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[Suggestions]QoL (Quality of Life) Ideas [Merged]


ginryu.3026

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In PvP, there are a lot of un-sportsman like players who shout terrible things (and sometimes hate speech) at their team, harrass players after the games, behave badly, ragequitters, and so on. In fact, people ragequitting during game / going afk is so bad right now that at least one of my friends have been going thru many, many matches with people afk in a row. The bad behavior of toxic players (whose only exposure to sportsmanship is competitive games without proper discipline system- normally teaching good sportsmanship is up to the coaches in the team sport and the game system, in this case it is up to the games itself.). The matches are only 15 minutes. Many, many players I know outright refuse to play pvp because of the awful attitudes or have gotten burned by them. I suggest that Anet implement a similar discipline system as to League of Legends, which previously had horrible toxic players with similar behavior but now when I play, players learn to keep rage out of the game and not be horrible to teammates, and also players do not ragequit. It's fun now, I can recommend it to non-moba players who are not used to rage. (AKA their system actually worked much to my surprise- given that I was familiar with the terrible behavior of toxic players there.) From what I know, League of Legends' current system is that if a person does something Riot has outlined as no good- such as hate speech, being generally toxic, ragequitting repeatedly (here I think something that doesn't based on d/c but based on player reports with chat logs would be more helpful. A lot of players tend to have wonky connections, and I do not think it is fair to necessarily report them for it, especially when they come right back in and play. But the ragequitters and intentional afkers- most of them explicitly say in team chat or map chat they are ragequitting. Or say something like 'I'm going afk now LOL' at the start of the match, or something equally obvious reviewing the chat logs. ) - the player gets banned temporarily for the first offense. Then they get banned longer. So the first offense, would be banned for a short time, like (in this case) the length of a match or something. The second offense would be for maybe a few hours, then as it repeats day, then 3 days, then extending to a week or even a month+months and then permaban from the pvp mode if they don't wise up. (I'm not extremely clear on the details but this is from what I gathered from players complaining about being banned for repeated bad behavior and so on). This is a game with paying customers, so perhaps you will want to adjust the bans accordingly, but most of the people who are nasty seem to be the same people over again, and with actually enforced penalties, it should get rid of most match manipulation and so on. If you do implement a similar system, I would be extremely transparent about guidelines, rollout, and what people are banned for. I do know that they have people looking over the chat logs, I do not know if it is still real players volunteering like the way it was before. This type of system would be very effective. Preferably there would be a way to get the word out that there are penalties for people behaving badly and that (when the behavior of pvpers improve), the behavior has improved.

Again, I do not think this would be good to use against players who have honestly d/ced (which used to happen with Riot's old system), or even players who have to go for real life reasons. It's pretty obvious to tell who has ragequit-- they tend to sound angry in teamchat or say something to that effect (sometimes even at the start) and then there is chat evidence of people getting frustrated that they are gone for the whole game. And I would suggest that the bans would be for the PvP game mode only not the entire game. The PvP rewards is effective in getting a lot more players to enjoy and play PvP, but I know that toxic players' less than stellar-attitude is why a lot of the playerbase avoids touching it with a 10-foot pole. Heck, the constant ragequitting are affecting even the pvpers who dont mind braving the toxic sea to enjoy it. You've created a very fun minigame MOBA within an MMORPG here. :).

I would also prefer it if you guys brought back the pvp build default template , which really helped me when just starting pvp to simply deep dive right in rather than getting stomped and killed all the time because not enough stunbreak/condicleanse etc, and isolated the pvp build template from the rest of Tyria the way it was before (so that there isn't confusion for newbies). In a nutshell: the same setup as PvP was before. In the case you do implement this system, the experience of being destroyed because of a build of not knowing what one is doing and then getting the build screwed up from PvE would make the benefits of implementing this 'actual penalties for behaving poorly' system vanish, because a newbie going straight in with no experience in PvP whatsoever would find their first experience having no clue what they're doing and getting stomped really unfun regardless. Ideally, I think that if you bring back the pvp default build, segregate it again from PvE (which is a great design decision) and people aren't toxic or quitting all the time anymore, a lot more people would be into playing the game mode. (the good rewards are a great carrot, but not usually to the point that people want to brave verbal abuse and frustration from their team intentionally quitting at the beginning and laughing at their teammates in chat for no good reason at all.)

