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[Suggestions]QoL (Quality of Life) Ideas - [Merged]

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  • Sindust.7059Sindust.7059 Member ✭✭
    edited January 17, 2020

    A really simple fix that would really improve the leveling experience: increase the respawn timer.

    It's really frustrating fighting a group of mobs, when by the time the next one dies, the previous one already respawns. I have this problem all the time while leveling a character. Trying to get the HP in the labyrinth in the cursed shore or getting the one piece for the collection on the lowest floor in the dwarven ruins in the desert highlands that is surrounded by 3 vet jins is just frustrating. It should be possible to clear out an area and have a few minutes of peace before they respawn to do what you went there for, without an optimized endgame DPS build with 500 trillion DPS. The way it is currently it causes nothing but frustration. The timer should be increased by at least a factor of 5, or there should be a dynamic timer that depends on the number of people in the immediate surrounding.

    And these 2 places are by far not the only places where it causes problems, it is something that is a constant annoyance throughout the leveling process and even in certain situations at max level. How did a thing like that even get past QC in the first place?

  • Tiilimon.6094Tiilimon.6094 Member ✭✭✭

    Are you sure everything is supposed to be done solo anyways? Just get another dude to take aggro while you poke the mastery points in peace :D?

    Consumable bundle stealth kits work too if finding another person is too difficult in an MMO :3

    I have to also point out that I've never bumped into your problem and I've been wearing healing gear for years and have had no problems dispatching mobs quickly and long enough to grab any point I ever needed.

    Also, I see my buddies who wear dps gear and they pretty much just remove the veterans from existence, it seems like such ezmode that it must be boring if you don't get satisfaction from seeing big numbers splash on your screen.

  • @Tiilimon.6094 said:
    Are you sure everything is supposed to be done solo anyways? Just get another dude to take aggro while you poke the mastery points in peace :D?

    Consumable bundle stealth kits work too if finding another person is too difficult in an MMO :3

    I have to also point out that I've never bumped into your problem and I've been wearing healing gear for years and have had no problems dispatching mobs quickly and long enough to grab any point I ever needed.

    Also, I see my buddies who wear dps gear and they pretty much just remove the veterans from existence, it seems like such ezmode that it must be boring if you don't get satisfaction from seeing big numbers splash on your screen.

    I was on a thief at lvl79 (so no elite specs) trying to do the HP in Winterknell Isle in the Cursed Shore, with random fine-rare lvl30-70 gear and a few exotics with garbage stats that I got as lvlup rewards, and it was impossible. On first attempt I removed all the mobs before activating the HP boss, and by the time I brought the boss down to about 70%, first the non-vet mob, then the plant catapult thingy, then the vet mob respawned in short succession (I did try to make sure that they died quickly one after the other anticipating exactly this problem), so now I had to deal with a boss + 3 mobs in a tight space. On all following attempts whenever I attacked the plant thingy, somehow the whole labyrinth got pulled, so there was no chance and I just waited around until someone else came to do the same HP. I don't see how a stealth kit would have helped there, because there is no way to kill a boss when I'm not actually damaging it.

    I also had the same issue with the HP in I think it was Dredgehaunt Cliffs, the one near a dungeon entrance with a bunch of veteran mobs near it. And I wasn't even alone there (though we were both like 5-6 levels below the mobs in that place).

    And I can accept the argument for having a multiplayer boss, but then the difficulty should be part of the boss design, and the additional unrelated trash around it should not interfere with the fight if I (or my group) put in the effort to clear out the area beforehand. The respawn timer denies a legitimate tactic, and only leaves the AoE "removal from existence" as you put it as the only option. The same is true for a lot of HPs in HoT areas too, most notably Tangled Depths.

    As for stealth kits, I didn't know such a thing existed, but yeah, it would have helped getting the collection in the dwarven ruins (was there with a ranger, so stealth wasn't really an option), but it should still be possible to do it by just killing stuff, if I'm capable of killing it at all. In that place I just felt like I was being trolled, because going there resulted in 3 vet jins being pulled, and by the time I was down to the last one, the first one already respawned, and they kept respawning in a loop before I could kill off all of them.

    But all these examples are just the extremes, where progress was flat out blocked by this ultra short respawn timer. There are much more cases when it's just annoying. I clear out an area, get a gear drop from something, open bags to compare it to what I already have equipped, and before I even find the item, I already get attacked by a mob that just respawned. This is really the biggest problem when leveling, nothing else annoyed me nearly as much.

  • Tiilimon.6094Tiilimon.6094 Member ✭✭✭

    So wait, do you only have this problem when wearing subpar equipment or being underleveled for the content?
    Because I seriously can't remember a single time when I would have had such troubles when doing content that I was appropriately geared and leveled for, if not trying to do group content solo.

    There's a lot more consumable bundles that make soloing open world stuff very easy, like termite shovels and dredge rifles for example.

