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Updates Coming to Drakkar Fight Rewards


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  • ArenaNet Staff

Hi everyone,We’re going to make some improvements to high-end rewards for the Drakkar fight soon, including adding an ascended version of the Illuminated Boreal weapon set with a unique color scheme. For now we hope you'll have fun learning the fight and collecting the current spoils of your victories.

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Better rewards are great.

However, there's nothing to learn. It's a large HP sponge, mostly auto attack fight. At least go back and put some mechanics in and make it something to learn. This is an iconic GW boss. Please review the fight and make it like Gerent or the early days of revamped Teq or even Triple Trouble where we had to work together or fail.

Making the cave bigger would help and removing the visual pollution would assist you in this (I mean it should have been a fight where we are on top of the lake, with Drakkar popping up from under giving you space and a cool wide arena to fight in)

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I would say that collectively, we as players are already quite good, everyone is equipped, everyone knows where to copy builds from, and so on....so of course things will feel to be easy compared to years ago when only few were on such tier of knowledge about the game. Especially when you have map full of people. Nowadays no boss fails with full maps, that's it.

However, I would like to see more dead bodies in this fight as well. Give like 3x more dps to Drakkar and then it will be fine as it is. If someone dies, give him respawn beacon to the cave where we met Wolf spirit.

However, please fix the bug where whole escort event fails because Jhavi gets teleported back into the village after portal sections, thanks.

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@Hanakocz.5697 said:I would say that collectively, we as players are already quite good, everyone is equipped, everyone knows where to copy builds from, and so on....so of course things will feel to be easy compared to years ago when only few were on such tier of knowledge about the game. Especially when you have map full of people. Nowadays no boss fails with full maps, that's it.

However, I would like to see more dead bodies in this fight as well. Give like 3x more dps to Drakkar and then it will be fine as it is. If someone dies, give him respawn beacon to the cave where we met Wolf spirit.

However, please fix the bug where whole escort event fails because Jhavi gets teleported back into the village after portal sections, thanks.

The problem with a straight up dps increase (although I am not entirely opposed to that solution), is that the playing area is very small and the visual pollution is enormous meaning players have no real way of telegraphing attacks because it is too difficult to see anything stacked together. Which means they will just take the damage and wait for rezzes. Which doesn't make the fight any more interesting.

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@Fire Attunement.9835 said:

@"Hanakocz.5697" said:

However,
please fix the bug where whole escort event fails because Jhavi gets teleported back into the village after portal sections, thanks
.

We're on it! Cameron gave a couple of updates to that issue in
earlier today.

In which he said he had identified a fix. Shortly thereafter, you put out a patch. It was natural to assume that included the fix that he said he had identified - even though it obviously wasn't.

Respectfully (and I mean that), surely you can see where your communication skills failed just a little here.

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  • ArenaNet Staff

@Blaeys.3102 said:

@"Hanakocz.5697" said:

However,
please fix the bug where whole escort event fails because Jhavi gets teleported back into the village after portal sections, thanks
.

We're on it! Cameron gave a couple of updates to that issue in
earlier today.

In which he said he had identified a fix. Shortly thereafter, you put out a patch. It was natural to assume that included the fix that he said he had identified - even though it obviously wasn't.

Respectfully (and I mean that), surely you can see where your communication skills failed just a little here.

We would have loved to be able to say "in today's hotfix" instead of "as soon as we can". Unfortunately, that would not have been true–they're working as fast as they can on the fix, and "as soon as we can" is the most clear answer we have right now.

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@Randulf.7614 said:Better rewards are great.

This is an iconic GW boss.

Since when was Drakkar a boss? Hes always been just an inanimate object. Outside of stripping away Joras bear ability he doesnt do anything in the first game. At least now he looks amazing and is -now- a boss.

The rest of what you said is pretty accurate, except im seeing loads of players dying to his attacks, so he may be difficult to the average player, have i seen an event fail yet? no, and thats a good thing, wasted time is not great either.

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@Fire Attunement.9835 said:

@"Hanakocz.5697" said:

However,
please fix the bug where whole escort event fails because Jhavi gets teleported back into the village after portal sections, thanks
.

We're on it! Cameron gave a couple of updates to that issue in
earlier today.

