Can't get into other MMOs after GW2 - Page 2 — Guild Wars 2 Forums

Can't get into other MMOs after GW2

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  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭

    @Cuks.8241 said:
    I started with Lineage II and that type of Korean masochism. Luckily I stopped because that stuff just ruins your life.

    All I remember from Lineage 2 is black lace, leaning forward, arms out and running with kitten up the camera.

    I liked it.

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.

  • LolLookAtMyAP.8394LolLookAtMyAP.8394 Member ✭✭✭
    edited January 21, 2020

    It was a bit difficult to get into FFXIV, but I'm glad I made the switch. As you may know, the vanilla storyline for FFXIV (2.0 patches) is pretty meh. Every player knows this. However the same thing can be said for GW2's story... the intro sequences did not do justice. The story does get better after the ARR story line, and that is a fact.

    The combat system in FFXIV is slow at first with the GCDs, but when oGCDs are introduced into the classes it requires more attention, and creates a high ceiling for rotation refinement. Every class is unique, and there are a LOT of classes.

    While bosses in FFXIV are set in rooms, such as circular rooms, some bosses especially raids have very interesting mechanics. Trials are like lite-raids, easy enough for the general population but busy enough to not be a breeze. Elite hunts/marks are far more intriguing because the rewards are better, and some have interesting spawn conditions.

    The gear treadmill is not really an issue for me. I started FFXIV in September of 2019 and I already have nearly max ilvl for my Black Mage, AND this is with very slow progression through the game. I was caught into another class (Fishing) and Blue Mage which deterred me away from leveling my combat classes. Even then, it's not really a grind. Yes, you do have to repeat content sometimes, but you absolutely do not need to grind to make gil in FFXIV. Some gear does require repetition of trials or raids, but that is optional, you can obtain gear of the same stats through crafting or the Market Board. You can also rely on daily roulettes for the tokens needed to buy the gear. The time between patches is MONTHS, that is a pretty lengthy break to store gil in prep for the next gear.

    Lastly, the Duty Finder is a tremendous boon. The roulette system encourages players to repeat content whether it is old or new. This ensures content never dies and will always remain active despite FFXIV's age. Yes, dungeons and trials are mandatory to progress the Main Story. I find it fun though, like a breath of fresh air coming from GW2's disappointingly single-player campaign.

  • GW2 handles their MMO really kitten well in terms of combat mechanics and design. I just wish the competitive side was shown a bit more love .

    [Charr Noises]
    [I play every class!]
    [Fight me in the arena anytime!]

  • @Mortifera.6138 said:
    Anyone else finding it difficult to get into other MMOs after playing Guild Wars 2? I tried to get into ESO, but I like being able to get into PvP right away. Moreover, the lack of grind in GW2 makes me appreciate it over any other MMORPG. I just can't play any other MMO now.

    lol, you can't really call it an MMO without the grind and GW2 also has a grindfest (i.e. Masteries). Albeit it's not as grindy as other MMOs, but it's still a grind especially the HoT masteries -- a lot of useless masteries, waste a lot of my time. Everything from PoF and beyond are all acceptable grind, even the Griffon and Skyscale mount.

    GW2 is lacking gear progression, build depth, and rich story telling that other MMOs have.

    Of course, this is a subjective topic. If you enjoy GW2, then you found your MMO. I play other MMOs so I tend to bounce around. Last-last weekend, I was playing GW1 and last weekend I was playing BDO. There's nothing to do in GW2 until the next update.

    In the beginning...there was Tarnished Coast...

  • Rauderi.8706Rauderi.8706 Member ✭✭✭✭

    @sokeenoppa.5384 said:
    That meta starts every 2 hours tho if i recall right, so its not that bad.

    It's 2 hours, yeah. Some rare cycles, like world bosses, are 3 hours, which sucks if you need a specific boss for a collection.
    But if I log on at 1:30 to go? That's 90 minutes of waiting around for the one thing I want to do. I can accomplish so much more in that time going somewhere else.

    Many alts! Handle it!

    "A condescending answer might as well not be an answer at all."
    -Eloc Freidon.5692

  • Batel.9206Batel.9206 Member ✭✭✭

    I came here from SWTOR, and gradually quit playing that game after starting this one. I still loved the story of SWTOR (pretty much the only reason I played; never got into PVP or raids), but...it has a lot of bad memories attached to it from real-life drama.
    That and there are STILL some major visual glitches that severely impact my enjoyment of that game (paid money to change how my character looks to escape those glitches...and it's still wrong. Long story). BioWare's bone-headed, never-my-fault way of dealing with those glitches was infuriating. BioWare openly mocking me and a large group of fans who really liked one specific character, was also infuriating. ...BioWare/EA in general was infuriating.

    I've been thinking about getting into LOTRO because I love the lore, but I have no idea how much it costs or if it's a subscription-based game...if the latter, forget it. Part of the reason why I've stayed with GW2 is because it isn't subscription-based. I can leave for days, weeks, months at a time and not waste money on a game I'm not playing.

    So...yeah, for the foreseeable future, GW2 will remain my main MMO. Actually my main game in general, unless I finally get back into GreedFall...but that's only temporary.

    and the cat's in the cradle and the silver spoon
    little boy blue and the man in the moon
    when you comin' home, dad?