    I'm here on the opposite end hoping for FASTER respawns tbh, I'm running out of mobs while aoe farming.. :D

  • @Tiilimon.6094 said:
    So wait, do you only have this problem when wearing subpar equipment or being underleveled for the content?
    Because I seriously can't remember a single time when I would have had such troubles when doing content that I was appropriately geared and leveled for, if not trying to do group content solo.

    There's a lot more consumable bundles that make soloing open world stuff very easy, like termite shovels and dredge rifles for example.

    I'm here on the opposite end hoping for FASTER respawns tbh, I'm running out of mobs while aoe farming.. :D

    What gear am I supposed to wear while leveling, and how is being lvl79 in a base game 80 zone "underleveled"? And Dredgehaunt Cliffs is a 40-50 zone, so my understanding is, it should be appropriate for mid 40 levels, and be a bit of a challenge at low 40s. And because we were 2 people, we wanted a bit of a challenge, but the respawn timer isn't a challenge, it's just an "FU". A defensive playstyle with low dps should be just as valid of an option for solo content, but with that respawn timer it's not. We were also doing dungeons as a duo as the story modes unlocked, and while individual pulls were tougher than overland, we did have the option to kite and take our time taking out the bosses and the elite mobs a few at a time. That is not possible overland with such a short respawn timer. A pity, because the dungeons were great fun that way.

    And in regards to the dwarven ruins, I was in an all exotic soldier set (the gear I got from using the lvl80 boost). It may not have been perfect, but I don't think that counts as "subpar" for what I was doing.

    And yeah, I rarely have this problem on my engineer any more now that he's in proper exotic/ascended berserker gear and I spent a few hours in the training area beating up the golem to practice the rotation, which is why I talked about being able to do these things not on an optimized end game DPS build, because people don't just spawn at lvl80 with ascended gear and all the knowledge of how to play the class.

    And when you talk about AoE farming - what are you even farming? Random mobs in an overland area? Aren't there diminishing returns for doing that? Or is it rather event mobs? Because I never had a problem with event mobs, they are usually spawned at an appropriate rate, and are appropriately strong (sometimes even a bit too weak) for what the event is advertised as.

  • I have a simple request that I'm thinking should be easy to add. Simply, I want an option to mute all unique weapon sounds. Currently, there's an option to mute for projectiles only or just simply mute all unique item sounds. There's some weapons I really like but the sound effects associated with them can annoy me at times and the only way I can do away with the sound effects they make is to mute all item sound effects, which includes gathering tools and gliders, which I actually still want to hear. So please add a "Mute Weapons Only" option that mutes all sound effects from weapons, including their projectiles.

  • hugo.4705hugo.4705 Member ✭✭✭✭

    Just, an ability to chose what we want to earn when gaining 80+ levels. Some may need spirit shards but for those not caring for leggy/ascended would be nice to have substitutes: add reward tracks in PvE. (If disabled it gives shards)

    Shiny links, take a look!
    ->Ideas: Housing , Designing a new lounge , New GameMode
    ->Project: ASURAN/PRIMORDIUS EXPANSION available on WIKI.
    ->NEW: Crucible of Eternity path 4: Legacy on WIKI
    ->NEW Asurapedia

  • SoulGuardian.6203SoulGuardian.6203 Member ✭✭✭✭

    What about that armour dyes templates?
    Will it ever come to fruition?
    Plllleeeeaase.

  • nanomidgy.9180nanomidgy.9180 Member ✭✭✭

    Could you please implement an option to move and rearrange on-screen UI, as a support/healer class I would like to move the party grid closer to the center of the screen and not at the very far left corner.

  • I'd pay a small fortune in gems for MOX/other entity to harvest my home instance. Maybe need to equip them with gathering tools as well?

  • Is this thread even being reviewed anymore by Anet?
    Anyway, we should be able to donate to our guild hall multiple tactics and improvements from the WvW skirmish chests at a time. Currently you can only donate one at a time by double clicking and you cannot spam click it to donate or you will get red text saying "Upgrade has been used recently. You must wait to activate it again." If I donate a Dragon Banner to the my guild, it will say in the history, "'name' deposited Dragon Banner Tacticx1 into Dragon Banner." Why does it state I've donated x1 if you cannot donate anymore than one at a time? We should be able to donate a stack and that way the guild history isn't filled with someone like me who only opens their skirmish chests when they have 250. This way you don't have someone donating 20 Dragon Banners and having a separate donation log for each occurrence. Instead it would say "'name' deposited Dragon Banner Tacticx20 into Dragon Banner." We need a consume all button for many more options in this game, not only for each of the tactics and improvements but also for things like raid decor that can be donated to the guild hall.

  • WinterSolstice.7829WinterSolstice.7829 Member ✭✭✭
    edited January 20, 2020

    So Dragon Ball can be fun, but it's broken easy for a team to stay ahead because if they outnumber you and have your team all killed recently, they can out hog all the power ups, out range you from anywhere on the map, and start murdering you as soon as you poke your head from your spawn before you can even get in range to attack or reach anything, so I'd like a spawn stealth power up to not be equivalently spawn killed and get a fair chance leeway. would allow more moving into place and breaking up enemy ranks and catching back up in the fight.

