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  • Josiah.2967Josiah.2967 Member ✭✭✭✭

    @Zok.4956 said:

    @Josiah.2967 said:
    Stop putting mastery points behind "optional" content. If you do make sure there is enough mastery points to avoid all the "optional content". This is frustrating.

    I agree.

    Just as a side note: I recently found out, that two new mastery-points/insights were added to Grothmar Valley: "Shimmering Spire" and "Branching Out". Both are easy to reach and both mastery points can be used for Bjora-masteries. Maybe this helps a little.

    Thank you. That helped a lot. Now I don't have to focus on content that I just don't enjoy. :-)

  • Yasi.9065Yasi.9065 Member ✭✭✭

    Story: Good, not boring, enough combat to keep me happy. Btw, who else hammered the dodge key when a certain arrow came flying? :)
    Map: The 2nd half of Bjora Marches reminds me a lot of tyria maps. Lots of small events and interactive objects give enough to explore. I especially like all the little jumping puzzles that are not difficult per se, but take some puzzling out.
    Meta-event: Drakkar is a bit of a hp sponge, but definitely a good meta-event. Not quite as epic as triple trouble, but definitely as good as tequatl.
    Achievements: Enough to make me come back to this map for quite some time. The "do event xyz x times" achievements I think are a very good idea. Just the right amount to not be annoying, but enough incentive to come back and not just jump/roll/fly past all those events. But even better are all the fight-oriented achievements. Those wanting you to break the cc bar x amount of times, jumping over waves etc. I think they are the best way of teaching a player what to focus on in a fight - at least in GW2. Ive definitely seen the effect already. People not just autoattacking, but actively trying to jump the waves at drakkar etc.
    Strikemission: Quite scripted and therefore in the beginning difficult, then it will become very easy. Definitely a good strikemission for people wanting to tackle some more difficult content, but still daunted by raids. Difficulty level is absolutely fine. Getting gold is enough of a challenge for raiders. Sadly, its not worth anything except pride and therefor people will just not go for it.
    Rewards: Imo, we need more accountbound "unique" rewards. The intrinsic value of accountbound rewards is the time spend achieving them. Buying things in the gemshop or trading post doesnt give you that enjoyment. RNG is fine - dont crucify me yet, keep on reading - as long as the content that you have to "grind" is enjoyable. One big part of this is getting small rewards on my way to "the big one". Meaning: exp and drops from killing normal mobs. Its one of those things Dragon's Stand just does right. The reward chests for reaching a progress point, but also tons of mobs to slay that each and everyone give exp and loot. At the same time theres no reason to stall the event and farm those mobs (like istan greathall champs) because everyone wants to finish the event before the timer runs out. Its imo a big flaw in the Jora's Keep defense event that mobs dont give loot. It turns a potentially fun defense event into a boring, just stand in a circle and survive afk event.

    And to wrap it up: Sadly still no easymode and hardmode for 10man instanced content. Please Anet, consider adding difficulty settings. You can do this quite easily by adding a npc to each instance that gives either a buff that pulses all boons on the wearer every x seconds (easymode), or a no-downstate debuff (hardmode). Add 2 achievements that track progress on normal mode (no buff or debuff) and hardmode, similar to the dungeon reward achievement... et voila. Difficulty settings with adjusted rewards.
    The skill-level of GW2s playerbase is so varied, without difficulty settings, any content is either too difficult or too easy for parts of it. So the releases will always have negative backlash, which in my opinion, no raid/strikemission/fractal deserves. They are all done beautifully, and the bossfights are done better than anything else I get in other mmorpgs - and I tried them all ;p Seeing the lack of difficulty settings hold GW2 back from becoming really grand in that area... it saddens me.

  • hugo.4705hugo.4705 Member ✭✭✭✭
    edited February 2, 2020

    I just find some Trial of Koda a pain to do. Respawn time of some event should be highly decreased, I think about disrupt svanir patrol near asgeir legacy, it feels like it takes 1h+ to reappear (edit: maybe bugged) , and in addition, it isn't guaranteed to have trial! That one is even screwed bugged! Sometimes essences to release don't appear a real mess. I also think that the chance of trial is like 1/5. Whereas I see ton of save frozen kodans and escort them/bait creatures during fishing, other are rarer.
    Ps: still don't have "Plant banners to challenge svanir" did ton of patrols without anything.

