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q dodging could be its own minigame


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it would work, check it out.

you don't actually play the game, its just a window. on this window are 2 big buttons and 4 smaller buttons: fight battle or q dodge. you determine if you want to fight based on win percentage, which will display for every battle. you can q dodge as much as you want, but doing so incurs wrath of anet penalty which will incrementally decrease your chance of winning the next match. this will stack a few times. then there are the duo, q off hours, bribe, or afk buttons all to gain the upper hand. duo will allow other people to incur less of wrath of anet penalty from q dodging you. q'ing off hours will give you a higher win chance but less legendary drop chance. bribe and afk have no effects tied to them and you can do them as much as you want. when you fight battle you either win or lose obviously, no actual fighting involved. if you win, a visual will pop up saying congrats, your enemies heads will be on pikes, uhhh, fireworks and tiddies and whatnot. ok. now here is why people will play: 0.00000001% chance of legendary every win, but you can spend 1000 gems to increase your chance of winning by a decimal point up to 10%, so 10k gems for 10% chance. if you lose, you get a all is vain point, and when you get 3 of these points your chance of legendary will drop a decimal point. once you win a legendary, your win bonus from gems resets. of course.

bam, done, pvp monetized and now we can have more dev support.

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@"Stand The Wall.6987" "Queue Dodging" is just a minor expansion of the high level chess like game known as LEADERBOARD WARS, in which several players take part to measure not only their carry ability but their in-game IQ to pick their battles and use their resources to find the most efficient way to outsmart their rivals. The Purpose of the game is to climb to the very top of the ladder.

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@Stand The Wall.6987 said:it would work, check it out.

you don't actually play the game, its just a window. on this window are 2 big buttons and 4 smaller buttons: fight battle or q dodge. you determine if you want to fight based on win percentage, which will display for every battle. you can q dodge as much as you want, but doing so incurs wrath of anet penalty which will incrementally decrease your chance of winning the next match. this will stack a few times. then there are the duo, q off hours, bribe, or afk buttons all to gain the upper hand. duo will allow other people to incur less of wrath of anet penalty from q dodging you. q'ing off hours will give you a higher win chance but less legendary drop chance. bribe and afk have no effects tied to them and you can do them as much as you want. when you fight battle you either win or lose obviously, no actual fighting involved. if you win, a visual will pop up saying congrats, your enemies heads will be on pikes, uhhh, fireworks and tiddies and whatnot. ok. now here is why people will play: 0.00000001% chance of legendary every win, but you can spend 1000 gems to increase your chance of winning by a decimal point up to 10%, so 10k gems for 10% chance. if you lose, you get a all is vain point, and when you get 3 of these points your chance of legendary will drop a decimal point. once you win a legendary, your win bonus from gems resets. of course.

bam, done, pvp monetized and now we can have more dev support.

but it would still be unbalanced, some people are just pro que dodging match manip foos

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