone speaking about big things and things from the past I couldn't see because they were wiped out so, definitely not my uttermost favourite thing but one of the things I liked a lot when I saw the first time I played LW3 was the Thermal Tubes. It's amusing to see the character crawling under the soil and then getting launched several miles away.
alt-F4
/10chars
the truth is harsh, my opinions are too.
Haha i remember doing that too! Playing this when it was new was GREAT for me.
I'm also going to add the animations - esp the mounts. The attention to detail is astonishing. Even when they jump, the raptors feet wiggle in the air. It's nothing in the grand scheme of things, but adds something that makes the mounts feel more like a living creature than just a pixeled speed boost
What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .
So much this^^^^ The moment you engage Kralk to the tragic end of that battle was the single most impactful gameplay session I've had since launch. That experience felt EPIC and I hope to get another moment like that from the current season. It wasn't even about the storytelling at that point. It was the execution of the battle that just floored me. I felt like I was battling an Elder Dragon for the first time that episode and I felt small! Well done!
The next time you get angry at someone try walking a mile in their shoes. After that, who cares! You're a mile away and you have their shoes! -Someone with more awesome quotes than me
First and foremost the combat and build system, no matter how unbalanced it may seem at times. As far as content (which I have not done all of mind you) pretty much the entire HoT area, specially Verdant Brink. Despite having gone through all of it dozens of times I still enjoy exploring it and making my way up to the top and jumping off.
Depression and anxiety are the worst...
To be honest they need an amazing build up to create that attachment like the one we felt for Aurene.
There is one character a lot of people are getting an heart for and thats Rytlock. So I fear that if they gonna do something like that again it's Rytlock. And please make the battle against Jormag in the same proportions as the first kralk fight.
I would like to add metas. My Post Reset TT fam deserves a lot of credit. They make this game much more enjoyable by keeping things organized and open to the community to learn to this day!
I second the other poster who said Dragon Stand. Full map meta made it feel like a a real war. Much respect to those people who helped streamline the tactics to keep it consistent and even pugable with the right know-how.
Those huge map metas and world bosses really brought players together. They still do to this day! Whether you're in the Silverwastes farming away, core Tyria, or HoT, those two formats were and always will be the bread and butter of this game.
I'm so glad they're moving toward it again with the recent metas and the new boss in the new episode approaching. I joined this game for OPEN World, not closed instance.
Eponymously known as 'Tanya'
Beetle Gymkhana @ Crimson TT
Home Course: Bloodtide Coast
My guild. Most fun group of people I've seen in any game, period. http://tinyarmy.org
The fact that despite having played this game for seven years, every time I work on map completing a new toon, I always find something I've never noticed before. Hidden corners and neat places, events, bits of lore and NPC dialogue. The depth of this game is absolutely off the charts.
The lack of end game grind, allowing me to spend most of my time in game as I choose.
It has a little of everything and does things other MMOs won't. It doesn't excel in any particular thing that could make it grand, but it certainly feels good to play content that brings me back every day.
So far, Icebrood Saga weapon collections cost 3845 Gold to craft!
*Does not include Volcanic Stormcaller set, Runic Armor, or Icebrood Infusion.
.. I'm someone who can't play any musical instrument and is not fascinated by any modern music trends whatsoever. And yet I have to write:
Music! Music! And music!
I don't think the music is mentioned enough.
It's music that ties everything together. Be it epic scaled event like Tarir. Be it a raid boss or bosses (looking at you twins). Or be it just LA idling music. And it all started with 'Fear not this night' (The Source mission in Zhaitan storyline is still my fav. Together with 'Victory or Death' ending).
I can't possibly mention all soundtracks here because that'd be a long list.
Vanilla music, xpacs music. Event music (Breachmaker, boneskinner to name two). And trust me, my cousin could tell you how many times I tell her to be silent for a while so I can listen to the soundtrack.
Really, music department is doing an awesome job!
Keep up the good work!
With regards,
Mike Langelo
1- The Charr.
Started cooking up the ideia of buying the game after hearing Steve Blum behind Rytlock Brimstone and how awesome the race was/is.
2- Combat
nothing like it out there, at least with such level of perfection.
3- Horizontal progression
I like the concept, and the first time I heard about the mastery system it looked better than it is now, I mean "Taming the jungle" learning the language of the natives, gain immunities, perfecting glide skill….
4- Map designs
Not much I can say here they're a work of art… only wish it was fully open, with no waypoints.
in early 2020 I wanna be saying:
5- Fishing
Love the mechanic, love my boat and my fishing pole skins, and the social interaction it promotes with my friends
6- Animations
Love my character great variety of idle animations while standing, and the new /AFK emote
Formula for success: Rise early, work hard, strike oil.
Killing teefs and LB rangers.
I love yet hate the combat at the same time.
Crafting my first Legendary: Nevermore.
Crossing that single milestone has made me craft Frostfang, Incinerator, Twilight, The Predator, Rodgort, Binding of Ipos, and Eureka.
Legendaries are like tattoos, once you have one you feel you have to have more.
Ask a child a question and you'll get a childish answer.
It would be the combat if they ever finished implementing/polishing up the system. The player side of things is fine but as the saying goes, it takes two to tango and most enemies are poorly made.
It's definately the combat system. I wouldn't even give Guild Wars 2 a chance if there was no dynamic combat. It makes every encounter somehow unique (or at least it could be unique). Dynamic combat makes the game less boring after few years of playing. I'm still enjoying it.
Master of garbage builds and being useless.
My favorite things in GW2:
GW2 is literally the only game I've ever played that gets the dodge roll right, by giving you i-frames for the whole duration. Every other game screws this up and it drives me crazy.