  • Lilyanna.9361Lilyanna.9361 Member ✭✭✭✭

    @Zexanima.7851 said:

    @Lilyanna.9361 said:
    I want things to do in Gw2 and BDO gave me goals. All I read here is people liking the combat and that's it. I wanted things to do. Lifeskilling, grinding, trading, horse breeding, RP, PvP, socializing, fishing, traveling, everything and more.

    Gw2 is such a downgrade rn and even though certainly is not the best and has horrid flaws of its own, you can't make me go back to dated models, dated graphics, and no sense of gear progression. Just yuck. I'm glad I'm out of my gw2 rut tbh, never been happier and haven't looked back.

    Isn't BDO all about the grind though? Also, the PvP seems super gear dependent to the point where a higher gear score can carry you

    And that's what I want. The rewards they give me make me want to grind. The stuff here doesn't bring me joy. It makes me bored. I don't feel like I achieved anything here. The skins are ugly, and infusions makes people look like walking color storms. At least in BDO, everything is toned down and I don't have to watch people be literal piles of glitter on my screen. Not trying to convince people here to go to BDO because honestly no one here likes the same grind I do, but GW2 is just dry now.

    And yes, PvP is gear dependent but lifeskilling has been upgraded to the point where people can lifeskill their way to being rich. Even had released lifeskill gear. People don't gank as much because all the stupidly high geared folks are busy amongst themselves so you don't ever have to worry. You do your own thing casually and at your own pace. The game is what you make it, and it gave me stuff to do. Something I can honestly say gw2 doesn't give me anymore due to their obsession with the gem store.

  • Obtena.7952Obtena.7952 Member ✭✭✭✭

    @AliamRationem.5172 said:

    @Obtena.7952 said:
    What colour is the grass when you are actually standing on that side? :wink:

    Yup ... as much as people want to dump on GW2 ... it's a good game and it's hard to break away from.

    @ugrakarma.9416 said:
    GW2 is my last MMO, if i leave im done, my "alternative" for gw2 is basically offline games like Hearts of Iron IV and older RTS games, i still play Total Anihilation! lolz.

    Yeah, to bad paradox ruined the research system and unit hierarchy in HOI4.

    It is a good game. On second thought, I'll call it a great game. But ANet has the consistency of a drunk guy throwing darts. The game also suffers from a chronic lack of development support.

    I will agree with that ... game is very inconsistent in how it delivers content to players for many different parameters of the game. I'm not sure how you define development support (bug fixing?) but the fact is that the money is not made supporting existing content, it's made developing new content.

    If you think balancing is only driven by performance and justified by comparisons to other classes then prepare to be educated:

    https://www.guildwars2.com/en/news/balance-updates-the-heralds-near-future-and-pvp-league-season-13/

  • Jimbru.6014Jimbru.6014 Member ✭✭✭
    edited January 22, 2020

    One particular way GW2 has spoiled me for other MMOs is GW2's lack of a grindy end game. I'll admit, I was looking hard at Archeage Unlimited recently, until I heard that you have to put in two or three hours of grinding every day just to stay kept up, and the solution to making money was "Make more accounts to grind!" That right there was two strikes before I even bought AU -- in fact, I abandoned my Lifetime membership in Star Trek Online for the very same reasons -- so I didn't bother with AU and I'm still in GW2. Because at this late stage of my gaming life, I refuse to let gaming be a second full time job for which I pay instead of getting paid.

  • Tren.5120Tren.5120 Member ✭✭

    For me it has less to do with GW2 being amazing, and more to do with:

    1. I've played other MMORPGs to a fairly hardcore degree already (WoW, for example)
    2. Others I find mediocre (FFXIV, for example)
    3. Many of the other games that I liked are either dead, or so close to death (or changed business model so drastically) that they aren't worth playing
    4. Nothing else worth playing has recently released.

    So I'm on a kind of haitus from MMORPGs. I'm kind of thinking about just switching over to console full-time and gaming a bit more casually, while enjoying a bit more outside life :-P

    I think that is likely to happen for me, once the next generations of consoles release later this year.

  • Tren.5120Tren.5120 Member ✭✭

    @Jimbru.6014 said:
    One particular way GW2 has spoiled me for other MMOs is GW2's lack of a grindy end game. I'll admit, I was looking hard at Archeage Unlimited recently, until I heard that you have to put in two or three hours of grinding every day just to stay kept up, and the solution to making money was "Make more accounts to grind!" That right there was two strikes before I even bought AU -- in fact, I abandoned my Lifetime membership in Star Trek Online for the very same reasons -- so I didn't bother with AU and I'm still in GW2. Because at this late stage of my gaming life, I refuse to let gaming be a second full time job for which I pay instead of getting paid.

    The other side of that is that it doesn't feel like that is any reason to play unless you're a PvPer. The game really lacks that "accomplishment" feeling when you play it, compared to others where you have to work a little more to do things like gear up your character. The entire experience feels generic, because too much is just handed to the player.

    Then they add in these mundane side tasks to fill in the gaps.

  • Gryphon.2875Gryphon.2875 Member ✭✭✭

    @Jimbru.6014 said:
    Counterpoint: accomplishment is what you choose to make it. Making a legendary. Finally beating that effin' jumping puzzle. Finishing a story episode. Simply having a fun night doing silly stuff with your guild. Accomplishment in GW2 is tied to what YOU want to do with your time, not a cut and dried grind up the gear ladder like WoW.