    I think would also be neat to be able to peak at equipped gear or inventory of your characters in the character select, to save character swap time when you're trying to find a specific item on one of say 20. Would keep people from juggling map instances on some too many characters and loading screens just to find out which one just had a birthday level scroll or something for another.

  • Trollocks.5084Trollocks.5084 Member ✭✭✭

    I'd LOVE to have a "deposited" counter for keys and currencies, like we have on crafting materials.

  • Solvar.7953Solvar.7953 Member ✭✭✭

    For maps that have chests that require keys, it would be nice if that was shown in the inventory window (which currently will show amount of map currency). In that way, I can more easily see how many keys, if I need to buy more, etc. Going into the wallet and finding the right key for the map can be a bit of a pain.

  • Aeon.4583Aeon.4583 Member ✭✭✭
    edited January 25, 2020
    • Add information tab 'Amount In bag' for items ( Current system has information about how many items we have 'in bank' and 'in material storage.' But most important one 'in bag' is missing. When you gather resources they go in bag, not in bank or material storage. To know how many of, for example, Elder Wood you gathered, you need to open backpack. If 'in bag' info will be present on items, we can simply hower over gathered item in loot scroll UI to know how many have been gathrered )
    • Option to override Helm Skin on Outfits ( Ability to make Outfit's helm to be invisible exist, that means Outfit helm can be overwritten with skin of current Helm equipped in gear template. Leave everything with outfits as it is, but allow us to atleast use Helms from Wardrobe. Most of the Outfit helms are not pleasant to wear. )
    • Non-interactable(Non-clickable) User Interface elements ( It was very good addition to remove certain User Interface element in\out of combat. But most of the time, removing them completely also removes certain information provided by those UI Elements. Bigger problem here is accidental click on those UI Elements, option to make ceratin UI Element to be Non-interactable(Non-clickable) in\out of combat will be better than fully removing it. )
    • Add Gathering Tools into Equipement templates ( Infinite Gathering Tools act like any legendary gear or weapon, we can freely remove or change Glyphs. Legendary items are able to hold different runes or sigils in two different Equipement templates, without returning sigil\rune to inventory on template switch. Allow Infinite Gathering Tools to have same functionality. Simple example: I have character with PvE and WvW build. For PvE i have 'additional maths' glyphs. They do not work that well in WvW, so i have Industry Glyphs for WvW. But only way to switch them - manual. Infinite Gathering Tools in Equipement templates can allow us to hold different set of Glyphs, same way as Legendary items do, and remove necessity of manually changing Glyphs )
  • I would like to suggest a Infusion preview NPC if it would be possible to have one. Things like winters gift and the nightfury are preview able from the wardrobe, but none of the others can be previewed. It would be nice to see what the effect is going to do to my armor and if the colors will clash with the choices. I don't believe you have in game codes that allow you to see what a cosmetic infusion does in the preview screen. This could also show to other and newer players what to look for if they decided to hunt or purchase said cosmetic items.

  • In PvP, there are a lot of un-sportsman like players who shout terrible things (and sometimes hate speech) at their team, harrass players after the games, behave badly, ragequitters, and so on. In fact, people ragequitting during game / going afk is so bad right now that at least one of my friends have been going thru many, many matches with people afk in a row. The bad behavior of toxic players (whose only exposure to sportsmanship is competitive games without proper discipline system- normally teaching good sportsmanship is up to the coaches in the team sport and the game system, in this case it is up to the games itself.). The matches are only 15 minutes. Many, many players I know outright refuse to play pvp because of the awful attitudes or have gotten burned by them. I suggest that Anet implement a similar discipline system as to League of Legends, which previously had horrible toxic players with similar behavior but now when I play, players learn to keep rage out of the game and not be horrible to teammates, and also players do not ragequit. It's fun now, I can recommend it to non-moba players who are not used to rage. (AKA their system actually worked much to my surprise- given that I was familiar with the terrible behavior of toxic players there.) From what I know, League of Legends' current system is that if a person does something Riot has outlined as no good- such as hate speech, being generally toxic, ragequitting repeatedly (here I think something that doesn't based on d/c but based on player reports with chat logs would be more helpful. A lot of players tend to have wonky connections, and I do not think it is fair to necessarily report them for it, especially when they come right back in and play. But the ragequitters and intentional afkers- most of them explicitly say in team chat or map chat they are ragequitting. Or say something like 'I'm going afk now LOL' at the start of the match, or something equally obvious reviewing the chat logs. ) - the player gets banned temporarily for the first offense. Then they get banned longer. So the first offense, would be banned for a short time, like (in this case) the length of a match or something. The second offense would be for maybe a few hours, then as it repeats day, then 3 days, then extending to a week or even a month+months and then permaban from the pvp mode if they don't wise up. (I'm not extremely clear on the details but this is from what I gathered from players complaining about being banned for repeated bad behavior and so on). This is a game with paying customers, so perhaps you will want to adjust the bans accordingly, but most of the people who are nasty seem to be the same people over again, and with actually enforced penalties, it should get rid of most match manipulation and so on. If you do implement a similar system, I would be extremely transparent about guidelines, rollout, and what people are banned for. I do know that they have people looking over the chat logs, I do not know if it is still real players volunteering like the way it was before. This type of system would be very effective. Preferably there would be a way to get the word out that there are penalties for people behaving badly and that (when the behavior of pvpers improve), the behavior has improved.

