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  • I agree

    While the last episode was a bit short and the map was fine but not amazing this episode, not only was great by itself but it actually made the content of the previous episode more meaningful.
    this didn't just extend the map but it also made it so that the meta event at the east side of the map affect the west side of the map.
    also the story was very nice and I really likes jormag, finally an evil character which communicates properly with us.
    I have yet to experience the drakkar fight because it was bugged, but I am sure they will fix it.

  • @Ashantara.8731 said:
    So regression is a preferable state for us long time players?

    It's not a regression. And after eight years what sort of bold new MMO methods are you expecting?

    Perhaps you should "get real."

    I'm so real Quantum Superposition is afraid of me. That's why I said habitual whiners players would be complaining about the exact same things they are now. Because they did.

    The Commander will end you.

  • Kyri.2093Kyri.2093 Member ✭✭

    I finished this episode last night and I really enjoyed it. Someone said in a previous post that we weren't the hero any more but after being a God and dragon killer, there isn't any higher position to fill than those. Now we have to help others of our group rise to fulfill their destiny, lead by example and such.

    I do feel the part about gaining the respect of the lost spirits and convincing them to give Brahm their powers was cut a bit short. I'd have liked to had an episode that worked on each individual spirit but I know some people would have gotten bored with that and been ready to move on. I think it would be more personal though to cleanse the shrines in a private instance instead of on the open map. Luckily I had come across the ox cleanse earlier (didn't know what it was then) and gotten to participate because when I got there in my story, I got to the shrine long enough to kill a couple of things and it was done.

    I do like the graphics with the ice! I kept thinking I might fall through that lake with the tuna event. Such pretty scenery with the frozen falls and such. I don't remember the Thunderhead map being as pretty as this. So the end of the episode made me squeal when I saw that loading screen! I can't wait to see what happens with the pool and if this place gets an upgrade. I'd love the have it where we can slowly add stuff and repair it. I remember that scrying pool from Guild Wars. Such a wonderful treat for us old fans!

    As a note from my story: Kyri, my main character from Guild Wars, got lost in the mists when she was a little older and ended up in modern Tyria. She keeps telling these young Tyrians that you can't trust the charr and she wants to know where her stuff is! Not even a cracked mini or a shred of brotherhood cloth armor! She's gonna be in a bad mood for days! :D

  • Blaeys.3102Blaeys.3102 Member ✭✭✭

    What Ive seen seems to be well done, but, unfortunately, it is over shadowed by the fact that I still haven't seen the centerpiece of the update - the Drakkar fight.

    In fact, to the best of my knowledge, no one I know in game has even been able to complete the meta event due to the escort bug. Here's hoping it gets fixed today. Then we can provide actual feedback.

  • ZeftheWicked.3076ZeftheWicked.3076 Member ✭✭✭✭

    Pros:

    • strike mission - very nice one
    • story - i enjoyed it

    Strikes:

    • nerfing event exp to the ground
    • T3 boreals being still exotic (unless this is gonna be some norn s3 legendary going the exotic->exotic->asc precursor->legendary route) which i doubt
    • bugged Drakkar - anytime i wanted to do it, NPC (Javi?) would just freeze up before reaching the room with wolf shrine that that's that.
    • 3rd Saga realease - still no xpac level content, even not previous seasons level content (no new fractal, raid, gear stat set, game-wide mastery like beetle or skyscale)
  • Had me on a minor emotional roller-coaster, this one. In terms of quality.

    The story was... all right. I actually like commander stepping down a bit, not being the centrepiece of kitten everything that happens in the room. About time we had our team do something, grow in a visible way. With this, though, I'd wish for a bit more digging into the psyche of the commander. Playing the story as a norn really adds to it (compared with my friend who played sylvari), props to the voice actor!

    Thanks for making Braham go through a change, I think it's earned and slow enough to be believable, but the montage of him gaining the powers of the Spirits was rather meh. They seemed way too easily convinced, copy-pasted, almost. Great voice acting, again, it's the lines they were given that broke it. Seemed rushed. A minor thing, but it broke the immersion.

    The map is all right (though quite the contrast to the 1st part of Bjora Marches... not complaining, I am having a better time playing in this new part, doesn't make me depressed all the time), but I found myself disappointed at the boss fight. Makes sense story-wise and all to have Drakkar cornered, but the location, going about it and scope itself is underwhelming.

    Music, atmosphere and details (the kodan spirits on the ship, for example) are all very nice! Living in a colder climate myself, I applaud on the artistic side of things. There is definitely something captured here, on both sides of the map.

    I looooooove Jormag. Please, please, I beg you, on my knees, drag this out. This is by far its strongest side, to be alluring, drag people into traps they make themselves, to go about it slowly, seductively. I wouldn't mind if it remained but a voice, and never actually appeared in flesh, if this level of writing for it continues. It seems very close, and yet very far, teasing and laughing secretively. It seems to be taken from another world, as if separate from everything else until then. Idk if it's about the writers giving it more attention, or if it's just me, but for the love of everything that is holy, you have a very good rising tension in this character. I think blowing it is what I'm most concerned about.

