Eyo bois and and girlz
Im bored right now and want to share my new warrior build, that im using atm and having lots of fun with.
DISCLAIMER: its NON meta, so all those ppl that are stuck and not open for new ideas should leave now.
K, here is the build, take a look at it, think about it, read my explanation and THEN tell me your opinion about it, thanks.
Now, when i create a build for zerging i most of the time try to do atleast 3 things with it to help my group.
This build for example can boonrip very well (alot of cc, that plays into the boonrip), it has group condi removal, it gives alot of sustained and bursty amounts of might to your group, whilst fighting AND can soak up alot of dmg for your group whilst maintaining reasonable dmg for a tanky frontliner.
How does it do this ?
first up, the whole reason why warrior is still wanted in wvw zergs:
its simple, you remove alot of boons, mainly with Winds of Disenchantment. Enchantment Collaps increases this number by quite abit, and also synergizes well with every single cc in your kit, which hammer has ALOT of paired with dispelling force ofc. Loss Aversion is used as small dmg, and as nice tool for adrenalin generator. No Escape keeps your enemies inside your groups dmg, which should be quite deadly.
Second Traitline, that provides all the Juicy dmg boosts and cleanses for your group:
Roaring Reveille is just mandatory when using Warhorn, it more than doubles its effectiveness, because you give additional boons AND hit 10 allies with it.
Empower allies, 500 more Power in your group (100 for each person), need i say more ?
Phalanx Strength with mending might does so much work in this build, its crazy, for great justice is an instant 24might boost for your group (only 12 for you)
and also heals yourself for 7452HP without any casttime, so its usable whilst bubbling.
There are many sources to gain might from as warrior, and all that might will be spread to your allies.
And for the extra oomph:
I swapped out Defense for strength, because with that gear etc, i figured id easily survive without endure pain, because at those health numbers i will have the time to press defiant stance before i explode.
Additionally to its general dmg boosts, it adds a MASSIVE source of might, which is Forceful Greatsword, now im not using a greatsword, you might say, BUT the bonuses while using a GS are just doubled, they still apply without one, which was a great change they made some time ago.
Merciless hammer boosts hammerdmg and CDs and is a great source of adrenalin, since they took adrenalin from horn and shouts.
Reckless dodge is a fair amount of unblockable dmg, that can crit, and in turn give you might, which will spread to allies and heal you.
Pinnacle of strength is an additional 10power per mightstack, so 250 more power on full stacks.
if you want more dodges and even more sustain you could go MMR instead of hammer, but lose some dmg and the awesome adrenalin gain.
As for VARIATIONS, if you still feel like dying alot, go for defense instead of strength, you will lose dmg and mightgain, which is sad, but staying alive is the most important thing.
If you feel like you rly need fast hands to enjoy warrior (hint: you dont, you just need some time to adjust) you can swap out Strength for Discipline, which results in less dmg and might generation, but more weapon switcheroo and Hammerstuns (which is the best argument to swap those IMO)
Now for the RUNE and SIGIL choices
Im running Vampirism, because the more HP you have, the better that thing gets.
The more you have, the more it will Additionally give you, and the more it will heal you with every kill, because % are AWESOME.
For Sigils on hammer im running Absorption and Draining, because interrupting your enemies is your main goal, after placing a great bubble.
Draining simply gives you even more sustain, to heal through, whilst doing your thing.
And Absorption? well, its frickin STEALS 3 boons and the WHOLE duration from your enemy, and the best part, IF you manage to steal their might, guess what, Phalanx strength (i tested it) will give ALL the might you stole to your allies. So 25 stacks stolen ? yep, your group gets 25 stacks. and you get ALL the heal for that too, from mending might.
On sword and horn im running Bloodlust, (because, well i am bloodlusty, even with running a tanky build, ya know) and Energy, because im living that thief life (dodging whilst doing dmg? eh? yea, right, i hate thiefs)
Fully stacked, this build will still have slightly above 4000 Power and with Fury 46% critchance, which WILL hurt, and with close to every second hit being a crit generate alot of might.
So why should you atleast give this a try ? Because it doesnt just Bubble, do its little burst rota and die in 2-3hits without its dmg mitigation, it provides alot more for you and your group to take down the enemy, and sticking inside the enemy for longer periods of time is just so much fun.
So for the last thing, ive recorded some fights in the last public zerg ive ran with (wasnt a full zone blob, ran it in a 50man squad vs the murrican RISE guild, that is currently on EU, but my recording software refused to recognize gw2 as a game worthy to shadowplay for some odd reason...had no problems running it there and winning most of the fights with it)
here the footage, muted, for youtube reasons.
No chat cover, because im lazy and honestly dont care what you read in teamchat lol
also no sick intro of me RP walking towards the screen, because id cringe too much to do that.
Some fights we lose, most we win, but all of them were fun and i think they showcase the build quite well (all from the same evening)
i know im sticking alot of the time to hammer, but i felt like we dont need horn alot against those enemies, so i had my fun with my hammer HA
If you managed to get this far, leave a comment on what you think, if i forgot something ask, and all the good stuff etc, have a nice weekend.