*disclaimer: I play PvE, PvP and WvW, but I am not a hardcore player
One of the things that’s always bugged me about Revenant is a lack of build diversity. The Revenant has a really unique playstyle, with cool animations and lore-throwbacks, however the lack of weapons and legends available to the class really shoehorns Revenant into a limited set of builds.
I’ve seen a few people suggest that Anet should update core rev and give them new weapons, however, I think it’s safe to assume this is not going to happen. The effort required to design and implement new weapons and legends will only ever go into the rollout of elite specs, and it’s pretty easy to bet on this moving forward.
Instead, what I’m recommending here only involves redesigning current weapons and skills, and only via their numbers and added effects, using the same boons, condis and effects systems that have existed in the game since launch.
In fact, I believe Anet could dramatically increase rev build diversity by simply changing one weapon set, one legend and one traitline.
Anet has shown a remarkable ability to design professions which alter the way you play the game. However, Gw2 has always followed the paradigm of ‘This weapon is a Power weapon, this traitline is a Condi traitline, etc’. Revenant, for all its uniqueness, follows this same pattern, and with its limited pool of weapons and Legends, I would say the Revenant does this to its own detriment.
Instead, what I propose is that core Revenant, without any traitlines slotted, should not apply any damaging conditions at all. All revenant weapons should be by-default power weapons, and Mallyx should by-default apply no damaging conditions.
This is not to say that core revenant should only have a power build, but more on that in a sec.
The power of traits
As we’ve seen with Elite Specializations, traits have the power to dramatically change the way a class plays. Revenants should lean into the trait system, showing players how build-defining the right traits could be.
A great example of my approach here is Abyssal Chill:
‘When you chill a foe, you also apply torment to them’
What if the corruptions traitline had even more skills like this?
If we strip out the Mallyx-specific traits from Corruptions, we’d have the room to add more of these kinds of traits to that line. At that point, we could start Mallyx over as a blank slate. Now, there could be builds with Mallyx as a power legend or as a condi legend.
Looking at swords, we see the same thing could be true for weapons as well. What if there was a trait that applied bleeding when you apply vulnerability? Now revenant sword could either be a power or a condi weapon.
An interesting side-effect of this is that revenant becomes harder to predict up-front in a pvp matchup. Imagine a scenario where you see a Margonite-looking dude wielding a mace, but you still aren’t quite sure if you need to reach for your condi-cleanse until the fighting actually starts.
For a condi revenant, this becomes especially interesting, because if you are applying damaging and non-damaging condis in equal measure, most of the condi cleanse tools in the game might only cleanse the non-damaging conditions.
Now, some of you might be thinking ‘Yeah, rev options suck, but Elite specs make the class playable so whatever’. But, the point here is that Revenant itself is sort of an incomplete idea, and by improving core rev build diversity, we’d also be improving Herald and Renegade build diversity as well.
So, that’s the idea in a nutshell. Make Mallyx and Mace deal direct damage, and overload the Corruptions traitline with traits that convert rev from power-focused to condi-focused.
Because I’m kind of a filthy casual, I’d love to get the opinion of people that have played a lot of Revenant, to see how hard this would be to balance within the current meta. Thanks!