    Shiny links, take a look!
    ->Ideas: Housing , Designing a new lounge , New GameMode
    ->Project: ASURAN EXPANSION available on WIKI.
    ->NEW: Crucible of Eternity path 4: Legacy on WIKI
    ->NEW Asurapedia

  • Tyson.5160Tyson.5160 Member ✭✭✭✭

    @rylien.3824 said:
    I want to add also, another very negative point related to the map of episode 2: the non respect to the Lore of Guild Wars, first of the name.

    Already that Sifhalla was replaced/transformed into a Dwarf ruin (when that was not the case), they ended up erasing from the existence Haunted Homestead as if it no longer existed, I come from the ruins, but traces at least! There’s just a big mountain and then that’s it, it just hasn’t been modeled on the map. In addition, the points in comparison are offset against Guild Wars 1.
    https://wiki.guildwars.com/wiki/Haunted_homestead

    The polymock glacier, it is not super serious, especially since it remains logical, unlike the others.

    There, another shout, sorry ! To ask if they have already played at Guild Wars 1st.. :'(
    By the way I also largely prefer the Drakkar of Guild Wars 1st, because currently have It looks like an ugly hairy crocodile.

    Actually if you look at the That Shaman the haunted homestead is right on top of the Raven Sanctum, coincidently right near the trial of death. That being said, I would not be surprised if this area was taken over by Raven due to Raven’s connection with the afterlife, hence why this Sanctum was built.

  • Zok.4956Zok.4956 Member ✭✭✭

    @hugo.4705 said:
    I just find some Trial of Koda a pain to do. Respawn time of some event should be highly decreased, I think about disrupt svanir patrol near asgeir legacy, it feels like it takes 1h+ to reappear (edit: maybe bugged) , and in addition, it isn't guaranteed to have trial! That one is even screwed bugged! Sometimes essences to release don't appear a real mess. I also think that the chance of trial is like 1/5. Whereas I see ton of save frozen kodans and escort them/bait creatures during fishing, other are rarer.
    Ps: still don't have "Plant banners to challenge svanir" did ton of patrols without anything.

    The svanir patrol near asgeir legacy with the trial spawns around every two hours. But there are two other patrols (one is in aberrant forrest, one is in the north-east corner of the map) that work for the achievement. Just make sure that you interact with the dropped items to fill the "trial bar" and that the "trial bar" is completely full before the last mob is killed, our you would not get the achievement.

    https://www.gw2gh.com/ - A GW2-Guild-Hall.
    Register and check your guild leaderboard to see who is the best in your guild and who finished achievements first.

  • @Tyson.5160 said:

    @rylien.3824 said:
    I want to add also, another very negative point related to the map of episode 2: the non respect to the Lore of Guild Wars, first of the name.

    Already that Sifhalla was replaced/transformed into a Dwarf ruin (when that was not the case), they ended up erasing from the existence Haunted Homestead as if it no longer existed, I come from the ruins, but traces at least! There’s just a big mountain and then that’s it, it just hasn’t been modeled on the map. In addition, the points in comparison are offset against Guild Wars 1.
    https://wiki.guildwars.com/wiki/Haunted_homestead

    The polymock glacier, it is not super serious, especially since it remains logical, unlike the others.

    There, another shout, sorry ! To ask if they have already played at Guild Wars 1st.. :'(
    By the way I also largely prefer the Drakkar of Guild Wars 1st, because currently have It looks like an ugly hairy crocodile.

    Actually if you look at the That Shaman the haunted homestead is right on top of the Raven Sanctum, coincidently right near the trial of death. That being said, I would not be surprised if this area was taken over by Raven due to Raven’s connection with the afterlife, hence why this Sanctum was built.

    Maybe, but if it were really done on purpose we would have at least had some annotations (writings), or ruins and remnants of what was once this place in Guild Wars.
    Either it’s done awkwardly, or it’s just been scratched. And I think if we’re going in that direction where it’s voluntary, it’s just for ease.
    By the way if have look well it is not the same location.. (even if the sanctuary is large).