    Well said. Wouldn't want it any other way. That's why I don't play other MMO's.

  • maddoctor.2738maddoctor.2738 Member ✭✭✭✭

    @Zexanima.7851 said:

    @PeerlessArch.6547 said:
    Only other MMO I play is Lord of the Rings Online.
    Not the greatest MMO by all means, but being a huge fan of Middle Earth, there is no other game that does story adaptation better than LOTRO.

    I use to love playing LOTRO. I honestly have no clue why I stopped playing.

    I used to love playing LOTRO too, I was invited to the LOTRO closed beta and it was a good opportunity to see if it's "worth it". Then Turbine's community manager gave me access codes (1000 of them!) to spread the love for the upcoming next close beta, which was to be invite-only. I don't remember if there was an open beta after that, I was too busy at the time, but if there was I think they let us use closed beta characters because I don't recall making new ones for the open beta. Also, NDA was lifted and I could finally talk about the game freely. And then the release day, oh boy the anticipation, I haven't been more hyped (for an MMO) until the Guild Wars 2 closed beta.

    I stopped playing for various reasons, accumulating over time, but the final straw was when they added legendary armor to PVP (teal tier, epic?) effectively... killing PVP. How ironic adding top tier reward in PVP killed it. That was before the first expansion, I read it got better, then it got worse when it went free to play, but lost track of it.

  • coso.9173coso.9173 Member ✭✭✭

    I love gw2s grind. It can be done at any pace for any reward. Jumping puzzles, legendarios, achievements, skins, emotes, and money. I just wish there was some more for minis and glider skins.
    I can play when I want and get as many goals as I want.
    I'm bdo the grind is more monotone. If you want a specific goal you have to do the same action tediously over and over again.

  • Eloc Freidon.5692Eloc Freidon.5692 Member ✭✭✭✭

    GW2 solidified for me that monthly sub MMOs isn't the way to go anymore. The only problem is that the entry level content will forever drive the bulk of players away before they get into the good content.

  • Regh.8649Regh.8649 Member ✭✭✭
    edited January 22, 2020

    @PeerlessArch.6547 said:
    Only other MMO I play is Lord of the Rings Online.
    Not the greatest MMO by all means, but being a huge fan of Middle Earth, there is no other game that does story adaptation better than LOTRO.

    You'll be happy to know that AGS (Amazon Game Studios) is cooking up something from before LOTRO events, based on the new series probably (2021 maybe).
    They're also developing New World atm, an MMO with action based combat and no premade classes, estimated to air on May.
    Both AAA titles, let's see if they deliver.

    Formula for success: Rise early, work hard, strike oil.

  • YtseJam.9784YtseJam.9784 Member ✭✭✭

    I have this same problem/addiction/frustration. I've been playing GW2 for 7 years non stop, that's almost twice as much as my last 2 MMOs put together, FFXI and FFXIV which I played for 3.5 and 1.5 years respectively, and tbh I'm bored with GW2 right now. Maybe cause I've done almost everything there is to do in the game. I'm past the 35k AP mark, and not a lot of stuff left to do that I haven't done tried. I was always looking forward for each new LS episode, that means there's new stuff to do, more achievements to complete, but this last LS was so short, I was able to complete everything in less than 2 days.

    I've tried to go play other MMOs, even other single player games, but I just can't get into them. That says a lot of things... maybe I'm addicted to GW2, maybe I can't handle change, but this game has been great all these years, I really enjoyed playing it, the play style, etc. so that has to do a lot with it, but I feel the game has been on decline since PoF came out, making it bland and boring for people that have been playing for so long. Just needs something to spice it up a bit.

    I heard about that Amazon game, sounds interesting so I might give it a try. I just tried BDO over the holidays and I just can't get into that style, like Tera and others that they just look and feel as copies of each other and doesn't have the uniqueness of GW2.

  • Trise.2865Trise.2865 Member ✭✭✭✭
    edited January 22, 2020

    @Lilyanna.9361 said:

    @Zexanima.7851 said:

    @Lilyanna.9361 said:
    I want things to do in Gw2 and BDO gave me goals. All I read here is people liking the combat and that's it. I wanted things to do. Lifeskilling, grinding, trading, horse breeding, RP, PvP, socializing, fishing, traveling, everything and more.

    Gw2 is such a downgrade rn and even though certainly is not the best and has horrid flaws of its own, you can't make me go back to dated models, dated graphics, and no sense of gear progression. Just yuck. I'm glad I'm out of my gw2 rut tbh, never been happier and haven't looked back.

    Isn't BDO all about the grind though? Also, the PvP seems super gear dependent to the point where a higher gear score can carry you

    And that's what I want. The rewards they give me make me want to grind. The stuff here doesn't bring me joy. It makes me bored. I don't feel like I achieved anything here. The skins are ugly, and infusions makes people look like walking color storms. At least in BDO, everything is toned down and I don't have to watch people be literal piles of glitter on my screen. Not trying to convince people here to go to BDO because honestly no one here likes the same grind I do, but GW2 is just dry now.

    And yes, PvP is gear dependent but lifeskilling has been upgraded to the point where people can lifeskill their way to being rich. Even had released lifeskill gear. People don't gank as much because all the stupidly high geared folks are busy amongst themselves so you don't ever have to worry. You do your own thing casually and at your own pace. The game is what you make it, and it gave me stuff to do. Something I can honestly say gw2 doesn't give me anymore due to their obsession with the gem store.