    Again, I do not think this would be good to use against players who have honestly d/ced (which used to happen with Riot's old system), or even players who have to go for real life reasons. It's pretty obvious to tell who has ragequit-- they tend to sound angry in teamchat or say something to that effect (sometimes even at the start) and then there is chat evidence of people getting frustrated that they are gone for the whole game. And I would suggest that the bans would be for the PvP game mode only not the entire game. The PvP rewards is effective in getting a lot more players to enjoy and play PvP, but I know that toxic players' less than stellar-attitude is why a lot of the playerbase avoids touching it with a 10-foot pole. Heck, the constant ragequitting are affecting even the pvpers who dont mind braving the toxic sea to enjoy it. You've created a very fun minigame MOBA within an MMORPG here. :).

    I would also prefer it if you guys brought back the pvp build default template , which really helped me when just starting pvp to simply deep dive right in rather than getting stomped and killed all the time because not enough stunbreak/condicleanse etc, and isolated the pvp build template from the rest of Tyria the way it was before (so that there isn't confusion for newbies). In a nutshell: the same setup as PvP was before. In the case you do implement this system, the experience of being destroyed because of a build of not knowing what one is doing and then getting the build screwed up from PvE would make the benefits of implementing this 'actual penalties for behaving poorly' system vanish, because a newbie going straight in with no experience in PvP whatsoever would find their first experience having no clue what they're doing and getting stomped really unfun regardless. Ideally, I think that if you bring back the pvp default build, segregate it again from PvE (which is a great design decision) and people aren't toxic or quitting all the time anymore, a lot more people would be into playing the game mode. (the good rewards are a great carrot, but not usually to the point that people want to brave verbal abuse and frustration from their team intentionally quitting at the beginning and laughing at their teammates in chat for no good reason at all.)

    tl;dr:

    • please bring back default pvp builds for newbs and people who just want to dive in and fight, not tinker so that new people don't get stomped repeatedly as their first experience, people have somewhere to start when they make a build, or people outright give up on pvp every time there is a balance update [as of now, without the segregation + default build, even if the player base improved it still would be unpopular].
    • please unsync pvp from pve so we can't mess up pvp builds by accident and it is simpler and more accessible to newbies like before (and clearer to the rest of us)
    • implement system as suggested with real enforced penalties for explicit ragequitting/quitting at the start to anger people, toxic bad behavior, and so on. It has been effective in other games to actually stop this type of bad behavior.
  • hugo.4705hugo.4705 Member ✭✭✭✭
    edited January 28, 2020

    Dear devs, I'm so fed up. I can't finish the achievements "Dark Tools for Dark Times" to reassemble the unique fabulous staff of Palawa Ignicious Joko. I miss "Palawa Joko's Staff Ornament" that require me to kill the legendary wyverns of Jahai Bluffs. Indeed, while I'm typing, we are currently Jahai Bluffs Dailies day. BUT there is nobody on LFG, nobody in map, no commanders or mentor in map. I just have enough. I tried everything. It's infuriating. I even managed to gather 10 peoples to do it, it's just a joke seriously, who thought it would be better to have not 1 but 2 legendaries to kill in a so little amount of time? crazy and aberrant.

    I ask you to change the achievement to make that item drops on a elite/veteran enemy of the map, or to add it available at a vendor for 10g I don't care! It has been now 2 months I'm trying to kill that annoying wyvern and there is simply nobody to help! Last time I asked we were 3, 3 for legendary!!! We were all killed. EU serv, Jade Sea. This is a critical issue of the game! Stop doing that; stop adding to collection objectives like killing a bounty or whatever requiring mass players. It works at release, but 4 episodes after it's already empty.

    Shiny links, take a look!
    ->Ideas: Housing , Designing a new lounge , New GameMode
    ->Project: ASURAN/PRIMORDIUS EXPANSION available on WIKI.
    ->NEW: Crucible of Eternity path 4: Legacy on WIKI
    ->NEW Asurapedia

  • Jura.2170Jura.2170 Member ✭✭✭

    Please give us a materials collection bank for superior runes and sigils

    please make a Taimi voice mail pack
    my QoL wishes

  • Jimbru.6014Jimbru.6014 Member ✭✭✭✭

    An additional search function in the trading post for minis and dyes, which would allow me to search for what I don't already have unlocked.

  • What about an item to combine tomes from season 3, 4 and Icebrood Saga and all their teleportation scrolls.
    For example name is simply
    "(Combined) Season Portal Tomes ".