    In any case, I find that it is a pity, and it shows the real intentions of this map, of this episode that I find boring (just like the Living History of Icebrood Saga so far : let us hope that the future of this saga is more positive.).

  • hugo.4705hugo.4705 Member ✭✭✭✭

    @Zok.4956 said:

    @hugo.4705 said:
    I just find some Trial of Koda a pain to do. Respawn time of some event should be highly decreased, I think about disrupt svanir patrol near asgeir legacy, it feels like it takes 1h+ to reappear (edit: maybe bugged) , and in addition, it isn't guaranteed to have trial! That one is even screwed bugged! Sometimes essences to release don't appear a real mess. I also think that the chance of trial is like 1/5. Whereas I see ton of save frozen kodans and escort them/bait creatures during fishing, other are rarer.
    Ps: still don't have "Plant banners to challenge svanir" did ton of patrols without anything.

    The svanir patrol near asgeir legacy with the trial spawns around every two hours. But there are two other patrols (one is in aberrant forrest, one is in the north-east corner of the map) that work for the achievement. Just make sure that you interact with the dropped items to fill the "trial bar" and that the "trial bar" is completely full before the last mob is killed, our you would not get the achievement.

    Yup it worked thanks, reported the bug, it should work if you fill that bar before but also after killing the patrol. Always filled the bar after killing them so I guess that's the issue.

    Shiny links, take a look!
    ->Ideas: Housing , Designing a new lounge , New GameMode
    ->Project: ASURAN EXPANSION available on WIKI.
    ->NEW: Crucible of Eternity path 4: Legacy on WIKI
    ->NEW Asurapedia

  • Rauderi.8706Rauderi.8706 Member ✭✭✭✭

    Finally got around to finishing last night.

    It wasn't a particularly inspiring addition, but it wasn't especially bad. Sort of overall a positive.

    Which makes the negatives stand out a bit more:
    •Still too many "wait for the event" achievements, and too many "grind this event 20+ times" achievements. Let the map be its own fun and stop trying to strongarm participation.

    •Yet another "wait a really long time in story and don't get hit not once by this no-tell, instant attack" achievement. The devs kill replayability of their content by having such. long. iteration times. on challenge content. Retry nodes already.

    •And on the Whisper fight, those telegraphs do not show up well on the floor and have very little response time. There is not enough time between perceive->react->character motion to properly dodge them. I'm going to have to recommend some folks get lessons in neurology so these mistakes stop happening moving forward.

    •Eagle shrine. Something needs to be done about this toilet-swirl mechanic. Like reverting Stability to a duration status and making it prevent all forced movement.

    •Wolverine shrine. Can we give the boneskinners Swiftness, please?

    •Mastery XP is worse than a crawl. I finished the entire episode without getting enough XP to get Raven's Flight, so I still can't use portals. Which of course locks out map completion and events. Couldn't even participate in the Drakkar event because I couldn't reach it.

    •The champ fight before Drakkar, the one that summons ice floor... just gonna kitten his Defiance bar health. When a hammer warrior going full bore into it can't break it before it resets, something is terribly wrong. Fix it.

    Many alts! Handle it!

    "A condescending answer might as well not be an answer at all."
    -Eloc Freidon.5692

  • Randulf.7614Randulf.7614 Member ✭✭✭✭

    @Rauderi.8706 said:
    •Mastery XP is worse than a crawl. I finished the entire episode without getting enough XP to get Raven's Flight, so I still can't use portals. Which of course locks out map completion and events. Couldn't even participate in the Drakkar event because I couldn't reach it.

    I'm a tad confused because Ive seen a couple of comments re: Drakkar and the masteries. I've killed him multiple times without any of the new masteries being completed., including Raven's Flight. What part is blocking progress to the event?

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • hugo.4705hugo.4705 Member ✭✭✭✭
    edited February 4, 2020

    Wanted to make another thread for that, but I definitely think it's better to post here. The fabulous scary Boneskinner has been over-hyped since the start of Episode 1, it was told it will return in Episode 2, and it happened. But for a thing that made several trailers by itself (check episode 1/2 and the boneskinner announcement), it's a deception. That thing is surely the most nightmare-fueling thing I've ever seen, and it's a shame it has a so small role in those two episodes. The thing is scouting from mountains during the escort in east-bjora, but it is absent in west-bjora. It only appear during Drakkar meta during 1 minute! (I could have counted wolwerine shrine, but well I consider it's another type of it, also appear during what, 3 minutes?). Why not at least, adding it in west-bjora, scouting from mountains?