tl;dr:

  • please bring back default pvp builds for newbs and people who just want to dive in and fight, not tinker so that new people don't get stomped repeatedly as their first experience, people have somewhere to start when they make a build, or people outright give up on pvp every time there is a balance update [as of now, without the segregation + default build, even if the player base improved it still would be unpopular].
  • please unsync pvp from pve so we can't mess up pvp builds by accident and it is simpler and more accessible to newbies like before (and clearer to the rest of us)
  • implement system as suggested with real enforced penalties for explicit ragequitting/quitting at the start to anger people, toxic bad behavior, and so on. It has been effective in other games to actually stop this type of bad behavior.
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Dear devs, I'm so fed up. I can't finish the achievements "Dark Tools for Dark Times" to reassemble the unique fabulous staff of Palawa Ignicious Joko. I miss "Palawa Joko's Staff Ornament" that require me to kill the legendary wyverns of Jahai Bluffs. Indeed, while I'm typing, we are currently Jahai Bluffs Dailies day. BUT there is nobody on LFG, nobody in map, no commanders or mentor in map. I just have enough. I tried everything. It's infuriating. I even managed to gather 10 peoples to do it, it's just a joke seriously, who thought it would be better to have not 1 but 2 legendaries to kill in a so little amount of time? crazy and aberrant.

I ask you to change the achievement to make that item drops on a elite/veteran enemy of the map, or to add it available at a vendor for 10g I don't care! It has been now 2 months I'm trying to kill that annoying wyvern and there is simply nobody to help! Last time I asked we were 3, 3 for legendary!!! We were all killed. EU serv, Jade Sea. This is a critical issue of the game! Stop doing that; stop adding to collection objectives like killing a bounty or whatever requiring mass players. It works at release, but 4 episodes after it's already empty.

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What about an item to combine tomes from season 3, 4 and Icebrood Saga and all their teleportation scrolls.For example name is simply"(Combined) Season Portal Tomes ".

Once you open it you can add the other tomes inside it (like the pages inside the tomes).From there on you can open it and choose"Open Season 3 Portal Tome""Open Season 4 Portal Tome""Open Icebrood Saga Portal Tome"

And then you pick the location, like always.

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Obviously, everyone's focused on the new Saga chapter, but I'd like to see ArenaNet phase in a greater variety of daily achievements for the LW S3 and S4 maps.

It's great to see the maps more populated, and the one map per season focus for dailies has helped. But more options - more ~daily~ variety - would help even more.

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@"RedScorpionS.3480" said:What about an item to combine tomes from season 3, 4 and Icebrood Saga and all their teleportation scrolls.For example name is simply"(Combined) Season Portal Tomes ".

Once you open it you can add the other tomes inside it (like the pages inside the tomes).From there on you can open it and choose"Open Season 3 Portal Tome""Open Season 4 Portal Tome""Open Icebrood Saga Portal Tome"

And then you pick the location, like always.

That's not a bad idea but I think you should only be able to combine completed tomes, otherwise it defeats having to create the full tome in the first place.

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Just copy paste from my thread: https://en-forum.guildwars2.com/discussion/96734/qol-disable-effects-from-other-players#latest


The longer I play this game the more I miss these options to alter how other players look on my screen:

  • Enable default Class-Skins
  • Enable default Gliders
  • Enable default Mounts
  • Disable other players Infusions
  • Disable other players Back-items
  • Disable other players Animations/Skill effects

For the last year or so, I've been playing with the "Model Limit: Off" so all other players appear as walking potatoe sacks.

While that works for me, it's not optimal. You can still see all the silly looking gliders, mounts, and backpacks, with every silly color. As the saying goes, there is nothing more immersion breaking in games than other players.

As such ANet, would you please consider this to be your next QoL focus?