    I don't think the story was too short, it was things that were just going on far too quickly, jumping from one thing to the next (that is, same length of story, but dragged out a bit more, could've worked better). Felt a bit like a list of easy chores to be done, and as soon as you are done, you are left a bit dissatisfied. That's why i think Jormag is by far the episode's best part, because it shows what it may lack. The interest that drags out beyond several hours. Even if the tasks were gruelling, I'd rather do more, fight more, in a more demanding fashion, to earn a good reward. Not even in terms of actual rewards (though those might be nice, too), but story-wise.
    The events were a small taste of variation, but they were completed quickly.
    In other words: find ways to make it difficult! You have the story to push people forward, decent rewards, and intelligence to make interesting events, so why not pull them all together, so they might play off each other, to create something more demanding AND rewarding?

    All in all, it's enjoyable, but too easy and underwhelming in places.

    Phlunt is my spirit animal

  • I was critical of the music yesterday. For some reason... it reminded me of PoF and stuff.

    Playing today and music is great.

    Hm

  • Story: well written, but a bit short. The pacing of it is classic (Intro instance, map discovery, fight and cliffhanger/surprise Instance) but the formula works. I am still missing concurrent arcs that need to be completed before the resolution but in an episodic delivery of content this is non realistic.
    Map: different yet goes well with the first half. Drakkar fight is OK but a bit too static for its length. Lore-wise I haven't explored it enough yet but it seems to be on the low side. Sure we experience things like the three lost spirits (which has been the best tribute they could get) but I also like to read things about the mythology of the world (like learning more about the Kodan culture and view of the past and actual events).
    Masteries: at last, the exp requirements become meaningful again (cf HoT) to get the feeling that the word progression in "vertical progression" has a meaning. I feel like the next days/week of gameplay will not just be collection farm and achievements hunt.
    Strike: tried briefly... Now we're talking! And they update to the previous ones give the feeling that they can represent challenging content. Too bad these are less deep in lore and narrative than raids though.
    All in all it seems there will be things to do on this map for a good amount of time. Now taking the bundle "Prologue, Episodes 1 and 2" I think we have something equal or even a bit superior in term of content and quality than Act1 of any expansion... Sure it was delivered within 4 months but it was free.

  • Cynder.2509Cynder.2509 Member ✭✭✭✭

    So far everything seems good to me. Especially the soundtrack is well done. The OST is probably my favorite thing. I love how the OST becomes better and better with each release. While everyone hates on the story (don't know, maybe because you're too hardcore and like playing "dark souls" mode and insult everyone else who doesn't agree with you) I think it's kinda nice. Yes, it's short but if you look the way how the story telling was at the game's start and how it developed over the years it's quite good. I'm someone who loves the lore of this game and soaks up every information I can get and seeing how far the game has come makes me happy. Also I like the new camera effects that are used now ever since the end sequence of the prologue. My hopes however are that we make use of the HoM again and perhaps use it like we did with the Sunspear Refuge but in a different, more efficient way. The Sun's Refuge was a good start in my opinion.
    The only thing I'm not happy with is the achievements. The fact that the meta achievement (and emote) is locked behind strike misions (37 are needed of which only like 30 are obtainable without strikes) is truly a bummer as I hate using lfg because no matter what you'll always end up with toxic people or people who stress you. Look, I don't contribute my entire life essence into the game. I still have a real life. Yes, I used to raid and I have experience with it but I just don't want to stress through a game when life itself is already stressful enough. I'm usually someone who gets to complete the meta achievement of each new story update within one or two days without a problem (been among the top 10 players multiple times according to effiency), just for your info.

    I'm Hunter, he/him
    Character infos: https://is-it-because-im-charr.tumblr.com/charactersgw2
    Meme God Walking Amongst Mere Mortals

  • Fenella.2634Fenella.2634 Member ✭✭✭

    I should add, while I did find the oneshot KO at the end a bit strange, the overall scene was really well done!
    The story instances are, at least for me, a definite plus of this release. Also, the NPC team was well chosen. Not too many characters and everyone was there for a good reason. Jhavi finally got a little more outline, I think I quite like her so far. Braham's development is so great that honestly, I'm very worried about him by now. (Dear ArenaNet writers, you do know there are several ways to end a characters story arc? Not everyone should have to die, please.) Rytlock really gets on my nerves, but he stays consistent and in character (as much as suddenly having a family he suddenly started caring about is in character in the first place...), so that's just a note, no complaint.
    Still no mention of Laranthir, though. But maybe he is not forgotten, but Pact politics are simply not our focus right now. :)

    I'm looking forward to replaying this with a norn PC.

  • hugo.4705hugo.4705 Member ✭✭✭✭
    edited January 30, 2020

    Story: Very short imho, kodans could have been more important, really fast, doing fishing events some trees to cut and hop let's clear those shrines to directly pass to let's go in the grotto to find the pterodactyl. That kodan in the little settlement has a good voice and nice dialogues acting, too bad the role is so insignificant. The split of the charrs (Cre/Rytlock) at the end is very nice, kinda nice to see that their mind got twisted by drakkar during the fight, the finale is kinda pleasant too, seeing the commander shot: Not that invincible. Still not convinced with Braham. Feel like it doesn't deserve it, imho those spirits speech are right saying he is bad at everything. I kinda wait braham to be corrupted by the corrupted wolf spirit like if it was a trap.