    Once you open it you can add the other tomes inside it (like the pages inside the tomes).
    From there on you can open it and choose
    "Open Season 3 Portal Tome"
    "Open Season 4 Portal Tome"
    "Open Icebrood Saga Portal Tome"

    And then you pick the location, like always.

  • TheQuickFox.3826TheQuickFox.3826 Member ✭✭✭✭
    edited January 29, 2020

    Can we have some more bank tabs as maximum?
    I'm a bit of a hoarder and I'm getting out of space.

    (Please spare me the obvious "omg just sell/salvage/destroy your stuff to make space" comments)

    Plz take my money.

    Ascalon Will Prevail!

    GW Wiki user page | GW2 Wiki user page

  • Jura.2170Jura.2170 Member ✭✭✭

    @TheQuickFox.3826 said:
    Can we have some more bank tabs as maximum?

    Yes please, this

    please make a Taimi voice mail pack
    my QoL wishes

  • Obviously, everyone's focused on the new Saga chapter, but I'd like to see ArenaNet phase in a greater variety of daily achievements for the LW S3 and S4 maps.

    It's great to see the maps more populated, and the one map per season focus for dailies has helped. But more options - more ~daily~ variety - would help even more.

  • @RedScorpionS.3480 said:
    What about an item to combine tomes from season 3, 4 and Icebrood Saga and all their teleportation scrolls.
    For example name is simply
    "(Combined) Season Portal Tomes ".

    Once you open it you can add the other tomes inside it (like the pages inside the tomes).
    From there on you can open it and choose
    "Open Season 3 Portal Tome"
    "Open Season 4 Portal Tome"
    "Open Icebrood Saga Portal Tome"

    And then you pick the location, like always.

    That's not a bad idea but I think you should only be able to combine completed tomes, otherwise it defeats having to create the full tome in the first place.

    Founder of Affinitus Nemus [AFNM]
    "Join Us, We're Lonely" - Our Guild At Some Point

    JUST LIKE THE LORAX, WE SPEAK FOR THE TREES!

  • notebene.3190notebene.3190 Member ✭✭✭✭

    If anyone happens to be working on the tools someday, I'd like to make a plea to fix the 'Unbound Magic Logging Pulse' so it doesn't force you to unsheathe a weapon when using it. Of all the tools I own, this is the only tool that seems to make that happen.

    In the event I don't get a chance, thank you all for the company and help when I needed it from time to time.

  • joneirikb.7506joneirikb.7506 Member ✭✭✭✭

    Just copy paste from my thread: https://en-forum.guildwars2.com/discussion/96734/qol-disable-effects-from-other-players#latest


    The longer I play this game the more I miss these options to alter how other players look on my screen:

    • Enable default Class-Skins
    • Enable default Gliders
    • Enable default Mounts
    • Disable other players Infusions
    • Disable other players Back-items
    • Disable other players Animations/Skill effects

    For the last year or so, I've been playing with the "Model Limit: Off" so all other players appear as walking potatoe sacks.

    While that works for me, it's not optimal. You can still see all the silly looking gliders, mounts, and backpacks, with every silly color. As the saying goes, there is nothing more immersion breaking in games than other players.

    As such ANet, would you please consider this to be your next QoL focus?


    • Class-Skins = like the standard models for competitive modes, just replace the skins only, so I can still see the difference between characters. Alternatively just put everyone in town clothes outfit.
    • Gliders/Mounts = the default skins with default colors.
    • Animation/skill effects = all the flashy lights and effects, so I can see the enemy when more than 5 players are nearby, so I can see enemy tells. Keep aoe's, but I don't really want to see tons of blinking lights.

    Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
    “Understanding is a three edged sword: your side, their side, and the truth.”
    “The objective is to win. The goal is to have fun.”

  • hugo.4705hugo.4705 Member ✭✭✭✭

    I require an update for guild halls decos. Instead of being Guild-bound, they should be soul-bound. Let me explain:
    1-Maybe, some players like me, spendt over 300g making gh decos alone to decorate their little homes in guild halls. Since they invested such a big amount of money, (~800 gems) it will be just deserved that they are soul bound. It will not require them to re-craft all of them from 0 when switching guild.
    2-Security. Recently, they are trolls (speaking for us) that change decos/ remove decos they don't own, having each deco with a tag like the owner will solve that, making it soul-bound, will make those only editable by who put them. And only them can move / remove them.
    3-Turning it into soul-bound consumable can after open doors to the ability of putting them in our home instance as example in addition of guild hall.
    4-No need anymore of those decorate button and that tab within guild icon. It free space for an eventual better tab.
    5-Possibility to interact with the deco to see the owner.

    Shiny links, take a look!
    ->Ideas: Housing , Designing a new lounge , New GameMode
    ->Project: ASURAN/PRIMORDIUS EXPANSION available on WIKI.
    ->NEW: Crucible of Eternity path 4: Legacy on WIKI
    ->NEW Asurapedia

  • Aeon.4583Aeon.4583 Member ✭✭✭
    edited February 3, 2020

    Suggestion:

    • Logistics +5 to +25 Infusions.