    So got an idea/suggestion, to give it back its badge of honor and fame: Make an activity, in a rectangular shaped Forrest corridor arena.
    Fast version: Like that minigame (but replace phantoms by boneskinners, shard with offering, etc...)

    Two teams. One playing wolwerine priest assistants; the second one playing as Boneskinners with unique skill set. Goals? Bringing offerings and survivors to the other side of the arena without being catch. Lantern posts would act as sanctuaries, Boneskinners have skill like turning into survivor or mimicking voices, also spreading dark fogs. Points are earned by reaching the shrine (teleporting you back to the start) or by killing survivors. Add to that ability for those boneskinners to spawn poison mushrooms lines or temporary vine walls at specific locations. Finally, some "powerups" around the arena turning during a very short time boneskinners into undying boneskinners able to catch players in sanctuaries. For players, it makes them invincible for a short time too. Speed boost.... Imagine that as a 10 vs 10 players. 10 min session then role swap.

    Shiny links, take a look!
    ->Ideas: Housing , Designing a new lounge , New GameMode
    ->Project: ASURAN EXPANSION available on WIKI.
    ->NEW: Crucible of Eternity path 4: Legacy on WIKI
    ->NEW Asurapedia

  • Fueki.4753Fueki.4753 Member ✭✭✭✭

    @Randulf.7614 said:

    @Rauderi.8706 said:
    •Mastery XP is worse than a crawl. I finished the entire episode without getting enough XP to get Raven's Flight, so I still can't use portals. Which of course locks out map completion and events. Couldn't even participate in the Drakkar event because I couldn't reach it.

    I'm a tad confused because Ive seen a couple of comments re: Drakkar and the masteries. I've killed him multiple times without any of the new masteries being completed., including Raven's Flight. What part is blocking progress to the event?

    Imagine doing Drakkar and noone can open the Raven Portals while Jhavi maintains her shield bubble.
    I doubt it'd end in a successful run.

  • Randulf.7614Randulf.7614 Member ✭✭✭✭
    edited February 4, 2020

    @Fueki.4753 said:

    @Randulf.7614 said:

    @Rauderi.8706 said:
    •Mastery XP is worse than a crawl. I finished the entire episode without getting enough XP to get Raven's Flight, so I still can't use portals. Which of course locks out map completion and events. Couldn't even participate in the Drakkar event because I couldn't reach it.

    I'm a tad confused because Ive seen a couple of comments re: Drakkar and the masteries. I've killed him multiple times without any of the new masteries being completed., including Raven's Flight. What part is blocking progress to the event?

    Imagine doing Drakkar and noone can open the Raven Portals while Jhavi maintains her shield bubble.
    I doubt it'd end in a successful run.

    I think this is what confused me, since I didn't really think anyone had their masteries levelled 2 hours after launch when our first Drakkar teams went through and smashed it down rather fast. I guess there might have been a bug meaning they just opened w/o the mastery or that somehow just enough players boosted their way to doing it to open up for others.

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • Blueberry.8095Blueberry.8095 Member ✭✭✭
    edited February 5, 2020

    Like:

    • Theme: I like the icy map, and the atmosphere setting throughout the story. Good stuffs.

    • Kodan: I like that the story actually brought Kodan back, it's just a missed opportunity that they were just there briefly and were never participate in more parts of the story.

    • OMG Aurene!!!!!! That was a surprise! Not only that she has grown, but the room was so pretty! I'd like to see more developement around Aurene and my character.

    Indifferent:

    • Masteries: Just not a fan of masteries that is only useful on one single map. It felt like a time sink (for leveling them) instead of something being useful (like gliding/mount/autoloot). Edit: (wishful thinking) replace the mastery with build template slot unlock ;)

    • Bjora JP: TBH I'm not a person who like any JP (also hate the Grothmar carry-torch JP with passion), I'm just horrible at them, but I gotta say doing the JP with mount on the 1st half the Bjora map made me like JP and I would repeat them if need be, but not a fan for the no-mount-zone-JP on the 2nd half of the map: they're easy enough for me, but with the mobs crippling me, having to jump on the very slim planks and once fell I'll have to find my way back up again and confused where should I continue (becuase of the multiple JPs in the same room), I'm not sure if I will repeat those no-mount-zone-JPs.

