"Giving in" to the voice {Spoilers} — Guild Wars 2 Forums
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"Giving in" to the voice {Spoilers}

Like the title suggests, wouldn’t it be cool if you were able to “give in” to Jormag’s voice.

For example, if you type /sleep in Bjora your character becomes a servant of Jormag and is an enemy to all other players. You could then fight other players on the map like some kind of open world pvp. Once you are defeated, you could get a debuff that prevents you from turning again for 24 hours so that people can’t continuously spam and troll events or players.
I think this could really spice things up with the new content because you might get people banding together to fight off a group of “turned” players. I know it will have its down falls, but I think it would make the world so much more immersive.

I had a similar idea for when HoT came out. I would have loved it if only Sylvari player characters who were playing the HoT campaign had the choice to “give in” to Mordremoth in a similar way. There’s probably better ways to implement it but I just can’t help wishing that this could happen.

Comments

  • Well what i'm suggesting is nothing like WvW. I think there are a lot of ways you could tweak it but just as a general idea I think it would be great.

  • You really believe this wont lead to a bunch of zerg blobs running around?

    Also it's effectively forcing PvP upon non PvPers. The players who don't PvP do it for a reason.

    Now using it as the basis for a new battle royal style competitive map would be a fabulous idea.

    The Commander will end you.

  • I'd prefer no PvP in my PvE.
    That's just me, of course.

  • No i definitely think people will try and form large groups and kill everyone but I'm suggesting there are ways around it. Just off the top of my head I can think of maybe putting in a time limit until your character snaps out of it therefore preventing huge zergs from even forming. The idea behind it isn't necessarily to introduce pvp, but give some sort of dynamic and "unpredictable" nature to the story. The idea that anyone of your "comrades" could turn on you at any moment.

  • Another idea would be to give people an option to enter an instance of the map where it is possible so that people who don't want any form of pvp are still protected.

  • Super Hayes.6890Super Hayes.6890 Member ✭✭✭✭

    Or, as part of the saga, add these new maps to PvP as story themed maps where players choose a side before entering. This way every living story release would add something to PvP as well. In WvW they could add an episode themed map every release that takes the place of Heart of the Mists with it's own seperate WvW reward track. This is just an "out there" thought to get those two game modes... something.

    The next time you get angry at someone try walking a mile in their shoes. After that, who cares! You're a mile away and you have their shoes! -Someone with more awesome quotes than me

  • @Super Hayes.6890 said:
    Or, as part of the saga, add these new maps to PvP as story themed maps where players choose a side before entering. This way every living story release would add something to PvP as well. In WvW they could add an episode themed map every release that takes the place of Heart of the Mists with it's own seperate WvW reward track. This is just an "out there" thought to get those two game modes... something.

    This isn't a bad idea.
    It would be nice to add in something that engages you more with other players you know...cause this is an mmo.

  • Fenella.2634Fenella.2634 Member ✭✭✭

    However, how could that work within the canon story?
    Remember, canonically our characters are not random adventurers, but the Commander. Suddenly turning that character into a Jormag minion and fighting the Pact must have an impact on the story. Especially if we have a choice.
    And branching stories are not within the scope as far as we know. I think this is also the reason why we never really had much trouble with Mordremoths influence in HoT when playing as a sylvari.

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    Don't we have enough threads about open world PvP already? The majority of posters in those threads do not want it.

    I am a very casual player.
    Very.
    Casual.

  • Westenev.5289Westenev.5289 Member ✭✭✭✭
    edited January 28, 2020

    Hmm... what if players got prompted to turn by the game, like the shapeshifter event in the elon riverlands? That way people can avoid turning by mistake, and people can't use it to troll.

    Maybe the "icebrood" player need not be defeated, but rather players must break an object to release Jormags control over the players (who would, in turn, attempt to protect the objects)?

    It could also make a fun wvw event, if players defect to a fourth "icebrood" server dedicated to causing chaos.

  • KeoLegend.5132KeoLegend.5132 Member ✭✭✭

    Your idea is cool and would love it. I love open PvPs
    BUT
    in GW2 it wouldn't work, sadly

  • No. No. No... No.