    Reason behind that is simple. Some Profession like Engineer and Revenant do not have passive abilities to have 25% increased movement speed. Unlike for example Thief with Signet of Shadows. To compensate the lack of 25% movement speed, which is really good thing to have in event like Ley-Line Anomaly, we have to use something like Rune of Fireworks and give up benefits of Rune of Scholar ( for ex. ), or be dependable on boon duration and swiftness.

    Logistics can be special infusion like Swim Speed infusions. Only gear that can host this infusion will be boots.
    P.s. 'Logistics' refers to Heroes of Might and Magic, trait with similar name gives your hero faster movement speed on land.

  • cloudsareyum.8120cloudsareyum.8120 Member ✭✭
    edited February 2, 2020

    Please please please!

    • Make it so that Kashmeer's outfit on female asura and charr show the female version (it looks so pretty and given the other really pretty female-on-asura-versions such as the winter solstice outfit it would be very exciting- btw I love the fact that the winter solstice and fancy winter outfit are female on female asura, it turns the asura into the most adorable cupcake and is very pretty & that the fancy winter outfit is female on female charr, it looks great.).
    • make it so that winter solstice outfit on charr (female) is the female version (it's prettier). (much approve of the fancy winter outfit being the female version on charr it looks great!) [basically, most outfits with the exceptions of noble courtier and noble count on female charr, it would be nice if it was the female version. I think noble courtier and noble count look good with the male version on female charr though. ]
    • Make it so that the shoulders are hide-able on the Imperial outfit (like the bird and fan thing at the back) so it becomes like a cool old school traditional chinese dress * u *
  • @Sonia.7910 said:
    Hello!

    I'm not sure if these have been suggested yet, but there are a couple of things I think could improve our inventory space.

    1) I don't know about you people, but my space is overwhelmed by beautiful skins I don't plan to use anytime soon, but I don't want to destroy even if the design has been unlocked in my wardrobe. Sure I could use them and then get back to my previous look but that would be a waste of transmutation charges. So I wonder, why not make them salvageable to get transmutation charges in exchange? That way you can get rid of them but since the design is already in the wardrobe you can use them back whenever you want.

    2) I'm sure this has already been said but here's another vote. WE NEED A LIBRARY. I'm not sure how to implement it, maybe at Sun's refuge, maybe at our home instance, maybe just another tab at the toys and emotes window... but I have been collecting lots of books of Lore and so far I have a librarian mule carrying them all (yeah I call her the Librarian) and she's already running out of space.

    3) Finally, this is more a request than a suggestion... there are some pieces of armor which are not salvageable, but we can't either put them on the mystic forge nor even sell them to merchants... Nothing. I really fell bad destroying them, and I would like to do anything... it don't mind what, but not having them hanging around in my inventory. That includes the orders armor (which is yellow, so quite useless as soon as your character reaches a high level) and most of the backpacks.

    Thanks for reading and I hope some of these suggestions are heard!

    I am neutral towards the others but I love the library idea! We could have one in home instance? :) The lore is some of the best parts of the game!

  • joseanjim.8096joseanjim.8096 Member ✭✭
    edited February 2, 2020

    A simple improvement on the build system for the sake of ease...
    Simply to add a small checkbox in the build and equipment tabs when you own both of same number (for example equipment tab #1 and build tab #1).
    If you check the checkbox it should be checked at same time in both equipment and build tabs of same number, and then both tabs are linked...
    If you change to a checked equipment tab, then automatically the system changes also to the linked build tab (or viceversa).
    If there are mistakes in my explanation plz understand that English isn't my main language ^^
    Two new Mystic Forge recipes to save inventory space
    Four Black Lion Salvage Kits (25 uses) to get a Large Black Lion Salvage Kit (100 uses)
    Two Black Lion Salvage Kits (25 uses) and two Large Black Lion Salvage Kits (100 uses) to get an Extra-Large Black Lion Salvage Kit (250 uses).
    A new tab for the Black Lion Exchange Specialist NPC
    If you bought more than one Copper-Fed Salvage-o-Matic years ago, now, the shared inventory slots make them useless (I have four of them). Also, you could get tired of any non-novelty BL item that you don't use anymore and it is already unwanted. Also, someone could gift you through gem store an unwanted or already owned item. Then a new tab in that NPC could give you Black Lion Statuettes in exchange... (PLZ)

  • Tonics to be accessible with mounts, but without altering tonic form, nor altering the mount form. Have big and tiny people on mounts, or something.

  • SoulGuardian.6203SoulGuardian.6203 Member ✭✭✭✭

    ● Separate display check boxes for each gear tab.
    I like to display certain armour pieces in one set, but not the other.
    Which leads to the next suggestion...

    ● A quick gear change in hud underneath the mount shortcut key, rather than having the novelties one.
    Which leads to next request...