  • Class-Skins = like the standard models for competitive modes, just replace the skins only, so I can still see the difference between characters. Alternatively just put everyone in town clothes outfit.
  • Gliders/Mounts = the default skins with default colors.
  • Animation/skill effects = all the flashy lights and effects, so I can see the enemy when more than 5 players are nearby, so I can see enemy tells. Keep aoe's, but I don't really want to see tons of blinking lights.
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I require an update for guild halls decos. Instead of being Guild-bound, they should be soul-bound. Let me explain:1-Maybe, some players like me, spendt over 300g making gh decos alone to decorate their little homes in guild halls. Since they invested such a big amount of money, (~800 gems) it will be just deserved that they are soul bound. It will not require them to re-craft all of them from 0 when switching guild.2-Security. Recently, they are trolls (speaking for us) that change decos/ remove decos they don't own, having each deco with a tag like the owner will solve that, making it soul-bound, will make those only editable by who put them. And only them can move / remove them.3-Turning it into soul-bound consumable can after open doors to the ability of putting them in our home instance as example in addition of guild hall.4-No need anymore of those decorate button and that tab within guild icon. It free space for an eventual better tab.5-Possibility to interact with the deco to see the owner.

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I thought bug was only with locked masteries system, so after using workaround by Guild Hall to unlock it, I thought constant pop-up finally left me alone - but no... it come back to nag again.

I was collecting points for the Noblesse Oblige (5 points) from the Pact Commander. I had 4 points collected, so 1 missing.When XP got full - constant nagging pop-up, which fully hide chat, appeared again... (good thing you can at least move chat to up-left corner)

So, I had to search where to quickly get next point. As I wanted to complete this track, not start another.

If checking for all requirements needed to use mastery is too complicated, then simple fix is to limit all pop-ups by cool-down time: if pop-up was closed, then don't show it again for a day or until changing a map or restarting the game. Or just delete mastery pop-up if it's so broken.

And there should be option to just turn off all pop-ups.

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Suggestion:

  • Logistics +5 to +25 Infusions.

Reason behind that is simple. Some Profession like Engineer and Revenant do not have passive abilities to have 25% increased movement speed. Unlike for example Thief with Signet of Shadows. To compensate the lack of 25% movement speed, which is really good thing to have in event like Ley-Line Anomaly, we have to use something like Rune of Fireworks and give up benefits of Rune of Scholar ( for ex. ), or be dependable on boon duration and swiftness.

Logistics can be special infusion like Swim Speed infusions. Only gear that can host this infusion will be boots.P.s. 'Logistics' refers to Heroes of Might and Magic, trait with similar name gives your hero faster movement speed on land.

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Please please please!

  • Make it so that Kashmeer's outfit on female asura and charr show the female version (it looks so pretty and given the other really pretty female-on-asura-versions such as the winter solstice outfit it would be very exciting- btw I love the fact that the winter solstice and fancy winter outfit are female on female asura, it turns the asura into the most adorable cupcake and is very pretty & that the fancy winter outfit is female on female charr, it looks great.).
  • make it so that winter solstice outfit on charr (female) is the female version (it's prettier). (much approve of the fancy winter outfit being the female version on charr it looks great!) [basically, most outfits with the exceptions of noble courtier and noble count on female charr, it would be nice if it was the female version. I think noble courtier and noble count look good with the male version on female charr though. ]
  • Make it so that the shoulders are hide-able on the Imperial outfit (like the bird and fan thing at the back) so it becomes like a cool old school traditional chinese dress u
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@Sonia.7910 said:Hello!

I'm not sure if these have been suggested yet, but there are a couple of things I think could improve our inventory space.

1) I don't know about you people, but my space is overwhelmed by beautiful skins I don't plan to use anytime soon, but I don't want to destroy even if the design has been unlocked in my wardrobe. Sure I could use them and then get back to my previous look but that would be a waste of transmutation charges. So I wonder, why not make them salvageable to get transmutation charges in exchange? That way you can get rid of them but since the design is already in the wardrobe you can use them back whenever you want.

2) I'm sure this has already been said but here's another vote. WE NEED A LIBRARY. I'm not sure how to implement it, maybe at Sun's refuge, maybe at our home instance, maybe just another tab at the toys and emotes window... but I have been collecting lots of books of Lore and so far I have a librarian mule carrying them all (yeah I call her the Librarian) and she's already running out of space.

3) Finally, this is more a request than a suggestion... there are some pieces of armor which are not salvageable, but we can't either put them on the mystic forge nor even sell them to merchants... Nothing. I really fell bad destroying them, and I would like to do anything... it don't mind what, but not having them hanging around in my inventory. That includes the orders armor (which is yellow, so quite useless as soon as your character reaches a high level) and most of the backpacks.