    Fair point, but consider this:
    When you're playing that or any game (including GW2), are you thinking about what you're doing? or what you're going to do? Do you think "I love this activity/action and I hope I get to do that again/longer." or are you thinking "I wish I could just get through this so I can finally get/do/make that thing I want and be done with this!" One of those is a positive growth experience that brings joy. The other is an assigned task holding joy hostage from you to make it look bigger.

    In my experience, if something is going to make me do real work for fake rewards, then I would rather be doing my real job. (and I hate my job...)

    If we want ANet to step up their game, then we must step up ours.

  • Xenash.1245Xenash.1245 Member ✭✭✭

    It'll probably sound stupid since but one of the things I've always found best with GW2 is the class design and there's really nothing else out there that comes close to it in my opinion. That's of course not to say that the classes are all that well balanced at times, but aesthetically they're really top notch in looks and theme.

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited January 22, 2020

    @Xenash.1245 said:
    It'll probably sound stupid since but one of the things I've always found best with GW2 is the class design and there's really nothing else out there that comes close to it in my opinion. That's of course not to say that the classes are all that well balanced at times, but aesthetically they're really top notch in looks and theme.

    You must be new :)

    It’s interesting cause gw2 class balance atm are really f up, I can build to win at first second massive mobility killing with autos, what is possible to achieve is actually one of the most broken mmos for pvp, with just a few practice some builds can carry the most or unskilled players, I am not a good player and I have won due build damage and condi spam, not due personal skill.

    Hot and forward changes made game less and less skilled.

    On the upside topic of the thread gw2 pvp is so bad that a prefer to spend time in other games.

    I don’t mind to loose to better players, but wining or loosing 90% due build performance that’s how I feel being even on the winning side when i lame up.

  • Dawdler.8521Dawdler.8521 Member ✭✭✭✭
    edited January 22, 2020

    @Aeolus.3615 said:

    @Xenash.1245 said:
    It'll probably sound stupid since but one of the things I've always found best with GW2 is the class design and there's really nothing else out there that comes close to it in my opinion. That's of course not to say that the classes are all that well balanced at times, but aesthetically they're really top notch in looks and theme.

    You must be new :)

    It’s interesting cause gw2 class balance atm are really f up, I can build to win at first second massive mobility killing with autos, what is possible to achieve is actually one of the most broken mmos for pvp, with just a few practice some builds can carry the most or unskilled players, I am not a good player and I have won due build damage and condi spam, not due personal skill.

    Hot and forward changes made game less and less skilled.

    On the upside topic of the thread gw2 pvp is so bad that a prefer to spend time in other games.

    I don’t mind to loose to better players, but wining or loosing 90% due build performance that’s how I feel being even on the winning side when i lame up.

    And on top of that Anet has painted themselves into a corner with elite specs as there is little to no way to balance them without gutting them, hence why we keep seeing situations where class X with traitlines A/B/C is considered weak and rarely played, but traitlines A/B/D is super OP and top meta... so lets nerf traitlines A/B to balance it. And if you buff them to make that weak build viable well A/B/D become that much stronger...

    The class design was good.

    Now, not so much.

    IMO the old traitlines was superior with how they made you either go wide across all lines for low/mid tier traits or go deep in one or two lines to focus on higher tier traits.

    Dont look a gift Asura in the mouth.
    No seriously, dont. Shark teeth.

  • Firebeard.1746Firebeard.1746 Member ✭✭✭

    @Mortifera.6138 said:
    Anyone else finding it difficult to get into other MMOs after playing Guild Wars 2? I tried to get into ESO, but I like being able to get into PvP right away. Moreover, the lack of grind in GW2 makes me appreciate it over any other MMORPG. I just can't play any other MMO now.

    GW2 has been slowly sucking me out of WoW. So yeah. I agree.

  • Zok.4956Zok.4956 Member ✭✭✭

    @Trise.2865 said:
    When you're playing that or any game (including GW2), are you thinking about what you're doing? or what you're going to do? Do you think "I love this activity/action and I hope I get to do that again/longer." or are you thinking "I wish I could just get through this so I can finally get/do/make that thing I want and be done with this!" One of those is a positive growth experience that brings joy. The other is an assigned task holding joy hostage from you to make it look bigger.

    It is usually not this black-and-white, not in-game and not in real-life.

    If I am good in some sport, and it is fun in general, and I want to win an olympic medal, I have to excercise for this a lot. Even if my sport is fun, training not (always) is.

    For some people, the joy of achieving/mastering something is fun by itself, even if not every step on the road to this goal is fun (and sometimes it is frustrating because it is hard).

    For some people, building a legendary item brings joy by itself, for some having a legendary item is joy and justifies the not-so-fun parts that are required, and for other people nothing of this brings joy and they just ignore legendaries (or they want it badly and find it hard work and grind doing so).

    https://www.gw2gh.com/ - A GW2-Guild-Hall.
    Register and check your guild leaderboard to see who is the best in your guild and who finished achievements first.

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited January 23, 2020

    @Dawdler.8521 said:

    @Aeolus.3615 said:

    @Xenash.1245 said:
    It'll probably sound stupid since but one of the things I've always found best with GW2 is the class design and there's really nothing else out there that comes close to it in my opinion. That's of course not to say that the classes are all that well balanced at times, but aesthetically they're really top notch in looks and theme.