    Map: Ton of copy pasta, and that's annoying. You have easily 5x Kills those svanir and destroy the totem. 3x Fishing events. 10x defeat that champion. 3x Shrines: Take that, bring that to the middle. The trailer was promising and I'm kinda disappointed that the boneskinner is only one Poi in the whole map (small in addition). It would have been more judicious to put that at the south-east, joining the other aberrant Forrest. This allows me to make an important point, even the organization of the gw1 version of the map isn't respected. Where is the Haunted homestead? Polymock peak? Sifhalla ruins feels odd too. Dwarven assets are put everywhere even where it's not needed. The haunted homestead is a big structure kinda strange to not have it, could have be perfect for another necromancer+ boneskinner event. The kodans only have a little piece on the map. The map just feels a little empty, there is locations without events. The only part I've definitely liked and appreciated are the zelda dungeon like light puzzles ruins on the other side of the gates. Had a good time, even saw some new assets. (strange animated symbol electric tile) The Wolverine shrine event is cool too, but not that hard. I like those undying boneskinner. Sad they aren't involved in anything else and do nothing apart looking for us. The 3 decos are nice as always, of course I am happy to have them. But raven armor requiring you to do 20x kodas trials when you have nobody to help you is a pain. (see last paragraph about that) The audio is very nice. The appearance of the map is okay, but feels thunderheadish so not in love. I struggled to navigate to find missing light puzzles shrines as example whereas it's easy in east-bjora.

    Masteries: The gate mastery is a good thing, and the upgrade to the essences is cool too. But gaining xp is so slow now... I've stacked on me some birthday boosts and got 0 bonuses: 0 bonuses from kills as it happens normally. Some foods I ate did nothing too.

    Strikes: Can't say if the new one is nice or not, tried with 9 others peoples and we got killed rapidly, not even reaching 50% health. So maybe we were bad. Who knows. But attacks are popping everywhere and I'm understanding nothing. You have red circle attack from above then meteorite with green circle... It's just like that annoying siren reef fractal! In those case, when those attacks are starting put a tip on the screen: green: attract it away, red: put in on the enemy, dunno anything! It's a mess, everyone is one shot without knowing why. Then we got some chains draining our life... I'm just lost surely as the 9 others were too.

    Meta: I love Drakkar Meta, it's okay. Various phases, very fun. Also liked the fact you added it on the core tyria world boss detector device. Thanks.

    Ambiance: I'm very satisfied and stunned by your efforts. I'm very happy to find lore books around the map, seeing those scary events with ghost kodans. Kinda stressed when I saw undying boneskinner rushing me with the darkness grasp screen effect very well made. The is also that kodan who suicide itself. Thanks, I like those dark vides keep up the good work regarding that, I care.


    So well, it's better than east bjora. I kinda like the QoL update of adding protection shrine icons on the map. For koda's trials too; about them, I noticed a lot of players trigger it by doing the pre koda events and then leave them. The result, you are alone against a champion, can't do it. It's just the same as the inquest security officier in sandswept... Change those as elites.. or veteran depending on how many players the event detect around it. This would be a very nice qol update too.

    Shiny links, take a look!
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    ->Project: ASURAN EXPANSION available on WIKI.
    ->NEW: Crucible of Eternity path 4: Legacy on WIKI
    ->NEW Asurapedia

  • Ruadan.9301Ruadan.9301 Member ✭✭✭

    **I want to make three adjustments to my original post, not because I played some more, but because I saw it in WoodenPotatoes' patch overview: **

    1) Jumping Puzzles: At least Bjora now has one really BIG jumping puzzle! I thought they were all around the same size for some reason, but there is one that is rather massive, and I can't wait to get there and play it. I take back what I said about little parcours, that thing looks huge.
    2) Masteries: According to Woodenpotatoes, the mastery system is feeling kinda nice right now, and probably even the nicest it has felt since PoF or even HoT release because you a) need a huge number of points (I think around 12-13) and b) the exp requirements also got tuned up a little. That makes me very happy, I had totally forgotten about the new essence mastery tiers. Sorry devs, I was being too rash!
    3) Something that I glossed over but which is kind of nice and should have been mentioned: Parts of Eastern Bjora got overhauled as well, and there is a reason to go back there and play!

    These are three more positives for the new patch!

  • rylien.3824rylien.3824 Member ✭✭
    edited January 29, 2020

    I want to add also, another very negative point related to the map of episode 2: the non respect to the Lore of Guild Wars, first of the name.

    Already that Sifhalla was replaced/transformed into a Dwarf ruin (when that was not the case), they ended up erasing from the existence Haunted Homestead as if it no longer existed, I come from the ruins, but traces at least! There’s just a big mountain and then that’s it, it just hasn’t been modeled on the map. In addition, the points in comparison are offset against Guild Wars 1.
    https://wiki.guildwars.com/wiki/Haunted_homestead

    The polymock glacier, it is not super serious, especially since it remains logical, unlike the others.

    There, another shout, sorry ! To ask if they have already played at Guild Wars 1st.. :'(
    By the way I also largely prefer the Drakkar of Guild Wars 1st, because currently have It looks like an ugly hairy crocodile.

  • The Ox trial was a bit of a puzzle doing it alone. However, when I was doing it, there was another player there. So I took the duty of an escort guard protecting the Ox. Just like in WvW where escorts protects the dolyaks.

    As for Wolverine, I think being a Thief has trained me how to effectively sneak, so it wasn't too hard.

