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Add some actual challange to Group Events


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I think it's a shame that most group events and even world bosses can be simply zerged down. Since they are so easy people don't even talk at all during those events. They might as well be NPC's. Adding even some basic mechanics like 2 champs that have to die at the same time can make people actually communicate, make friends and move into fractals/raiding.

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@Raknar.4735 said:Also add less challenge to challenging content, so players have the time to actually communicate instead of focusing on their rotations. They might as well be bots. That way they can socialize, make friends and move into more social experiences.

GW2 has no content that is so challanging it doesn't allow for communication. If you mean raids, youre supposed to be in voice chat for that. Besides, focusing on rotation? Give me a break, as long as you follow the mechanics and do a half decent job on your dps you can clear all the bosses no problem.

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@Amaranthe.3578 said:

@Raknar.4735 said:Also add less challenge to challenging content, so players have the time to actually communicate instead of focusing on their rotations. They might as well be bots. That way they can socialize, make friends and move into more social experiences.

GW2 has no content that is so challanging it doesn't allow for communication. If you mean raids, youre supposed to be in voice chat for that. Besides, focusing on rotation? Give me a break, as long as you follow the mechanics and do a half decent job on your dps you can clear all the bosses no problem.

I didn't know the only place you're allowed to talk is during raids. I'm sorry that I've been using the chat systems outside of that content. It will never happen again!

Or I'm just going to continue talking in chat and socialize, while you're still waiting for people to talk to you.

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@Raknar.4735 said:

@Raknar.4735 said:Also add less challenge to challenging content, so players have the time to actually communicate instead of focusing on their rotations. They might as well be bots. That way they can socialize, make friends and move into more social experiences.

GW2 has no content that is so challanging it doesn't allow for communication. If you mean raids, youre supposed to be in voice chat for that. Besides, focusing on rotation? Give me a break, as long as you follow the mechanics and do a half decent job on your dps you can clear all the bosses no problem.

I didn't know the only place you're allowed to talk is during raids. I'm sorry that I've been using the chat systems outside of that content. It will never happen again!

Or I'm just going to continue talking in chat and socialize, while you're still waiting for people to talk to you.You misunderstood me.You're allowed to talk everywhere, I WANT people to talk, its just that people don't do it because its way too easy. If you add some challange people will actually talk. In fractals for example you pretty much HAVE to talk to complete the harder ones, which is great. In raids you really need voice chat because typing might take too long for some tight mechanics.
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@Amaranthe.3578 said:

@Raknar.4735 said:Also add less challenge to challenging content, so players have the time to actually communicate instead of focusing on their rotations. They might as well be bots. That way they can socialize, make friends and move into more social experiences.

GW2 has no content that is so challanging it doesn't allow for communication. If you mean raids, youre supposed to be in voice chat for that. Besides, focusing on rotation? Give me a break, as long as you follow the mechanics and do a half decent job on your dps you can clear all the bosses no problem.

I didn't know the only place you're allowed to talk is during raids. I'm sorry that I've been using the chat systems outside of that content. It will never happen again!

Or I'm just going to continue talking in chat and socialize, while you're still waiting for people to talk to you.You misunderstood me.You're allowed to talk everywhere, its just that people don't do it because its way too easy. If you add some challange people will actually talk. In fractals for example you pretty much HAVE to talk to complete the harder ones, which is great. In raids you really need voice chat because typing might take too long for some tight mechanics.

But if you add challenge people can't talk, since they have to focus on the gameplay and the mechanics. People also talk because they like to talk, not because they're forced to do it, which is great. Raids don't need voicecomms if your group and you are good enough, but everyone is free to use voice comms, if they'd like.

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@Raknar.4735 said:

@Raknar.4735 said:Also add less challenge to challenging content, so players have the time to actually communicate instead of focusing on their rotations. They might as well be bots. That way they can socialize, make friends and move into more social experiences.

GW2 has no content that is so challanging it doesn't allow for communication. If you mean raids, youre supposed to be in voice chat for that. Besides, focusing on rotation? Give me a break, as long as you follow the mechanics and do a half decent job on your dps you can clear all the bosses no problem.

I didn't know the only place you're allowed to talk is during raids. I'm sorry that I've been using the chat systems outside of that content. It will never happen again!

Or I'm just going to continue talking in chat and socialize, while you're still waiting for people to talk to you.You misunderstood me.You're allowed to talk everywhere, its just that people don't do it because its way too easy. If you add some challange people will actually talk. In fractals for example you pretty much HAVE to talk to complete the harder ones, which is great. In raids you really need voice chat because typing might take too long for some tight mechanics.