    ● Novelties shortcut should be away from skills and mounts, probably somewhere next to the top left. Could have a mouse pointer hover effect, rather than clicking to open, as the selectable area currently is way to small.

    ● Mount quick select.
    I've seen videos on youtube of people using some sort of mount select.
    All you do is hold a single button, and a circle comes up with all mounts, then you have to press the direction to select the one you want.
    There could be an official one.
    Right now I can't select all of the mounts as I'm out of accessible shortcut keys.
    I can't select Roller bettle or Warclaw.
    There are times that the bettle comes in handy for speed, but I can't select it right now using a quick button press.

    I know you guys are really busy with balance updates and working on next episode, but...
    Please consider.

  • Aeon.4583Aeon.4583 Member ✭✭✭
    edited February 3, 2020

    Add Double Click with Left Mouse Button on party member's name in party\squad UI for 'Join map' instance change ( taxi ), if that member is in another map instance.

    Spamming Double Click on party\squad member name will be much comfortable than rightclick-choose 'Join map'-repeat. Especialy if you are trying to break into full map instance.

  • "Scroll bag" or "Tome Chest" or "Bag of Plenty"
    First I have to say THANK YOU for adding a Guild space in LFG! And a thank you for finally adding in the LWS4 Tome. Given the recent post from Mr. Gray and future "expansions" the number of portal's, tome's passes etc. will begin to outnumber the number of shared inventory spaces. Now this may not matter to a large number of players but there are some of us (like myself) who glob trot around playing different content going form map to map meta's to meta's for various reasons and causes. While WPing is available it's costs start to add up to gold rather fast when you talk about going from say Sandswept Ilse to Bitterfrost or Marches multiple times. So the portals, tomes and passes become a cost effective method of cross map travel. I'm glad that tomes were added to the game, moving forward I'd like to reiterate my concept of a "scroll bag" or "Tome Chest" that would be a shared bag slot, sure change it for gems too, that we could store ALL our Tome's, Passes, or Scrolls both temporary and permeate.along with other "Gizmos". Not a bag with individual slots shared.

    Add Shared Bag Slot, It would accept any current bag and but only holds Tomes, Scrolls, Passes and Gizmos.

  • That new still water fishing rod staff. PLEASE. Mystic toilet recipe with a basic inventory bag to have a version of it with a bag pouch on the hook. It'll be the funniest thing on a Daredevil in WvW.

    Maybe achievements or rewards for pushing your mastery point gains beyond the full requirements of a section of the game's content. Even if it's just titles.

  • Virdo.1540Virdo.1540 Member ✭✭✭✭

    How about adding content like an whole relation-system?
    Marriage, Family, Friends etc. with everything giving some buffs

    Marriage gives an free port every hour to the partner,
    Friends give Karma
    Family gives Magic find
    relative give experience-bonus

    and so on. Its something many of the community would like to see ingame and i think it would also get back many of the players that went away long time ago.

  • Aeon.4583Aeon.4583 Member ✭✭✭
    edited February 5, 2020

    SUGGESTION (!!!)

    • Add a Guild Enhancement Gizmo, that will serve as portable Merchant and will allow to change Guild Buffs provided by Nathan the Bartender. Gizmo will have price of Guild Commendation and will be sold by Guild Vendor.

    Idea here to allow players to change Guild Buffs ( Magic find to PvP reward Track, WvW Exp to WvW Reward Track, etc... wihout the need to visit the Guild House, which can be annoying )
    Another method of automatic change of Guild Buff could be addition of special Guild Enhancement Infusion slot in amulet.
    For example. Once Amulet with 'Guild Enhancement Infusion: Magic Find' will be equipped ( from inventory or by changing templates ) it will activate Guild Enhancement: Magic Find. If amulet with 'Guild Enhancement Infusion: World Experience' will be equipped. it will activate Guild Enhancement: World Experience.

    Guild Infusion could require additional Guild upgrades, and activation will happen only if those upgrades are present in currently represented Guild.

  • hugo.4705hugo.4705 Member ✭✭✭✭
    edited February 5, 2020

    More combat tonics.
    Tengu, Largos, Skritt, Grawl, Ettin, Quaggan, Harpy, Dredge, Hylek, Svanir/Fallen/Aberrant, mordrem (humanoid), awakened canid, awakened asura, awakened charr, awakened sylvari.

    Shiny links, take a look!
    ->Ideas: Housing , Designing a new lounge , New GameMode
    ->Project: ASURAN/PRIMORDIUS EXPANSION available on WIKI.
    ->NEW: Crucible of Eternity path 4: Legacy on WIKI
    ->NEW Asurapedia

  • There is some loot you cant salvage or sell. I would change that because my inventory is always full with old gear. Dont do time-gated content.....ever again. Enable the use of mounts in story mode.