    As for Eagle, I got disoriented a couple of times, but still manage to find my way around.

    All in all, I really like this episode compare to the first two.

    In the beginning...there was Tarnished Coast...

  • Danikat.8537Danikat.8537 Member ✭✭✭✭

    I've only just gotten to the step where you have to cleanse the three shrines, but so far I like it. I'm intrigued by some of the things which have come up during the story (but I think that's a topic for the lore forum...and a time when I'm awake enough for appropriate spoiler tags). I found the bit where you have to complete events for the koda frustrating, but only because events kept completing and disappearing while I was still on my way there. I ended up hanging out around one of the ice lakes waiting for the fishing event to start up again rather than chasing all over trying to keep up with them.

    I've also done the Drakkar fight and found it enjoyable, for a world boss. I like that the mini bosses break up the main fight and give a large group an incentive to split up for a bit (although with a full map there were still tons of people doing each bit, I look forward to doing it when it's a bit quieter and there's more time for the different mechanics to come into play.

    I feel like I've barely gotten past a first glance at the map, and that excites me. It looks like there's a lot there, and a lot of areas and different levels to explore, so hopefully it's going to take me a while to find it all. I'm especially interested in this jumping puzzle. I don't think I've seen it yet, but it's possible I just haven't recognised it.

    @Ruadan.9301 said:
    1) Jumping Puzzles: At least Bjora now has one really BIG jumping puzzle! I thought they were all around the same size for some reason, but there is one that is rather massive, and I can't wait to get there and play it. I take back what I said about little parcours, that thing looks huge.

    Jumping puzzles vary hugely in size and length. The smallest ones are a spot on the map, you could walk around them in about 10 seconds and a good player could complete them - without cheating, using mounts etc. - in a minute or two. The biggest go around, over, under and through entire maps and finding the right path is as much part of the challenge as getting the jumps right. I've not found the one in this map yet, but it wouldn't surprise me if it's one of the bigger ones, if not necessarily one of the hardest.

    There can also be some confusion over what is and is not a jumping puzzle because some players use that term to refer to literally any path to an objective which isn't obvious or which requires jumping at any point, no matter how short or simple it is. The ones Anet call jumping puzzles generally have an achievement for completing them and usually, but not always, a chest at the end, so you'll know when you've finished one of those (even if you didn't know at the start you were doing one).

    Danielle Aurorel, Desolation EU. Mini Collector

    "You can run like a river, Till you end up in the sea
    And you run till night is black, And keep on going in your dreams
    And you know all the long while, It's the journey that you seek
    It's the miles of moving forward, With the wind beneath your wings"

  • @Randulf.7614 said:
    1) Sort the Drakkar fight out and make it great. Give it some mechanics. Ditch the visual noise pollution and try and design something we have to learn and overcome. This is an iconic boss after all.

    I think you're putting too much credit on Drakkar, which is no different than the mouth of Zhaitan. But I agree, just like the mouth of Zhaitan fight, there should have been some fight mechanics.

    In the beginning...there was Tarnished Coast...

  • Randulf.7614Randulf.7614 Member ✭✭✭✭

    It is prob better to post in the existing one. The devs will likely only want to monitor a single feedback thread
    https://en-forum.guildwars2.com/discussion/96438/feedback-shadow-in-the-ice#first

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • Randulf.7614Randulf.7614 Member ✭✭✭✭
    edited January 30, 2020

    @Sir Vincent III.1286 said:

    @Randulf.7614 said:
    1) Sort the Drakkar fight out and make it great. Give it some mechanics. Ditch the visual noise pollution and try and design something we have to learn and overcome. This is an iconic boss after all.

    I think you're putting too much credit on Drakkar, which is no different than the mouth of Zhaitan. But I agree, just like the mouth of Zhaitan fight, there should have been some fight mechanics.

    Mileage will vary on the Drakkar notoriety issue. For me, Drakkar's name resonates quite powerfully in Norn lore and links into EOTN strongly. I agree with your sentiment that is effectively serves the same purpose as a Mouth of Zhaitan, but they didn't really have the legacy behind them and I think there were multiple of them as well. Drakkar is a unique, named, mob tied up around a very important point of Norn lore and I did expect it to be given the treatment that such deserved.

    There is clearly mixed feedback about it, but they hit massively wide of the mark on this for me in terms of gameplay at least (the shadow was cool though and the animations - what was visible amongst the heavy visual noise - was as good as I have come to expect though).

    I think the days of great open world boss fights are just gone now. Something I'll just have to accept.

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • Jimbru.6014Jimbru.6014 Member ✭✭✭✭
    edited January 30, 2020

    TOO MANY ACHIEVEMENTS. 37 achieves to get AN EMOTE THAT SHOULD BE IN THE GAME ALREADY. And most of the achieves require 20 repetitions of events. Literally hundreds of events in total FOR AN EMOTE. If this isn't cheap time-sink busy-work game design I don't know what is. Just like kitten Grothmar. You had it right in the first part of Bjora with the shorter achieve list and less reps. Why did you change it? Let us be able to just do things and be done with them, not have to repeat over and over and over and over and over...bah.