But if you add challenge people can't talk, since they have to focus on the gameplay and the mechanics. People also talk because they like to talk, not because they're forced to do it, which is great. Raids don't need voicecomms if your group and you are good enough, but everyone is free to use voice comms, if they'd like.Do you see people talk during open world events? I sure don't. Added challenge means you HAVE to talk and coordinate to succeed. I don't understand where you're coming from.
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@Amaranthe.3578 said:

@Raknar.4735 said:Also add less challenge to challenging content, so players have the time to actually communicate instead of focusing on their rotations. They might as well be bots. That way they can socialize, make friends and move into more social experiences.

GW2 has no content that is so challanging it doesn't allow for communication. If you mean raids, youre supposed to be in voice chat for that. Besides, focusing on rotation? Give me a break, as long as you follow the mechanics and do a half decent job on your dps you can clear all the bosses no problem.

I didn't know the only place you're allowed to talk is during raids. I'm sorry that I've been using the chat systems outside of that content. It will never happen again!

Or I'm just going to continue talking in chat and socialize, while you're still waiting for people to talk to you.You misunderstood me.You're allowed to talk everywhere, its just that people don't do it because its way too easy. If you add some challange people will actually talk. In fractals for example you pretty much HAVE to talk to complete the harder ones, which is great. In raids you really need voice chat because typing might take too long for some tight mechanics.

But if you add challenge people can't talk, since they have to focus on the gameplay and the mechanics. People also talk because they like to talk, not because they're forced to do it, which is great. Raids don't need voicecomms if your group and you are good enough, but everyone is free to use voice comms, if they'd like.Do you see people talk during open world events? I sure don't. Added challenge means you HAVE to talk and coordinate to succeed. I don't understand where you're coming from.

Yes, I see them talk all the time. Meanwhile I only see people talk in instanced content if something goes wrong or to talk about mechanics, not to socialize.Added challenge also means barely anyone does the event anymore, since effort/reward doesn't match anymore for the majority.

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Triple Trouble is one major exception. Although they may not talk in map chat, leaders prefer to use a ts/discord server instead and communicate to everyone in their lane what is happening. The only other one I can think of is Dragon Stand where communicating in map chat does happen. Oh and Shatterer to get the cc achievement

I'm not necessary a fan of the need to use such resources to coordinate pve boss fights, but I do think we are overdue a boss fight of that calibre. It is a shame Drakkar didn't fit that bill because it was deserving of it.

The problem with too much challenge is that the majority of players who populate open world, would just steer away from it. It needs to be a centrepiece like the aforementioned ones. In that scenario, I am in favour of rare, selective very challenging open world group events

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@Randulf.7614 said:Triple Trouble is one major exception. Although they may not talk in map chat, leaders prefer to use a ts/discord server instead and communicate to everyone in their lane what is happening. The only other one I can think of is Dragon Stand where communicating in map chat does happen. Oh and Shatterer to get the cc achievement

I'm not necessary a fan of the need to use such resources to coordinate pve boss fights, but I do think we are overdue a boss fight of that calibre. It is a shame Drakkar didn't fit that bill because it was deserving of it.

The problem with too much challenge is that the majority of players who populate open world, would just steer away from it. It needs to be a centrepiece like the aforementioned ones. In that scenario, I am in favour of rare, selective very challenging open world group events

You're talking about extremes here, why not add a little challange to most events to encourage socializing?

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It isn't the lack of challenge which is the obstacle to a social map chat though or even between players in a small area. The mega server probably killed the last remnant of that, but this is a dynamic game. Players are constantly shooting off to a new event, a new activity across the World. MMO's traditionally were pretty static affairs and players congregated more. Congregation promotes socialising. So players tend to talk in Guild chats or in voice chat servers. Inter channel chat beyond that is no longer a thing for many reasons - it can't just be fixed with the addition of some mechanics. If anything it risks keeping players away if you over challenge in the events.

Challenging will help a small amount, but to no significant degree. Otherwise we would see more chat at bounties beyond "come to my tag". No one really discusses the mechanics at all.

For the record, I am not against mechanics or challenge -as I said I am all for it, but more in the vein of the examples labelled "more extreme". I just don't think it will solve the issue you hope it will if we started adding more challenge to other smaller events. I'm not convinced the wider players here want verbal interaction in the open world.

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I often find much of map chat to be immature, which is why I ignore it or otherwise change my channel to not have to see it. When a group is hanging out waiting for world boss pre-events and the discussion entails bodily functions and how they relate to each others mothers, I really have no desire to participate.