    You must be new :)

    It’s interesting cause gw2 class balance atm are really f up, I can build to win at first second massive mobility killing with autos, what is possible to achieve is actually one of the most broken mmos for pvp, with just a few practice some builds can carry the most or unskilled players, I am not a good player and I have won due build damage and condi spam, not due personal skill.

    Hot and forward changes made game less and less skilled.

    On the upside topic of the thread gw2 pvp is so bad that a prefer to spend time in other games.

    I don’t mind to loose to better players, but wining or loosing 90% due build performance that’s how I feel being even on the winning side when i lame up.

    And on top of that Anet has painted themselves into a corner with elite specs as there is little to no way to balance them without gutting them, hence why we keep seeing situations where class X with traitlines A/B/C is considered weak and rarely played, but traitlines A/B/D is super OP and top meta... so lets nerf traitlines A/B to balance it. And if you buff them to make that weak build viable well A/B/D become that much stronger...

    The class design was good.

    Now, not so much.

    IMO the old traitlines was superior with how they made you either go wide across all lines for low/mid tier traits or go deep in one or two lines to focus on higher tier traits.

    They do that to make players understand how or what is the gimmick, Anet tough every 1 wants to play best overperformance build, cause that is what game is/was about play broken for low effort reason bosses in gw2 tend to be easy just stack n spam where aoe won’t hit and it’s predictable.

    Anything that is balanced is weak and is cannon fodder for gimmicks, that’s how game supposed to work, it’s a forced chain or events and win based on bad coding(note rangers on combat cam) and bad gameplay atitude to find ways to win.

    All balance changes we have are to shown a path to what players should be playing...

    When u have a team of devs player full zerker builds 6-8 vs 1 more than 4 they bail out.. or in teamspeak cursing enemy Zerg for defending and wanting to ktrain w/o fights... u start to understand how they think or have been thinking all this years.

  • Trise.2865Trise.2865 Member ✭✭✭✭
    edited January 23, 2020

    @Zok.4956 said:

    @Trise.2865 said:
    When you're playing that or any game (including GW2), are you thinking about what you're doing? or what you're going to do? Do you think "I love this activity/action and I hope I get to do that again/longer." or are you thinking "I wish I could just get through this so I can finally get/do/make that thing I want and be done with this!" One of those is a positive growth experience that brings joy. The other is an assigned task holding joy hostage from you to make it look bigger.

    It is usually not this black-and-white, not in-game and not in real-life.

    If I am good in some sport, and it is fun in general, and I want to win an olympic medal, I have to excercise for this a lot. Even if my sport is fun, training not (always) is.

    For some people, the joy of achieving/mastering something is fun by itself, even if not every step on the road to this goal is fun (and sometimes it is frustrating because it is hard).

    For some people, building a legendary item brings joy by itself, for some having a legendary item is joy and justifies the not-so-fun parts that are required, and for other people nothing of this brings joy and they just ignore legendaries (or they want it badly and find it hard work and grind doing so).

    None of that is filling a meter. You haven't "mastered" anything, you've only been told you can stop doing it.

    If we want ANet to step up their game, then we must step up ours.

  • Jimbru.6014Jimbru.6014 Member ✭✭✭
    edited January 23, 2020

    @Gryphon.2875 said:

    @Jimbru.6014 said:
    Counterpoint: accomplishment is what you choose to make it. Making a legendary. Finally beating that effin' jumping puzzle. Finishing a story episode. Simply having a fun night doing silly stuff with your guild. Accomplishment in GW2 is tied to what YOU want to do with your time, not a cut and dried grind up the gear ladder like WoW.

    Well said. Wouldn't want it any other way. That's why I don't play other MMO's.

    One I forgot to add for the accomplishment list: solo roaming in WvW and being such a PITA flipping stuff that the whole enemy zerg stops to specifically chase you down. :)

  • I've been thinking about this topic the last few days and I really hope that this game goes for many more years... there will be nothing quite like it,,,ever

  • DeceiverX.8361DeceiverX.8361 Member ✭✭✭✭
    edited January 25, 2020

    The MMO audience is getting older and the business models for most games are not keeping up, while GW2's did. Every single major game in the western market released in the past decade or so is low-or-reasonable-grind, only-cosmetic paid content (LoL, GW2, Warframe, etc.).

    GW2 is extremely highly-polished relative to most other games released today, which is great, too. I can't play Korean grinders. I just don't have the time, and while I'm fine with helping support games I like, I'm not spending more than maybe $20 or so a month on a game on average, which is just a far cry from what's needed to be competitive in most imported grinders.

    The sole issue for me in GW2 is the game balancing and class design, which are frankly paramount to enjoying a game and why I no longer really play at all.

    Every single gameplay addition in respects to the PvP/WvW modes have all been net negatives since HoT with only two exceptions, being the reaper and gliding. Otherwise the new stats, runes, elite specs, systems changes, warclaw and mounts... hell, even the changes TO reaper that upped its burst damage... it could all be removed from these modes and the game would be directly improved.

    At the end of the day, I play MMO's for interacting with other players. If I wanted an amazing story and PvE content, I'd go read more books, watch more movies, and play single-player games and stuff like Dark Souls. If I wanted to grind, I would either be working overtime or playing Runescape, and would never have signed up for GW2 at all. Grinding meta events and raids really isn't why I came here. I think ANet has largely forgotten why people came here in the first place.