  • Donari.5237Donari.5237 Member ✭✭✭✭

    @Ruadan.9301 said:
    WOLVERINE:
    First of all: Playing the mini game in the Boneskinner forest made me a lot more afraid of Boneskinners than the Eastern half of Bjora did. While I wouldn't say Episode 1 made me not care about the Boneskinners - there certainly are some things they did with them that made me feel a little creeped out - this just really nailed it, at least on my first few tries. When you just KNOW that, mechanically, it will be game over once one of these creatures spots you, that just creates a very distinct and powerful sense of excitement and adrenaline when you are trying to avoid them. The boneskinners at the Wolverine shrine genuinely make me be on edge, I feel like prey. It reminds me of the spectral Mordrem wolves in the Silverwastes, and I am glad something is done with this again, because it is just something that works well, gameplay-wise.
    However, with this event, I haven't even made it to the shrine a single time, and I feel I need to understand the mini game better in order to judge it appropriately.

    As to the rest of your post, that's great feedback imo -- I may not agree with every point, but I don't flat out disagree either; at least I can see solid arguments for your opinions.

    I just wanted to address this one bit since I saw people not understanding Wolverine today so for once I figured something out without having to be told, go me! Basically there are two things to avoid, the boneskinner red circles and the exploding fungus. The boneskinners stay on predictable paths unless someone triggers them into a chase. The exploding fungus needs to be avoided or your tribute is ruined. The secret is that scattered all through the mini-maze are little whitish areas with sort of serrated edges. If you stand in one of those, the boneskinner can't see you. So you need to patiently get to a white patch, wait for the boneskinner to path past you, then move on while not touching the fungus. There are some dead ends, and there seems to be some sort of timer that means you can't just wait forever, but there is a lot of time to slowly work your way to the center with your tribute. It only gets annoying if you get penned in by fungus just after the boneskinner passes or if someone else tries to kamikaze through and hauls the boneskinner off its path to block you.

    I hope that helps.

  • Jables.4659Jables.4659 Member ✭✭✭

    @Donari.5237 said:

    I hope that helps.

    Just be a thief or Mesmer and port past everything. It helps more xD

  • hugo.4705hugo.4705 Member ✭✭✭✭
    edited January 30, 2020

    As some said, could you consider recolouring the season tome item? And maybe add a new character screen background?

    Shiny links, take a look!
    ->Ideas: Housing , Designing a new lounge , New GameMode
    ->Project: ASURAN EXPANSION available on WIKI.
    ->NEW: Crucible of Eternity path 4: Legacy on WIKI
    ->NEW Asurapedia

  • Chichimec.9364Chichimec.9364 Member ✭✭✭

    Finished the story today and my response was "meh". Breaking a story up into dribs and drabs over a space of months then breaking up it further by having bits of story interspersed with map activities is not immersive for me. By the time I got to the last fight, I just wanted to get it done so I didn't have to listen to Rytlock and Crecia bickering anymore.

  • Dreamy Lu.3865Dreamy Lu.3865 Member ✭✭✭✭
    edited January 30, 2020

    One more feedback, although I know that only a minority is concerned: I very much regret that Anet did not resist to put again luring-in-circle effects, that can be quite bad to players suffering motion sickness.
    For me personally, the circling effect at Eagle Watch Rise was terrible. I could not stay at it and needed a friend to do it for me, since there is no way around to be able to do the story. Now knowing that I myself suffers only mildly from this problem, that I can usually keep more or less under control, I really wonder if it is playable at all for persons suffering true motion sickness...

    Leading Team of Equinox Solstice [TIME] / Singapore-Based International PvX Guild
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  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    Wow these responses are surprising
    -said no one.

  • Teratus.2859Teratus.2859 Member ✭✭✭✭

    I found the animal events a little annoying tbh.

    Eagles constant pushing became very tedious very quickly but I was running a character with a bow so it wasn't all bad.. that said I can only imagine how insufferable this even will be for a pure melee character, specially since stability doesn't work on the wind pushes.

    Ox event was probably the best of them due to it's ease, easy to swap in an out of Ox form and deal with mobs and use the charge on enemies far away to get some nice distance to the middle.

    Wolverine.. I really like this event in concept, however when I did this event I did the bulk of it solo as everyone else was off doing other events.
    This made the event drag on for too long unfortunately as I had to run through this maze over and over again to complete the event to continue the story..

    Another problem was when other people showed up about half way through they kept triggering the Boneskinners by trying to rush through the maze.. some of them were not even carrying the item for the shrine they were just running through the maze.
    When this happened the Boneskinners became hostile to me as well even though I never entered their area of detection, they attack the first player then automatically came after me for no reason forcing me to restart multiple time, they also scaled the event up making my contributions worth even less draggin the event out longer.
    There were also a few times I was right near the shrine and got kicked out of the maze by the darkness as well.

    Because of these reasons I just didn't enjoy the event experience and got pretty frustrated by it after a while and do not look forward to doing it again.

    They're not bad events though.. but they do have some annoying elements to them, the main problem is that they're tied to the story and you're forced to complete them which can make them annoying and tedious if you're forced to do them alone, which I expect will be a common thing at some point in future when the map dies down a bit.

  • Felt this chapter was a bit of a let-down. Not as huge as for example the LWS4 maps. (I started playing when S4 started) with the exception of the prologue. It just felt really bland. Rytlock and Crecia were incredible annoying and Ryland still feels really boring and bland. (I was actually "hoping" Braham would kill him. More drama and tension.) Granted Braham is slowly growing on me although his talk with the spirits felt a little OOC. Aurene's lair is pretty cool. Hope to see it expanded on later.