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@Amaranthe.3578 said:I think it's a shame that most group events and even world bosses can be simply zerged down. Since they are so easy people don't even talk at all during those events. They might as well be NPC's. Adding even some basic mechanics like 2 champs that have to die at the same time can make people actually communicate, make friends and move into fractals/raiding.

If all would chat, then there would be chaos.

Plus, do you fight that big boss or you chat?

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@kharmin.7683 said:I often find much of map chat to be immature, which is why I ignore it or otherwise change my channel to not have to see it. When a group is hanging out waiting for world boss pre-events and the discussion entails bodily functions and how they relate to each others mothers, I really have no desire to participate.

This is also related the rest of the problem. I reckon a lot of players turn off map and other tabs. For various reasons - immaturity, language barriers, avoidance of spoilers, keeping chat to just guild and so forth. I rarely acknowledge pm's unless it's a courteous request for help. Otherwise it is ignored (or like today...blocked)

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I'm sorry; I can't concentrate on fights and type at the same time...I just don't have enough fingers.I just don't know how the elite hardcore players do that.
So, no; no 'more difficult challenges to incentivize chat' during said challenges. Fine if you want a 5 or 10 minute waiting period beforehand to explain mechanics, but not during.

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I can see both sides in this discussion, and can both agree and disagree with both sides.

  • Increasing difficulty in various group events would force people to ask questions in chat more often, but it would also make a lot of players just ignore it and stop doing it, thus not participating in chat. Also asking questions in map chat can be both good and bad, some get offended when others try to explain mechanics, and half the comments would likely be raging that they had to make a perfectly fine boss into an annoying raid encounter etc. And most people likely wouldn't have time to type during the actual fight, because it was harder.
  • Keeping it as is or even making it easier wouldn't change the current status, which is to let players socialize if and when they want. While keeping the easy group content the way they are, as a way to gather up players in order to play together (as a way to encourage, but not force, social interaction).

It's largely a question of design and ideology. Anet has always aimed for "Encouraging" social interacts, instead of "Forcing" as we're used to from a lot of other MMO games (WoW for example). As with absolutely everything else, this has its positives and negative sides, obviously.

GW2 is largely set up around giving every player every chance, situation and tool they need to make their own social interactions. Basically it works just like real life where you as a player have to be social to get social interaction. Where several other MMO's are built around the forcing people together and forcing them to interact to succeed or survive, traditionally this has actually been very popular with players that might struggle with forcing themselves to socialize in the real world.

The consequences to this design in GW2 is that even more so than in other MMO's I've seen, the default way to play for a lot of players becomes "Single Player Game". Turn off map chat because you don't need it, and just try to ignore the other players, and play it like Skyrim.

As with everything in life, game design is another scale you have to balance both sides, and there is no "best" or "worst".

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"cc now" isn't exactly riveting conversation.Neither is "omg South borked it up AGAIN!!"

@"kharmin.7683" said:I often find much of map chat to be immature, which is why I ignore it or otherwise change my channel to not have to see it. When a group is hanging out waiting for world boss pre-events and the discussion entails bodily functions and how they relate to each others mothers, I really have no desire to participate.

Same. Usually the same folks with edgy/stolen/"joke" names with nothing of importance to say. So, map chat stays off, unless I'm actually participating in a meta event.And then I regret it, because it's all preemptive-GG and some hax talking about everyone else's dps. Even the ones invested don't communicate more than they should to finish an event.

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@"Amaranthe.3578" said:I think it's a shame that most group events and even world bosses can be simply zerged down. Since they are so easy people don't even talk at all during those events. They might as well be NPC's. Adding even some basic mechanics like 2 champs that have to die at the same time can make people actually communicate, make friends and move into fractals/raiding.

People want easy world bosses. They are all good. What's this crazy obsession with "Challenge"?!

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@Svarty.8019 said:

@"Amaranthe.3578" said:I think it's a shame that most group events and even world bosses can be simply zerged down. Since they are so easy people don't even talk at all during those events. They might as well be NPC's. Adding even some basic mechanics like 2 champs that have to die at the same time can make people actually communicate, make friends and move into fractals/raiding.

People want easy world bosses. They are all good. What's this crazy obsession with "Challenge"?!

Are you serious?

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@Amaranthe.3578 said:

@Amaranthe.3578 said:I think it's a shame that most group events and even world bosses can be simply zerged down. Since they are so easy people don't even talk at all during those events. They might as well be NPC's. Adding even some basic mechanics like 2 champs that have to die at the same time can make people actually communicate, make friends and move into fractals/raiding.

People want easy world bosses. They are all good. What's this crazy obsession with "Challenge"?!

Are you serious?

Many people seem to want the game to be as easy as possible. Probably even easier if they could get it. So I would assume they are serious.

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