    It's not that it's ruined MMO's, but that life changes and MMO's as a genre kind of died out for a reason some years ago. Life changes and the MMO style isn't conducive to most players anymore unless they get made and designed like GW2. And even if it's the best MMO out there, it's not good enough for me to keep playing and paying; I just won't play MMO's. I'll continue to have my eye on it until it shuts down, or when something blatantly superior comes along, because the potential is and will always be there.

    You sure that Sniper idea is as good as you thought it was gonna be?
    Because I think my original idea is better.
    Quit/Inactive. No, you can't have my stuff.

  • Solvar.7953Solvar.7953 Member ✭✭✭

    By the fact this is posted on GW2 forums, probably means the responses are a bit biased - those that have moved on are most likely not reading those forums, and those reading the forums are probably are very interested in the game.
    Personally, I've been getting back into ESO a bit. There are many things I dislike about that game in which I think GW2 is superior, but I like that there are lots of new areas to explore. For GW2, have pretty much been everywhere, and at this point, most of what is left for me is just grinding certain things for collections, which I'm not particularly interested in doing.
    A lot of ESO seems pretty casual - I can wander around zones without optimal equipment and unless I wander into group content, don't have an issue surviving. This is also pretty true for GW2. ESO also has more side quests/story - I'll have to see how many of those I go through before I find them repetitive. But a lot of the GW2 open world events are pretty much the same (kill things showing up here, escort person A to point C, or collect some item). I suppose ESO they really are the same when you get to the basics, but the story around makes it feel a little different at least.
    Plus, for the most part, I have not found that many annoying companions as I play through it.

  • @Solvar.7953 said:
    those that have moved on are most likely not reading those forums

    They're all over on Reddit trying to drive other players away.

    Anyway, about the OP: I've been having an itch to get back to LOTRO recently. The ability to set up my skills the way I want and the slower combat seems like a pleasant day dream after a few years of attunement and kit swapping. I wonder if I can readjust to taking several months to hit level cap instead of a fortnight?

  • Vayne.8563Vayne.8563 Member ✭✭✭✭

    @Solvar.7953 said:
    By the fact this is posted on GW2 forums, probably means the responses are a bit biased - those that have moved on are most likely not reading those forums, and those reading the forums are probably are very interested in the game.
    Personally, I've been getting back into ESO a bit. There are many things I dislike about that game in which I think GW2 is superior, but I like that there are lots of new areas to explore. For GW2, have pretty much been everywhere, and at this point, most of what is left for me is just grinding certain things for collections, which I'm not particularly interested in doing.
    A lot of ESO seems pretty casual - I can wander around zones without optimal equipment and unless I wander into group content, don't have an issue surviving. This is also pretty true for GW2. ESO also has more side quests/story - I'll have to see how many of those I go through before I find them repetitive. But a lot of the GW2 open world events are pretty much the same (kill things showing up here, escort person A to point C, or collect some item). I suppose ESO they really are the same when you get to the basics, but the story around makes it feel a little different at least.
    Plus, for the most part, I have not found that many annoying companions as I play through it.

    By the time you play ESO as many hours as you have GW 2, you'll end up with the same problem. 2 new members of my guild came here from ESO because they don't get new content fast enough. They're starting here, basically from scratch. My issue was ESO is how floaty I felt jumping and that the combat doesnt' feel nearly as good. Sure it's new stuff. But when you go through that stuff, and it'll take a while, you'll be exactly where you are now.

  • MoriMoriMori.5349MoriMoriMori.5349 Member ✭✭✭
    edited January 25, 2020

    I played (and still play sometimes) Eve Online, and it's in almost any way better than GW2, or almost any other mmorpg. It's complex, full of adrenaline and never let you feel that you've reached the top level of something and there is no challenge and gameplay has become dull. After it, all other mmorpgs feel boring and dull, actually. At least, after you reach some point in your development. It's because free pvp always puts you against the most sophisticated npc AI in the world - human's mind, and these kittens are crafty when they want to kill you.

    GW2 was nice experience for 6 months, but then it became a boring kindergarten where you can find a decent challenge only by replaying high-lv instanced content again and again, what is boring as kitten. I've noticed that I spend literally hours of my ingame time by killing training NPC opponents in PvP lobby - because that's the only mobs that are still fun to kill. This is how any trash mob in this game should fight, in the first place. Or at least there should be a hardcore instance of each map where all mobs must be like that. Otherwise, I don't have any interest in keep playing it all.

    The problem with Eve online is that feel I experience when staying in the game for a while is hard to bear. It's just hard for me to associate myself with a ship - and that's the only thing you see on your screen most of the time (when you are not in tactical mode, otherwise you don't see anything at all, just schematics and interface). And the monotonous background of endless space which never changes makes it even worse. That's probably how persons with depersonalization syndrome feels - like you are loosing yourself and dissolve. That's just my personal grief with it, other players are totally fine with it.