    • Lodestones: Ok.... if the tier 3 weapons require them, at least made them a possible drop from playing on the map (like chest/event/map reward).

    • Story duration: I like that the story is short, and all achivements can be completed by going over the story 1-time, but short doesn't mean the story should feel like it's rushed and thinned-out. You can still have a meaty story-line that pans out into few good episodes. The map is already broken into half, might aswell just tell the story in more details and make more episodes on the same map.

    • Drakkar: To be fair, I actually like the boss, I just felt that the duration required to complete the meta is too long to my taste. May be it's just me but I prefer the duration to be cut by at least 1/3, if not I won't be seeing myself repeating the boss after I've done my achievement (and never want to attempt the rng reward because I was never lucky enough).

    • Grindy achivement: not a fan of achivements that require players to grind x number of times though it doesn't bother me too much, I just prefer to be done with the map achievements within a reasonable amount of time then choose my own content to do after that. The thing about being too grindy is, it's easy to get sick of and not wanting to re-visit the map ever again because of the burnt out. IMO replayability shouldn't be forced upon, but it's about willingness to come back because the map offers meaningful reward.

    Dislike:

    • Anything about Braham: Ever since he first appearance, I've never liked him and I'm very sad that how he's even more important now. His character was never developed for more heroic setting, he didn't mature enough to be justified as a person who will save the day. It felt like his name was dropped into a prize drawing box and he got picked to be a chosen one that way, and then he cluelessly accepted the role and became the "main character"?????? How long more do I have to tolerate Braham being everywhere I go? Hopefully the next episode is the place I say good bye to him.

    • Mobs in the JP: they made me nervous that, I wasn't sure if I will run out of time by clearing the mob, or ignoring them and loss my focus on jumping. I think I was killed twice (in 2 different JPs) and got annoyed that I have to run all the way back again.

    • Bangar's attack: How did I just got 1-shot that easily? Was my character that dumb and forgot how to dodge or lost the situation awareness? How did I get surrounded by few other characters who stood in front of me didn't see what was coming or even tried to protect me???? That was a big bow! If Bangar were to surprise attack me, he still needed few seconds to draw the bow and load the arrow, which made him obvious that he was going to do something and my ally and I should be on alert. IMO it'd be more convincing that my character got shot after a decent fight, or a sneakier attack, having to tank an arrow right in my face without any resistance is just doesn't feel right for a very experience commander who has been through a lot of battles. Also how did Bangar & Rylan just walked-off off the scene like that? I mean I thought Braham attacked them and they are unharmed??? Did Rytlock & Crecia not trying to stop Rylan at least? So many plot holes.

  • Rauderi.8706Rauderi.8706 Member ✭✭✭✭

    @Randulf.7614 said:

    @Rauderi.8706 said:
    •Mastery XP is worse than a crawl. I finished the entire episode without getting enough XP to get Raven's Flight, so I still can't use portals. Which of course locks out map completion and events. Couldn't even participate in the Drakkar event because I couldn't reach it.

    I'm a tad confused because Ive seen a couple of comments re: Drakkar and the masteries. I've killed him multiple times without any of the new masteries being completed., including Raven's Flight. What part is blocking progress to the event?

    Blame the layout or whatever, but I scoured the entire mountainside and couldn't find a way to get into the event area, even when it was actively going.
    And of course, the map is useless at conveying actual, important map information...

    Many alts! Handle it!

    "A condescending answer might as well not be an answer at all."
    -Eloc Freidon.5692

  • Randulf.7614Randulf.7614 Member ✭✭✭✭

    @Rauderi.8706 said:

    @Randulf.7614 said:

    @Rauderi.8706 said:
    •Mastery XP is worse than a crawl. I finished the entire episode without getting enough XP to get Raven's Flight, so I still can't use portals. Which of course locks out map completion and events. Couldn't even participate in the Drakkar event because I couldn't reach it.