    Only tried Drakkar once but it was just a button mash event that went on for a bit too long. For now I don't see a reason to play as much as I used to with the other chapters.

  • otto.5684otto.5684 Member ✭✭✭✭

    @Zexanima.7851 said:
    It was okay. Not great, not terrible, but okay. Exactly what I hypothesized from the trailer. Still waiting for that "expansions level" content though.

    I honestly do not think that Anet currently have the devs with sufficient competency to produce an expansion.

  • Chichimec.9364Chichimec.9364 Member ✭✭✭

    @Dreamy Lu.3865 said:
    One more feedback, although I know that only a minority is concerned: I very much regret that Anet did not resist to put again luring-in-circle effects, that can be quite bad to players suffering motion sickness.
    For me personally, the circling effect at Eagle Watch Rise was terrible. I could not stay at it and needed a friend to do it for me, since there is no way around to be able to do the story. Now knowing that I myself suffers only mildly from this problem, that I can usually keep more or less under control, I really wonder if it is playable at all for persons suffering true motion sickness...

    Thanks for making this point as motion sickness is only one of the things Anet ignores. I have a friend who's never played an mmo but she liked what I told her about GW2 and really liked the idea that we could play together. Turns out that she can't play it though. She has seizures which can be triggered by flashing lights. All the visual effects of the game would have been physically dangerous for her.

  • Sir Vincent III.1286Sir Vincent III.1286 Member ✭✭✭✭
    edited January 30, 2020

    @Randulf.7614 said:

    @Sir Vincent III.1286 said:

    @Randulf.7614 said:
    1) Sort the Drakkar fight out and make it great. Give it some mechanics. Ditch the visual noise pollution and try and design something we have to learn and overcome. This is an iconic boss after all.

    I think you're putting too much credit on Drakkar, which is no different than the mouth of Zhaitan. But I agree, just like the mouth of Zhaitan fight, there should have been some fight mechanics.

    Mileage will vary on the Drakkar notoriety issue. For me, Drakkar's name resonates quite powerfully in Norn lore and links into EOTN strongly. I agree with your sentiment that is effectively serves the same purpose as a Mouth of Zhaitan, but they didn't really have the legacy behind them and I think there were multiple of them as well. Drakkar is a unique, named, mob tied up around a very important point of Norn lore and I did expect it to be given the treatment that such deserved.

    There is clearly mixed feedback about it, but they hit massively wide of the mark on this for me in terms of gameplay at least (the shadow was cool though and the animations - what was visible amongst the heavy visual noise - was as good as I have come to expect though).

    I think the days of great open world boss fights are just gone now. Something I'll just have to accept.

    That's why I think it's too much credit on Drakkar. Just like mistaken a mouse for a large, dangerous beast based on its shadow. Drakkar didn't even do anything in EOTN, it was always been Jormag. Drakkar is nothing but a cell tower, not the service provider.

    Jormag's other champion died in a single punch (see Frostfang, deemed to the the "strongest"). Jormag has many other champions and most are flimsy. The real champion of Jormag is the Claw.

    In the beginning...there was Tarnished Coast...

  • As things currently stand, rewards are too miserly for this map to remain a priority destination after players have finished the episodes and whatever achievement hunting appeals to them. This goes for events, in general, but is particularly glaring with the World Boss! Even with one level of Karmic Enhancement, I only picked up the equivalent of 500 Karma for taking a second run at Drakkar in a day! I get not rolling out the chests a second time, but, seriously, that's just 500 Karma for a 20-30min fight! Compare that to the amount of Karma we get for Dailies.

    This map will have much more longevity if it's balanced.

  • release day at my place: true story for 3 years
    1. Warn wife and kids that Tuesday is mine. (Wife is awesome about my one guilty pleasure)
    2. Load some gems for sales
    3. Have my main character cleaned out and ready for the patch
    4. let patch run while i feed my animals and other chores
    5. brew coffee and immerse myself for the entire day (or at least until evening chores)
    6. Finish story, complete map, visit dulfy to see what I missed.
    7. Go to bed and start cheevo's on day 2

    This release I got to #4 and it all broke
    Drakkar was bugged and when I saw the T3 weapons I logged, now I can't even get the willpower to login and finish 3 days later, you ruined my release ritual and the episode, what i did get thru, was such a massive letdown.
    I fear for the future of the game after this. Add to that the continued delays on WvW promises after so long, I have almost no confidence left in spending real money as I have up to this point.
    You have a very loyal base, don't let us down please

  • @Sir Vincent III.1286 said:
    As for Wolverine, I think being a Thief has trained me how to effectively sneak, so it wasn't too hard.

    I caught on to the gimmicks of the other two shrines pretty quickly but with all of the floor clutter from the boneskinners and mushroom spam taking my attention I never noticed the lamps. (Too much kitten on the ground is a very old problem with the game tho) I thought the lamp circles were just more stuff on the floor to avoid so I was at a loss for how to get through it. Thankfully I know that player base is helpful to a fault so I just asked what I was doing wrong and friendly folks in map chat hipped me to the the lamps being safe havens.

    I think all beneficial circles need to be green TBH.

    The Commander will end you.