In which he said he had identified a fix. Shortly thereafter, you put out a patch. It was natural to assume that included the fix that he said he had identified - even though it obviously wasn't.

Respectfully (and I mean that), surely you can see where your communication skills failed just a little here.

We would have loved to be able to say "in today's hotfix" instead of "as soon as we can". Unfortunately, that would not have been true–they're working as fast as they can on the fix, and "as soon as we can" is the most clear answer we have right now.

Definitely respect that. What you should have done is specifically said the patch did not include this fix. Im sure you can see why people would assume it did.

Im not criticizing the work or the delay - just the order of the communication in those two posts (and, again, with all respect - I understand days like today are likely crazy there). The way these two things were communicated, when taken together, created obvious - and logical - confusion that a single sentence could have avoided.

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@Dante.1763 said:

@Randulf.7614 said:Better rewards are great.

This is an iconic GW boss.

Since when was Drakkar a boss? Hes always been just an inanimate object. Outside of stripping away Joras bear ability he doesnt do anything in the first game. At least now he looks amazing and is -now- a boss.

The rest of what you said is pretty accurate, except im seeing loads of players dying to his attacks, so he may be difficult to the average player, have i seen an event fail yet? no, and thats a good thing, wasted time is not great either.

Edit to iconic name. Drakkar is extremely important in lore and legend to the Norn and Jormag. In much the same way Kralkatorrik and Primordus were nothing before gw2, Drakkars name has transcended what it began as.

I’m a below average player and I don’t agree a major boss like this should be killed first time in an open world group. It took a week or two to get Tequatl sorted after the revamp and that was fun. Even Vinewrath was often 50/50 in the early days.

Big Group bosses should have decent failure mechanics and the best gw2 ones have it - Gerent, Marionette, Vinewrath, Tequatl, Wurm. I get the wasted time argument which admittedly has merit, but I feel the sense of accomplishment in taking down something that requires a bit of work other than mostly zerging is more important.

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@Hanakocz.5697 said:I would say that collectively, we as players are already quite good, everyone is equipped, everyone knows where to copy builds from, and so on....so of course things will feel to be easy compared to years ago when only few were on such tier of knowledge about the game. Especially when you have map full of people. Nowadays no boss fails with full maps, that's it...............................**.

My arcdps says otherwise. Pretty much every meta I see has 20% of the people doing 80% of the work and the rest are just AAing on there crap builds. The only thing that has change since all those years ago is that the 20% got better at doing what they do.

Just did Drakkar and I was a little disappointed, basically just a massive DPS sponge with very few interesting mechanics. I was hoping for a little more complexity. Even Shatterer is more interesting to fight and we've been killing him for 7 years.

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When we killed it yesterday after 20:00 CET it was just a big HP sponge. ppl in map chat said there were supposed to be some mechanics, phases, breakbars or adds or sth (infos from their friends on other instances of the map) but we were having none of that, just grinding it down slowly from 100% to 0.Probably bugged i guess.After killing Drakkar we got achievements for killing it, but no loot. Like, no loot at all. All the fighting for nothing (aside from the achievs).I sure hope that's getting fixed soon, or else this world boss (!) has no replay value at all.

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@Randulf.7614 said:

@Randulf.7614 said:Better rewards are great.

This is an iconic GW boss.

Since when was Drakkar a boss? Hes always been just an inanimate object. Outside of stripping away Joras bear ability he doesnt do anything in the first game. At least now he looks amazing and is -now- a boss.

The rest of what you said is pretty accurate, except im seeing loads of players dying to his attacks, so he may be difficult to the average player, have i seen an event fail yet? no, and thats a good thing, wasted time is not great either.

Edit to iconic name. Drakkar is extremely important in lore and legend to the Norn and Jormag. In much the same way Kralkatorrik and Primordus were nothing before gw2, Drakkars name has transcended what it began as.

I'm sorry, Primordus was nothing...? You're right, he wasn't INCLUDED in the EoTN expansion AND lore that killed EVERY Dwarf except Odgen Stonehealer who just happened to stroll on into GW2 randomly near the Priory then into the story with Living World Season... 2?

Edited: He personally didn't kill the Dwarfs, his minions did.