    I'm a tad confused because Ive seen a couple of comments re: Drakkar and the masteries. I've killed him multiple times without any of the new masteries being completed., including Raven's Flight. What part is blocking progress to the event?

    Blame the layout or whatever, but I scoured the entire mountainside and couldn't find a way to get into the event area, even when it was actively going.
    And of course, the map is useless at conveying actual, important map information...

    Ah yes, I guess if the event reaches the final area it's not obvious where to go.

    You prob know now, but just in case - there's a tunnel starting from the fractured "lake" which winds down towards the boss area

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • Randulf.7614Randulf.7614 Member ✭✭✭✭

    To add to my earlier feedback, one of the things about the map that I think is bugging me is that ice doesn't look like ice. It feels like bricks of something randomly thrown together. There's not enough smooth article. I get there's a lot of rock involved with the moving of mountains, but at least make it seem like the area on top of Drakkar is ice. It feels like reskinned branding which completely inappropriate. You did ice well in the core areas, but you've tried to be too stylish both in map and on the overview and it hasn't conveyed the geopgraphy at all well.

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • hugo.4705hugo.4705 Member ✭✭✭✭

    To retort on the two comments above, I would say that ice is badly rendered in some core maps too. Hoelbrak frozen lake and other svanir/icebrood camps use that bad texture. For good frozen like see Falooaloo in Dredgehaunt cliffs. The ugly texture is their "icebrood brand". Bitterfrost and Frostgorge are also full of nice ice textures. I'm afraid of seeing Jormag with that texture everywhere on it. I warn them to make Jormag with normal ice on it.

    I feel like west bjora isn't bjora, it's another map too. But I think it's due of seeing that awful texture everywhere.

    Shiny links, take a look!
    ->Ideas: Housing , Designing a new lounge , New GameMode
    ->Project: ASURAN EXPANSION available on WIKI.
    ->NEW: Crucible of Eternity path 4: Legacy on WIKI
    ->NEW Asurapedia

  • Maybe I'm missing something here, but experience progression seems a LOT slower here than in previous installments. I is taking me seemingly forever to get all the new masteries!

  • Fueki.4753Fueki.4753 Member ✭✭✭✭

    @ruzicka.4783 said:
    Maybe I'm missing something here, but experience progression seems a LOT slower here than in previous installments. I is taking me seemingly forever to get all the new masteries!

    It felt the same to me.
    But the whole episode felt more grindy than the game ever had.

  • Seth Moonshadow.2710Seth Moonshadow.2710 Member ✭✭✭
    edited February 9, 2020

    on a scale of 1-10, 10 being the best game play value

    8/10 Story:
    8/10 Lore: More lore books!!!! AWESOME still wish we could store them in a library ;)
    9/10 Map: I like the way it was expanded, the explorability of it keeps that "still haven't seen it all " feeling
    10/10 Music:
    8/10 Audio: I have ambient maxed and still not enough only get a couple sounds. Never any snowy footsteps or crows cawing..
    9/10 Things to do: Plenty of achievements, events, mechanics (Ox, Wolverine, Eagle shrines),
    10/10 Dungeon Crawl: Brought back the D&D dungeon crawl feeling. The Raven gated areas were great! (traps, monsters, LOOT, hidden/dungeony area). We need more of this kind of feel to the game mode.
    8/10 Koda Trials: Frequent, fun, challenging, scalable! Some confusion on the Koda Be Praised for many players
    5/10 Masteries: a bit buggy I am not getting the use of my masteries as frequent when it's charged up as others and my wife are!! Mostly during Drakkar World Boss
    3/10 Rewards: Here is the bomb! The rewards that we PvE'rs, Fashion wars players, collectionists, and others ACTUALLY PLAY the game for have a few unfortunate decisions tied to them (see below). And yes, the emote while nice isn't really a prestigious reward as much as an armor set or weapon set is!