  • Acheron.4731Acheron.4731 Member ✭✭✭✭

    @Zexanima.7851 said:
    It was okay. Not great, not terrible, but okay. Exactly what I hypothesized from the trailer. Still waiting for that "expansions level" content though.

    We ALL are.
    Good grief

    Don't Worry, My Dutch is OK

  • I thought the whispers were supposed to be more forceful in the western half of the map... I didn't hear a peep, or is it just forceful to Crecia and Rytlock? Like, I heard nothing before completing the story and afterward, well NPCs still hear the voice. The story felt short, was getting really into it but then it ended. Getting a fishing rod as a skin felt like a joke as if to say "We can't add new content like fishing, so here's a skin instead." Loved Aurene, but missed opportunity to update the Hall of Monuments if we're going back there for Visions of the Past (which I believe will replace Fractals). T3 Boreal weapons requiring the T2 forms that everyone already salvaged wasn't great, and I don't see how ANet didn't think that would be a problem when they didn't announce a T3 version sooner... Good music as always, but I'm still not seeing the expansion level content we were promised.

  • @thepenmonster.3621 said:

    @Sir Vincent III.1286 said:
    As for Wolverine, I think being a Thief has trained me how to effectively sneak, so it wasn't too hard.

    I caught on to the gimmicks of the other two shrines pretty quickly but with all of the floor clutter from the boneskinners and mushroom spam taking my attention I never noticed the lamps. (Too much kitten on the ground is a very old problem with the game tho) I thought the lamp circles were just more stuff on the floor to avoid so I was at a loss for how to get through it. Thankfully I know that player base is helpful to a fault so I just asked what I was doing wrong and friendly folks in map chat hipped me to the the lamps being safe havens.

    I think all beneficial circles need to be green TBH.

    I didn't notice the lamps at the beginning, but once the first offering was offered and some path were blocked, the lamp becomes usable. So it's easy to miss it if it wasn't there to begin with.

    In the beginning...there was Tarnished Coast...

  • Fueki.4753Fueki.4753 Member ✭✭✭✭
    edited January 31, 2020

    What's the deal with said lamps? I didn't notice a single one.
    I just brute forced my way through, hoping to have no Boneskinner to bite me.

  • Randulf.7614Randulf.7614 Member ✭✭✭✭

    @Fueki.4753 said:
    What's the deal with said lamps? I didn't notice a single one.
    I just brute forced my way through, hoping to have no Boneskinner to bite me.

    On the side of the path are torches with a white circle for you to stand in at the bottom to gain a stealth buff so you can walk past a Boneskinner as he passes and not get spotted. They aren't entirely noticeable (which I kinda liked, because it forces you to look at the surroundings for the solution or a different option like you found)

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • Matt H.6142Matt H.6142 Member ✭✭✭

    Long time fan, disappointed with episode 1, happy with 2. I’ve ended the episode with stuff to do. About the second day I wondered if there was anything else to do though. Not mad about mastery experience required being high.
    Always happy to see Aurene and GW1 locations.
    Others’ points of Drakkar one shot by Braham and Bangar to us are valid to address.
    I thought Braham killed Ryland for a bit. Now that would have been a twist.
    The tornado trials of Koda get so crazy and wild; I love em. Sucking in dead bodies.
    I thinking I’m missing something about the ghost Kodan. Missed story beat?
    Long time fan, but wondering about if there’s enough to keep me coming back until the next update. Looking forward to the pvp update. Haven’t played that in 2 years.

  • Blur.3465Blur.3465 Member ✭✭✭
    edited January 31, 2020

    Pros:

    • Zone is amazing, I love the colors and vibes from GW1. I recognized some of the essential places I used to visit...particularly place where Drakkar slept.
    • Music. Just spot on. Bjora Marches music is TOO GOOD!!!
    • Creepiness. I love it. Loved it during the fight with Drakkar (the transition part), the Wolverine event, beautiful.
    • Puzzles. I LOVE THEM! Thank you for adding puzzles like these to the game, when I want a break from fights I just do them and enjoy.
    • Twist at the end of the story and meeting someone in EOTN! Beautiful!
    • Sound, environment...all amazing!

    Cons:

    • Story was short, as expected, but...Braham. Why Braham? I just can't stand him anymore..I am not interested in seeing him being built up as a character at all, he's just annoying. We need more serious characters in the game. Rytlock turned super annoying too. I prefer Crecia and Bangar over him so much now...Crecia has more personality and is just less annoying even if she doubts the Commander.
    • Drakkar's model was a MASSIVE let-down for me! I kept visiting the lake in GW1 so many times just to gaze at that slumbering frozen monster with those huge scythe-like arms and creepy head and creepy body. In GW2 Drakkar is nowhere near what we had in GW1...I expected he'd have those scythe-like arms or fins, considering he's swimming and IS an underwater creature.
    • Drakkar fight was also not what I expected. Way too cluttered, hard to see the boss, too long and well...just not what I expected. I thought we'd have those creepy moments where he'd just smash the ice beneath us and attack us underwater where we'd see him fully and fight him in a large and open area. Why not have an underwater boss for once, right? He could've had a transition zone where he'd disappear in the waters and then charge at us, grab one player and toss them out of the water or something...I don't know, the fight could've been far more than what it is now.
    • Drakkar story fight was even worse...short, no proper fighting, same 'fight' as World Boss...and those who haven't done the meta even will be awfully disappointed at how easily he went down.
    • Visual noise...as always, massive problem.