  • Jimbru.6014Jimbru.6014 Member ✭✭✭
    edited January 25, 2020

    @Solvar.7953 said:
    By the fact this is posted on GW2 forums, probably means the responses are a bit biased - those that have moved on are most likely not reading those forums, and those reading the forums are probably are very interested in the game.
    Personally, I've been getting back into ESO a bit. There are many things I dislike about that game in which I think GW2 is superior, but I like that there are lots of new areas to explore. For GW2, have pretty much been everywhere, and at this point, most of what is left for me is just grinding certain things for collections, which I'm not particularly interested in doing.
    A lot of ESO seems pretty casual - I can wander around zones without optimal equipment and unless I wander into group content, don't have an issue surviving. This is also pretty true for GW2. ESO also has more side quests/story - I'll have to see how many of those I go through before I find them repetitive. But a lot of the GW2 open world events are pretty much the same (kill things showing up here, escort person A to point C, or collect some item). I suppose ESO they really are the same when you get to the basics, but the story around makes it feel a little different at least.
    Plus, for the most part, I have not found that many annoying companions as I play through it.

    I like ESO's world. I can't stand the UI and having to constantly hit E for seemingly every single function in the game. I guess I'm too much of a traditional WASD player.

  • Jimbru.6014Jimbru.6014 Member ✭✭✭

    @DeceiverX.8361 said:
    The MMO audience is getting older and the business models for most games are not keeping up, while GW2's did. Every single major game in the western market released in the past decade or so is low-or-reasonable-grind, only-cosmetic paid content (LoL, GW2, Warframe, etc.).

    SNIP

    It's not that it's ruined MMO's, but that life changes and MMO's as a genre kind of died out for a reason some years ago. Life changes and the MMO style isn't conducive to most players anymore unless they get made and designed like GW2. And even if it's the best MMO out there, it's not good enough for me to keep playing and paying; I just won't play MMO's. I'll continue to have my eye on it until it shuts down, or when something blatantly superior comes along, because the potential is and will always be there.

    GW2 figured out what a lot of games haven't. The majority of MMO players are and always have been adults, 20something to middle age. They have families, jobs, and all the other facets of real life to deal with. They don't have time in their lives to spend hours upon hours grinding and striving to push the meta. Games like EQ , WoW, STO et al -- indeed, the majority of all MMOs ever made -- have never understood that. They expect you to spend literally hours every day just doing the basic daily things, like the game is a second job. Ain't nobody got time for that. In GW2, I can log in, do three dailies of my choice for the daily AP, clean out my home instance, do the daily for whatever holiday event is running, and I'm done with the "grind" in an hour or so, leaving me plenty of time to actually ENJOY THE GAME in whatever mode I do so. Other games just don't get that idea.

  • DeceiverX.8361DeceiverX.8361 Member ✭✭✭✭

    @MoriMoriMori.5349 said:
    I played (and still play sometimes) Eve Online, and it's in almost any way better than GW2, or almost any other mmorpg. It's complex, full of adrenaline and never let you feel that you've reached the top level of something and there is no challenge and gameplay has become dull. After it, all other mmorpgs feel boring and dull, actually. At least, after you reach some point in your development. It's because free pvp always puts you against the most sophisticated npc AI in the world - human's mind, and these kittens are crafty when they want to kill you.

    GW2 was nice experience for 6 months, but then it became a boring kindergarten where you can find a decent challenge only by replaying high-lv instanced content again and again, what is boring as kitten. I've noticed that I spend literally hours of my ingame time by killing training NPC opponents in PvP lobby - because that's the only mobs that are still fun to kill. This is how any trash mob in this game should fight, in the first place. Or at least there should be a hardcore instance of each map where all mobs must be like that. Otherwise, I don't have any interest in keep playing it all.

    The problem with Eve online is that feel I experience when staying in the game for a while is hard to bear. It's just hard for me to associate myself with a ship - and that's the only thing you see on your screen most of the time (when you are not in tactical mode, otherwise you don't see anything at all, just schematics and interface). And the monotonous background of endless space which never changes makes it even worse. That's probably how persons with depersonalization syndrome feels - like you are loosing yourself and dissolve. That's just my personal grief with it, other players are totally fine with it.

    A lot of people have argued this for a while, myself included, and it would help unify the PvP and PvE balancing because the mobs would behave like players and subsequently make the game more balanced by allowing stuff like the various really potent necromancer builds to be powerful still.

    The common response to this is that many people keep claiming that if they wanted to play PvP then they'd play PvP... so they just demand more stat-check/comp-check bosses, instead.

    You sure that Sniper idea is as good as you thought it was gonna be?
    Because I think my original idea is better.
    Quit/Inactive. No, you can't have my stuff.

  • Mouse.7382Mouse.7382 Member ✭✭✭

    @t sakacs.7568 said:
    I have been trying for years to capture the same experience i had in Dark Age Of Camelot. I have not been able to find it, not even in GW2 but i do like GW2. I keep flip flopping between a few MMORPGs. I get kinda bored real easy now and that is due to being so far behind everyone usually and then i switch again to another game haha. I would have to say my second favorite behind dark age would be Star Wars TOR. I still play it off and on also.

    DAOC was my favorite of all time. Nothing compares.