    The Raven Armor set:
    This should have been tied to the Spirit achievement repeatable tiers for Ox, Eagle, and Wolverine NOT RNG from various areas and a single purchasable from merchant and one from an achievement. This was a HUGE disappointment and something our family was looking forward to! Until IBS historically Weapons and Armor sets have been achievements or Token based and kept us playing for many years. We played the content until the next release arrived. Now, that doesn’t appear to be of interest due to RNG. This starts down the road of pay to win in the sense that now we can just throw money your way for gems, buy keys and collect Statutes to gain the rewards tied to the LWS content!! Dangerous path to take! Already players have suggested that this be the method since they are no longer tied to Achievements. VERY SAD!

    Illuminated Boreal Weapon set:
    I admit I was a voice in this very method of reward crafting. I enjoy it and think it should have been the norm from day 1. You find or craft a weapon then KEEP it and continue to upgrade it into you cherished weapon all the way to legendary! Once T2 was unlocked we should not have had to purchase them again for crafting T3 that material should have been “gifted” / automatic IF it was previously unlocked. This just makes players more horders than they already are and I’m glad I did not salvage mine!!! What should have been done was to just credit us for what we did do in the first place. On the topic of Tier 3 and RNG failure!! relays on materials that very rarely IF ever dropped! The solution in game is to buy the lower tier due to the scarcity of T5 Advanced materials. That should be changed. All day long T6 Intermediate materials drop and only after an hours worth of playing did a single Advanced material drop. Fix it please

    Overall it appears IBS, AS MUCH AS I WAS SOOOO EXCITED FOR IT, is actually killing casual play as well as the elite and competitive game modes! This marks a very sad realization for us.

  • Fueki.4753Fueki.4753 Member ✭✭✭✭

    @Cylent.6078 said:
    The RNG meter needs some balancing. "Rare" should not be "Never".

    This isn't a new thing. It's extremely sad, but not a singular case.
    Remember that invisible shoe box that many grinded Dragon's Stand for from the beginning of HoT until even now and never saw it dropped?

  • TrinitySK.6713TrinitySK.6713 Member ✭✭✭
    1. Good music (especially love the Viking like one)
    2. The story was short but I had no problem with it, it was nice seeing Braham go through the changes he did and the ending felt right.
    3. Map looks pretty neat and has some nice Beetle terrain :3
    4. Overall feeling: Gud
    5. What I'd like to see more in the future: Rytlock/Ryland daddy issues. Braham becoming the leader we'd like him to be. And of course an epic finale like the one in LWS4 :)
  • Dante.1763Dante.1763 Member ✭✭✭✭

    @Fueki.4753 said:

    @Cylent.6078 said:
    The RNG meter needs some balancing. "Rare" should not be "Never".

    This isn't a new thing. It's extremely sad, but not a singular case.
    Remember that invisible shoe box that many grinded Dragon's Stand for from the beginning of HoT until even now and never saw it dropped?

    it goes back even further! 7 years no precursor drop! :D Ive gotten a bunch from the MF. Anets RNG is -terrible- because of the auction house. Agree it needs balancing though. Why is a cultural item costing 7k, why is a chest piece costing 1.5k. I get desirable items, but the price is so out there.

    Amana Silentchild; My Main
    Ember Wandertooth; The Kingslayer, Kianda Redpaw; The Blazing Light
    Why GW is Called Guildwars

  • For me, this episode was ok except for one huge flaw. Every new episode we get a new map, and I do a map completion of the new map with every single character I have. this gives me a chance for nice Map rewards in a new map to keep things fresh, gather map currency, and give me a nice excuse to replay every class in doing it and not just my favorite. Since this episode only add area to a completed map there is 0 map rewards, taking a way any motivation to stay active in the map after I get the story and a few achiev done.

  • Hannelore.8153Hannelore.8153 Member ✭✭✭✭
    edited February 9, 2020

    Mostly disappointed with Drakkar fight, when the portals came up I was like "This is it! The return of Twisted Marionette!" then we go through a single portal and defeat some easy Champion in there and I was just left in a state of shock that they'd dropped the ball.

    I don't know what to think anymore when they literally can't even copy mechanics from previous world bosses..

    Meh, I'm getting bitter.

    Hannah | Daisuki[SUKI] Founder, Ehmry Bay, NA | 22 charas, 16k hours, 27k AP | ♀♥♀
    Mains Mariyuuna/Tempest & Alisha Kei/Druid(PvE), Terakura/Spellbreaker & Kitty Koume/Reaper(WvW)
    No need to be best, only good and kind.