    Overall, my biggest disappointment is with Drakkar; and Braham being shoved into the story so much. We need some better Norn characters here, not a whiny baby Braham who doesn't even look like a norn to begin with...
    I am super sad that Drakkar didn't live up to expectations of many of us who were creeped out by him in GW1 and who looked forward to see him here...he was a huge thing to some of us... :/

    I had a dream a couple of months before the Patch came out...that we'd fight Drakkar on a frozen lake, where ice would crack and he'd hunt the players from the water. We'd all fall into the lake after it cracked and fight him, then climb on the floating ice to avoid some mechanics from him, where at some point he'd come and destroy them (Mordremoth style, like when he eats isles), then dive back inside. If you fall into the water, you'd slowly start freezing, so you had to climb back up on the floating ice isles again.

  • rylien.3824rylien.3824 Member ✭✭
    edited January 31, 2020

    @Blur.3465 said:
    Pros:

    • Zone is amazing, I love the colors and vibes from GW1. I recognized some of the essential places I used to visit...particularly place where Drakkar slept.
    • Music. Just spot on. Bjora Marches music is TOO GOOD!!!
    • Creepiness. I love it. Loved it during the fight with Drakkar (the transition part), the Wolverine event, beautiful.
    • Puzzles. I LOVE THEM! Thank you for adding puzzles like these to the game, when I want a break from fights I just do them and enjoy.
    • Twist at the end of the story and meeting someone in EOTN! Beautiful!
    • Sound, environment...all amazing!

    Cons:

    • Story was short, as expected, but...Braham. Why Braham? I just can't stand him anymore..I am not interested in seeing him being built up as a character at all, he's just annoying. We need more serious characters in the game. Rytlock turned super annoying too. I prefer Crecia and Bangar over him so much now...Crecia has more personality and is just less annoying even if she doubts the Commander.
    • Drakkar's model was a MASSIVE let-down for me! I kept visiting the lake in GW1 so many times just to gaze at that slumbering frozen monster with those huge scythe-like arms and creepy head and creepy body. In GW2 Drakkar is nowhere near what we had in GW1...I expected he'd have those scythe-like arms or fins, considering he's swimming and IS an underwater creature.
    • Drakkar fight was also not what I expected. Way too cluttered, hard to see the boss, too long and well...just not what I expected. I thought we'd have those creepy moments where he'd just smash the ice beneath us and attack us underwater where we'd see him fully and fight him in a large and open area. Why not have an underwater boss for once, right? He could've had a transition zone where he'd disappear in the waters and then charge at us, grab one player and toss them out of the water or something...I don't know, the fight could've been far more than what it is now.
    • Drakkar story fight was even worse...short, no proper fighting, same 'fight' as World Boss...and those who haven't done the meta even will be awfully disappointed at how easily he went down.
    • Visual noise...as always, massive problem.

    Overall, my biggest disappointment is with Drakkar; and Braham being shoved into the story so much. We need some better Norn characters here, not a whiny baby Braham who doesn't even look like a norn to begin with...
    I am super sad that Drakkar didn't live up to expectations of many of us who were creeped out by him in GW1 and who looked forward to see him here...he was a huge thing to some of us... :/

    I had a dream a couple of months before the Patch came out...that we'd fight Drakkar on a frozen lake, where ice would crack and he'd hunt the players from the water. We'd all fall into the lake after it cracked and fight him, then climb on the floating ice to avoid some mechanics from him, where at some point he'd come and destroy them (Mordremoth style, like when he eats isles), then dive back inside. If you fall into the water, you'd slowly start freezing, so you had to climb back up on the floating ice isles again.

    Unfortunately, this map I find completely disconnected from what it was in Guild Wars.
    Worse still, it even has no logic: the ruins that should have been were transformed by ease or reduced to silence (non-existent) : erased from history for some reason.
    And the map also has serious problems compared to the 1st map of the first episode: no more voices, the snowstorm is not really existing, nor extended to the lake (the vent I’m talking about), the dark atmosphere has disappeared.
    And on top of that I find that the map of Guild Wars 1st was finally more beautiful, more interesting than what it became : even if it remains very pretty.
    It is a pity, they will have once again spoiled the magic of Guild Wars (as with Gandara for example). :'(
    So I can only agree with what you’re saying.

    I hope that this drop in quality is due to the release of an extension.. otherwise we are finished !

  • Randulf.7614Randulf.7614 Member ✭✭✭✭

    @Blur.3465 said:
    I had a dream a couple of months before the Patch came out...that we'd fight Drakkar on a frozen lake, where ice would crack and he'd hunt the players from the water. We'd all fall into the lake after it cracked and fight him, then climb on the floating ice to avoid some mechanics from him, where at some point he'd come and destroy them (Mordremoth style, like when he eats isles), then dive back inside. If you fall into the water, you'd slowly start freezing, so you had to climb back up on the floating ice isles again.

    I like the ideas. I had hoped an ice lake fight too, but you propose/dreamt some interesting sounding mechanics.

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • Haven't played yet, but will log in to get it. I really don't like being spoon-fed the story, especially after playing catch up for a long time. I've moved back to LOTRO for now, but I will come back, maybe once the season (excuse me, Saga) is complete.