    It saddens me that Camelot Unchained did not do so well it its stress test, so most likely will not be out for another few more years--which will put me waiting for a total of 8 years

  • Solvar.7953Solvar.7953 Member ✭✭✭

    While I have no doubt I'll run out of content in ESO, at least for the zones I have gone through, it feels like there is more content in them than most GW2 zones. For GW2 LS stories, it feels like a couple hours to play through the story, maybe another couple hours to finish exploration of the zone (map completion) and various events, and then unless I want to do grindy collections, its basically done.
    OTOH, I always liked the Elder Scroll standalone (SRPG) games, and ESO feels a lot like a multiplayer version of those. I also like that they allow a lot of addons, so if one finds the GUI lacking, there may be an addon that fixes it.
    I personally don't get the feeling that I'm needing to hit the key to interact with objects more than I do in GW2 - one has to hit F all the time in GW2 for most things. That said, I did rebind the keys in ESO to better match those in GW2, so F is my interact with object in ESO now.

  • I started with WoW as my first MMO, then went to SWTOR, Gw2 was my third one when I was still in SWTOR and then I moved to FFXIV. Now I just shift from Gw2 and FFXIV. FFXIV is definitely worth trying out, the story is great (despite the vanilla/2.0 story being kind of cliche in the beginning, but I mean it's a FF game, they're all kind of like that to some extent), there's neat mechanics in there and some neat content (except pvp, it kinda sucks, lol). It's not a very alt character friendly game, but it allows you to have literally every class/job on one character, which is neat I guess. The story has ups and downs but the lead up to where it is now is definitely worth it, and it's a pretty easy game to pick up on imo.

  • ugrakarma.9416ugrakarma.9416 Member ✭✭✭✭
    edited January 25, 2020

    @Cuks.8241 said:
    I started with Lineage II and that type of Korean masochism. Luckily I stopped because that stuff just ruins your life. The guild castle siege type pvp and open world assassinations were awesome and it really did wonders for the community, guild rivalries and the drama but it required to give up your life to be able to stay competitive.

    I started with even worse gargabe,, with WYD(With your destiny) the only good side of that trash run in any PC with a minimum of video-card, then Neverwinter from PWE(Pay to Win entertaiment), and some fried from neverwinter bring me to GW2. My friend leave early, he was thats guys turn into gold sellers and he found Gw2 economy not based on Pay to win and gear grind wasnt a place to him.

    Before deep into GW2, i break from online MMos and played almost offline "build your character" games, like Dragon Age or Titan Quest, the GW2 is a online game with a closest "chill" experience that offline games have.

    main pvp: Khel the Undead(power reaper).

  • I hope game companies start trying new things and upping their game, cuz I think that's the main reason so many people are drawn to gw2. every other mmo out there feels like a copy of something else, bland and generic. they're stuck in the past and as soon as I try out a new mmo and that's what I feel, I quit. heck even just watching youtube vids of different games I can tell if its just another copy. its kind of sad really. the market is there, despite what people may say, but no one is taking any risks so the content is stagnating. would be nice if gw2 got some competition lol. even tho I do bring up what I think are big problems often enough (gw1's fault for spoiling me) gw2 is still #1.

    Te lazla otstara.

  • sorudo.9054sorudo.9054 Member ✭✭✭✭

    it's easy, because of GW2 and playing other MMO's i see all the mistakes GW2 has, it makes leaving GW2 all that easier.
    but i am sure ppl would say the usual "then leave" or "can i have your stuff", kinda the reason why i don't leave, just to see if Anet learns their lesson. (it's bin 7 years and still seem to screw it up but sure, just don't listen to me)

  • I agee, this MMO is so much more especially when first getting into it, from its rich story to everything it covers mechanically and in every game aspect makes things convenient and make sense. Maybe the pvp is a little short of some people's expectations right now but the story aspect along with the world's, music and lore are just downright immersive and truly bring you into a plane of existence beyond your own.

  • Cyninja.2954Cyninja.2954 Member ✭✭✭✭
    edited January 27, 2020

    @sorudo.9054 said:
    it's easy, because of GW2 and playing other MMO's i see all the mistakes GW2 has, it makes leaving GW2 all that easier.
    but i am sure ppl would say the usual "then leave" or "can i have your stuff", kinda the reason why i don't leave, just to see if Anet learns their lesson. (it's bin 7 years and still seem to screw it up but sure, just don't listen to me)

    So it's easy to leave (according to you), but you don't leave because what random internet strangers think of you is of high importance to you?

    Just to be safe I understood you: you'd rather stick with a game you do not enjoy, while experiencing better games (which you failed to mention) which do things better than GW2 only because of people you do not know opinions and what they might say?

    😳 well it's your life and you get to decide how to spend it.

  • Henry.5713Henry.5713 Member ✭✭✭✭
    edited January 27, 2020

    MMORPGs are like drugs in that sense, you are always chasing your first big high. But trying to return to the old drug with the expectation to experience anything equally mindblowing simply doesn't work. They need to be outstandingly intense and entirely new for you to be able to feel like that again.

    I don't doubt the games in question were decent, even great games, but we will never be able to approach new games with the same open minds we had when we tried our first MMORPGs. Not to mention the the fact that most of us were much younger with far lower expectations and fewer demands.

    That's why you have to take reminiscing about old games with a grain of salt. Nostalgia combined with the great feelings we associate with our first games are strong forces but they can be misleading. There is a reason why most of the vanilla private versions and even official versions of old games do not last. It is the reason why quite a few of the these Kickstarter games, which were supposed to channel the spirit of our beloved classics by changing very little about old and often quite outdated mechanics, didn't end up being well received (developer incompetence aside). There are exceptions to that rule but they are very rare.

    Progress isn't made by early risers. It's made by lazy men trying to find easier ways to do something. ~ Robert Heinlein