Thanks for reading and I hope some of these suggestions are heard!

I am neutral towards the others but I love the library idea! We could have one in home instance? :) The lore is some of the best parts of the game!

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A simple improvement on the build system for the sake of ease...Simply to add a small checkbox in the build and equipment tabs when you own both of same number (for example equipment tab #1 and build tab #1).If you check the checkbox it should be checked at same time in both equipment and build tabs of same number, and then both tabs are linked...If you change to a checked equipment tab, then automatically the system changes also to the linked build tab (or viceversa).If there are mistakes in my explanation plz understand that English isn't my main language ^^Two new Mystic Forge recipes to save inventory spaceFour Black Lion Salvage Kits (25 uses) to get a Large Black Lion Salvage Kit (100 uses)Two Black Lion Salvage Kits (25 uses) and two Large Black Lion Salvage Kits (100 uses) to get an Extra-Large Black Lion Salvage Kit (250 uses).A new tab for the Black Lion Exchange Specialist NPCIf you bought more than one Copper-Fed Salvage-o-Matic years ago, now, the shared inventory slots make them useless (I have four of them). Also, you could get tired of any non-novelty BL item that you don't use anymore and it is already unwanted. Also, someone could gift you through gem store an unwanted or already owned item. Then a new tab in that NPC could give you Black Lion Statuettes in exchange... (PLZ)

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● Separate display check boxes for each gear tab.I like to display certain armour pieces in one set, but not the other.Which leads to the next suggestion...

● A quick gear change in hud underneath the mount shortcut key, rather than having the novelties one.Which leads to next request...

● Novelties shortcut should be away from skills and mounts, probably somewhere next to the top left. Could have a mouse pointer hover effect, rather than clicking to open, as the selectable area currently is way to small.

● Mount quick select.I've seen videos on youtube of people using some sort of mount select.All you do is hold a single button, and a circle comes up with all mounts, then you have to press the direction to select the one you want.There could be an official one.Right now I can't select all of the mounts as I'm out of accessible shortcut keys.I can't select Roller bettle or Warclaw.There are times that the bettle comes in handy for speed, but I can't select it right now using a quick button press.

I know you guys are really busy with balance updates and working on next episode, but...Please consider.

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Add Double Click with Left Mouse Button on party member's name in party\squad UI for 'Join map' instance change ( taxi ), if that member is in another map instance.

Spamming Double Click on party\squad member name will be much comfortable than rightclick-choose 'Join map'-repeat. Especialy if you are trying to break into full map instance.

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"Scroll bag" or "Tome Chest" or "Bag of Plenty"First I have to say THANK YOU for adding a Guild space in LFG! And a thank you for finally adding in the LWS4 Tome. Given the recent post from Mr. Gray and future "expansions" the number of portal's, tome's passes etc. will begin to outnumber the number of shared inventory spaces. Now this may not matter to a large number of players but there are some of us (like myself) who glob trot around playing different content going form map to map meta's to meta's for various reasons and causes. While WPing is available it's costs start to add up to gold rather fast when you talk about going from say Sandswept Ilse to Bitterfrost or Marches multiple times. So the portals, tomes and passes become a cost effective method of cross map travel. I'm glad that tomes were added to the game, moving forward I'd like to reiterate my concept of a "scroll bag" or "Tome Chest" that would be a shared bag slot, sure change it for gems too, that we could store ALL our Tome's, Passes, or Scrolls both temporary and permeate.along with other "Gizmos". Not a bag with individual slots shared.

Add Shared Bag Slot, It would accept any current bag and but only holds Tomes, Scrolls, Passes and Gizmos.

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That new still water fishing rod staff. PLEASE. Mystic toilet recipe with a basic inventory bag to have a version of it with a bag pouch on the hook. It'll be the funniest thing on a Daredevil in WvW.

Maybe achievements or rewards for pushing your mastery point gains beyond the full requirements of a section of the game's content. Even if it's just titles.

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How about adding content like an whole relation-system?Marriage, Family, Friends etc. with everything giving some buffs

Marriage gives an free port every hour to the partner,Friends give KarmaFamily gives Magic findrelative give experience-bonus

and so on. Its something many of the community would like to see ingame and i think it would also get back many of the players that went away long time ago.

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