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@Trynton.4368 said:When we killed it yesterday after 20:00 CET it was just a big HP sponge. ppl in map chat said there were supposed to be some mechanics, phases, breakbars or adds or sth (infos from their friends on other instances of the map) but we were having none of that, just grinding it down slowly from 100% to 0.Probably bugged i guess.After killing Drakkar we got achievements for killing it, but no loot. Like, no loot at all. All the fighting for nothing (aside from the achievs).I sure hope that's getting fixed soon, or else this world boss (!) has no replay value at all.

There’s a phase where Drakkar grabs Jhavi energy sphere and requires you to Cc it down. The phase also shift to sending players through portals to fight champions of the lost spirit of the wild.

My first group was in the 1 minute and 50 seconds of the boss running off, but that was just my experience

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@Trynton.4368 said:When we killed it yesterday after 20:00 CET it was just a big HP sponge. ppl in map chat said there were supposed to be some mechanics, phases, breakbars or adds or sth (infos from their friends on other instances of the map) but we were having none of that, just grinding it down slowly from 100% to 0.Probably bugged i guess.After killing Drakkar we got achievements for killing it, but no loot. Like, no loot at all. All the fighting for nothing (aside from the achievs).I sure hope that's getting fixed soon, or else this world boss (!) has no replay value at all.

There was cc and phases, the problem was they were irrelevant. The cc went down quick and the portal champs died in seconds with a handful of players (the debuff preventing access actually made portals easier)

The area is far, far too small for mechanics like these and the visual pollution overwhelming to telegraph anything. So if they do add things or buff the boss, they absolutely have to redesign some of the environment because it is unsuitable for a boss fight of such scale.

The whole thing needs sending back to the drawing board in an ideal world to expand the area, add in proper mechanics that divide the Zerg (there shouldn’t be Zerg mechanics in 2020) and above all, remove the visual noise cluttering the screen.

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@Trynton.4368 said:When we killed it yesterday after 20:00 CET it was just a big HP sponge.>

@Tyson.5160 said:There’s a phase where Drakkar grabs Jhavi energy sphere and requires you to Cc it down. The phase also shift to sending players through portals to fight champions of the lost spirit of the wild.

@Randulf.7614 said:There was cc and phases, the problem was they were irrelevant. The cc went down quick and the portal champs died in seconds with a handful of players (the debuff preventing access actually made portals easier)I either was in the same fight as @Tyson.5160 or on a map that had the same effect, but the boss really did bug out, never have any cc phase, never have any adds, never even moved out from the first cave, and never did give any loot (at all). I did the fight again two hours later, and that time I was able to observe the different phases (and learn about the portal debuff, although judging from the way people ran aimlessly into the portal to be kicked back again and again, many did not even catch that part of the mechanics).

I'm still wondering if there are more bugs in the fight that make mechanics not appear or not work correctly, or if it's just a matter of patch day audience being too numerous to judge the true difficulty of the event.

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@Randulf.7614 said:

@Trynton.4368 said:When we killed it yesterday after 20:00 CET it was just a big HP sponge. ppl in map chat said there were supposed to be some mechanics, phases, breakbars or adds or sth (infos from their friends on other instances of the map) but we were having none of that, just grinding it down slowly from 100% to 0.Probably bugged i guess.After killing Drakkar we got achievements for killing it, but no loot. Like, no loot at all. All the fighting for nothing (aside from the achievs).I sure hope that's getting fixed soon, or else this world boss (!) has no replay value at all.

There was cc and phases, the problem was they were irrelevant. The cc went down quick and the portal champs died in seconds with a handful of players (the debuff preventing access actually made portals easier)

The area is far, far too small for mechanics like these and the visual pollution overwhelming to telegraph anything. So if they do add things or buff the boss, they absolutely have to redesign some of the environment because it is unsuitable for a boss fight of such scale.

The whole thing needs sending back to the drawing board in an ideal world to expand the area, add in proper mechanics that divide the Zerg (there shouldn’t be Zerg mechanics in 2020) and above all, remove the visual noise cluttering the screen.

Honestly, I would give it a couple weeks and see how the fight is when there are not big zergs doing it and see how difficult the boss is to kill then.

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