  • Cynder.2509Cynder.2509 Member ✭✭✭✭

    Not a suggestion to the game but rather the forum: Please make it possible to block people on the forums so they can't interact/harrass someone in any way. Several incidents about people telling me to kill myself (and that is only one of the minor example of what was actually going on) over a simple question back in the old forums are the reason why I'm scared to even say anything on the German version of the forums. Despite reporting these people back then nothing has ever happened. I don't want to feel uncomfortable all the time and I think many others would like to see a change like that too.

    I'm Hunter, he/him
    Character infos: https://is-it-because-im-charr.tumblr.com/charactersgw2
    Meme God Walking Amongst Mere Mortals

  • SoulGuardian.6203SoulGuardian.6203 Member ✭✭✭✭
    edited February 5, 2020

    ● A message telling us every time we log in with a character that has equipped weapons or armour, etc... that need to add upgrades.

    I have been playing with an elementalist for months with 2 weapons that needed sigils, and only just noticed now out of sheer luck.
    In cases like me that has just shy of 30 characters, it's hard to keep track of all of them.

    ● Also that message could be for equipped gear that is bellow level 80 on characters that are lvl 80.

    Thanks ANet.

  • Trading Post --- I'd love the ability to filter for skins I don't have when searching weapons, skins, miniatures, etc.

  • MikeG.6389MikeG.6389 Member ✭✭✭

    (Account bound) skin items in your inventory should be exchangeable for transmutation charges if the skin is already unlocked in your wardrobe.
    Achievements and other actions that reward you with both an unlock and a skin item should only do one of those or, again, give the option to exchange that item for a charge.

    Most recent case is the Ancient Boreal weapons that you can buy from a vendor and doing so will give you the wardrobe unlock and place a skin item in your inventory at the same time. If I don't want to use the item, i'd like the option of exchanging it for a transmutation charge, My only option now is deleting them and I hate deleting usable items. (I have the full set for the achievement, but I don't want to all my characters to run around with Ancient Boreal weapons...)

  • @MikeG.6389 said:
    (Account bound) skin items in your inventory should be exchangeable for transmutation charges if the skin is already unlocked in your wardrobe.
    Achievements and other actions that reward you with both an unlock and a skin item should only do one of those or, again, give the option to exchange that item for a charge.

    Most recent case is the Ancient Boreal weapons that you can buy from a vendor and doing so will give you the wardrobe unlock and place a skin item in your inventory at the same time. If I don't want to use the item, i'd like the option of exchanging it for a transmutation charge, My only option now is deleting them and I hate deleting usable items. (I have the full set for the achievement, but I don't want to all my characters to run around with Ancient Boreal weapons...)

    That would make it FAR too easy to obtain transmutation charges then.
    I'd accept them doing it for gem store skins that you have purchased but don't want to skin an item with it yet, but even then that isn't really fair to do either.
    They are meant to be somewhat rare to obtain unless you buy them or open a lot of chests or do a lot of map completion.

    Founder of Affinitus Nemus [AFNM]
    "Join Us, We're Lonely" - Our Guild At Some Point

    JUST LIKE THE LORAX, WE SPEAK FOR THE TREES!

  • MikeG.6389MikeG.6389 Member ✭✭✭

    @hellsqueen.3045 said:

    @MikeG.6389 said:
    (Account bound) skin items in your inventory should be exchangeable for transmutation charges if the skin is already unlocked in your wardrobe.
    Achievements and other actions that reward you with both an unlock and a skin item should only do one of those or, again, give the option to exchange that item for a charge.

    Most recent case is the Ancient Boreal weapons that you can buy from a vendor and doing so will give you the wardrobe unlock and place a skin item in your inventory at the same time. If I don't want to use the item, i'd like the option of exchanging it for a transmutation charge, My only option now is deleting them and I hate deleting usable items. (I have the full set for the achievement, but I don't want to all my characters to run around with Ancient Boreal weapons...)

    That would make it FAR too easy to obtain transmutation charges then.
    I'd accept them doing it for gem store skins that you have purchased but don't want to skin an item with it yet, but even then that isn't really fair to do either.
    They are meant to be somewhat rare to obtain unless you buy them or open a lot of chests or do a lot of map completion.

    Fair enough, I have a lot of Transmutation Charges from the login rewards. I don't use them that much and I assumed they are fairly easy to come by. But, then have the items be salvageable into something that is not a Gem Store item.
    Again, this is purely a convenience thing, as I hate to delete items.

  • MikeG.6389MikeG.6389 Member ✭✭✭

    Here's another minor one:
    Naming convention of inventory bags or adding a short description of the functionality which appears in the tooltip even when slotted. Better yet, let us give the bags unique names before placing them into a bag slot. It's a minor gripe and only if you use different types of bags and have a large inventory. All of those apply to me, and I'm sure I'm not alone.

  • MikeG.6389MikeG.6389 Member ✭✭✭

    Last one for the day:
    The wall grip functionality of the Skyscale should not be tied to the movement but have its own keybind. For one thing, flying through a forest is annoying when your mount suddenly decides to hang onto the smallest branch of a tree that happens to have collision.