  • @Hannelore.8153 said:
    I was like "This is it! The return of Twisted Marionette!"

    Nice thought, odd I did not think of that seeing the 3 doors there. However, it is actually very similar to Marionette. MANY of the "boss" or meta battles use the same mechanics as marionette if you take a closer look. For Example, Drakkar, whil we do not go into all three doors at once we still get the time out blocker preventing us from going into another door. Just Like marionette or vinewrath. But is it the marionette no not yet. We can only hope for a Story Journal LWS1 return. But absolutely, when you look close enough you can see LWS1 in everything!

    @Runecrest.8940 said:
    taking a way any motivation to stay active in the map after I get the story and a few achiev done.

    This this is what I'm afraid of. My wife and I have only missed about 7 days of play since 3 day head start. Only now are we getting the feeling our motivations for playing diminishing. Mainly because again they are trying to push the game modes to one end. One day, probly when it's too late, they will realize the game modes exist because players OF THOSE modes enjoy THAT play style. While the option to choose between them is ideal it's the forced choice we will not enjoy and makes us turn away. I've said it since 2012 Let each mode play (earn rewards) 100% in it's own mode and let players play in all modes. Some players don't want to play other modes, it's a thing! really it is!

    I'm soooo worried next release is just going to completely remove my desire for achievements (a major reason we play) it will be story > map > done > twiddle thumbs or other game :'(

  • @Thereon.3495 said:
    SPOILER HEAVY

    .....Drakkar: I maybe expected too much but that was a huge disappointment. I read somewhere of a 'Tequatl-like fight'....maybe I shouldn't have read that. Yeh the mechanics are more interesting than general world boss fights and the location is pretty different and cool but I didnt understand the need to go through gates to defeat an easy Champ, I didn't see the need for the elites in there at all and it's yet another 'stack on it's foot and DPS' fight we see all too often! If there's no unique loot then this boss is just gonna be another 'in the rotation' boss. Nothing special at all.

    Not to mention, a special action skill pops up, but it's not usable against the mob you're fighting. I've maxed them and when they work they do significant damage. But they seem to decide randomly when and where they give you the special action. Beyond that I'm not sure that anyone left at Anet truly knows how to create good content anymore.

  • Pifil.5193Pifil.5193 Member ✭✭✭✭
    edited February 13, 2020

    The map is quite nice with a handful of new events scattered about and associated achievements. The meta achievement is grindy but not terribly so. Pretty standard stuff.

    Edit: the light puzzles were fun to do a couple of times but I can't see myself bothering with them much now that I have the achievements. They seem to only have generic loot.

    The story is very short, again, but quite enjoyable.

    The Strike achievements shouldn't be part of the meta achievement. They should have been split into their own section (with their own rewards) like the Drakkar achievements. They should have been in place last episode along with a reason to actually do the Strikes and not just a tiny, tiny chance of getting a very rare drop.

    The Drakkar meta is OK but far too long for the pitiful rewards that are doled out (including the reward revamp). Following on from the similarly longwinded and unrewarding meta in episode one I feel that ArenaNet is to be trying to find the minimum reward level that people are willing to accept. Given how dull the loot in GW2 is that seems like a silly thing to do. I hope the game doesn't keep going down this path. Just remember that long doesn't always mean epic.

    The illuminated boreal weapons are ridiculously costly (especially given how trivial the first two iterations were) but thankfully you moved their collection out of the episode's achievement section into the collections section so they're more easily ignored.

    The raven armour is not to my tastes but given the random way of obtaining the pieces that's just as well.

    All in all I feel that we've gone from the LS4 pattern of one episode about every four months to two half episodes every 4 months. That's probably better but the content still feels inadequate and very sparse.

    I'm curious to see if you can do better in episode 3 and 4 but so far the prologue was the best episode and one and two have been too brief and disappointing.

  • Iris Ng.9845Iris Ng.9845 Member ✭✭✭

    I didn't finish playing the first episode so I took time completing both episodes this time and I enjoy it much better. The story flows and the map events seem more coherent. I agree that chunky and bit types of episodic TV drama is a bit of a fatigue these days. I'm just gonna change the approach to GW2 and take a break every two episodes.